Merge pull request #437 from hatal175/fan

Decompile fan and stoneTablet
This commit is contained in:
notyourav 2022-03-08 17:30:43 -08:00 committed by GitHub
commit 00524c0385
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GPG Key ID: 4AEE18F83AFDEB23
11 changed files with 257 additions and 572 deletions

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@ -1,378 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_0809EE44
sub_0809EE44: @ 0x0809EE44
push {r4, r5, r6, r7, lr}
adds r5, r0, #0
adds r0, #0x5a
ldrb r0, [r0]
movs r1, #7
ands r1, r0
adds r0, r5, #0
adds r0, #0x7e
ldrb r0, [r0]
lsls r0, r1
strh r0, [r5, #0x24]
cmp r1, #0
bne _0809EE60
b _0809EF74
_0809EE60:
ldr r4, _0809EEA4 @ =gPlayerEntity
adds r0, r5, #0
adds r1, r4, #0
bl sub_0809EF78
cmp r0, #0
beq _0809EE80
bl sub_08079F8C
cmp r0, #0
beq _0809EE80
movs r1, #0x24
ldrsh r0, [r5, r1]
ldrb r1, [r5, #0x15]
bl sub_08079E58
_0809EE80:
ldr r6, _0809EEA8 @ =gEntityLists + 16
ldr r4, [r6, #4]
cmp r6, r4
beq _0809EF74
_0809EE88:
ldrb r0, [r4, #8]
cmp r0, #8
bne _0809EF6E
movs r3, #0
ldrb r0, [r4, #9]
subs r0, #2
cmp r0, #0x17
bhi _0809EF52
lsls r0, r0, #2
ldr r1, _0809EEAC @ =_0809EEB0
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_0809EEA4: .4byte gPlayerEntity
_0809EEA8: .4byte gEntityLists + 16
_0809EEAC: .4byte _0809EEB0
_0809EEB0: @ jump table
.4byte _0809EF1E @ case 0
.4byte _0809EF26 @ case 1
.4byte _0809EF48 @ case 2
.4byte _0809EF52 @ case 3
.4byte _0809EF52 @ case 4
.4byte _0809EF52 @ case 5
.4byte _0809EF52 @ case 6
.4byte _0809EF52 @ case 7
.4byte _0809EF52 @ case 8
.4byte _0809EF52 @ case 9
.4byte _0809EF52 @ case 10
.4byte _0809EF52 @ case 11
.4byte _0809EF52 @ case 12
.4byte _0809EF52 @ case 13
.4byte _0809EF52 @ case 14
.4byte _0809EF50 @ case 15
.4byte _0809EF52 @ case 16
.4byte _0809EF10 @ case 17
.4byte _0809EF52 @ case 18
.4byte _0809EF52 @ case 19
.4byte _0809EF52 @ case 20
.4byte _0809EF52 @ case 21
.4byte _0809EF52 @ case 22
.4byte _0809EF50 @ case 23
_0809EF10:
ldrb r0, [r4, #0xc]
cmp r0, #2
bne _0809EF56
ldrb r0, [r4, #0xd]
cmp r0, #1
bls _0809EF52
b _0809EF56
_0809EF1E:
ldrb r0, [r4, #0xc]
cmp r0, #2
beq _0809EF52
b _0809EF56
_0809EF26:
ldr r2, _0809EF44 @ =gPlayerEntity
movs r7, #0x2e
ldrsh r1, [r4, r7]
movs r7, #0x2e
ldrsh r0, [r2, r7]
cmp r1, r0
bne _0809EF56
movs r0, #0x32
ldrsh r1, [r4, r0]
movs r7, #0x32
ldrsh r0, [r2, r7]
cmp r1, r0
beq _0809EF52
b _0809EF56
.align 2, 0
_0809EF44: .4byte gPlayerEntity
_0809EF48:
ldrb r0, [r5, #0xf]
cmp r0, #0
beq _0809EF52
b _0809EF56
_0809EF50:
movs r3, #1
_0809EF52:
cmp r3, #0
beq _0809EF6E
_0809EF56:
adds r0, r5, #0
adds r1, r4, #0
bl sub_0809EF78
cmp r0, #0
beq _0809EF6E
movs r0, #0x24
ldrsh r1, [r5, r0]
ldrb r2, [r5, #0x15]
adds r0, r4, #0
bl sub_080044AE
_0809EF6E:
ldr r4, [r4, #4]
cmp r6, r4
bne _0809EE88
_0809EF74:
pop {r4, r5, r6, r7, pc}
.align 2, 0
