decompile WallMaster

This commit is contained in:
Behemoth 2020-09-19 01:37:43 +02:00
parent 0299272ba5
commit 0316bb1426
6 changed files with 239 additions and 560 deletions

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@ -1,538 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start WallMaster
WallMaster: @ 0x0802A408
push {r4, r5, lr}
adds r4, r0, #0
ldr r5, _0802A430 @ =gUnk_080CD07C
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r5
ldr r1, [r0]
adds r0, r4, #0
bl _call_via_r1
movs r3, #0x10
rsbs r3, r3, #0
adds r0, r4, #0
movs r1, #0
movs r2, #1
bl SetChildOffset
pop {r4, r5, pc}
.align 2, 0
_0802A430: .4byte gUnk_080CD07C
thumb_func_start sub_0802A434
sub_0802A434: @ 0x0802A434
push {r4, lr}
adds r4, r0, #0
bl sub_0802A78C
ldr r1, _0802A450 @ =gUnk_080CD094
ldrb r0, [r4, #0xc]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl _call_via_r1
pop {r4, pc}
.align 2, 0
_0802A450: .4byte gUnk_080CD094
thumb_func_start sub_0802A454
sub_0802A454: @ 0x0802A454
push {r4, lr}
adds r4, r0, #0
adds r0, #0x3f
ldrb r0, [r0]
cmp r0, #0x75
beq _0802A4A8
adds r0, r4, #0
adds r0, #0x41
ldrb r0, [r0]
movs r2, #0x7f
adds r1, r2, #0
ands r1, r0
cmp r1, #0
beq _0802A474
cmp r1, #0x1e
bne _0802A4A8
_0802A474:
movs r0, #5
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x10]
adds r0, r2, #0
ands r0, r1
strb r0, [r4, #0x10]
ldr r1, _0802A4D8 @ =gPlayerEntity
ldrh r0, [r1, #0x2e]
adds r2, r4, #0
adds r2, #0x7e
strh r0, [r2]
ldrh r2, [r1, #0x32]
adds r0, r4, #0
adds r0, #0x80
strh r2, [r0]
ldrh r0, [r1, #0x36]
adds r1, r4, #0
adds r1, #0x82
strh r0, [r1]
ldrb r0, [r4, #0xc]
cmp r0, #3
beq _0802A4A8
adds r0, r4, #0
movs r1, #1
bl InitializeAnimation
_0802A4A8:
adds r2, r4, #0
adds r2, #0x42
ldrb r0, [r2]
adds r1, r0, #0
cmp r1, #0
beq _0802A4BC
cmp r1, #4
bls _0802A4BC
subs r0, #4
strb r0, [r2]
_0802A4BC:
adds r0, r4, #0
adds r0, #0x43
ldrb r0, [r0]
cmp r0, #0
beq _0802A4CE
adds r0, r4, #0
movs r1, #0x1c
bl sub_0804A9FC
_0802A4CE:
ldr r1, _0802A4DC @ =gUnk_080CD07C
adds r0, r4, #0
bl sub_0804AA30
pop {r4, pc}
.align 2, 0
_0802A4D8: .4byte gPlayerEntity
_0802A4DC: .4byte gUnk_080CD07C
thumb_func_start nullsub_142
nullsub_142: @ 0x0802A4E0
bx lr
.align 2, 0
thumb_func_start sub_0802A4E4
sub_0802A4E4: @ 0x0802A4E4
push {r4, lr}
adds r4, r0, #0
bl sub_0804A720
movs r0, #1
strb r0, [r4, #0xc]
adds r1, r4, #0
adds r1, #0x38
movs r0, #3
strb r0, [r1]
bl Random
adds r1, r4, #0
adds r1, #0x7d
strb r0, [r1]
ldrb r1, [r4, #0xb]
lsls r0, r1, #4
subs r0, r0, r1
lsls r0, r0, #2
adds r1, r4, #0
adds r1, #0x7a
strh r0, [r1]
ldrb r1, [r4, #0xe]
adds r0, r4, #0
