mirror of https://github.com/zeldaret/tmc.git
decompile macroAcorn
This commit is contained in:
parent
fd5562dad6
commit
07d709e3a7
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@ -1,323 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start MacroAcorn
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MacroAcorn: @ 0x0809E500
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push {lr}
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ldr r2, _0809E514 @ =gUnk_081242C8
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ldrb r1, [r0, #0xc]
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lsls r1, r1, #2
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adds r1, r1, r2
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ldr r1, [r1]
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bl _call_via_r1
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pop {pc}
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.align 2, 0
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_0809E514: .4byte gUnk_081242C8
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thumb_func_start sub_0809E518
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sub_0809E518: @ 0x0809E518
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push {r4, r5, r6, lr}
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adds r6, r0, #0
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movs r1, #1
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strb r1, [r6, #0xc]
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ldrb r2, [r6, #0xa]
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adds r0, r2, #0
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cmp r0, #0xff
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bne _0809E52E
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ldrb r0, [r6, #0xb]
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strb r0, [r6, #0x1e]
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b _0809E5CA
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_0809E52E:
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ands r1, r2
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rsbs r0, r1, #0
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orrs r0, r1
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asrs r5, r0, #0x1f
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movs r0, #4
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ands r5, r0
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movs r0, #2
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ands r0, r2
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cmp r0, #0
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beq _0809E5A4
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ldr r0, _0809E5A0 @ =gEntCount
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ldrb r0, [r0]
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cmp r0, #0x44
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bhi _0809E5B4
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strb r5, [r6, #0x1e]
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adds r5, #1
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movs r0, #0x9a
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movs r1, #0xff
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adds r2, r5, #0
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bl CreateObject
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adds r4, r0, #0
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adds r0, r6, #0
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adds r1, r4, #0
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bl CopyPosition
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adds r5, #1
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movs r0, #0x9a
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movs r1, #0xff
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adds r2, r5, #0
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bl CreateObject
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adds r4, r0, #0
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movs r3, #0x80
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lsls r3, r3, #9
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adds r0, r6, #0
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adds r1, r4, #0
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movs r2, #0
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bl PositionRelative
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adds r1, r4, #0
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adds r1, #0x63
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movs r0, #0xff
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strb r0, [r1]
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adds r5, #1
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movs r0, #0x9a
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movs r1, #0xff
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adds r2, r5, #0
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bl CreateObject
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adds r4, r0, #0
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adds r0, r6, #0
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adds r1, r4, #0
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bl CopyPosition
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b _0809E5C4
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.align 2, 0
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_0809E5A0: .4byte gEntCount
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_0809E5A4:
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adds r2, r5, #1
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movs r0, #0x9a
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movs r1, #0xff
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bl CreateObject
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adds r4, r0, #0
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cmp r4, #0
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bne _0809E5BA
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_0809E5B4:
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bl DeleteThisEntity
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b _0809E5C4
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_0809E5BA:
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strb r5, [r6, #0x1e]
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adds r0, r6, #0
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adds r1, r4, #0
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bl CopyPosition
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_0809E5C4:
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adds r0, r6, #0
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bl sub_0809E5F0
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_0809E5CA:
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ldrb r1, [r6, #0x1e]
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movs r0, #1
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ands r0, r1
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cmp r0, #0
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beq _0809E5E8
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ldrb r0, [r6, #0x19]
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movs r1, #0xc0
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orrs r0, r1
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strb r0, [r6, #0x19]
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adds r2, r6, #0
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adds r2, #0x29
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ldrb r0, [r2]
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movs r1, #7
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orrs r0, r1
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strb r0, [r2]
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_0809E5E8:
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pop {r4, r5, r6, pc}
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.align 2, 0
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thumb_func_start nullsub_125
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nullsub_125: @ 0x0809E5EC
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bx lr
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.align 2, 0
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thumb_func_start sub_0809E5F0
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sub_0809E5F0: @ 0x0809E5F0
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push {r4, r5, lr}
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movs r2, #0x2e
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ldrsh r1, [r0, r2]
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ldr r4, _0809E628 @ =gRoomControls
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ldrh r2, [r4, #6]
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subs r1, r1, r2
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asrs r5, r1, #4
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movs r3, #0x3f
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ands r5, r3
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movs r2, #0x32
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ldrsh r1, [r0, r2]
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ldrh r2, [r4, #8]
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subs r1, r1, r2
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asrs r1, r1, #4
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ands r1, r3
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lsls r1, r1, #6
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orrs r5, r1
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adds r1, r0, #0
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adds r1, #0x80
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strh r5, [r1]
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ldrb r0, [r0, #0xa]
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cmp r0, #1
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beq _0809E708
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cmp r0, #1
