mirror of https://github.com/zeldaret/tmc.git
decompile WallMaster
This commit is contained in:
parent
0299272ba5
commit
0316bb1426
538
asm/wallMaster.s
538
asm/wallMaster.s
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@ -1,538 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start WallMaster
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WallMaster: @ 0x0802A408
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push {r4, r5, lr}
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adds r4, r0, #0
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ldr r5, _0802A430 @ =gUnk_080CD07C
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bl GetNextFunction
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lsls r0, r0, #2
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adds r0, r0, r5
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ldr r1, [r0]
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adds r0, r4, #0
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bl _call_via_r1
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movs r3, #0x10
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rsbs r3, r3, #0
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adds r0, r4, #0
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movs r1, #0
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movs r2, #1
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bl SetChildOffset
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pop {r4, r5, pc}
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.align 2, 0
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_0802A430: .4byte gUnk_080CD07C
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thumb_func_start sub_0802A434
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sub_0802A434: @ 0x0802A434
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push {r4, lr}
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adds r4, r0, #0
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bl sub_0802A78C
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ldr r1, _0802A450 @ =gUnk_080CD094
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ldrb r0, [r4, #0xc]
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lsls r0, r0, #2
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adds r0, r0, r1
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ldr r1, [r0]
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adds r0, r4, #0
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bl _call_via_r1
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pop {r4, pc}
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.align 2, 0
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_0802A450: .4byte gUnk_080CD094
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thumb_func_start sub_0802A454
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sub_0802A454: @ 0x0802A454
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push {r4, lr}
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adds r4, r0, #0
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adds r0, #0x3f
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ldrb r0, [r0]
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cmp r0, #0x75
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beq _0802A4A8
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adds r0, r4, #0
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adds r0, #0x41
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ldrb r0, [r0]
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movs r2, #0x7f
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adds r1, r2, #0
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ands r1, r0
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cmp r1, #0
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beq _0802A474
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cmp r1, #0x1e
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bne _0802A4A8
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_0802A474:
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movs r0, #5
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strb r0, [r4, #0xc]
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ldrb r1, [r4, #0x10]
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adds r0, r2, #0
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ands r0, r1
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strb r0, [r4, #0x10]
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ldr r1, _0802A4D8 @ =gPlayerEntity
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ldrh r0, [r1, #0x2e]
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adds r2, r4, #0
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adds r2, #0x7e
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strh r0, [r2]
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ldrh r2, [r1, #0x32]
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adds r0, r4, #0
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adds r0, #0x80
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strh r2, [r0]
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ldrh r0, [r1, #0x36]
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adds r1, r4, #0
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adds r1, #0x82
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strh r0, [r1]
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ldrb r0, [r4, #0xc]
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cmp r0, #3
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beq _0802A4A8
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adds r0, r4, #0
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movs r1, #1
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bl InitializeAnimation