thumb_func_start sub_0809EF78
sub_0809EF78: @ 0x0809EF78
push {r4, r5, lr}
adds r3, r0, #0
adds r4, r1, #0
movs r5, #0
adds r0, #0x70
ldrh r2, [r0]
movs r1, #0x2e
ldrsh r0, [r4, r1]
adds r1, r3, #0
adds r1, #0x6c
ldrh r1, [r1]
subs r0, r0, r1
cmp r2, r0
blo _0809EFAC
adds r0, r3, #0
adds r0, #0x72
ldrh r2, [r0]
movs r1, #0x32
ldrsh r0, [r4, r1]
adds r1, r3, #0
adds r1, #0x6e
ldrh r1, [r1]
subs r0, r0, r1
cmp r2, r0
blo _0809EFAC
movs r5, #1
_0809EFAC:
adds r0, r5, #0
pop {r4, r5, pc}
thumb_func_start sub_0809EFB0
sub_0809EFB0: @ 0x0809EFB0
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
adds r4, r0, #0
ldr r0, _0809F010 @ =gUnk_081243E4
ldrb r1, [r4, #0xa]
lsls r1, r1, #1
adds r2, r1, r0
ldrb r2, [r2]
lsls r2, r2, #0x18
asrs r2, r2, #0x18
mov sb, r2
adds r1, #1
adds r1, r1, r0
ldrb r1, [r1]
lsls r1, r1, #0x18
asrs r1, r1, #0x18
mov r8, r1
movs r0, #0x2e
ldrsh r6, [r4, r0]
movs r0, #0x32
ldrsh r5, [r4, r0]
ldr r0, _0809F014 @ =gUnk_02027EB4
mov sl, r0
movs r7, #0
_0809EFE6:
adds r7, #1
add r6, sb
add r5, r8
mov r0, sl
adds r1, r6, #0
adds r2, r5, #0
movs r3, #9
bl IsTileCollision
cmp r0, #0
beq _0809EFE6
subs r0, r7, #1
lsls r7, r0, #4
ldrb r0, [r4, #0xa]
cmp r0, #1
beq _0809F034
cmp r0, #1
bgt _0809F018
cmp r0, #0
beq _0809F022
b _0809F082
.align 2, 0
_0809F010: .4byte gUnk_081243E4
_0809F014: .4byte gUnk_02027EB4
_0809F018:
cmp r0, #2
beq _0809F03E
cmp r0, #3
beq _0809F064
b _0809F082
_0809F022:
ldrh r0, [r4, #0x2e]
subs r0, #0x10
adds r1, r4, #0
adds r1, #0x6c
strh r0, [r1]
ldrh r0, [r4, #0x32]
adds r0, #8
adds r1, #2
b _0809F054
_0809F034:
adds r1, r7, #0
adds r1, #8
ldrh r0, [r4, #0x2e]
subs r0, r0, r1
b _0809F068
_0809F03E:
ldrh r0, [r4, #0x2e]
subs r0, #0x10
adds r1, r4, #0
adds r1, #0x6c
strh r0, [r1]
adds r1, r7, #0
adds r1, #8
ldrh r0, [r4, #0x32]
subs r0, r0, r1
adds r1, r4, #0
adds r1, #0x6e
_0809F054:
strh r0, [r1]
adds r1, #2
movs r0, #0x20
strh r0, [r1]
adds r0, r4, #0
adds r0, #0x72
strh r7, [r0]
b _0809F082
_0809F064:
ldrh r0, [r4, #0x2e]
adds r0, #8
_0809F068:
adds r1, r4, #0
adds r1, #0x6c
strh r0, [r1]
ldrh r0, [r4, #0x32]
subs r0, #0x10
adds r1, #2
strh r0, [r1]
adds r0, r4, #0
adds r0, #0x70
strh r7, [r0]
adds r1, #4
movs r0, #0x20
strh r0, [r1]
_0809F082:
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7, pc}
thumb_func_start sub_0809F08C
sub_0809F08C: @ 0x0809F08C
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xf]
cmp r0, #0
beq _0809F09A
subs r0, #1
strb r0, [r4, #0xf]
_0809F09A:
adds r0, r4, #0
bl GetNextFrame
adds r2, r4, #0
adds r2, #0x5a
ldrb r1, [r2]
movs r0, #0x20
ands r0, r1
cmp r0, #0
beq _0809F0C0
movs r0, #0xdf
ands r0, r1
strb r0, [r2]
movs r0, #0x14
strb r0, [r4, #0xf]
adds r0, r4, #0
bl sub_0809F0E4
b _0809F0E0
_0809F0C0:
movs r0, #0x10
ands r0, r1
cmp r0, #0
beq _0809F0E0
ldrb r0, [r4, #0xf]
cmp r0, #0
bne _0809F0E0
movs r0, #0x14
strb r0, [r4, #0xf]
ldrb r0, [r2]