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bgt _0809E62C
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cmp r0, #0
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beq _0809E64E
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b _0809E792
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.align 2, 0
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_0809E628: .4byte gRoomControls
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_0809E62C:
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cmp r0, #2
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beq _0809E636
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cmp r0, #3
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beq _0809E6F0
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b _0809E792
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_0809E636:
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ldr r0, _0809E6DC @ =0x00004022
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adds r1, r5, #0
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subs r1, #0x3d
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movs r2, #1
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bl SetTile
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ldr r0, _0809E6E0 @ =0x0000406D
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adds r1, r5, #0
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subs r1, #0x3c
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movs r2, #1
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bl SetTile
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_0809E64E:
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ldr r0, _0809E6E4 @ =0x0000406C
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adds r1, r5, #0
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subs r1, #0x42
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movs r2, #1
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bl SetTile
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ldr r4, _0809E6DC @ =0x00004022
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adds r1, r5, #0
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subs r1, #0x41
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adds r0, r4, #0
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movs r2, #1
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bl SetTile
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adds r1, r5, #0
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subs r1, #0x40
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adds r0, r4, #0
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movs r2, #1
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bl SetTile
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adds r1, r5, #0
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subs r1, #0x3f
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adds r0, r4, #0
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movs r2, #1
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bl SetTile
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subs r1, r5, #2
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adds r0, r4, #0
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movs r2, #1
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bl SetTile
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subs r1, r5, #1
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adds r0, r4, #0
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movs r2, #1
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bl SetTile
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adds r0, r4, #0
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adds r1, r5, #0
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movs r2, #1
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bl SetTile
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adds r1, r5, #1
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adds r0, r4, #0
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movs r2, #1
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bl SetTile
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ldr r0, _0809E6E8 @ =0x0000406E
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adds r1, r5, #0
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adds r1, #0x3e
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movs r2, #1
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bl SetTile
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adds r1, r5, #0
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adds r1, #0x3f
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adds r0, r4, #0
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movs r2, #1
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bl SetTile
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adds r1, r5, #0
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adds r1, #0x40
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adds r0, r4, #0
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movs r2, #1
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bl SetTile
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ldr r0, _0809E6EC @ =0x0000406F
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adds r1, r5, #0
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adds r1, #0x41
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movs r2, #1
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bl SetTile
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b _0809E792
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.align 2, 0
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_0809E6DC: .4byte 0x00004022
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_0809E6E0: .4byte 0x0000406D
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_0809E6E4: .4byte 0x0000406C
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_0809E6E8: .4byte 0x0000406E
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_0809E6EC: .4byte 0x0000406F
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_0809E6F0:
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ldr r0, _0809E794 @ =0x00004022
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adds r1, r5, #0
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subs r1, #0x44
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movs r2, #1
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bl SetTile
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ldr r0, _0809E798 @ =0x0000406C
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adds r1, r5, #0
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subs r1, #0x45
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movs r2, #1
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bl SetTile
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_0809E708:
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ldr r4, _0809E794 @ =0x00004022
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adds r1, r5, #0
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subs r1, #0x42
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adds r0, r4, #0
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movs r2, #1
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bl SetTile
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adds r1, r5, #0
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subs r1, #0x41
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adds r0, r4, #0
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movs r2, #1
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bl SetTile
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adds r1, r5, #0
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subs r1, #0x40
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adds r0, r4, #0
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movs r2, #1
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bl SetTile
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ldr r0, _0809E79C @ =0x0000406D
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adds r1, r5, #0
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subs r1, #0x3f
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movs r2, #1
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bl SetTile
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subs r1, r5, #2
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adds r0, r4, #0
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movs r2, #1
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bl SetTile
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subs r1, r5, #1
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adds r0, r4, #0
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movs r2, #1
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bl SetTile
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adds r0, r4, #0
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adds r1, r5, #0
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movs r2, #1
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bl SetTile
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adds r1, r5, #1
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adds r0, r4, #0
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movs r2, #1
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bl SetTile
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ldr r0, _0809E7A0 @ =0x0000406E
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adds r1, r5, #0
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adds r1, #0x3e
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movs r2, #1
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bl SetTile
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adds r1, r5, #0
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adds r1, #0x3f
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adds r0, r4, #0
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movs r2, #1
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bl SetTile
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adds r1, r5, #0
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adds r1, #0x40
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adds r0, r4, #0
