Fix function signatures

This commit is contained in:
ThothWhatsThis 2023-11-30 08:33:35 +00:00
parent de847d45ba
commit 0918be7801
1 changed files with 3 additions and 3 deletions

View File

@ -26,7 +26,7 @@ extern void sub_0800857C(Entity*);
extern void SetDefaultPriorityForKind(Entity*); extern void SetDefaultPriorityForKind(Entity*);
extern void sub_0809D738(Entity*); extern void sub_0809D738(Entity*);
extern s32 Mod(s32, s32); extern s32 Mod(s32, s32);
extern void sub_08003FDE(Entity*, u32, u32, u32); extern u32 sub_08003FDE(Entity*, Entity*, u32, u32);
extern u32 sub_080B1B84(u32, u32); extern u32 sub_080B1B84(u32, u32);
extern void sub_08080BC4(void); extern void sub_08080BC4(void);
void sub_080790E4(Entity* this); void sub_080790E4(Entity* this);
@ -2446,11 +2446,11 @@ bool32 HasSwordEquipped(void) {
} }
} }
void sub_0807A180(Entity* param_1, u32 param_2, u32 param_3, u32 param_4) { u32 sub_0807A180(Entity* param_1, Entity* param_2, u32 param_3, u32 param_4) {
GenericEntity stackEntity; GenericEntity stackEntity;
PositionRelative(param_1, &stackEntity.base, 0, -0x40000); PositionRelative(param_1, &stackEntity.base, 0, -0x40000);
stackEntity.base.animationState = param_1->animationState; stackEntity.base.animationState = param_1->animationState;
sub_08003FDE(&stackEntity.base, param_2, param_3, param_4); return sub_08003FDE(&stackEntity.base, param_2, param_3, param_4);
} }
void UpdateFloorType(void) { void UpdateFloorType(void) {