mirror of https://github.com/zeldaret/tmc.git
decompile SpikedBeetle
This commit is contained in:
parent
0cc482a363
commit
0703d4ad8b
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@ -1,500 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start SpikedBeetle
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SpikedBeetle: @ 0x0802B5F0
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push {r4, lr}
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adds r4, r0, #0
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ldr r1, _0802B60C @ =gUnk_080CD2D8
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bl EnemyFunctionHandler
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movs r3, #0x10
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rsbs r3, r3, #0
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adds r0, r4, #0
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movs r1, #0
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movs r2, #1
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bl SetChildOffset
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pop {r4, pc}
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.align 2, 0
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_0802B60C: .4byte gUnk_080CD2D8
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thumb_func_start sub_0802B610
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sub_0802B610: @ 0x0802B610
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push {lr}
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ldr r2, _0802B624 @ =gUnk_080CD2F0
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ldrb r1, [r0, #0xc]
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lsls r1, r1, #2
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adds r1, r1, r2
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ldr r1, [r1]
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bl _call_via_r1
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pop {pc}
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.align 2, 0
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_0802B624: .4byte gUnk_080CD2F0
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thumb_func_start sub_0802B628
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sub_0802B628: @ 0x0802B628
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push {r4, lr}
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adds r4, r0, #0
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adds r0, #0x41
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ldrb r0, [r0]
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movs r1, #0x7f
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ands r1, r0
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cmp r1, #0x1d
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bhi _0802B706
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lsls r0, r1, #2
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ldr r1, _0802B644 @ =_0802B648
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adds r0, r0, r1
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ldr r0, [r0]
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mov pc, r0
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.align 2, 0
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_0802B644: .4byte _0802B648
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_0802B648: @ jump table
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.4byte _0802B6C0 @ case 0
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.4byte _0802B706 @ case 1
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.4byte _0802B6CC @ case 2
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.4byte _0802B6CC @ case 3
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.4byte _0802B6C0 @ case 4
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.4byte _0802B6C0 @ case 5
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.4byte _0802B6C0 @ case 6
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.4byte _0802B706 @ case 7
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.4byte _0802B6C0 @ case 8
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.4byte _0802B6C0 @ case 9
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.4byte _0802B6C0 @ case 10
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.4byte _0802B6C0 @ case 11
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.4byte _0802B6C0 @ case 12
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.4byte _0802B706 @ case 13
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.4byte _0802B706 @ case 14
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.4byte _0802B706 @ case 15
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.4byte _0802B706 @ case 16
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.4byte _0802B706 @ case 17
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.4byte _0802B706 @ case 18
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.4byte _0802B706 @ case 19
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.4byte _0802B706 @ case 20
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.4byte _0802B706 @ case 21
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.4byte _0802B6CC @ case 22
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.4byte _0802B706 @ case 23
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.4byte _0802B6CC @ case 24
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.4byte _0802B6CC @ case 25
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.4byte _0802B6CC @ case 26
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.4byte _0802B706 @ case 27
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.4byte _0802B706 @ case 28
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.4byte _0802B6CC @ case 29
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_0802B6C0:
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ldrb r0, [r4, #0xc]
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cmp r0, #4
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bne _0802B706
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movs r0, #1
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strb r0, [r4, #0xe]
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b _0802B706
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_0802B6CC:
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ldrb r0, [r4, #0xc]
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cmp r0, #5
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bhi _0802B706
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movs r0, #6
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strb r0, [r4, #0xc]
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movs r0, #0xc0
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lsls r0, r0, #9
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str r0, [r4, #0x20]
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movs r1, #0
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movs r0, #0xc0
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strh r0, [r4, #0x24]
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adds r0, r4, #0
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adds r0, #0x3e
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ldrb r0, [r0]
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strb r0, [r4, #0x15]
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adds r0, r4, #0
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adds r0, #0x42
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strb r1, [r0]
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adds r1, r4, #0
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adds r1, #0x3d
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movs r0, #0xf8
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strb r0, [r1]
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adds r1, #2
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movs r0, #0x64
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strb r0, [r1]
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adds r0, r4, #0
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movs r1, #9
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bl InitializeAnimation
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_0802B706:
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adds r0, r4, #0
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adds r0, #0x43
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ldrb r0, [r0]
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cmp r0, #0
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beq _0802B718
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adds r0, r4, #0
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movs r1, #0x1c
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bl sub_0804A9FC
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_0802B718:
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ldr r1, _0802B724 @ =gUnk_080CD2D8
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adds r0, r4, #0
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bl sub_0804AA30
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pop {r4, pc}
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.align 2, 0
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_0802B724: .4byte gUnk_080CD2D8
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thumb_func_start nullsub_144
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nullsub_144: @ 0x0802B728
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bx lr
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.align 2, 0
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thumb_func_start sub_0802B72C
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sub_0802B72C: @ 0x0802B72C
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push {r4, lr}
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adds r4, r0, #0
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bl sub_0804A720
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movs r0, #1
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strb r0, [r4, #0xe]
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movs r0, #0xff
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strb r0, [r4, #0x14]
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adds r0, r4, #0
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bl sub_0802B7A4
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pop {r4, pc}
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thumb_func_start sub_0802B744
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sub_0802B744: @ 0x0802B744
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push {r4, lr}
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adds r4, r0, #0
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bl GetNextFrame
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adds r0, r4, #0
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movs r1, #1
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bl sub_08049FDC
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cmp r0, #0
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beq _0802B780
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adds r0, r4, #0
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movs r1, #1
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movs r2, #0xc
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bl sub_0804A024
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adds r1, r0, #0
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cmp r1, #0xff
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beq _0802B780