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movs r2, #1
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bl SetTile
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ldr r0, _0809E7A4 @ =0x0000406F
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adds r1, r5, #0
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adds r1, #0x41
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movs r2, #1
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bl SetTile
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_0809E792:
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pop {r4, r5, pc}
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.align 2, 0
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_0809E794: .4byte 0x00004022
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_0809E798: .4byte 0x0000406C
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_0809E79C: .4byte 0x0000406D
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_0809E7A0: .4byte 0x0000406E
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_0809E7A4: .4byte 0x0000406F
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@ -1,9 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.section .rodata
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.align 2
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gUnk_081242C8:: @ 081242C8
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.4byte sub_0809E518
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.4byte nullsub_125
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@ -799,7 +799,7 @@ SECTIONS {
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src/object/keyStealingTakkuri.o(.text);
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asm/object/object98.o(.text);
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asm/object/object99.o(.text);
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asm/object/macroAcorn.o(.text);
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src/object/macroAcorn.o(.text);
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asm/object/object9B.o(.text);
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src/object/treeHidingPortal.o(.text);
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asm/object/treeHidingPortal.o(.text);
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@ -1553,7 +1553,7 @@ SECTIONS {
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src/object/keyStealingTakkuri.o(.rodata);
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data/const/object/object98.o(.rodata);
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data/animations/object/object98.o(.rodata);
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data/const/object/macroAcorn.o(.rodata);
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src/object/macroAcorn.o(.rodata);
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data/const/object/object9B.o(.rodata);
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data/animations/object/object9B.o(.rodata);
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data/const/object/treeHidingPortal.o(.rodata);
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@ -0,0 +1,99 @@
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#include "entity.h"
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#include "coord.h"
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#include "object.h"
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void sub_0809E518(Entity*);
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void nullsub_125(Entity*);
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void sub_0809E5F0(Entity*);
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void MacroAcorn(Entity* this) {
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static void (*const actionFuncs[])(Entity*) = {
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sub_0809E518,
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nullsub_125,
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};
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actionFuncs[this->action](this);
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}
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void sub_0809E518(Entity* this) {
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u32 bVar2;
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Entity* pEVar3;
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this->action = 1;
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if (this->type == 0xff) {
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this->frameIndex = this->type2;
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} else {
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bVar2 = (this->type & 1) ? 4 : 0;
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if ((this->type & 2)) {
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if (gEntCount < 0x45) {
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this->frameIndex = bVar2;
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pEVar3 = CreateObject(HUGE_ACORN, 0xff, ++bVar2);
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CopyPosition(this, pEVar3);
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pEVar3 = CreateObject(HUGE_ACORN, 0xff, ++bVar2);
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PositionRelative(this, pEVar3, 0, 0x10000);
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pEVar3->spriteOffsetY = -1;
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pEVar3 = CreateObject(HUGE_ACORN, 0xff, ++bVar2);
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CopyPosition(this, pEVar3);
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} else {
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DeleteThisEntity();
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}
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} else {
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pEVar3 = CreateObject(HUGE_ACORN, 0xff, bVar2 + 1);
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if (pEVar3 == NULL) {
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DeleteThisEntity();
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} else {
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this->frameIndex = bVar2;
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CopyPosition(this, pEVar3);
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}
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}
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sub_0809E5F0(this);
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}
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if ((this->frameIndex & 1) != 0) {
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this->spriteRendering.b3 = 3;
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this->spritePriority.b0 = 7;
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}
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}
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void nullsub_125(Entity* this) {
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}
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void sub_0809E5F0(Entity* this) {
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u32 position = COORD_TO_TILE(this);
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this->field_0x80.HWORD = position;
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switch (this->type) {
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case 2:
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SetTile(0x4022, position - 0x3d, 1);
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SetTile(0x406d, position - 0x3c, 1);
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case 0:
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SetTile(0x406c, position - 0x42, 1);
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SetTile(0x4022, position - 0x41, 1);
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SetTile(0x4022, position - 0x40, 1);
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SetTile(0x4022, position - 0x3f, 1);
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SetTile(0x4022, position - 2, 1);
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SetTile(0x4022, position - 1, 1);
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SetTile(0x4022, position, 1);
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SetTile(0x4022, position + 1, 1);
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SetTile(0x406e, position + 0x3e, 1);
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SetTile(0x4022, position + 0x3f, 1);
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SetTile(0x4022, position + 0x40, 1);
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SetTile(0x406f, position + 0x41, 1);
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break;
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case 3:
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SetTile(0x4022, position - 0x44, 1);
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SetTile(0x406c, position - 0x45, 1);
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case 1:
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SetTile(0x4022, position - 0x42, 1);
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SetTile(0x4022, position - 0x41, 1);
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SetTile(0x4022, position - 0x40, 1);
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SetTile(0x406d, position - 0x3f, 1);
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SetTile(0x4022, position - 2, 1);
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SetTile(0x4022, position - 1, 1);
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SetTile(0x4022, position, 1);
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SetTile(0x4022, position + 1, 1);
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SetTile(0x406e, position + 0x3e, 1);
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SetTile(0x4022, position + 0x3f, 1);
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SetTile(0x4022, position + 0x40, 1);
|
||||
SetTile(0x406f, position + 0x41, 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue