Decompile angryStatue

This commit is contained in:
Tal Hayon 2022-02-23 04:24:22 +02:00
parent 62b8e59af1
commit 060aa62e8f
5 changed files with 82 additions and 213 deletions

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@ -1,191 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start AngryStatue
AngryStatue: @ 0x0809F12C
push {lr}
ldr r2, _0809F140 @ =gUnk_08124670
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0809F140: .4byte gUnk_08124670
thumb_func_start sub_0809F144
sub_0809F144: @ 0x0809F144
push {r4, r5, r6, lr}
adds r4, r0, #0
movs r0, #1
strb r0, [r4, #0xc]
ldr r0, _0809F188 @ =gUnk_080FD178
str r0, [r4, #0x48]
ldr r0, _0809F18C @ =0x00004022
movs r2, #0x2e
ldrsh r1, [r4, r2]
ldr r3, _0809F190 @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r5, #0x3f
ands r1, r5
movs r6, #0x32
ldrsh r2, [r4, r6]
ldrh r3, [r3, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r5
lsls r2, r2, #6
orrs r1, r2
adds r2, r4, #0
adds r2, #0x38
ldrb r2, [r2]
bl SetTile
ldrb r1, [r4, #0xa]
adds r0, r4, #0
bl InitializeAnimation
pop {r4, r5, r6, pc}
.align 2, 0
_0809F188: .4byte gUnk_080FD178
_0809F18C: .4byte 0x00004022
_0809F190: .4byte gRoomControls
thumb_func_start sub_0809F194
sub_0809F194: @ 0x0809F194
push {lr}
adds r2, r0, #0
ldr r0, [r2, #0x50]
ldrb r0, [r0, #0xf]
cmp r0, #1
bne _0809F1AE
movs r0, #2
strb r0, [r2, #0xc]
ldrb r1, [r2, #0xa]
adds r1, #4
adds r0, r2, #0
bl InitializeAnimation
_0809F1AE:
pop {pc}
thumb_func_start sub_0809F1B0
sub_0809F1B0: @ 0x0809F1B0
push {r4, r5, lr}
adds r4, r0, #0
bl GetNextFrame
adds r2, r4, #0
adds r2, #0x5a
ldrb r1, [r2]
movs r3, #1
adds r0, r3, #0
ands r0, r1
cmp r0, #0
beq _0809F20C
movs r0, #0xfe
ands r0, r1
strb r0, [r2]
movs r0, #0x1b
bl CreateProjectile
adds r5, r0, #0
cmp r5, #0
beq _0809F21E
ldrb r0, [r4, #0xa]
strb r0, [r5, #0xa]
ldr r0, [r4, #0x50]
str r0, [r5, #0x50]
ldrb r0, [r4, #0xa]
lsls r0, r0, #1
ldr r1, _0809F208 @ =gUnk_08124684
adds r0, r0, r1
movs r2, #0
ldrsb r2, [r0, r2]
lsls r2, r2, #0x10
movs r3, #1
ldrsb r3, [r0, r3]
lsls r3, r3, #0x10
adds r0, r4, #0
adds r1, r5, #0
bl PositionRelative
movs r0, #0xec
bl EnqueueSFX
b _0809F21E
.align 2, 0
_0809F208: .4byte gUnk_08124684
_0809F20C:
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0809F21E
strb r3, [r4, #0xc]
ldrb r1, [r4, #0xa]
adds r0, r4, #0
bl InitializeAnimation
_0809F21E:
pop {r4, r5, pc}
thumb_func_start sub_0809F220
sub_0809F220: @ 0x0809F220
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xe]
subs r0, #1
strb r0, [r2, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0809F242
movs r0, #4
strb r0, [r2, #0xc]
movs r0, #0xf
strb r0, [r2, #0xe]
ldrb r1, [r2, #0xa]
adds r0, r2, #0
bl InitializeAnimation
b _0809F252
_0809F242:
ldr r0, [r2, #0x50]
adds r0, #0x36
movs r1, #1
ldrb r2, [r2, #0xb]
lsls r1, r2
ldrb r2, [r0]
orrs r1, r2
strb r1, [r0]
_0809F252:
pop {pc}
thumb_func_start sub_0809F254
sub_0809F254: @ 0x0809F254
push {r4, r5, lr}
adds r3, r0, #0
ldrb r1, [r3, #0x18]
lsls r0, r1, #0x1e
lsrs r0, r0, #0x1e
movs r5, #1
eors r0, r5
movs r4, #4
rsbs r4, r4, #0
adds r2, r4, #0
ands r2, r1
orrs r2, r0
strb r2, [r3, #0x18]
ldrb r0, [r3, #0xe]
subs r0, #1
strb r0, [r3, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0809F284
movs r0, #1
strb r5, [r3, #0xc]
ands r2, r4
orrs r2, r0
strb r2, [r3, #0x18]
_0809F284:
pop {r4, r5, pc}
.align 2, 0