adds r0, #0x7c
strb r1, [r0]
ldrb r1, [r4, #0xe]
lsls r0, r1, #4
subs r0, r0, r1
lsls r0, r0, #2
adds r1, r4, #0
adds r1, #0x78
strh r0, [r1]
adds r0, r4, #0
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
bl sub_0802A7D0
pop {r4, pc}
thumb_func_start sub_0802A534
sub_0802A534: @ 0x0802A534
push {r4, lr}
adds r4, r0, #0
adds r1, r4, #0
adds r1, #0x78
ldrh r0, [r1]
cmp r0, #0
beq _0802A548
subs r0, #1
strh r0, [r1]
b _0802A5B0
_0802A548:
adds r0, r4, #0
adds r0, #0x7a
ldrh r0, [r0]
cmp r0, #0
bne _0802A5B0
movs r0, #1
bl sub_08049DF4
adds r2, r0, #0
cmp r2, #0
beq _0802A5B0
movs r0, #2
strb r0, [r4, #0xc]
movs r0, #0x5a
strb r0, [r4, #0xe]
ldrb r1, [r4, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
ldrb r0, [r4, #0x18]
movs r1, #3
orrs r0, r1
strb r0, [r4, #0x18]
ldrh r0, [r2, #0x2e]
strh r0, [r4, #0x2e]
ldrh r0, [r2, #0x32]
strh r0, [r4, #0x32]
ldr r0, _0802A5B4 @ =0x0000FF80
strh r0, [r4, #0x36]
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
movs r1, #8
orrs r0, r1
strb r0, [r2]
ldrb r1, [r4, #0x18]
movs r0, #0x31
rsbs r0, r0, #0
ands r0, r1
movs r1, #0x20
orrs r0, r1
strb r0, [r4, #0x18]
adds r0, r4, #0
movs r1, #2
bl InitializeAnimation
adds r0, r4, #0
bl sub_0802A7D0
_0802A5B0:
pop {r4, pc}
.align 2, 0
_0802A5B4: .4byte 0x0000FF80
thumb_func_start sub_0802A5B8
sub_0802A5B8: @ 0x0802A5B8
push {r4, lr}
adds r4, r0, #0
bl sub_0802A7D0
ldrb r0, [r4, #0xe]
adds r2, r0, #0
cmp r2, #0
beq _0802A5E8
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0802A60E
ldr r0, _0802A5E4 @ =0x0000012D
bl EnqueueSFX
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
b _0802A60E
.align 2, 0
_0802A5E4: .4byte 0x0000012D
_0802A5E8:
ldrh r0, [r4, #0x36]
adds r0, #3
strh r0, [r4, #0x36]
lsls r0, r0, #0x10
cmp r0, #0
blt _0802A60E
movs r0, #3
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #7
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
strh r2, [r4, #0x36]
adds r0, r4, #0
movs r1, #1
bl InitializeAnimation
_0802A60E:
pop {r4, pc}
thumb_func_start sub_0802A610
sub_0802A610: @ 0x0802A610
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
bl sub_0802A7D0
adds r3, r4, #0
adds r3, #0x5a
ldrb r1, [r3]
movs r0, #0x80
ands r0, r1
lsls r0, r0, #0x18
lsrs r2, r0, #0x18
cmp r2, #0
beq _0802A63A
movs r0, #4
strb r0, [r4, #0xc]
movs r0, #0x1e
strb r0, [r4, #0xe]
b _0802A64C
_0802A63A:
movs r0, #1
ands r0, r1
cmp r0, #0
beq _0802A64C
strb r2, [r3]
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0x75
strb r0, [r1]
_0802A64C:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0802A650
sub_0802A650: @ 0x0802A650
push {r4, lr}