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movs r0, #3
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strb r0, [r4, #0xc]
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movs r0, #0x1e
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strb r0, [r4, #0xe]
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movs r0, #0x18
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ands r1, r0
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strb r1, [r4, #0x15]
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adds r0, r4, #0
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movs r1, #8
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bl InitializeAnimation
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b _0802B7A2
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_0802B780:
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ldrb r0, [r4, #0xe]
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subs r0, #1
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strb r0, [r4, #0xe]
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lsls r0, r0, #0x18
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cmp r0, #0
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bne _0802B794
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movs r0, #2
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strb r0, [r4, #0xc]
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movs r0, #0x1e
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b _0802B7A0
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_0802B794:
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adds r0, r4, #0
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bl ProcessMovement
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cmp r0, #0
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bne _0802B7A2
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movs r0, #1
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_0802B7A0:
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strb r0, [r4, #0xe]
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_0802B7A2:
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pop {r4, pc}
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thumb_func_start sub_0802B7A4
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sub_0802B7A4: @ 0x0802B7A4
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push {r4, lr}
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adds r4, r0, #0
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ldrb r0, [r4, #0xe]
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subs r0, #1
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strb r0, [r4, #0xe]
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lsls r0, r0, #0x18
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cmp r0, #0
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bne _0802B7F4
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movs r0, #1
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strb r0, [r4, #0xc]
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bl Random
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ldr r2, _0802B7F8 @ =gUnk_080CD314
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movs r1, #3
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ands r1, r0
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adds r1, r1, r2
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ldrb r0, [r1]
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strb r0, [r4, #0xe]
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movs r0, #0x60
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strh r0, [r4, #0x24]
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adds r0, r4, #0
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bl sub_0802B960
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ldrb r0, [r4, #0x15]
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lsls r1, r0, #0x18
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lsrs r0, r1, #0x18
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cmp r0, #0xff
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beq _0802B7F4
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lsrs r2, r1, #0x1b
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ldrb r0, [r4, #0x14]
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cmp r2, r0
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beq _0802B7F4
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movs r1, #3
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adds r0, r2, #0
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ands r0, r1
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strb r0, [r4, #0x14]
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adds r0, r4, #0
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adds r1, r2, #0
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bl InitializeAnimation
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_0802B7F4:
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pop {r4, pc}
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.align 2, 0
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_0802B7F8: .4byte gUnk_080CD314
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thumb_func_start sub_0802B7FC
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sub_0802B7FC: @ 0x0802B7FC
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push {r4, lr}
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adds r4, r0, #0
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bl GetNextFrame
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ldrb r0, [r4, #0xe]
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subs r0, #1
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strb r0, [r4, #0xe]
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lsls r0, r0, #0x18