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_0802A4A8:
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adds r2, r4, #0
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adds r2, #0x42
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ldrb r0, [r2]
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adds r1, r0, #0
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cmp r1, #0
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beq _0802A4BC
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cmp r1, #4
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bls _0802A4BC
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subs r0, #4
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strb r0, [r2]
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_0802A4BC:
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adds r0, r4, #0
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adds r0, #0x43
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ldrb r0, [r0]
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cmp r0, #0
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beq _0802A4CE
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adds r0, r4, #0
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movs r1, #0x1c
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bl sub_0804A9FC
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_0802A4CE:
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ldr r1, _0802A4DC @ =gUnk_080CD07C
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adds r0, r4, #0
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bl sub_0804AA30
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pop {r4, pc}
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.align 2, 0
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_0802A4D8: .4byte gPlayerEntity
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_0802A4DC: .4byte gUnk_080CD07C
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thumb_func_start nullsub_142
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nullsub_142: @ 0x0802A4E0
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bx lr
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.align 2, 0
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thumb_func_start sub_0802A4E4
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sub_0802A4E4: @ 0x0802A4E4
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push {r4, lr}
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adds r4, r0, #0
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bl sub_0804A720
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movs r0, #1
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strb r0, [r4, #0xc]
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adds r1, r4, #0
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adds r1, #0x38
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movs r0, #3
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strb r0, [r1]
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bl Random
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adds r1, r4, #0
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adds r1, #0x7d
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strb r0, [r1]
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ldrb r1, [r4, #0xb]
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lsls r0, r1, #4
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subs r0, r0, r1
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lsls r0, r0, #2
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adds r1, r4, #0
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adds r1, #0x7a
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strh r0, [r1]
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ldrb r1, [r4, #0xe]
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adds r0, r4, #0
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adds r0, #0x7c
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strb r1, [r0]
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ldrb r1, [r4, #0xe]
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lsls r0, r1, #4
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subs r0, r0, r1
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lsls r0, r0, #2
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adds r1, r4, #0
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adds r1, #0x78
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strh r0, [r1]
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adds r0, r4, #0
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bl UpdateSpriteForCollisionLayer
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adds r0, r4, #0
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bl sub_0802A7D0
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pop {r4, pc}
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thumb_func_start sub_0802A534
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sub_0802A534: @ 0x0802A534
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push {r4, lr}
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adds r4, r0, #0
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adds r1, r4, #0
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adds r1, #0x78
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ldrh r0, [r1]
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cmp r0, #0
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beq _0802A548
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subs r0, #1
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strh r0, [r1]
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b _0802A5B0
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_0802A548:
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adds r0, r4, #0