movs r1, #0x10
eors r0, r1
strb r0, [r2]
adds r0, r4, #0
bl sub_0809F0E4
_0809F0E0:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0809F0E4
sub_0809F0E4: @ 0x0809F0E4
push {r4, r5, lr}
adds r5, r0, #0
ldr r0, _0809F124 @ =0x00000183
bl EnqueueSFX
ldrb r0, [r5, #0xa]
movs r1, #2
eors r1, r0
movs r0, #0xb2
movs r2, #0
bl CreateObject
adds r4, r0, #0
cmp r4, #0
beq _0809F120
str r5, [r4, #0x50]
ldrb r0, [r5, #0xa]
lsls r0, r0, #1
ldr r1, _0809F128 @ =gUnk_081243EC
adds r0, r0, r1
movs r2, #0
ldrsb r2, [r0, r2]
lsls r2, r2, #0x10
movs r3, #1
ldrsb r3, [r0, r3]
lsls r3, r3, #0x10
adds r0, r5, #0
adds r1, r4, #0
bl PositionRelative
_0809F120:
pop {r4, r5, pc}
.align 2, 0
_0809F124: .4byte 0x00000183
_0809F128: .4byte gUnk_081243EC

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@ -1,97 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start StoneTablet
StoneTablet: @ 0x080979B4
push {lr}
ldr r2, _080979C8 @ =gUnk_081232E4
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080979C8: .4byte gUnk_081232E4
thumb_func_start sub_080979CC
sub_080979CC: @ 0x080979CC
push {r4, r5, r6, lr}
adds r5, r0, #0
movs r2, #1
movs r0, #1
strb r0, [r5, #0xc]
ldrb r1, [r5, #0x18]
subs r0, #5
ands r0, r1
orrs r0, r2
strb r0, [r5, #0x18]
ldrb r0, [r5, #0xa]
cmp r0, #3
bne _08097A20
movs r0, #0
strb r0, [r5, #0x1e]
ldr r0, _08097A18 @ =gUnk_081232FE
movs r2, #0x2e
ldrsh r1, [r5, r2]
ldr r3, _08097A1C @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r6, #0x32
ldrsh r2, [r5, r6]
ldrh r3, [r3, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
adds r2, r5, #0
adds r2, #0x38
ldrb r2, [r2]
bl sub_0801AF18
b _08097A4E
.align 2, 0
_08097A18: .4byte gUnk_081232FE
_08097A1C: .4byte gRoomControls
_08097A20:
strb r0, [r5, #0x1e]
ldr r0, _08097A50 @ =gUnk_081232EC
movs r2, #0x2e
ldrsh r1, [r5, r2]
ldr r3, _08097A54 @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r6, #0x32
ldrsh r2, [r5, r6]
ldrh r3, [r3, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
adds r2, r5, #0
adds r2, #0x38
ldrb r2, [r2]
bl sub_0801AF18
_08097A4E:
pop {r4, r5, r6, pc}
.align 2, 0
_08097A50: .4byte gUnk_081232EC
_08097A54: .4byte gRoomControls
thumb_func_start nullsub_529
nullsub_529: @ 0x08097A58
bx lr
.align 2, 0

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@ -44621,16 +44621,6 @@
"start": 1192608,
"size": 4
},
{
"path": "stoneTablet/gUnk_081232EC.bin",
"start": 1192684,
"size": 18
},
{
"path": "stoneTablet/gUnk_081232FE.bin",
"start": 1192702,
"size": 26
},
{
"path": "lilypadSmall/gUnk_08123318.bin",
"start": 1192728,
@ -45049,16 +45039,6 @@
"size": 37,
"type": "animation"
},
{
"path": "fan/gUnk_081243E4.bin",
"start": 1197028,
"size": 8
},
{
"path": "fan/gUnk_081243EC.bin",
"start": 1197036,
"size": 8
},
{
"path": "animations/gSpriteAnimations_AngryStatue_1.bin",
"start": 1197708,

