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Fix lint
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@ -160,7 +160,7 @@ void sub_08068578(ZeldaFollowerEntity* this) {
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s32 dx, dy;
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s32 dx, dy;
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s32 i;
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s32 i;
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ZeldaFollowerItem* heapPtr, item;
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ZeldaFollowerItem *heapPtr, item;
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// Copy from the player's position/state.
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// Copy from the player's position/state.
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item.FIELDS.x = gPlayerEntity.base.x.HALF_U.HI;
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item.FIELDS.x = gPlayerEntity.base.x.HALF_U.HI;
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