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adds r0, #0x7a
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ldrh r0, [r0]
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cmp r0, #0
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bne _0802A5B0
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movs r0, #1
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bl sub_08049DF4
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adds r2, r0, #0
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cmp r2, #0
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beq _0802A5B0
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movs r0, #2
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strb r0, [r4, #0xc]
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movs r0, #0x5a
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strb r0, [r4, #0xe]
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ldrb r1, [r4, #0x10]
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movs r0, #0x80
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orrs r0, r1
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strb r0, [r4, #0x10]
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ldrb r0, [r4, #0x18]
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movs r1, #3
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orrs r0, r1
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strb r0, [r4, #0x18]
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ldrh r0, [r2, #0x2e]
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strh r0, [r4, #0x2e]
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ldrh r0, [r2, #0x32]
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strh r0, [r4, #0x32]
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ldr r0, _0802A5B4 @ =0x0000FF80
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strh r0, [r4, #0x36]
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adds r2, r4, #0
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adds r2, #0x29
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ldrb r1, [r2]
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movs r0, #0x39
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rsbs r0, r0, #0
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ands r0, r1
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movs r1, #8
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orrs r0, r1
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strb r0, [r2]
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ldrb r1, [r4, #0x18]
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movs r0, #0x31
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rsbs r0, r0, #0
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ands r0, r1
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movs r1, #0x20
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orrs r0, r1
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strb r0, [r4, #0x18]
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adds r0, r4, #0
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movs r1, #2
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bl InitializeAnimation
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adds r0, r4, #0
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bl sub_0802A7D0
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_0802A5B0:
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pop {r4, pc}
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.align 2, 0
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_0802A5B4: .4byte 0x0000FF80
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thumb_func_start sub_0802A5B8
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sub_0802A5B8: @ 0x0802A5B8
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push {r4, lr}
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adds r4, r0, #0
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bl sub_0802A7D0
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ldrb r0, [r4, #0xe]
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adds r2, r0, #0
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cmp r2, #0
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beq _0802A5E8
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subs r0, #1
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strb r0, [r4, #0xe]
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lsls r0, r0, #0x18
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cmp r0, #0
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bne _0802A60E
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ldr r0, _0802A5E4 @ =0x0000012D
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bl EnqueueSFX
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adds r0, r4, #0
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movs r1, #0
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bl InitializeAnimation
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b _0802A60E
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.align 2, 0
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_0802A5E4: .4byte 0x0000012D
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_0802A5E8:
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ldrh r0, [r4, #0x36]
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adds r0, #3
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strh r0, [r4, #0x36]
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lsls r0, r0, #0x10
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cmp r0, #0
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blt _0802A60E
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movs r0, #3
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strb r0, [r4, #0xc]