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@ -45352,11 +45352,6 @@
"size": 16,
"type": "animation"
},
{
"path": "angryStatue/gUnk_08124684.bin",
"start": 1197700,
"size": 8
},
{
"path": "animation/gSpriteAnimations_ObjectA2_0.bin",
"start": 1197842,

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@ -1,15 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_08124670:: @ 08124670
.4byte sub_0809F144
.4byte sub_0809F194
.4byte sub_0809F1B0
.4byte sub_0809F220
.4byte sub_0809F254
gUnk_08124684:: @ 08124684
.incbin "angryStatue/gUnk_08124684.bin"

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@ -808,7 +808,7 @@ SECTIONS {
src/object/treeThorns.o(.text);
src/object/fan.o(.text);
asm/object/fan.o(.text);
asm/object/angryStatue.o(.text);
src/object/angryStatue.o(.text);
src/object/palaceArchway.o(.text);
src/object/objectA2.o(.text);
src/object/cloud.o(.text);
@ -1561,7 +1561,7 @@ SECTIONS {
data/const/object/lightableSwitch.o(.rodata);
data/const/object/fan.o(.rodata);
data/animations/object/fan.o(.rodata);
data/const/object/angryStatue.o(.rodata);
src/object/angryStatue.o(.rodata);
data/animations/object/angryStatue.o(.rodata);
data/const/object/palaceArchway.o(.rodata);
src/object/objectA2.o(.rodata);

80
src/object/angryStatue.c Normal file
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@ -0,0 +1,80 @@
#include "entity.h"
#include "asm.h"
#include "room.h"
#include "sound.h"
#include "projectile.h"
#include "coord.h"
extern Hitbox gUnk_080FD178;
void sub_0809F144(Entity*);
void sub_0809F194(Entity*);
void sub_0809F1B0(Entity*);
void sub_0809F220(Entity*);
void sub_0809F254(Entity*);
void AngryStatue(Entity* this) {
static void (*const AngryStatue_Actions[])(Entity*) = {
sub_0809F144, sub_0809F194, sub_0809F1B0, sub_0809F220, sub_0809F254,
};
AngryStatue_Actions[this->action](this);
}
void sub_0809F144(Entity* this) {
this->action = 1;
this->hitbox = &gUnk_080FD178;
SetTile(0x4022, COORD_TO_TILE(this), this->collisionLayer);
InitializeAnimation(this, this->type);
}
void sub_0809F194(Entity* this) {
if (this->parent->field_0xf == 1) {
this->action = 2;
InitializeAnimation(this, this->type + 4);
}
}
void sub_0809F1B0(Entity* this) {
static const s8 gUnk_08124684[] = {
0, 12, 12, 2, 0, 12, -12, 2,
};
Entity* pEVar2;
const s8* ptr;
GetNextFrame(this);
if (this->frame & 1) {
this->frame &= 0xfe;
pEVar2 = CreateProjectile(CANNONBALL_PROJECTILE);
if (pEVar2 != NULL) {
pEVar2->type = this->type;
pEVar2->parent = this->parent;
ptr = &gUnk_08124684[this->type * 2];
PositionRelative(this, pEVar2, ptr[0] << 0x10, ptr[1] << 0x10);
EnqueueSFX(SFX_EC);
}
} else if ((this->frame & 0x80) != 0) {
this->action = 1;
InitializeAnimation(this, this->type);
}
}
void sub_0809F220(Entity* this) {
if (--this->actionDelay == 0) {
this->action = 4;
this->actionDelay = 15;
InitializeAnimation(this, this->type);
} else {
this->parent->z.BYTES.byte2 |= 1 << this->type2;
}
}
void sub_0809F254(Entity* this) {
this->spriteSettings.draw ^= 1;
if (--this->actionDelay == 0) {
this->action = 1;
this->spriteSettings.draw = 1;
}
}