adds r4, r0, #0
bl sub_0802A7D0
ldrh r0, [r4, #0x36]
subs r0, #2
strh r0, [r4, #0x36]
lsls r0, r0, #0x10
asrs r0, r0, #0x10
movs r1, #0xa0
rsbs r1, r1, #0
cmp r0, r1
bge _0802A69A
movs r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
strb r0, [r4, #0x18]
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0x74
strb r0, [r1]
adds r0, r4, #0
adds r0, #0x7c
ldrb r1, [r0]
lsls r0, r1, #4
subs r0, r0, r1
lsls r0, r0, #2
adds r1, r4, #0
adds r1, #0x78
strh r0, [r1]
_0802A69A:
pop {r4, pc}
thumb_func_start sub_0802A69C
sub_0802A69C: @ 0x0802A69C
push {r4, lr}
adds r4, r0, #0
bl sub_0802A7D0
ldr r2, _0802A6E4 @ =gPlayerState
ldrb r1, [r2, #0xa]
movs r0, #0x80
orrs r1, r0
strb r1, [r2, #0xa]
ldrb r1, [r2, #0x1a]
orrs r0, r1
strb r0, [r2, #0x1a]
ldr r1, _0802A6E8 @ =gPlayerEntity
adds r0, r4, #0
adds r0, #0x7e
ldrh r0, [r0]
strh r0, [r1, #0x2e]
adds r0, r4, #0
adds r0, #0x80
ldrh r0, [r0]
strh r0, [r1, #0x32]
adds r0, r4, #0
adds r0, #0x82
ldrh r0, [r0]
strh r0, [r1, #0x36]
lsls r0, r0, #0x10
asrs r0, r0, #0x10
ldrh r2, [r4, #0x36]
movs r3, #0x36
ldrsh r1, [r4, r3]
cmp r0, r1
beq _0802A6F0
cmp r0, r1
bge _0802A6EC
subs r0, r2, #1
b _0802A6EE
.align 2, 0
_0802A6E4: .4byte gPlayerState
_0802A6E8: .4byte gPlayerEntity
_0802A6EC:
adds r0, r2, #1
_0802A6EE:
strh r0, [r4, #0x36]
_0802A6F0:
adds r0, r4, #0
bl GetNextFrame
adds r3, r4, #0
adds r3, #0x5a
ldrb r1, [r3]
movs r0, #0x80
ands r0, r1
lsls r0, r0, #0x18
lsrs r2, r0, #0x18
cmp r2, #0
beq _0802A712
movs r0, #6
strb r0, [r4, #0xc]
movs r0, #0x1e
strb r0, [r4, #0xe]
b _0802A72E
_0802A712:
movs r0, #1
ands r0, r1
cmp r0, #0
beq _0802A72E
strb r2, [r3]
adds r1, r4, #0
adds r1, #0x63
movs r0, #3
strb r0, [r1]
ldr r2, _0802A730 @ =gPlayerEntity
ldrb r1, [r2, #0x18]
subs r0, #7
ands r0, r1
strb r0, [r2, #0x18]
_0802A72E:
pop {r4, pc}
.align 2, 0
_0802A730: .4byte gPlayerEntity
thumb_func_start sub_0802A734
sub_0802A734: @ 0x0802A734
push {r4, lr}
adds r4, r0, #0
bl sub_0802A7D0
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0802A768
bl sub_0805E5A8
ldr r1, _0802A760 @ =gUnk_0813AB1C
ldr r0, _0802A764 @ =gArea
ldrb r0, [r0, #3]
lsls r0, r0, #2
adds r0, r0, r1
ldr r0, [r0]
bl DoExitTransition
b _0802A780
.align 2, 0
_0802A760: .4byte gUnk_0813AB1C
_0802A764: .4byte gArea
_0802A768:
ldr r0, [r4, #0x34]
ldr r1, _0802A784 @ =0xFFFE0000
adds r0, r0, r1
str r0, [r4, #0x34]
ldr r1, _0802A788 @ =gPlayerState
ldrb r0, [r1, #0xa]
movs r2, #0x80
orrs r0, r2
strb r0, [r1, #0xa]
ldrb r0, [r1, #0x1a]
orrs r0, r2
strb r0, [r1, #0x1a]
_0802A780:
pop {r4, pc}
.align 2, 0
_0802A784: .4byte 0xFFFE0000