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@ -1,17 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_081243D4:: @ 081243D4
.4byte sub_0809ED30
.4byte sub_0809ED54
.4byte sub_0809ED88
.4byte sub_0809EDE4
gUnk_081243E4:: @ 081243E4
.incbin "fan/gUnk_081243E4.bin"
gUnk_081243EC:: @ 081243EC
.incbin "fan/gUnk_081243EC.bin"

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@ -1,15 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_081232E4:: @ 081232E4
.4byte sub_080979CC
.4byte nullsub_529
gUnk_081232EC:: @ 081232EC
.incbin "stoneTablet/gUnk_081232EC.bin"
gUnk_081232FE:: @ 081232FE
.incbin "stoneTablet/gUnk_081232FE.bin"

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@ -44,7 +44,7 @@ extern bool32 HasSwordEquipped();
extern bool32 IsColliding(Entity*, Entity*);
extern bool32 IsCollidingPlayer(Entity*);
extern bool32 IsProjectileOffScreen(Entity*);
extern bool32 IsTileCollision(u8*, s32, s32, u32);
extern bool32 IsTileCollision(const u8*, s32, s32, u32);
extern void LinearMoveAngle(Entity*, u32, u32);
extern void LinearMoveDirection(Entity*, u32, u32);
extern bool32 LoadFixedGFX(Entity*, u32);
@ -104,7 +104,7 @@ extern void sub_08008796(Entity*, u32, u32, u32);
extern void sub_08016AD2(Entity*);
extern void sub_080171F0(void);
extern u32 sub_0801766C(Entity*);
extern void sub_0801AF18(u8*, u32, u32);
extern void sub_0801AF18(const u8*, u32, u32);
extern void sub_0801AFE4(void);
extern void sub_0801C1D4(void);
extern void sub_0801C25C(void);

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@ -343,6 +343,7 @@ void sub_08077728();
extern void sub_08077B20();
extern u32 sub_08008B22();
extern u32* sub_08008790(Entity*, u32);
extern void sub_08079E58(s32 speed, u32 direction);
#define COPY_FLAG_FROM_TO(base, src, dest) (base) = ((base) & ~(dest)) | (((dest) * ((base) & (src))) / src)

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@ -738,7 +738,7 @@ SECTIONS {
src/object/minishSizedArchway.o(.text);
asm/object/object70.o(.text);
src/object/pushableGrave.o(.text);
asm/object/stoneTablet.o(.text);
src/object/stoneTablet.o(.text);
src/object/lilypadSmall.o(.text);
asm/object/object74.o(.text);
src/object/bell.o(.text);
@ -784,7 +784,6 @@ SECTIONS {
src/object/lightableSwitch.o(.text);
src/object/treeThorns.o(.text);
src/object/fan.o(.text);
asm/object/fan.o(.text);
src/object/angryStatue.o(.text);
src/object/palaceArchway.o(.text);
src/object/objectA2.o(.text);
@ -1482,7 +1481,7 @@ SECTIONS {
data/const/object/mineralWaterSource.o(.rodata);
data/const/object/object70.o(.rodata);
src/object/pushableGrave.o(.rodata);
data/const/object/stoneTablet.o(.rodata);
src/object/stoneTablet.o(.rodata);
data/const/object/lilypadSmall.o(.rodata);
data/const/object/object74.o(.rodata);
data/const/object/bell.o(.rodata);
@ -1536,7 +1535,7 @@ SECTIONS {
data/animations/object/object9B.o(.rodata);
data/const/object/treeHidingPortal.o(.rodata);