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ldrb r1, [r4, #0x18]
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subs r0, #7
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ands r0, r1
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movs r1, #1
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orrs r0, r1
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strb r0, [r4, #0x18]
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strh r2, [r4, #0x36]
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adds r0, r4, #0
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movs r1, #1
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bl InitializeAnimation
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_0802A60E:
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pop {r4, pc}
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thumb_func_start sub_0802A610
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sub_0802A610: @ 0x0802A610
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push {r4, lr}
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adds r4, r0, #0
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bl GetNextFrame
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adds r0, r4, #0
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bl sub_0802A7D0
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adds r3, r4, #0
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adds r3, #0x5a
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ldrb r1, [r3]
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movs r0, #0x80
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ands r0, r1
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lsls r0, r0, #0x18
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lsrs r2, r0, #0x18
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cmp r2, #0
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beq _0802A63A
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movs r0, #4
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strb r0, [r4, #0xc]
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movs r0, #0x1e
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strb r0, [r4, #0xe]
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b _0802A64C
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_0802A63A:
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movs r0, #1
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ands r0, r1
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cmp r0, #0
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beq _0802A64C
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strb r2, [r3]
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adds r1, r4, #0
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adds r1, #0x3f
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movs r0, #0x75
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strb r0, [r1]
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_0802A64C:
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pop {r4, pc}
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.align 2, 0
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thumb_func_start sub_0802A650
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sub_0802A650: @ 0x0802A650
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push {r4, lr}
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adds r4, r0, #0
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bl sub_0802A7D0
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ldrh r0, [r4, #0x36]
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subs r0, #2
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strh r0, [r4, #0x36]
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lsls r0, r0, #0x10
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asrs r0, r0, #0x10
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movs r1, #0xa0
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rsbs r1, r1, #0
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cmp r0, r1
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bge _0802A69A
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movs r0, #1
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strb r0, [r4, #0xc]
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ldrb r1, [r4, #0x10]
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movs r0, #0x7f
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ands r0, r1
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strb r0, [r4, #0x10]
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ldrb r1, [r4, #0x18]
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movs r0, #4
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rsbs r0, r0, #0
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ands r0, r1
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strb r0, [r4, #0x18]
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adds r1, r4, #0
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adds r1, #0x3f
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movs r0, #0x74
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strb r0, [r1]
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adds r0, r4, #0
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adds r0, #0x7c
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ldrb r1, [r0]
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lsls r0, r1, #4
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subs r0, r0, r1
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lsls r0, r0, #2
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adds r1, r4, #0
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adds r1, #0x78
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strh r0, [r1]