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cmp r0, #0
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bne _0802B81E
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movs r0, #4
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strb r0, [r4, #0xc]
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movs r0, #0x78
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strb r0, [r4, #0xe]
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movs r0, #0xe0
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lsls r0, r0, #1
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strh r0, [r4, #0x24]
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_0802B81E:
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pop {r4, pc}
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thumb_func_start sub_0802B820
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sub_0802B820: @ 0x0802B820
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push {r4, lr}
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adds r4, r0, #0
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bl sub_080AEFE0
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cmp r0, #0
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bne _0802B830
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movs r0, #1
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strb r0, [r4, #0xe]
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_0802B830:
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adds r0, r4, #0
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bl GetNextFrame
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ldrb r0, [r4, #0xe]
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subs r0, #1
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strb r0, [r4, #0xe]
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lsls r0, r0, #0x18
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cmp r0, #0
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bne _0802B84A
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adds r0, r4, #0
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bl sub_0802B9B4
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b _0802B87E
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_0802B84A:
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adds r0, r4, #0
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movs r1, #1
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bl sub_08049FDC
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cmp r0, #0
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beq _0802B878
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ldrb r1, [r4, #0xe]
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movs r0, #0xf
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ands r0, r1
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cmp r0, #0
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bne _0802B87E
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ldr r0, _0802B874 @ =gUnk_020000B0
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ldr r1, [r0]
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adds r0, r4, #0
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bl GetFacingDirection
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adds r1, r0, #0
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adds r0, r4, #0
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bl sub_08004596
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b _0802B87E
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.align 2, 0
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_0802B874: .4byte gUnk_020000B0
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_0802B878:
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adds r0, r4, #0
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bl sub_0802B9B4
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_0802B87E:
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pop {r4, pc}
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thumb_func_start sub_0802B880
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sub_0802B880: @ 0x0802B880
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push {lr}
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adds r2, r0, #0
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ldrb r0, [r2, #0xe]
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subs r0, #1
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strb r0, [r2, #0xe]
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lsls r0, r0, #0x18
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cmp r0, #0
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bne _0802B8AC
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movs r0, #2
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strb r0, [r2, #0xc]
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movs r0, #0x3c
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strb r0, [r2, #0xe]
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ldrb r0, [r2, #0x15]
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adds r0, #4
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movs r1, #0x18
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ands r0, r1
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asrs r0, r0, #3
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strb r0, [r2, #0x14]
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ldrb r1, [r2, #0x14]
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adds r0, r2, #0
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bl InitializeAnimation
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_0802B8AC:
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pop {pc}
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.align 2, 0