_0802A788: .4byte gPlayerState
thumb_func_start sub_0802A78C
sub_0802A78C: @ 0x0802A78C
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
beq _0802A7CC
adds r0, r4, #0
movs r1, #1
bl sub_08049FDC
cmp r0, #0
beq _0802A7BC
adds r0, r4, #0
adds r0, #0x78
ldrh r0, [r0]
cmp r0, #0
bne _0802A7CC
adds r1, r4, #0
adds r1, #0x7a
ldrh r0, [r1]
cmp r0, #0
beq _0802A7CC
subs r0, #1
strh r0, [r1]
b _0802A7CC
_0802A7BC:
ldrb r0, [r4, #0xb]
lsls r1, r0, #4
subs r1, r1, r0
lsls r1, r1, #2
adds r1, #1
adds r0, r4, #0
adds r0, #0x7a
strh r1, [r0]
_0802A7CC:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0802A7D0
sub_0802A7D0: @ 0x0802A7D0
push {r4, lr}
ldr r3, _0802A800 @ =gUnk_080CD0B0
movs r1, #0x7d
adds r1, r1, r0
mov ip, r1
ldrb r1, [r1]
adds r2, r1, #1
mov r4, ip
strb r2, [r4]
lsls r1, r1, #0x18
lsrs r1, r1, #0x1b
movs r2, #7
ands r1, r2
adds r1, r1, r3
movs r2, #0
ldrsb r2, [r1, r2]
movs r1, #0x80
lsls r1, r1, #1
adds r2, r2, r1
adds r1, r2, #0
movs r3, #0
bl sub_0805EC9C
pop {r4, pc}
.align 2, 0
_0802A800: .4byte gUnk_080CD0B0

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@ -0,0 +1,16 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
gUnk_080CD0B8:: @ 080CD0B8
.incbin "baserom.gba", 0x0CD0B8, 0x000000D
gUnk_080CD0C5:: @ 080CD0C5
.incbin "baserom.gba", 0x0CD0C5, 0x0000015
gUnk_080CD0DA:: @ 080CD0DA
.incbin "baserom.gba", 0x0CD0DA, 0x0000006
gUnk_080CD0E0:: @ 080CD0E0
.incbin "baserom.gba", 0x0CD0E0, 0x0000010

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@ -3,27 +3,6 @@
.section .rodata
gUnk_080CD07C:: @ 080CD07C
.incbin "baserom.gba", 0x0CD07C, 0x0000018
gUnk_080CD094:: @ 080CD094
.incbin "baserom.gba", 0x0CD094, 0x000001C
gUnk_080CD0B0:: @ 080CD0B0
.incbin "baserom.gba", 0x0CD0B0, 0x0000008
gUnk_080CD0B8:: @ 080CD0B8
.incbin "baserom.gba", 0x0CD0B8, 0x000000D
gUnk_080CD0C5:: @ 080CD0C5
.incbin "baserom.gba", 0x0CD0C5, 0x0000015
gUnk_080CD0DA:: @ 080CD0DA
.incbin "baserom.gba", 0x0CD0DA, 0x0000006
gUnk_080CD0E0:: @ 080CD0E0
.incbin "baserom.gba", 0x0CD0E0, 0x0000010
gUnk_080CD0F0:: @ 080CD0F0
.incbin "baserom.gba", 0x0CD0F0, 0x0000018

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@ -8,6 +8,7 @@ typedef struct {
u8 areaMetadata;
u8 locationIndex;
u8 unk;
u8 regret;
u16 localFlagOffset;
u8 filler[10];
u16 field_0x10;

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@ -351,7 +351,7 @@ SECTIONS {
src/enemy/rupeeLike.o(.text);
src/enemy/madderpillar.o(.text);
src/enemy/waterDrop.o(.text);
asm/wallMaster.o(.text);
src/enemy/wallMaster.o(.text);
src/enemy/bombPeahat.o(.text);
asm/bombPeahat.o(.text);
asm/spark.o(.text);