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_0802A69A:
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pop {r4, pc}
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thumb_func_start sub_0802A69C
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sub_0802A69C: @ 0x0802A69C
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push {r4, lr}
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adds r4, r0, #0
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bl sub_0802A7D0
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ldr r2, _0802A6E4 @ =gPlayerState
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ldrb r1, [r2, #0xa]
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movs r0, #0x80
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orrs r1, r0
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strb r1, [r2, #0xa]
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ldrb r1, [r2, #0x1a]
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orrs r0, r1
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strb r0, [r2, #0x1a]
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ldr r1, _0802A6E8 @ =gPlayerEntity
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adds r0, r4, #0
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adds r0, #0x7e
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ldrh r0, [r0]
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strh r0, [r1, #0x2e]
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adds r0, r4, #0
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adds r0, #0x80
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ldrh r0, [r0]
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strh r0, [r1, #0x32]
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adds r0, r4, #0
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adds r0, #0x82
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ldrh r0, [r0]
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strh r0, [r1, #0x36]
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lsls r0, r0, #0x10
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asrs r0, r0, #0x10
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ldrh r2, [r4, #0x36]
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movs r3, #0x36
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ldrsh r1, [r4, r3]
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cmp r0, r1
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beq _0802A6F0
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cmp r0, r1
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bge _0802A6EC
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subs r0, r2, #1
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b _0802A6EE
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.align 2, 0
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_0802A6E4: .4byte gPlayerState
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_0802A6E8: .4byte gPlayerEntity
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_0802A6EC:
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adds r0, r2, #1
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_0802A6EE:
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strh r0, [r4, #0x36]
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_0802A6F0:
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adds r0, r4, #0
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bl GetNextFrame
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adds r3, r4, #0
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adds r3, #0x5a
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ldrb r1, [r3]
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movs r0, #0x80
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ands r0, r1
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lsls r0, r0, #0x18
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lsrs r2, r0, #0x18
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cmp r2, #0
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beq _0802A712
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movs r0, #6
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strb r0, [r4, #0xc]
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movs r0, #0x1e
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strb r0, [r4, #0xe]
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b _0802A72E
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_0802A712:
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movs r0, #1
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ands r0, r1
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cmp r0, #0
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beq _0802A72E
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strb r2, [r3]
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adds r1, r4, #0
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adds r1, #0x63
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movs r0, #3
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strb r0, [r1]
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ldr r2, _0802A730 @ =gPlayerEntity
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ldrb r1, [r2, #0x18]
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subs r0, #7
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ands r0, r1
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strb r0, [r2, #0x18]
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_0802A72E:
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pop {r4, pc}
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.align 2, 0
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_0802A730: .4byte gPlayerEntity
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thumb_func_start sub_0802A734