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thumb_func_start sub_0802B8B0
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sub_0802B8B0: @ 0x0802B8B0
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push {r4, lr}
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adds r4, r0, #0
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bl sub_080AEFE0
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movs r1, #0xc0
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lsls r1, r1, #5
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adds r0, r4, #0
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bl sub_080044EC
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cmp r0, #0
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beq _0802B8CC
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cmp r0, #1
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beq _0802B8D4
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b _0802B8DA
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_0802B8CC:
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movs r0, #7
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strb r0, [r4, #0xc]
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movs r0, #0x96
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strb r0, [r4, #0xe]
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_0802B8D4:
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ldr r0, _0802B8DC @ =0x0000012B
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bl EnqueueSFX
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_0802B8DA:
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pop {r4, pc}
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.align 2, 0
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_0802B8DC: .4byte 0x0000012B
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thumb_func_start sub_0802B8E0
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sub_0802B8E0: @ 0x0802B8E0
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push {r4, lr}
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adds r3, r0, #0
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ldrb r0, [r3, #0xe]
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subs r1, r0, #1
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strb r1, [r3, #0xe]
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lsls r0, r1, #0x18
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cmp r0, #0
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beq _0802B91C
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adds r4, r0, #0
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lsrs r0, r4, #0x18
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cmp r0, #0x3b
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bhi _0802B940
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movs r0, #1
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ands r1, r0
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cmp r1, #0
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beq _0802B940
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adds r3, #0x62
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ldr r2, _0802B918 @ =gUnk_080CD318
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lsrs r0, r4, #0x19
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movs r1, #3
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ands r0, r1
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adds r0, r0, r2
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ldrb r0, [r0]
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ldrb r1, [r3]
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adds r0, r0, r1
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strb r0, [r3]
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b _0802B940
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.align 2, 0
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_0802B918: .4byte gUnk_080CD318
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_0802B91C:
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movs r0, #8
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strb r0, [r3, #0xc]
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movs r0, #0x80
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lsls r0, r0, #9
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str r0, [r3, #0x20]
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movs r0, #0x60
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strh r0, [r3, #0x24]
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adds r1, r3, #0
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adds r1, #0x3f
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movs r0, #0x63
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strb r0, [r1]
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ldrb r1, [r3, #0x14]
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adds r0, r3, #0
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bl InitializeAnimation
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ldr r0, _0802B944 @ =0x0000012B
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bl EnqueueSFX
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_0802B940:
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pop {r4, pc}
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.align 2, 0
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_0802B944: .4byte 0x0000012B
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thumb_func_start sub_0802B948
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sub_0802B948: @ 0x0802B948
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push {r4, lr}
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adds r4, r0, #0
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movs r1, #0xc0
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lsls r1, r1, #5
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bl sub_08003FC4
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cmp r0, #0
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bne _0802B95E
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movs r0, #1
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strb r0, [r4, #0xc]
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strb r0, [r4, #0xe]
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_0802B95E:
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pop {r4, pc}
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thumb_func_start sub_0802B960
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sub_0802B960: @ 0x0802B960
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push {r4, lr}
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adds r4, r0, #0
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movs r1, #1
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bl sub_08049FDC
|
||||
cmp r0, #0
|
||||
beq _0802B986
|
||||
bl Random
|
||||
movs r1, #7
|
||||
ands r1, r0
|
||||
cmp r1, #0
|
||||
bne _0802B9A6
|
||||
adds r0, r4, #0
|
||||
movs r1, #1
|
||||
bl sub_08049F84
|
||||
adds r0, #4
|
||||
b _0802B9AA
|
||||
_0802B986:
|
||||
adds r0, r4, #0
|
||||
bl sub_08049FA0
|
||||
cmp r0, #0
|
||||
bne _0802B9A6
|
||||
bl Random
|
||||
movs r1, #3
|
||||
ands r1, r0
|
||||
cmp r1, #0
|
||||
bne _0802B9A6
|
||||
adds r0, r4, #0
|
||||
bl sub_08049EE4
|
||||
adds r0, #4
|
||||
b _0802B9AA
|
||||
_0802B9A6:
|
||||
bl Random
|
||||
_0802B9AA:
|
||||
movs r1, #0x18
|
||||
ands r0, r1
|
||||
strb r0, [r4, #0x15]
|
||||
pop {r4, pc}
|
||||
.align 2, 0
|
||||
|
||||
thumb_func_start sub_0802B9B4
|
||||
sub_0802B9B4: @ 0x0802B9B4
|
||||
push {lr}
|
||||
movs r1, #5
|
||||
strb r1, [r0, #0xc]
|
||||
movs r1, #0x3c
|
||||
strb r1, [r0, #0xe]
|
||||
ldrb r1, [r0, #0x15]
|
||||
lsrs r1, r1, #3
|
||||
movs r2, #3
|
||||
ands r1, r2
|
||||
strb r1, [r0, #0x14]
|
||||
ldrb r1, [r0, #0x14]
|
||||
adds r1, #4
|
||||
bl InitializeAnimation
|
||||
pop {pc}
|
||||
.align 2, 0
|
|
@ -0,0 +1,37 @@
|
|||
.include "asm/macros.inc"
|
||||
.include "constants/constants.inc"
|
||||
|
||||
.section .rodata
|
||||
|
||||
gUnk_080CD31C:: @ 080CD31C
|
||||
.incbin "baserom.gba", 0x0CD31C, 0x0000011
|
||||
|
||||
gUnk_080CD32D:: @ 080CD32D
|
||||
.incbin "baserom.gba", 0x0CD32D, 0x0000011
|
||||
|
||||
gUnk_080CD33E:: @ 080CD33E
|
||||
.incbin "baserom.gba", 0x0CD33E, 0x0000011
|
||||
|
||||
gUnk_080CD34F:: @ 080CD34F
|
||||
.incbin "baserom.gba", 0x0CD34F, 0x0000011
|
||||
|
||||
gUnk_080CD360:: @ 080CD360
|
||||
.incbin "baserom.gba", 0x0CD360, 0x0000008
|
||||
|
||||
gUnk_080CD368:: @ 080CD368
|
||||
.incbin "baserom.gba", 0x0CD368, 0x0000008
|
||||
|
||||
gUnk_080CD370:: @ 080CD370
|
||||
.incbin "baserom.gba", 0x0CD370, 0x0000008
|
||||
|
||||
gUnk_080CD378:: @ 080CD378
|
||||
.incbin "baserom.gba", 0x0CD378, 0x0000008
|
||||
|
||||
gUnk_080CD380:: @ 080CD380
|
||||
.incbin "baserom.gba", 0x0CD380, 0x0000011
|
||||
|
||||
gUnk_080CD391:: @ 080CD391
|
||||
.incbin "baserom.gba", 0x0CD391, 0x0000007
|
||||
|
||||
gUnk_080CD398:: @ 080CD398
|
||||
.incbin "baserom.gba", 0x0CD398, 0x000002C
|
|
@ -3,51 +3,6 @@
|
|||
|
||||
.section .rodata
|
||||
|
||||
gUnk_080CD2D8:: @ 080CD2D8
|
||||
.incbin "baserom.gba", 0x0CD2D8, 0x0000018
|
||||
|
||||
gUnk_080CD2F0:: @ 080CD2F0
|
||||
.incbin "baserom.gba", 0x0CD2F0, 0x0000024
|
||||
|
||||
gUnk_080CD314:: @ 080CD314
|
||||
.incbin "baserom.gba", 0x0CD314, 0x0000004
|
||||
|
||||
gUnk_080CD318:: @ 080CD318
|
||||
.incbin "baserom.gba", 0x0CD318, 0x0000004
|
||||
|
||||
gUnk_080CD31C:: @ 080CD31C
|
||||
.incbin "baserom.gba", 0x0CD31C, 0x0000011
|
||||
|
||||
gUnk_080CD32D:: @ 080CD32D
|
||||
.incbin "baserom.gba", 0x0CD32D, 0x0000011
|
||||
|
||||
gUnk_080CD33E:: @ 080CD33E
|
||||
.incbin "baserom.gba", 0x0CD33E, 0x0000011
|
||||
|
||||
gUnk_080CD34F:: @ 080CD34F
|
||||
.incbin "baserom.gba", 0x0CD34F, 0x0000011
|
||||
|
||||
gUnk_080CD360:: @ 080CD360
|
||||
.incbin "baserom.gba", 0x0CD360, 0x0000008
|
||||
|
||||
gUnk_080CD368:: @ 080CD368
|
||||
.incbin "baserom.gba", 0x0CD368, 0x0000008
|
||||
|
||||
gUnk_080CD370:: @ 080CD370
|
||||
.incbin "baserom.gba", 0x0CD370, 0x0000008
|
||||
|
||||
gUnk_080CD378:: @ 080CD378
|
||||
.incbin "baserom.gba", 0x0CD378, 0x0000008
|
||||
|
||||
gUnk_080CD380:: @ 080CD380
|
||||
.incbin "baserom.gba", 0x0CD380, 0x0000011
|
||||
|
||||
gUnk_080CD391:: @ 080CD391
|
||||
.incbin "baserom.gba", 0x0CD391, 0x0000007
|
||||
|
||||
gUnk_080CD398:: @ 080CD398
|
||||
.incbin "baserom.gba", 0x0CD398, 0x000002C
|
||||
|
||||
gUnk_080CD3C4:: @ 080CD3C4
|
||||
.incbin "baserom.gba", 0x0CD3C4, 0x0000010
|
||||
|
||||
|
|
|
@ -355,7 +355,7 @@ SECTIONS {
|
|||
src/enemy/bombPeahat.o(.text);
|
||||
src/enemy/spark.o(.text);
|
||||
src/enemy/chaser.o(.text);
|
||||
asm/spikedBeetle.o(.text);
|
||||
src/enemy/spikedBeetle.o(.text);
|
||||
asm/sensorBladeTrap.o(.text);
|
||||
asm/helmasaur.o(.text);
|
||||
asm/fallingBoulder.o(.text);
|
||||
|
@ -962,6 +962,8 @@ SECTIONS {
|
|||
data/animations/spark.o(.rodata);
|
||||
src/enemy/chaser.o(.rodata);
|
||||
data/animations/chaser.o(.rodata);
|
||||
src/enemy/spikedBeetle.o(.rodata);
|
||||
data/animations/spikedBeetle.o(.rodata);
|
||||
data/data_080CC6FC.o(.rodata);
|
||||
src/enemy.o(.rodata);
|
||||
data/data_080D3D94.o(.rodata);
|
||||
|
|
|
@ -0,0 +1,238 @@
|
|||
#include "enemy.h"
|
||||
#include "entity.h"
|
||||
#include "functions.h"
|
||||
|
||||
extern u32 sub_0804A024(Entity*, u32, u32);
|
||||
|
||||
extern Entity* gUnk_020000B0;
|
||||
|
||||
void sub_0802B9B4(Entity*);
|
||||
void sub_0802B7A4(Entity*);
|
||||
void sub_0802B960(Entity*);
|
||||
|
||||
extern void (*const gUnk_080CD2D8[])(Entity*);
|
||||
extern void (*const gUnk_080CD2F0[])(Entity*);
|
||||
extern const u8 gUnk_080CD314[];
|
||||
extern const s8 gUnk_080CD318[];
|
||||
|
||||
void SpikedBeetle(Entity* this) {
|
||||
EnemyFunctionHandler(this, gUnk_080CD2D8);
|
||||
SetChildOffset(this, 0, 1, -0x10);
|
||||
}
|
||||
|
||||
void sub_0802B610(Entity* this) {
|
||||
gUnk_080CD2F0[this->action](this);
|
||||
}
|
||||
|
||||
void sub_0802B628(Entity* this) {
|
||||
switch (this->bitfield & 0x7f) {
|
||||
case 0:
|
||||
case 4:
|
||||
case 5:
|
||||
case 6:
|
||||
case 8:
|
||||
case 9:
|
||||
case 10:
|
||||
case 0xb:
|
||||
case 0xc:
|
||||
if (this->action == 4) {
|
||||
this->actionDelay = 1;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
case 3:
|
||||
case 0x16:
|
||||
case 0x18:
|
||||
case 0x19:
|
||||
case 0x1a:
|
||||
case 0x1d:
|
||||
if (this->action < 6) {
|
||||
this->action = 6;
|
||||
this->field_0x20 = 0x18000;
|
||||
this->nonPlanarMovement = 0xc0;
|
||||
this->direction = this->field_0x3e;
|
||||
this->field_0x42 = 0;
|
||||
this->hurtBlinkTime = -8;
|
||||
this->damageType = 100;
|
||||
InitializeAnimation(this, 9);
|
||||
}
|
||||
}
|
||||
if (this->field_0x43) {
|
||||
sub_0804A9FC(this, 0x1c);
|
||||
}
|
||||
sub_0804AA30(this, gUnk_080CD2D8);
|
||||
}
|
||||
|
||||
void nullsub_144(Entity* this) {
|
||||
/* ... */
|
||||
}
|
||||
|
||||
void sub_0802B72C(Entity* this) {
|
||||
sub_0804A720(this);
|
||||
this->actionDelay = 1;
|
||||
this->animationState = 0xff;
|
||||
sub_0802B7A4(this);
|
||||
}
|
||||
|
||||
void sub_0802B744(Entity* this) {
|
||||
u32 direction;
|
||||
|
||||
GetNextFrame(this);
|
||||
if (sub_08049FDC(this, 1) && (direction = sub_0804A024(this, 1, 0xc), direction != 0xff)) {
|
||||
this->action = 3;
|
||||
this->actionDelay = 0x1e;
|
||||
this->direction = DirectionRound(direction);
|
||||
InitializeAnimation(this, 8);
|
||||
} else {
|
||||
if (--this->actionDelay == 0) {
|
||||
this->action = 2;
|
||||
this->actionDelay = 0x1e;
|
||||
} else {
|
||||
if (!ProcessMovement(this)) {
|
||||
this->actionDelay = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0802B7A4(Entity* this) {
|
||||
if (--this->actionDelay == 0) {
|
||||
this->action = 1;
|
||||
this->actionDelay = gUnk_080CD314[Random() & 3];
|
||||
this->nonPlanarMovement = 0x60;
|
||||
sub_0802B960(this);
|
||||
if (this->direction != 0xff) {
|
||||
u32 animation = this->direction >> 3;
|
||||
if (animation != this->animationState) {
|
||||
this->animationState = animation & 3;
|
||||
InitializeAnimation(this, animation);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0802B7FC(Entity* this) {
|
||||
GetNextFrame(this);
|
||||
if (--this->actionDelay == 0) {
|
||||
this->action = 4;
|
||||
this->actionDelay = 0x78;
|
||||
this->nonPlanarMovement = 0x1c0;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0802B820(Entity* this) {
|
||||
if (!sub_080AEFE0(this)) {
|
||||
this->actionDelay = 1;
|
||||
}
|
||||
GetNextFrame(this);
|
||||
if (--this->actionDelay == 0) {
|
||||
sub_0802B9B4(this);
|
||||
} else if (sub_08049FDC(this, 1)) {
|
||||
if ((this->actionDelay & 0xf) == 0) {
|
||||
sub_08004596(this, GetFacingDirection(this, gUnk_020000B0));
|
||||
}
|
||||
} else {
|
||||
sub_0802B9B4(this);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0802B880(Entity* this) {
|
||||
if (--this->actionDelay == 0) {
|
||||
this->action = 2;
|
||||
this->actionDelay = 0x3c;
|
||||
this->animationState = DirectionToAnimationState(this->direction);
|
||||
InitializeAnimation(this, this->animationState);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0802B8B0(Entity* this) {
|
||||
sub_080AEFE0(this);
|
||||
switch (sub_080044EC(this, 0x1800)) {
|
||||
case 0:
|
||||
this->action = 7;
|
||||
this->actionDelay = 0x96;
|
||||
/* fallthrough */
|
||||
case 1:
|
||||
EnqueueSFX(299);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0802B8E0(Entity* this) {
|
||||
if (--this->actionDelay) {
|
||||
if (this->actionDelay < 0x3c && (this->actionDelay & 1)) {
|
||||
this->spriteOffsetX += gUnk_080CD318[(this->actionDelay >> 1) & 3];
|
||||
}
|
||||
} else {
|
||||
this->action = 8;
|
||||
this->field_0x20 = 0x10000;
|
||||
this->nonPlanarMovement = 0x60;
|
||||
this->damageType = 99;
|
||||
InitializeAnimation(this, this->animationState);
|
||||
EnqueueSFX(299);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0802B948(Entity* this) {
|
||||
if (!sub_08003FC4(this, 0x1800)) {
|
||||
this->action = 1;
|
||||
this->actionDelay = 1;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0802B960(Entity* this) {
|
||||
if (sub_08049FDC(this, 1)) {
|
||||
if ((Random() & 7) == 0) {
|
||||
this->direction = DirectionRoundUp(sub_08049F84(this, 1));
|
||||
return;
|
||||
}
|
||||
} else if (!sub_08049FA0(this)) {
|
||||
if ((Random() & 3) == 0) {
|
||||
this->direction = DirectionRoundUp(sub_08049EE4(this));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
this->direction = DirectionRound(Random());
|
||||
}
|
||||
|
||||
void sub_0802B9B4(Entity* this) {
|
||||
this->action = 5;
|
||||
this->actionDelay = 0x3c;
|
||||
this->animationState = (this->direction >> 3) & 3;
|
||||
InitializeAnimation(this, this->animationState + 4);
|
||||
}
|
||||
|
||||
// clang-format off
|
||||
void (*const gUnk_080CD2D8[])(Entity*) = {
|
||||
sub_0802B610,
|
||||
sub_0802B628,
|
||||
sub_08001324,
|
||||
sub_0804A7D4,
|
||||
sub_08001242,
|
||||
nullsub_144,
|
||||
};
|
||||
|
||||
void (*const gUnk_080CD2F0[])(Entity*) = {
|
||||
sub_0802B72C,
|
||||
sub_0802B744,
|
||||
sub_0802B7A4,
|
||||
sub_0802B7FC,
|
||||
sub_0802B820,
|
||||
sub_0802B880,
|
||||
sub_0802B8B0,
|
||||
sub_0802B8E0,
|
||||
sub_0802B948,
|
||||
};
|
||||
|
||||
const u8 gUnk_080CD314[] = {
|
||||
0x30,
|
||||
0x48,
|
||||
0x60,
|
||||
0x78,
|
||||
};
|
||||
|
||||
const s8 gUnk_080CD318[] = {
|
||||
1, -1, -1, 1,
|
||||
};
|
||||
// clang-format on
|
Loading…
Reference in New Issue