data/const/object/lightableSwitch.o(.rodata);
data/const/object/fan.o(.rodata);
src/object/fan.o(.rodata);
data/animations/object/fan.o(.rodata);
src/object/angryStatue.o(.rodata);
data/animations/object/angryStatue.o(.rodata);

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@ -35,7 +35,7 @@ extern u8 gUnk_08134FBC[];
extern u8 gUnk_08135048[];
extern u8 gUnk_0813A76C[];
bool32 IsTileCollision(u8*, s32, s32, u32);
bool32 IsTileCollision(const u8*, s32, s32, u32);
void CalculateEntityTileCollisions(Entity*, u32, u32);
bool32 ProcessMovementInternal(Entity*, s32, s32, u32);
bool32 sub_080AF0C8(Entity*);
@ -306,7 +306,7 @@ bool32 TileCollisionFunction9(s32 x, s32 y) {
return gUnk_081339F8[y & 0xf] >> (x & 0xf) & 1;
}
bool32 IsTileCollision(u8* layer, s32 x, s32 y, u32 collisionType) {
bool32 IsTileCollision(const u8* layer, s32 x, s32 y, u32 collisionType) {
static bool32 (*const tileCollisionFunctions[])(s32, s32) = {
TileCollisionFunction0, TileCollisionFunction1, TileCollisionFunction2, TileCollisionFunction3,
TileCollisionFunction4, TileCollisionFunction5, TileCollisionFunction6, TileCollisionFunction7,

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@ -1,74 +1,248 @@
#define NENT_DEPRECATED
#include "global.h"
#include "entity.h"
#include "flags.h"
#include "player.h"
#include "functions.h"
#include "sound.h"
#include "object.h"
extern void sub_0809EE34(Entity*);
extern void sub_0809EFB0(Entity*);
extern void sub_0809EE08(Entity*);
extern void sub_0809F08C(void);
extern void sub_0809EE44(Entity*);
extern void sub_0809EE24(Entity*);
typedef struct {
Entity base;
u8 filler[0x4];
u16 unk6c;
u16 unk6e;
u16 unk70;
u16 unk72;
u16 unk74;
u8 filler2[0x8];
u8 unk7e;
u8 unk7f;
u8 filler3[0x4];
u16 fanFlags;
u16 unk86;
} FanEntity;
extern void (*const gUnk_081243D4[])(Entity*);
void sub_0809EFB0(FanEntity*);
void sub_0809EE44(FanEntity*);
void sub_0809F08C(FanEntity*);
void sub_0809EE24(FanEntity*);
void sub_0809EE08(FanEntity*);
void sub_0809EE34(FanEntity*);
void sub_0809F0E4(FanEntity*);
void Fan_Init(FanEntity* this);
void Fan_Action1(FanEntity* this);
void Fan_Action2(FanEntity* this);
void Fan_Action3(FanEntity* this);
bool32 sub_0809EF78(FanEntity*, Entity*);
extern const u8 gUnk_02027EB4[];
void Fan(Entity* this) {
gUnk_081243D4[this->action](this);
static void (*const actionFuncs[])(FanEntity*) = {
Fan_Init,
Fan_Action1,
Fan_Action2,
Fan_Action3,
};
actionFuncs[this->action]((FanEntity*)this);
}
void sub_0809ED30(Entity* this) {
this->direction = (this->type ^ 2) << 3;
void Fan_Init(FanEntity* this) {
super->direction = (super->type ^ 2) << 3;
sub_0809EE34(this);
sub_0809EFB0(this);
InitializeAnimation(this, this->type);
InitializeAnimation(super, super->type);
}
void sub_0809ED54(Entity* this) {
u16 uVar1;
u32 iVar2;
if (((this->cutsceneBeh.HWORD == 0) || CheckFlags(this->cutsceneBeh.HWORD)) &&
