mirror of https://github.com/zeldaret/tmc.git
Decompile angryStatue
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parent
62b8e59af1
commit
060aa62e8f
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@ -1,191 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start AngryStatue
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AngryStatue: @ 0x0809F12C
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push {lr}
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ldr r2, _0809F140 @ =gUnk_08124670
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ldrb r1, [r0, #0xc]
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lsls r1, r1, #2
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adds r1, r1, r2
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ldr r1, [r1]
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bl _call_via_r1
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pop {pc}
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.align 2, 0
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_0809F140: .4byte gUnk_08124670
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thumb_func_start sub_0809F144
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sub_0809F144: @ 0x0809F144
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push {r4, r5, r6, lr}
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adds r4, r0, #0
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movs r0, #1
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strb r0, [r4, #0xc]
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ldr r0, _0809F188 @ =gUnk_080FD178
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str r0, [r4, #0x48]
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ldr r0, _0809F18C @ =0x00004022
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movs r2, #0x2e
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ldrsh r1, [r4, r2]
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ldr r3, _0809F190 @ =gRoomControls
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ldrh r2, [r3, #6]
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subs r1, r1, r2
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asrs r1, r1, #4
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movs r5, #0x3f
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ands r1, r5
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movs r6, #0x32
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ldrsh r2, [r4, r6]
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ldrh r3, [r3, #8]
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subs r2, r2, r3
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asrs r2, r2, #4
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ands r2, r5
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lsls r2, r2, #6
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orrs r1, r2
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adds r2, r4, #0
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adds r2, #0x38
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ldrb r2, [r2]
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bl SetTile
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ldrb r1, [r4, #0xa]
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adds r0, r4, #0
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bl InitializeAnimation
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pop {r4, r5, r6, pc}
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.align 2, 0
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_0809F188: .4byte gUnk_080FD178
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_0809F18C: .4byte 0x00004022
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_0809F190: .4byte gRoomControls
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thumb_func_start sub_0809F194
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sub_0809F194: @ 0x0809F194
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push {lr}
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adds r2, r0, #0
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ldr r0, [r2, #0x50]
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ldrb r0, [r0, #0xf]
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cmp r0, #1
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bne _0809F1AE
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movs r0, #2
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strb r0, [r2, #0xc]
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ldrb r1, [r2, #0xa]
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adds r1, #4
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adds r0, r2, #0
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bl InitializeAnimation
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_0809F1AE:
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pop {pc}
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thumb_func_start sub_0809F1B0
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sub_0809F1B0: @ 0x0809F1B0
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push {r4, r5, lr}
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adds r4, r0, #0
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bl GetNextFrame
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adds r2, r4, #0
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adds r2, #0x5a
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ldrb r1, [r2]
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movs r3, #1
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adds r0, r3, #0
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ands r0, r1
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cmp r0, #0
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beq _0809F20C
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movs r0, #0xfe
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ands r0, r1
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strb r0, [r2]
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movs r0, #0x1b
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bl CreateProjectile
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adds r5, r0, #0
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cmp r5, #0
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beq _0809F21E
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ldrb r0, [r4, #0xa]
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strb r0, [r5, #0xa]
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ldr r0, [r4, #0x50]
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str r0, [r5, #0x50]
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ldrb r0, [r4, #0xa]
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lsls r0, r0, #1
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ldr r1, _0809F208 @ =gUnk_08124684
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adds r0, r0, r1
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movs r2, #0
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ldrsb r2, [r0, r2]
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lsls r2, r2, #0x10
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movs r3, #1
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ldrsb r3, [r0, r3]
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lsls r3, r3, #0x10
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adds r0, r4, #0
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adds r1, r5, #0
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bl PositionRelative
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movs r0, #0xec
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bl EnqueueSFX
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b _0809F21E
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.align 2, 0
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_0809F208: .4byte gUnk_08124684
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_0809F20C:
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movs r0, #0x80
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ands r0, r1
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cmp r0, #0
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beq _0809F21E
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strb r3, [r4, #0xc]
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ldrb r1, [r4, #0xa]
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adds r0, r4, #0
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bl InitializeAnimation
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_0809F21E:
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pop {r4, r5, pc}
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thumb_func_start sub_0809F220
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sub_0809F220: @ 0x0809F220
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push {lr}
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adds r2, r0, #0
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ldrb r0, [r2, #0xe]
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subs r0, #1
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strb r0, [r2, #0xe]
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lsls r0, r0, #0x18
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cmp r0, #0
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bne _0809F242
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movs r0, #4
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strb r0, [r2, #0xc]
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movs r0, #0xf
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strb r0, [r2, #0xe]
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ldrb r1, [r2, #0xa]
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adds r0, r2, #0
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bl InitializeAnimation
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b _0809F252
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_0809F242:
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ldr r0, [r2, #0x50]
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adds r0, #0x36
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movs r1, #1
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ldrb r2, [r2, #0xb]
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lsls r1, r2
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ldrb r2, [r0]
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orrs r1, r2
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strb r1, [r0]
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_0809F252:
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pop {pc}