@ -955,6 +955,8 @@ SECTIONS {
data/animations/madderpillar.o(.rodata);
src/enemy/waterDrop.o(.rodata);
data/animations/waterDrop.o(.rodata);
src/enemy/wallMaster.o(.rodata);
data/animations/wallMaster.o(.rodata);
data/data_080CC6FC.o(.rodata);
src/enemy.o(.rodata);
data/data_080D3D94.o(.rodata);

219
src/enemy/wallMaster.c Normal file
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@ -0,0 +1,219 @@
#include "enemy.h"
#include "entity.h"
#include "functions.h"
#include "area.h"
extern void sub_08001328(Entity*);
extern Entity* sub_08049DF4(u32);
extern void DoExitTransition(u32*);
extern u32* gUnk_0813AB1C[];
void sub_0802A78C(Entity*);
void sub_0802A7D0(Entity*);
extern void (*const gUnk_080CD07C[])(Entity*);
extern void (*const gUnk_080CD094[])(Entity*);
extern const s8 gUnk_080CD0B0[];
void WallMaster(Entity* this) {
gUnk_080CD07C[GetNextFunction(this)](this);
SetChildOffset(this, 0, 1, -0x10);
}
void sub_0802A434(Entity* this) {
sub_0802A78C(this);
gUnk_080CD094[this->action](this);
}
void sub_0802A454(Entity* this) {
if (this->damageType != 0x75 && ((this->bitfield & 0x7f) == 0 || (this->bitfield & 0x7f) == 0x1e)) {
this->action = 5;
this->flags &= ~0x80;
this->field_0x7c.HALF.HI = gPlayerEntity.x.HALF.HI;
this->field_0x80.HWORD = gPlayerEntity.y.HALF.HI;
this->field_0x82.HWORD = gPlayerEntity.height.HALF.HI;
if (this->action != 3) {
InitializeAnimation(this, 1);
}
}
if (this->field_0x42)
if (this->field_0x42 > 4)
this->field_0x42 -= 4;
if (this->field_0x43 != 0) {
sub_0804A9FC(this, 0x1c);
}
sub_0804AA30(this, gUnk_080CD07C);
}
void nullsub_142(Entity* this) {
/* ... */
}
void sub_0802A4E4(Entity* this) {
sub_0804A720(this);
this->action = 1;
this->collisionLayer = 3;
this->field_0x7c.BYTES.byte1 = Random();
this->field_0x7a.HWORD = this->entityType.parameter * 0x3c;
this->field_0x7c.BYTES.byte0 = this->actionDelay;
this->field_0x78.HWORD = this->actionDelay * 0x3c;
UpdateSpriteForCollisionLayer(this);
sub_0802A7D0(this);
}
void sub_0802A534(Entity* this) {
if (this->field_0x78.HWORD) {
this->field_0x78.HWORD--;
} else if (this->field_0x7a.HWORD == 0) {
Entity* ent = sub_08049DF4(1);
if (ent != NULL) {
this->action = 2;
this->actionDelay = 0x5a;
this->flags |= 0x80;
this->spriteSettings.b.draw = 3;
this->x.HALF.HI = ent->x.HALF.HI;
this->y.HALF.HI = ent->y.HALF.HI;
this->height.HALF.HI = -0x80;
this->spritePriority.b1 = 1;
this->spriteSettings.b.shadow = 2;
InitializeAnimation(this, 2);
sub_0802A7D0(this);
}
}
}
void sub_0802A5B8(Entity* this) {
sub_0802A7D0(this);
if (this->actionDelay) {
if (--this->actionDelay == 0) {
EnqueueSFX(0x12d);
InitializeAnimation(this, 0);
}
} else {
this->height.HALF.HI += 3;
if (-1 < this->height.HALF.HI) {
this->action = 3;
this->spriteSettings.b.draw = 1;
this->height.HALF.HI = 0;
InitializeAnimation(this, 1);
}
}
}
/* Kids... don't try to optimize code like this... */
void sub_0802A610(Entity* this) {
u32 flags;
GetNextFrame(this);
sub_0802A7D0(this);
flags = this->frames.all & 0x80;
if (flags) {
this->action = 4;
this->actionDelay = 0x1e;
} else if (this->frames.all & 1) {
this->frames.all = flags;
this->damageType = 0x75;
}
}
void sub_0802A650(Entity* this) {
sub_0802A7D0(this);
this->height.HALF.HI -= 2;
if (-0xa0 > this->height.HALF.HI) {
this->action = 1;
this->flags &= ~0x80;
this->spriteSettings.b.draw = 0;
this->damageType = 0x74;
this->field_0x78.HWORD = this->field_0x7c.BYTES.byte0 * 0x3c;
}
}
void sub_0802A69C(Entity* this) {
u32 flags;
sub_0802A7D0(this);
gPlayerState.field_0xa |= 0x80;
gPlayerState.field_0x1a[0] |= 0x80;
gPlayerEntity.x.HALF.HI = this->field_0x7c.HALF.HI;
gPlayerEntity.y.HALF.HI = this->field_0x80.HWORD;
gPlayerEntity.height.HALF.HI = this->field_0x82.HWORD;
if (gPlayerEntity.height.HALF.HI != this->height.HALF.HI) {
if (gPlayerEntity.height.HALF.HI < this->height.HALF.HI) {
this->height.HALF.HI--;
} else {
this->height.HALF.HI++;
}
}
/* sigh... */
GetNextFrame(this);
flags = this->frames.all & 0x80;
if (flags) {
this->action = 6;
this->actionDelay = 0x1e;
} else if (this->frames.all & 0x1) {
this->frames.all = flags;
this->spriteOffsetY = 3;
gPlayerEntity.spriteSettings.b.draw = 0;
}
}
void sub_0802A734(Entity* this) {
sub_0802A7D0(this);
if (--this->actionDelay == 0) {
sub_0805E5A8();
DoExitTransition(gUnk_0813AB1C[gArea.regret]);
} else {
this->height.WORD -= 0x20000;
gPlayerState.field_0xa |= 0x80;
gPlayerState.field_0x1a[0] |= 0x80;
}
}
void sub_0802A78C(Entity* this) {
if (this->action != 0) {
if (sub_08049FDC(this, 1)) {
if (this->field_0x78.HWORD == 0) {
if (this->field_0x7a.HWORD) {
this->field_0x7a.HWORD--;
}
}
} else {
this->field_0x7a.HWORD = this->entityType.parameter * 0x3c + 1;
}
}
}
void sub_0802A7D0(Entity* this) {
u32 unk = gUnk_080CD0B0[(this->field_0x7c.BYTES.byte1++ >> 3) & 7] + 0x100;
sub_0805EC9C(this, unk, unk, 0);
}
// clang-format off
void (*const gUnk_080CD07C[])(Entity*) = {
sub_0802A434,
sub_0802A454,
sub_08001328,
sub_0804A7D4,
sub_08001242,
nullsub_142,
};
void (*const gUnk_080CD094[])(Entity*) = {
sub_0802A4E4,
sub_0802A534,
sub_0802A5B8,
sub_0802A610,
sub_0802A650,
sub_0802A69C,
sub_0802A734,
};
const s8 gUnk_080CD0B0[] = {
-2, -4, -2, 0, 2, 4, 2, 0,
};
// clang-format on