((this->type2 != 1 || (--this->field_0x74.HWORD == 0)))) {
void Fan_Action1(FanEntity* this) {
if (((this->fanFlags == 0) || CheckFlags(this->fanFlags)) && ((super->type2 != 1 || (--this->unk74 == 0)))) {
sub_0809EE08(this);
}
}
void sub_0809ED88(Entity* this) {
sub_0809F08C();
void Fan_Action2(FanEntity* this) {
sub_0809F08C(this);
sub_0809EE44(this);
if (this->field_0x86.HWORD != 0) {
if (this->cutsceneBeh.HWORD == this->field_0x86.HWORD) {
if (CheckFlags(this->cutsceneBeh.HWORD)) {
if (this->unk86 != 0) {
if (this->fanFlags == this->unk86) {
if (CheckFlags(this->fanFlags)) {
return;
}
} else if (!CheckFlags(this->cutsceneBeh.HWORD)) {
} else if (!CheckFlags(this->fanFlags)) {
return;
}
sub_0809EE24(this);
} else if ((this->type2 == 1) && (--this->field_0x74.HWORD == 0)) {
} else if ((super->type2 == 1) && (--this->unk74 == 0)) {
sub_0809EE24(this);
}
}
void sub_0809EDE4(Entity* this) {
sub_0809F08C();
void Fan_Action3(FanEntity* this) {
sub_0809F08C(this);
sub_0809EE44(this);
if (this->frame & 0x80) {
if (super->frame & 0x80) {
sub_0809EE34(this);
}
}
void sub_0809EE08(Entity* this) {
this->action = 2;
this->field_0x74.HWORD = *((u8*)&this->field_0x7c + 3) << 2;
InitializeAnimation(this, this->type);
void sub_0809EE08(FanEntity* this) {
super->action = 2;
this->unk74 = this->unk7f << 2;
InitializeAnimation(super, super->type);
}
void sub_0809EE24(Entity* this) {
this->action = 3;
InitializeAnimation(this, this->type + 4);
void sub_0809EE24(FanEntity* this) {
super->action = 3;
InitializeAnimation(super, super->type + 4);
}
void sub_0809EE34(Entity* this) {
this->action = 1;
this->field_0x74.HWORD = this->actionDelay << 2;
void sub_0809EE34(FanEntity* this) {
super->action = 1;
this->unk74 = super->actionDelay << 2;
}
void sub_0809EE44(FanEntity* this) {
Entity* pEVar1;
u32 bVar3;
u32 uVar4;
LinkedList* pList;
uVar4 = (super->frame & 7);
super->speed = this->unk7e << uVar4;
if (uVar4 != 0) {
pEVar1 = &gPlayerEntity;
if (sub_0809EF78(this, pEVar1)) {
if (sub_08079F8C()) {
sub_08079E58(super->speed, super->direction);
}
}
pList = &gEntityLists[2];
for (pEVar1 = pList->first; (Entity*)pList != pEVar1; pEVar1 = pEVar1->next) {
if (pEVar1->kind == PLAYER_ITEM) {
bVar3 = 0;
switch (pEVar1->id) {
case 0x13:
if ((pEVar1->action != 2) || (1 < pEVar1->subAction))
bVar3 = 1;
break;
case 0x2:
if (pEVar1->action == 2)
break;
bVar3 = 1;
break;
case 0x3:
if (pEVar1->x.HALF.HI != gPlayerEntity.x.HALF.HI ||
pEVar1->y.HALF.HI != gPlayerEntity.y.HALF.HI)
bVar3 = 1;
break;
break;
case 0x4:
if (super->field_0xf != 0)
bVar3 = 1;
break;
case 0x11:
case 0x19:
bVar3 = 1;
break;
}
if (bVar3) {
if (sub_0809EF78(this, pEVar1) != 0) {
sub_080044AE(pEVar1, super->speed, super->direction);
}
}
}
}
}
}
bool32 sub_0809EF78(FanEntity* this, Entity* ent) {
bool32 rv = 0;
if (((u32)this->unk70 >= ent->x.HALF.HI - this->unk6c) && ((u32)this->unk72 >= ent->y.HALF.HI - this->unk6e)) {
rv = 1;
}
return rv;
}
void sub_0809EFB0(FanEntity* this) {
static const s8 tileTypeOffsets[] = { 0, 16, -16, 0, 0, -16, 16, 0 };
u32 cVar1, cVar2;
s32 sVar4;
int iVar6;
int iVar7;
const u8* ptr;
cVar1 = tileTypeOffsets[super->type * 2];
cVar2 = tileTypeOffsets[super->type * 2 + 1];
iVar7 = super->x.HALF.HI;
iVar6 = super->y.HALF.HI;
ptr = gUnk_02027EB4;
sVar4 = 0;
do {
sVar4++;
iVar7 = iVar7 + cVar1;
iVar6 = iVar6 + cVar2;
} while (!IsTileCollision(ptr, iVar7, iVar6, 9));
sVar4 = (sVar4 - 1) << 4;
switch (super->type) {
case 0:
this->unk6c = super->x.HALF.HI - 0x10;
this->unk6e = super->y.HALF.HI + 8;
this->unk70 = 0x20;
this->unk72 = sVar4;
break;
case 1:
this->unk6c = super->x.HALF.HI - (sVar4 + 8);
this->unk6e = super->y.HALF.HI - 0x10;
this->unk70 = sVar4;
this->unk72 = 0x20;
break;
case 2:
this->unk6c = super->x.HALF.HI - 0x10;
this->unk6e = super->y.HALF.HI - (sVar4 + 8);
this->unk70 = 0x20;
this->unk72 = sVar4;
break;
case 3:
this->unk6c = super->x.HALF.HI + 8;
this->unk6e = super->y.HALF.HI - 0x10;
this->unk70 = sVar4;
this->unk72 = 0x20;
break;
}
}
void sub_0809F08C(FanEntity* this) {
if (super->field_0xf != 0) {
super->field_0xf--;
}
GetNextFrame(super);
if (super->frame & 0x20) {
super->frame &= ~0x20;
super->field_0xf = 20;
sub_0809F0E4(this);
} else {
if ((super->frame & 0x10) && super->field_0xf == 0) {
super->field_0xf = 20;
super->frame ^= 0x10;
sub_0809F0E4(this);
}
}
}
void sub_0809F0E4(FanEntity* this) {
static const s8 typeOffsets[] = { 0, 12, -12, 0, 0, -12, 12, 0 };
Entity* pEVar1;
const s8* ptr;
EnqueueSFX(SFX_183);
pEVar1 = CreateObject(OBJECT_B2, super->type ^ 2, 0);
if (pEVar1 != NULL) {
pEVar1->parent = super;
ptr = typeOffsets + super->type * 2;
PositionRelative(super, pEVar1, ptr[0] << 0x10, ptr[1] << 0x10);
}
}

38
src/object/stoneTablet.c Normal file
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@ -0,0 +1,38 @@
#include "entity.h"
#include "room.h"
#include "functions.h"
void sub_080979CC(Entity*);
void nullsub_529(Entity*);
void StoneTablet(Entity* this) {
static void (*const actionFuncs[])(Entity*) = {
sub_080979CC,
nullsub_529,
};
actionFuncs[this->action](this);
}
void sub_080979CC(Entity* this) {
static const u8 gUnk_081232EC[] = {
0x22, 0x40, 0xFE, 0xFF, 0x22, 0x40, 0xFF, 0xFF, 0x22, 0x40, 0x0, 0x0, 0x22, 0x40, 0x1, 0x0, 0xFF, 0xFF,
};
static const u8 gUnk_081232FE[] = {
0x65, 0x40, 0xBF, 0xFF, 0x22, 0x40, 0xC0, 0xFF, 0x66, 0x40, 0xC1, 0xFF, 0x29,
0x40, 0xFF, 0xFF, 0x26, 0x40, 0x0, 0x0, 0x2A, 0x40, 0x1, 0x0, 0xFF, 0xFF,
};
this->action = 1;
this->spriteSettings.draw = 1;
if (this->type == 3) {
this->frameIndex = 0;
sub_0801AF18(gUnk_081232FE, COORD_TO_TILE(this), this->collisionLayer);
} else {
this->frameIndex = this->type;
sub_0801AF18(gUnk_081232EC, COORD_TO_TILE(this), this->collisionLayer);
}
}
void nullsub_529(Entity* this) {
}