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thumb_func_start sub_0809F254
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sub_0809F254: @ 0x0809F254
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push {r4, r5, lr}
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adds r3, r0, #0
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ldrb r1, [r3, #0x18]
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lsls r0, r1, #0x1e
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lsrs r0, r0, #0x1e
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movs r5, #1
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eors r0, r5
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movs r4, #4
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rsbs r4, r4, #0
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adds r2, r4, #0
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ands r2, r1
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orrs r2, r0
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strb r2, [r3, #0x18]
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ldrb r0, [r3, #0xe]
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subs r0, #1
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strb r0, [r3, #0xe]
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lsls r0, r0, #0x18
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cmp r0, #0
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bne _0809F284
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movs r0, #1
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strb r5, [r3, #0xc]
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ands r2, r4
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orrs r2, r0
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strb r2, [r3, #0x18]
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_0809F284:
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pop {r4, r5, pc}
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.align 2, 0
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@ -45352,11 +45352,6 @@
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"size": 16,
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"type": "animation"
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},
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{
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"path": "angryStatue/gUnk_08124684.bin",
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"start": 1197700,
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"size": 8
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},
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{
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"path": "animation/gSpriteAnimations_ObjectA2_0.bin",
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"start": 1197842,
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@ -1,15 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.section .rodata
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.align 2
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gUnk_08124670:: @ 08124670
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.4byte sub_0809F144
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.4byte sub_0809F194
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.4byte sub_0809F1B0
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.4byte sub_0809F220
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.4byte sub_0809F254
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gUnk_08124684:: @ 08124684
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.incbin "angryStatue/gUnk_08124684.bin"
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@ -808,7 +808,7 @@ SECTIONS {
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src/object/treeThorns.o(.text);
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src/object/fan.o(.text);
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asm/object/fan.o(.text);
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asm/object/angryStatue.o(.text);
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src/object/angryStatue.o(.text);
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src/object/palaceArchway.o(.text);
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src/object/objectA2.o(.text);
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src/object/cloud.o(.text);
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data/const/object/lightableSwitch.o(.rodata);
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data/const/object/fan.o(.rodata);
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data/animations/object/fan.o(.rodata);
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data/const/object/angryStatue.o(.rodata);
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src/object/angryStatue.o(.rodata);
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data/animations/object/angryStatue.o(.rodata);
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data/const/object/palaceArchway.o(.rodata);
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src/object/objectA2.o(.rodata);
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@ -0,0 +1,80 @@
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#include "entity.h"
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#include "asm.h"
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#include "room.h"
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#include "sound.h"
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#include "projectile.h"
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#include "coord.h"
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extern Hitbox gUnk_080FD178;
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void sub_0809F144(Entity*);
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void sub_0809F194(Entity*);
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void sub_0809F1B0(Entity*);
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void sub_0809F220(Entity*);
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void sub_0809F254(Entity*);
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void AngryStatue(Entity* this) {
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static void (*const AngryStatue_Actions[])(Entity*) = {
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sub_0809F144, sub_0809F194, sub_0809F1B0, sub_0809F220, sub_0809F254,
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};
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AngryStatue_Actions[this->action](this);
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}
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void sub_0809F144(Entity* this) {
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this->action = 1;
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this->hitbox = &gUnk_080FD178;
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SetTile(0x4022, COORD_TO_TILE(this), this->collisionLayer);
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InitializeAnimation(this, this->type);
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}
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void sub_0809F194(Entity* this) {
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if (this->parent->field_0xf == 1) {
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this->action = 2;
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InitializeAnimation(this, this->type + 4);
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}
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}
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void sub_0809F1B0(Entity* this) {
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static const s8 gUnk_08124684[] = {
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0, 12, 12, 2, 0, 12, -12, 2,
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};
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Entity* pEVar2;
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const s8* ptr;
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GetNextFrame(this);
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if (this->frame & 1) {
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this->frame &= 0xfe;
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pEVar2 = CreateProjectile(CANNONBALL_PROJECTILE);
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if (pEVar2 != NULL) {
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pEVar2->type = this->type;
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pEVar2->parent = this->parent;
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ptr = &gUnk_08124684[this->type * 2];
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PositionRelative(this, pEVar2, ptr[0] << 0x10, ptr[1] << 0x10);
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EnqueueSFX(SFX_EC);
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}
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} else if ((this->frame & 0x80) != 0) {
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this->action = 1;
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InitializeAnimation(this, this->type);
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}
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}
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void sub_0809F220(Entity* this) {
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if (--this->actionDelay == 0) {
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this->action = 4;
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this->actionDelay = 15;
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InitializeAnimation(this, this->type);
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} else {
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this->parent->z.BYTES.byte2 |= 1 << this->type2;
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}
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}
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void sub_0809F254(Entity* this) {
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this->spriteSettings.draw ^= 1;
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if (--this->actionDelay == 0) {
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this->action = 1;
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this->spriteSettings.draw = 1;
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}
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}
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