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sub_0802A734: @ 0x0802A734
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push {r4, lr}
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adds r4, r0, #0
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bl sub_0802A7D0
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ldrb r0, [r4, #0xe]
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subs r0, #1
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strb r0, [r4, #0xe]
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lsls r0, r0, #0x18
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cmp r0, #0
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bne _0802A768
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bl sub_0805E5A8
|
||||
ldr r1, _0802A760 @ =gUnk_0813AB1C
|
||||
ldr r0, _0802A764 @ =gArea
|
||||
ldrb r0, [r0, #3]
|
||||
lsls r0, r0, #2
|
||||
adds r0, r0, r1
|
||||
ldr r0, [r0]
|
||||
bl DoExitTransition
|
||||
b _0802A780
|
||||
.align 2, 0
|
||||
_0802A760: .4byte gUnk_0813AB1C
|
||||
_0802A764: .4byte gArea
|
||||
_0802A768:
|
||||
ldr r0, [r4, #0x34]
|
||||
ldr r1, _0802A784 @ =0xFFFE0000
|
||||
adds r0, r0, r1
|
||||
str r0, [r4, #0x34]
|
||||
ldr r1, _0802A788 @ =gPlayerState
|
||||
ldrb r0, [r1, #0xa]
|
||||
movs r2, #0x80
|
||||
orrs r0, r2
|
||||
strb r0, [r1, #0xa]
|
||||
ldrb r0, [r1, #0x1a]
|
||||
orrs r0, r2
|
||||
strb r0, [r1, #0x1a]
|
||||
_0802A780:
|
||||
pop {r4, pc}
|
||||
.align 2, 0
|
||||
_0802A784: .4byte 0xFFFE0000
|
||||
_0802A788: .4byte gPlayerState
|
||||
|
||||
thumb_func_start sub_0802A78C
|
||||
sub_0802A78C: @ 0x0802A78C
|
||||
push {r4, lr}
|
||||
adds r4, r0, #0
|
||||
ldrb r0, [r4, #0xc]
|
||||
cmp r0, #0
|
||||
beq _0802A7CC
|
||||
adds r0, r4, #0
|
||||
movs r1, #1
|
||||
bl sub_08049FDC
|
||||
cmp r0, #0
|
||||
beq _0802A7BC
|
||||
adds r0, r4, #0
|
||||
adds r0, #0x78
|
||||
ldrh r0, [r0]
|
||||
cmp r0, #0
|
||||
bne _0802A7CC
|
||||
adds r1, r4, #0
|
||||
adds r1, #0x7a
|
||||
ldrh r0, [r1]
|
||||
cmp r0, #0
|
||||
beq _0802A7CC
|
||||
subs r0, #1
|
||||
strh r0, [r1]
|
||||
b _0802A7CC
|
||||
_0802A7BC:
|
||||
ldrb r0, [r4, #0xb]
|
||||
lsls r1, r0, #4
|
||||
subs r1, r1, r0
|
||||
lsls r1, r1, #2
|
||||
adds r1, #1
|
||||
adds r0, r4, #0
|
||||
adds r0, #0x7a
|
||||
strh r1, [r0]
|
||||
_0802A7CC:
|
||||
pop {r4, pc}
|
||||
.align 2, 0
|
||||
|
||||
thumb_func_start sub_0802A7D0
|
||||
sub_0802A7D0: @ 0x0802A7D0
|
||||
push {r4, lr}
|
||||
ldr r3, _0802A800 @ =gUnk_080CD0B0
|
||||
movs r1, #0x7d
|
||||
adds r1, r1, r0
|
||||
mov ip, r1
|
||||
ldrb r1, [r1]
|
||||
adds r2, r1, #1
|
||||
mov r4, ip
|
||||
strb r2, [r4]
|
||||
lsls r1, r1, #0x18
|
||||
lsrs r1, r1, #0x1b
|
||||
movs r2, #7
|
||||
ands r1, r2
|
||||
adds r1, r1, r3
|
||||
movs r2, #0
|
||||
ldrsb r2, [r1, r2]
|
||||
movs r1, #0x80
|
||||
lsls r1, r1, #1
|
||||
adds r2, r2, r1
|
||||
adds r1, r2, #0
|
||||
movs r3, #0
|
||||
bl sub_0805EC9C
|
||||
pop {r4, pc}
|
||||
.align 2, 0
|
||||
_0802A800: .4byte gUnk_080CD0B0
|
|
@ -0,0 +1,16 @@
|
|||
.include "asm/macros.inc"
|
||||
.include "constants/constants.inc"
|
||||
|
||||
.section .rodata
|
||||
|
||||
gUnk_080CD0B8:: @ 080CD0B8
|
||||
.incbin "baserom.gba", 0x0CD0B8, 0x000000D
|
||||
|
||||
gUnk_080CD0C5:: @ 080CD0C5
|
||||
.incbin "baserom.gba", 0x0CD0C5, 0x0000015
|
||||
|
||||
gUnk_080CD0DA:: @ 080CD0DA
|
||||
.incbin "baserom.gba", 0x0CD0DA, 0x0000006
|
||||
|
||||
gUnk_080CD0E0:: @ 080CD0E0
|
||||
.incbin "baserom.gba", 0x0CD0E0, 0x0000010
|
|
@ -3,27 +3,6 @@
|
|||
|
||||
.section .rodata
|
||||
|
||||
gUnk_080CD07C:: @ 080CD07C
|
||||
.incbin "baserom.gba", 0x0CD07C, 0x0000018
|
||||
|
||||
gUnk_080CD094:: @ 080CD094
|
||||
.incbin "baserom.gba", 0x0CD094, 0x000001C
|
||||
|
||||
gUnk_080CD0B0:: @ 080CD0B0
|
||||
.incbin "baserom.gba", 0x0CD0B0, 0x0000008
|
||||
|
||||
gUnk_080CD0B8:: @ 080CD0B8
|
||||
.incbin "baserom.gba", 0x0CD0B8, 0x000000D
|
||||
|
||||
gUnk_080CD0C5:: @ 080CD0C5
|
||||
.incbin "baserom.gba", 0x0CD0C5, 0x0000015
|
||||
|
||||
gUnk_080CD0DA:: @ 080CD0DA
|
||||
.incbin "baserom.gba", 0x0CD0DA, 0x0000006
|
||||
|
||||
gUnk_080CD0E0:: @ 080CD0E0
|
||||
.incbin "baserom.gba", 0x0CD0E0, 0x0000010
|
||||
|
||||
gUnk_080CD0F0:: @ 080CD0F0
|
||||
.incbin "baserom.gba", 0x0CD0F0, 0x0000018
|
||||
|
||||
|
|
|
@ -8,6 +8,7 @@ typedef struct {
|
|||
u8 areaMetadata;
|
||||
u8 locationIndex;
|
||||
u8 unk;
|
||||
u8 regret;
|
||||
u16 localFlagOffset;
|
||||
u8 filler[10];
|
||||
u16 field_0x10;
|
||||
|
|
|
@ -351,7 +351,7 @@ SECTIONS {
|
|||
src/enemy/rupeeLike.o(.text);
|
||||
src/enemy/madderpillar.o(.text);
|
||||
src/enemy/waterDrop.o(.text);
|
||||
asm/wallMaster.o(.text);
|
||||
src/enemy/wallMaster.o(.text);
|
||||
src/enemy/bombPeahat.o(.text);
|
||||
asm/bombPeahat.o(.text);
|
||||
asm/spark.o(.text);
|
||||
|
@ -955,6 +955,8 @@ SECTIONS {
|
|||
data/animations/madderpillar.o(.rodata);
|
||||
src/enemy/waterDrop.o(.rodata);
|
||||
data/animations/waterDrop.o(.rodata);
|
||||
src/enemy/wallMaster.o(.rodata);
|
||||
data/animations/wallMaster.o(.rodata);
|
||||
data/data_080CC6FC.o(.rodata);
|
||||
src/enemy.o(.rodata);
|
||||
data/data_080D3D94.o(.rodata);
|
||||
|
|
|
@ -0,0 +1,219 @@
|
|||
#include "enemy.h"
|
||||
#include "entity.h"
|
||||
#include "functions.h"
|
||||
#include "area.h"
|
||||
|
||||
extern void sub_08001328(Entity*);
|
||||
extern Entity* sub_08049DF4(u32);
|
||||
extern void DoExitTransition(u32*);
|
||||
|
||||
extern u32* gUnk_0813AB1C[];
|
||||
|
||||
void sub_0802A78C(Entity*);
|
||||
void sub_0802A7D0(Entity*);
|
||||
|
||||
extern void (*const gUnk_080CD07C[])(Entity*);
|
||||
extern void (*const gUnk_080CD094[])(Entity*);
|
||||
extern const s8 gUnk_080CD0B0[];
|
||||
|
||||
void WallMaster(Entity* this) {
|
||||
gUnk_080CD07C[GetNextFunction(this)](this);
|
||||
SetChildOffset(this, 0, 1, -0x10);
|
||||
}
|
||||
|
||||
void sub_0802A434(Entity* this) {
|
||||
sub_0802A78C(this);
|
||||
gUnk_080CD094[this->action](this);
|
||||
}
|
||||
|
||||
void sub_0802A454(Entity* this) {
|
||||
if (this->damageType != 0x75 && ((this->bitfield & 0x7f) == 0 || (this->bitfield & 0x7f) == 0x1e)) {
|
||||
this->action = 5;
|
||||
this->flags &= ~0x80;
|
||||
this->field_0x7c.HALF.HI = gPlayerEntity.x.HALF.HI;
|
||||
this->field_0x80.HWORD = gPlayerEntity.y.HALF.HI;
|
||||
this->field_0x82.HWORD = gPlayerEntity.height.HALF.HI;
|
||||
if (this->action != 3) {
|
||||
InitializeAnimation(this, 1);
|
||||
}
|
||||
}
|
||||
|
||||
if (this->field_0x42)
|
||||
if (this->field_0x42 > 4)
|
||||
this->field_0x42 -= 4;
|
||||
|
||||
if (this->field_0x43 != 0) {
|
||||
sub_0804A9FC(this, 0x1c);
|
||||
}
|
||||
|
||||
sub_0804AA30(this, gUnk_080CD07C);
|
||||
}
|
||||
|
||||
void nullsub_142(Entity* this) {
|
||||
/* ... */
|
||||
}
|
||||
|
||||
void sub_0802A4E4(Entity* this) {
|
||||
sub_0804A720(this);
|
||||
this->action = 1;
|
||||
this->collisionLayer = 3;
|
||||
this->field_0x7c.BYTES.byte1 = Random();
|
||||
this->field_0x7a.HWORD = this->entityType.parameter * 0x3c;
|
||||
this->field_0x7c.BYTES.byte0 = this->actionDelay;
|
||||
this->field_0x78.HWORD = this->actionDelay * 0x3c;
|
||||
UpdateSpriteForCollisionLayer(this);
|
||||
sub_0802A7D0(this);
|
||||
}
|
||||
|
||||
void sub_0802A534(Entity* this) {
|
||||
if (this->field_0x78.HWORD) {
|
||||
this->field_0x78.HWORD--;
|
||||
} else if (this->field_0x7a.HWORD == 0) {
|
||||
Entity* ent = sub_08049DF4(1);
|
||||
if (ent != NULL) {
|
||||
this->action = 2;
|
||||
this->actionDelay = 0x5a;
|
||||
this->flags |= 0x80;
|
||||
this->spriteSettings.b.draw = 3;
|
||||
this->x.HALF.HI = ent->x.HALF.HI;
|
||||
this->y.HALF.HI = ent->y.HALF.HI;
|
||||
this->height.HALF.HI = -0x80;
|
||||
this->spritePriority.b1 = 1;
|
||||
this->spriteSettings.b.shadow = 2;
|
||||
InitializeAnimation(this, 2);
|
||||
sub_0802A7D0(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0802A5B8(Entity* this) {
|
||||
sub_0802A7D0(this);
|
||||
if (this->actionDelay) {
|
||||
if (--this->actionDelay == 0) {
|
||||
EnqueueSFX(0x12d);
|
||||
InitializeAnimation(this, 0);
|
||||
}
|
||||
} else {
|
||||
this->height.HALF.HI += 3;
|
||||
if (-1 < this->height.HALF.HI) {
|
||||
this->action = 3;
|
||||
this->spriteSettings.b.draw = 1;
|
||||
this->height.HALF.HI = 0;
|
||||
InitializeAnimation(this, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Kids... don't try to optimize code like this... */
|
||||
void sub_0802A610(Entity* this) {
|
||||
u32 flags;
|
||||
|
||||
GetNextFrame(this);
|
||||
sub_0802A7D0(this);
|
||||
flags = this->frames.all & 0x80;
|
||||
if (flags) {
|
||||
this->action = 4;
|
||||
this->actionDelay = 0x1e;
|
||||
} else if (this->frames.all & 1) {
|
||||
this->frames.all = flags;
|
||||
this->damageType = 0x75;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0802A650(Entity* this) {
|
||||
sub_0802A7D0(this);
|
||||
this->height.HALF.HI -= 2;
|
||||
if (-0xa0 > this->height.HALF.HI) {
|
||||
this->action = 1;
|
||||
this->flags &= ~0x80;
|
||||
this->spriteSettings.b.draw = 0;
|
||||
this->damageType = 0x74;
|
||||
this->field_0x78.HWORD = this->field_0x7c.BYTES.byte0 * 0x3c;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0802A69C(Entity* this) {
|
||||
u32 flags;
|
||||
|
||||
sub_0802A7D0(this);
|
||||
gPlayerState.field_0xa |= 0x80;
|
||||
gPlayerState.field_0x1a[0] |= 0x80;
|
||||
gPlayerEntity.x.HALF.HI = this->field_0x7c.HALF.HI;
|
||||
gPlayerEntity.y.HALF.HI = this->field_0x80.HWORD;
|
||||
gPlayerEntity.height.HALF.HI = this->field_0x82.HWORD;
|
||||
|
||||
if (gPlayerEntity.height.HALF.HI != this->height.HALF.HI) {
|
||||
if (gPlayerEntity.height.HALF.HI < this->height.HALF.HI) {
|
||||
this->height.HALF.HI--;
|
||||
} else {
|
||||
this->height.HALF.HI++;
|
||||
}
|
||||
}
|
||||
|
||||
/* sigh... */
|
||||
GetNextFrame(this);
|
||||
flags = this->frames.all & 0x80;
|
||||
if (flags) {
|
||||
this->action = 6;
|
||||
this->actionDelay = 0x1e;
|
||||
} else if (this->frames.all & 0x1) {
|
||||
this->frames.all = flags;
|
||||
this->spriteOffsetY = 3;
|
||||
gPlayerEntity.spriteSettings.b.draw = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0802A734(Entity* this) {
|
||||
sub_0802A7D0(this);
|
||||
if (--this->actionDelay == 0) {
|
||||
sub_0805E5A8();
|
||||
DoExitTransition(gUnk_0813AB1C[gArea.regret]);
|
||||
} else {
|
||||
this->height.WORD -= 0x20000;
|
||||
gPlayerState.field_0xa |= 0x80;
|
||||
gPlayerState.field_0x1a[0] |= 0x80;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0802A78C(Entity* this) {
|
||||
if (this->action != 0) {
|
||||
if (sub_08049FDC(this, 1)) {
|
||||
if (this->field_0x78.HWORD == 0) {
|
||||
if (this->field_0x7a.HWORD) {
|
||||
this->field_0x7a.HWORD--;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
this->field_0x7a.HWORD = this->entityType.parameter * 0x3c + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0802A7D0(Entity* this) {
|
||||
u32 unk = gUnk_080CD0B0[(this->field_0x7c.BYTES.byte1++ >> 3) & 7] + 0x100;
|
||||
sub_0805EC9C(this, unk, unk, 0);
|
||||
}
|
||||
// clang-format off
|
||||
void (*const gUnk_080CD07C[])(Entity*) = {
|
||||
sub_0802A434,
|
||||
sub_0802A454,
|
||||
sub_08001328,
|
||||
sub_0804A7D4,
|
||||
sub_08001242,
|
||||
nullsub_142,
|
||||
};
|
||||
|
||||
void (*const gUnk_080CD094[])(Entity*) = {
|
||||
sub_0802A4E4,
|
||||
sub_0802A534,
|
||||
sub_0802A5B8,
|
||||
sub_0802A610,
|
||||
sub_0802A650,
|
||||
sub_0802A69C,
|
||||
sub_0802A734,
|
||||
};
|
||||
|
||||
const s8 gUnk_080CD0B0[] = {
|
||||
-2, -4, -2, 0, 2, 4, 2, 0,
|
||||
};
|
||||
// clang-format on
|
Loading…
Reference in New Issue