diff --git a/asm/object/bollard.s b/asm/object/bollard.s deleted file mode 100644 index f603aa02..00000000 --- a/asm/object/bollard.s +++ /dev/null @@ -1,236 +0,0 @@ - .include "asm/macros.inc" - - .include "constants/constants.inc" - - .syntax unified - - .text - - - thumb_func_start Bollard -Bollard: @ 0x0808B294 - push {lr} - ldr r2, _0808B2A8 @ =gUnk_08121300 - ldrb r1, [r0, #0xc] - lsls r1, r1, #2 - adds r1, r1, r2 - ldr r1, [r1] - bl _call_via_r1 - pop {pc} - .align 2, 0 -_0808B2A8: .4byte gUnk_08121300 - - thumb_func_start sub_0808B2AC -sub_0808B2AC: @ 0x0808B2AC - push {r4, lr} - adds r4, r0, #0 - ldrb r0, [r4, #0xb] - cmp r0, #0 - bne _0808B2C4 - adds r0, r4, #0 - bl sub_0808B41C - adds r0, r4, #0 - bl sub_0808B3AC - b _0808B2CA -_0808B2C4: - adds r0, r4, #0 - bl sub_0808B42C -_0808B2CA: - pop {r4, pc} - - thumb_func_start sub_0808B2CC -sub_0808B2CC: @ 0x0808B2CC - push {r4, lr} - adds r4, r0, #0 - ldrb r0, [r4, #0xb] - cmp r0, #0 - bne _0808B2E6 - adds r0, r4, #0 - adds r0, #0x86 - ldrh r0, [r0] - bl CheckFlags - cmp r0, #0 - beq _0808B31C - b _0808B2F4 -_0808B2E6: - adds r0, r4, #0 - adds r0, #0x86 - ldrh r0, [r0] - bl CheckFlags - cmp r0, #0 - bne _0808B31C -_0808B2F4: - movs r0, #2 - strb r0, [r4, #0xc] - adds r0, r4, #0 - movs r1, #3 - bl InitializeAnimation - adds r0, r4, #0 - adds r0, #0x72 - ldrh r0, [r0] - adds r1, r4, #0 - adds r1, #0x70 - ldrh r1, [r1] - adds r2, r4, #0 - adds r2, #0x38 - ldrb r2, [r2] - bl SetTile - ldr r0, _0808B320 @ =0x000001A5 - bl EnqueueSFX -_0808B31C: - pop {r4, pc} - .align 2, 0 -_0808B320: .4byte 0x000001A5 - - thumb_func_start sub_0808B324 -sub_0808B324: @ 0x0808B324 - push {r4, lr} - adds r4, r0, #0 - bl GetNextFrame - adds r0, r4, #0 - adds r0, #0x5a - ldrb r1, [r0] - movs r0, #0x80 - ands r0, r1 - cmp r0, #0 - beq _0808B340 - adds r0, r4, #0 - bl sub_0808B42C -_0808B340: - pop {r4, pc} - .align 2, 0 - - thumb_func_start sub_0808B344 -sub_0808B344: @ 0x0808B344 - push {r4, lr} - adds r4, r0, #0 - ldrb r0, [r4, #0xb] - cmp r0, #0 - bne _0808B35E - adds r0, r4, #0 - adds r0, #0x86 - ldrh r0, [r0] - bl CheckFlags - cmp r0, #0 - bne _0808B384 - b _0808B36C -_0808B35E: - adds r0, r4, #0 - adds r0, #0x86 - ldrh r0, [r0] - bl CheckFlags - cmp r0, #0 - beq _0808B384 -_0808B36C: - movs r0, #4 - strb r0, [r4, #0xc] - adds r0, r4, #0 - movs r1, #2 - bl InitializeAnimation - adds r0, r4, #0 - bl sub_0808B3AC - ldr r0, _0808B388 @ =0x000001A5 - bl EnqueueSFX -_0808B384: - pop {r4, pc} - .align 2, 0 -_0808B388: .4byte 0x000001A5 - - thumb_func_start sub_0808B38C -sub_0808B38C: @ 0x0808B38C - push {r4, lr} - adds r4, r0, #0 - bl GetNextFrame - adds r0, r4, #0 - adds r0, #0x5a - ldrb r1, [r0] - movs r0, #0x80 - ands r0, r1 - cmp r0, #0 - beq _0808B3A8 - adds r0, r4, #0 - bl sub_0808B41C -_0808B3A8: - pop {r4, pc} - .align 2, 0 - - thumb_func_start sub_0808B3AC -sub_0808B3AC: @ 0x0808B3AC - push {r4, r5, r6, lr} - adds r6, r0, #0 - adds r2, r6, #0 - adds r2, #0x29 - ldrb r1, [r2] - movs r0, #8 - rsbs r0, r0, #0 - ands r0, r1 - movs r1, #4 - orrs r0, r1 - strb r0, [r2] - movs r0, #0x2e - ldrsh r1, [r6, r0] - ldr r2, _0808B414 @ =gRoomControls - ldrh r0, [r2, #6] - subs r1, r1, r0 - asrs r1, r1, #4 - movs r3, #0x3f - ands r1, r3 - movs r4, #0x32 - ldrsh r0, [r6, r4] - ldrh r2, [r2, #8] - subs r0, r0, r2 - asrs r0, r0, #4 - ands r0, r3 - lsls r0, r0, #6 - orrs r1, r0 - adds r4, r6, #0 - adds r4, #0x70 - strh r1, [r4] - ldrh r0, [r4] - adds r5, r6, #0 - adds r5, #0x38 - ldrb r1, [r5] - bl GetTileIndex - adds r1, r6, #0 - adds r1, #0x72 - strh r0, [r1] - ldrh r0, [r4] - ldrb r1, [r5] - bl sub_080002E0 - adds r1, r6, #0 - adds r1, #0x74 - strb r0, [r1] - ldr r0, _0808B418 @ =0x0000400B - ldrh r1, [r4] - ldrb r2, [r5] - bl SetTile - pop {r4, r5, r6, pc} - .align 2, 0 -_0808B414: .4byte gRoomControls -_0808B418: .4byte 0x0000400B - - thumb_func_start sub_0808B41C -sub_0808B41C: @ 0x0808B41C - push {lr} - movs r1, #1 - strb r1, [r0, #0xc] - movs r1, #0 - bl InitializeAnimation - pop {pc} - .align 2, 0 - - thumb_func_start sub_0808B42C -sub_0808B42C: @ 0x0808B42C - push {lr} - movs r1, #3 - strb r1, [r0, #0xc] - adds r3, r0, #0 - adds r3, #0x29 - ldrb r1, [r3] - movs r2, #7 - orrs r1, r2 - strb r1, [r3] - movs r1, #1 - bl InitializeAnimation - pop {pc} - .align 2, 0 diff --git a/data/const/object/bollard.s b/data/const/object/bollard.s deleted file mode 100644 index 338230dc..00000000 --- a/data/const/object/bollard.s +++ /dev/null @@ -1,12 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .section .rodata - .align 2 - -gUnk_08121300:: @ 08121300 - .4byte sub_0808B2AC - .4byte sub_0808B2CC - .4byte sub_0808B324 - .4byte sub_0808B344 - .4byte sub_0808B38C diff --git a/linker.ld b/linker.ld index ef8253a1..247eac9e 100644 --- a/linker.ld +++ b/linker.ld @@ -693,7 +693,7 @@ SECTIONS { asm/object/object30.o(.text); src/object/frozenFlower.o(.text); src/object/pullableMushroom.o(.text); - asm/object/bollard.o(.text); + src/object/bollard.o(.text); src/object/warpPoint.o(.text); asm/object/object35.o(.text); asm/object/object36.o(.text); @@ -1424,7 +1424,7 @@ SECTIONS { data/const/object/object31.o(.rodata); src/object/pullableMushroom.o(.rodata); data/animations/object/pullableMushroom.o(.rodata); - data/const/object/bollard.o(.rodata); + src/object/bollard.o(.rodata); data/animations/object/bollard.o(.rodata); src/object/warpPoint.o(.rodata); data/animations/object/warpPoint.o(.rodata); diff --git a/src/object/bollard.c b/src/object/bollard.c new file mode 100644 index 00000000..5f1b0bf7 --- /dev/null +++ b/src/object/bollard.c @@ -0,0 +1,105 @@ +#define NENT_DEPRECATED +#include "entity.h" +#include "flags.h" +#include "asm.h" +#include "sound.h" +#include "room.h" +#include "functions.h" + +typedef struct { + Entity base; + u8 filler[0x8]; + u16 tile; + u16 tileIndex; + u8 unk74; + u8 unk75; + u8 filler2[0x10]; + u16 flags; +} BollardEntity; + +void sub_0808B2AC(BollardEntity*); +void sub_0808B2CC(BollardEntity*); +void sub_0808B324(BollardEntity*); +void sub_0808B344(BollardEntity*); +void sub_0808B38C(BollardEntity*); +void sub_0808B41C(BollardEntity*); +void sub_0808B3AC(BollardEntity*); +void sub_0808B42C(BollardEntity*); + +void Bollard(Entity* this) { + static void (*const actionFuncs[])(BollardEntity*) = { + sub_0808B2AC, sub_0808B2CC, sub_0808B324, sub_0808B344, sub_0808B38C, + }; + + actionFuncs[this->action]((BollardEntity*)this); +} + +void sub_0808B2AC(BollardEntity* this) { + if (super->type2 == 0) { + sub_0808B41C(this); + sub_0808B3AC(this); + } else { + sub_0808B42C(this); + } +} + +void sub_0808B2CC(BollardEntity* this) { + if (super->type2 == 0) { + if (CheckFlags(this->flags) == 0) { + return; + } + } else if (CheckFlags(this->flags) != 0) { + return; + } + super->action = 2; + InitializeAnimation(super, 3); + SetTile(this->tileIndex, this->tile, super->collisionLayer); + EnqueueSFX(SFX_1A5); +} + +void sub_0808B324(BollardEntity* this) { + GetNextFrame(super); + if (super->frame & 0x80) { + sub_0808B42C(this); + } +} + +void sub_0808B344(BollardEntity* this) { + if (super->type2 == 0) { + if (CheckFlags(this->flags) != 0) { + return; + } + } else if (CheckFlags(this->flags) == 0) { + return; + } + super->action = 4; + InitializeAnimation(super, 2); + sub_0808B3AC(this); + EnqueueSFX(SFX_1A5); +} + +void sub_0808B38C(BollardEntity* this) { + GetNextFrame(super); + if (super->frame & 0x80) { + sub_0808B41C(this); + } +} + +void sub_0808B3AC(BollardEntity* this) { + super->spritePriority.b0 = 4; + this->tile = COORD_TO_TILE(super); + this->tileIndex = GetTileIndex(this->tile, super->collisionLayer); + this->unk74 = sub_080002E0(this->tile, super->collisionLayer); + SetTile(0x400b, this->tile, super->collisionLayer); +} + +void sub_0808B41C(BollardEntity* this) { + super->action = 1; + InitializeAnimation(super, 0); +} + +void sub_0808B42C(BollardEntity* this) { + super->action = 3; + super->spritePriority.b0 = 7; + InitializeAnimation(super, 1); +}