diff --git a/asm/src/script.s b/asm/src/script.s index 25d62798..151044df 100644 --- a/asm/src/script.s +++ b/asm/src/script.s @@ -15,22 +15,26 @@ gUnk_08016984:: @ 08016984 .incbin "code_08016984/gUnk_08016984.bin" -GetNextScriptCommandHalfword:: + non_word_aligned_thumb_func_start GetNextScriptCommandHalfword +GetNextScriptCommandHalfword: ldrh r0, [r0] bx lr -GetNextScriptCommandHalfwordAfterCommandMetadata:: + non_word_aligned_thumb_func_start GetNextScriptCommandHalfwordAfterCommandMetadata +GetNextScriptCommandHalfwordAfterCommandMetadata: ldrh r0, [r0, #2] bx lr -GetNextScriptCommandWord:: + non_word_aligned_thumb_func_start GetNextScriptCommandWord +GetNextScriptCommandWord: ldrh r1, [r0] ldrh r0, [r0, #2] lsls r0, r0, #0x10 orrs r0, r1 bx lr -GetNextScriptCommandWordAfterCommandMetadata:: + non_word_aligned_thumb_func_start GetNextScriptCommandWordAfterCommandMetadata +GetNextScriptCommandWordAfterCommandMetadata: ldrh r1, [r0, #2] ldrh r0, [r0, #4] lsls r0, r0, #0x10 @@ -46,7 +50,8 @@ gShakeOffsets:: .byte 0, -1, 0, -2, 0, -1, 0, 0, 0, 1, 0, 2, 0, 0, 0, 1 .byte 2, 0, 1, 0, 0, 0, -1, 0, -1, 0, -1, 0, 0, 0, 1, 0 -UpdateSpriteForCollisionLayer:: @ 0x08016A04 + non_word_aligned_thumb_func_start UpdateSpriteForCollisionLayer +UpdateSpriteForCollisionLayer: @ 0x08016A04 movs r1, #0x38 ldrb r1, [r0, r1] lsls r1, r1, #1 @@ -68,7 +73,8 @@ UpdateSpriteForCollisionLayer:: @ 0x08016A04 _08016A28: .byte 0x80, 0x80, 0x80, 0x80, 0x40, 0x40, 0x40, 0x40 -ResolveCollisionLayer:: + non_word_aligned_thumb_func_start ResolveCollisionLayer +ResolveCollisionLayer: push {r4, r5, lr} adds r4, r0, #0 movs r5, #0x38 @@ -100,7 +106,8 @@ _08016A64: bl UpdateSpriteForCollisionLayer pop {r4, r5, pc} -CheckOnLayerTransition:: + non_word_aligned_thumb_func_start CheckOnLayerTransition +CheckOnLayerTransition: push {r4, r5, lr} adds r4, r0, #0 bl GetActTileAtEntity // tile under me @@ -141,7 +148,8 @@ gTransitionTiles: transition_tile 0x26, 3, 3 .short 0x0000 -UpdateCollisionLayer:: + non_word_aligned_thumb_func_start UpdateCollisionLayer +UpdateCollisionLayer: push {r4, lr} adds r4, r0, #0 bl CheckOnLayerTransition