mirror of https://github.com/zeldaret/tmc.git
Decompile barrelInside
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dd6953fac9
commit
0b448940d5
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@ -1,95 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start BarrelInside
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BarrelInside: @ 0x08089134
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push {r4, r5, lr}
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adds r5, r0, #0
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ldrb r0, [r5, #0xc]
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cmp r0, #0
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bne _0808919C
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movs r2, #1
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movs r3, #1
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strb r3, [r5, #0xc]
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ldrb r1, [r5, #0x18]
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movs r0, #4
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rsbs r0, r0, #0
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ands r0, r1
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orrs r0, r2
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strb r0, [r5, #0x18]
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ldrb r0, [r5, #0xa]
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strb r0, [r5, #0x1e]
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movs r0, #0x10
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strb r0, [r5, #0xe]
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strb r3, [r5, #0xf]
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ldrb r0, [r5, #0xa]
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lsls r3, r0, #1
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adds r3, r3, r0
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ldr r0, _080891D4 @ =gUnk_08120C80
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adds r3, r3, r0
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ldrb r1, [r3]
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lsls r1, r1, #6
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ldrb r4, [r5, #0x19]
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movs r2, #0x3f
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adds r0, r2, #0
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ands r0, r4
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orrs r0, r1
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strb r0, [r5, #0x19]
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ldrb r0, [r3, #1]
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movs r1, #0x29
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adds r1, r1, r5
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mov ip, r1
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movs r1, #7
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ands r1, r0
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mov r0, ip
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ldrb r4, [r0]
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movs r0, #8
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rsbs r0, r0, #0
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ands r0, r4
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orrs r0, r1
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mov r1, ip
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strb r0, [r1]
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ldrb r0, [r3, #2]
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lsls r0, r0, #6
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ldrb r1, [r5, #0x1b]
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ands r2, r1
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orrs r2, r0
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strb r2, [r5, #0x1b]
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_0808919C:
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ldrb r0, [r5, #0xa]
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cmp r0, #4
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bne _080891D0
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ldrb r0, [r5, #0xe]
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subs r0, #1
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strb r0, [r5, #0xe]
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lsls r0, r0, #0x18
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lsrs r3, r0, #0x18
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cmp r3, #0
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bne _080891D0
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movs r0, #0x10
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strb r0, [r5, #0xe]
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ldr r2, _080891D8 @ =gUnk_08120C92
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ldrb r0, [r5, #0xf]
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adds r1, r0, #1
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strb r1, [r5, #0xf]
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lsls r0, r0, #0x18
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lsrs r0, r0, #0x18
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adds r0, r0, r2
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ldrb r0, [r0]
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strb r0, [r5, #0x1e]
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lsls r1, r1, #0x18
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lsrs r1, r1, #0x18
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cmp r1, #3
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bne _080891D0
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strb r3, [r5, #0xf]
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_080891D0:
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pop {r4, r5, pc}
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.align 2, 0
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_080891D4: .4byte gUnk_08120C80
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_080891D8: .4byte gUnk_08120C92
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@ -681,7 +681,7 @@ SECTIONS {
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asm/object/eyeSwitch.o(.text);
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asm/object/pressurePlate.o(.text);
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asm/object/bigBarrel.o(.text);
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asm/object/barrelInside.o(.text);
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src/object/barrelInside.o(.text);
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asm/object/pushableStatue.o(.text);
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asm/object/object28.o(.text);
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asm/object/ambientClouds.o(.text);
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@ -0,0 +1,30 @@
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#include "entity.h"
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extern u8 gUnk_08120C80[];
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extern u8 gUnk_08120C92[];
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void BarrelInside(Entity* this) {
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u8* ptr;
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if (this->action == 0) {
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this->action = 1;
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this->spriteSettings.draw = 1;
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this->frameIndex = this->type;
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this->actionDelay = 0x10;
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this->field_0xf = 1;
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ptr = gUnk_08120C80 + this->type * 3;
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this->spriteRendering.b3 = *ptr;
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this->spritePriority.b0 = *(ptr + 1);
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this->spriteOrientation.flipY = *(ptr + 2);
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}
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if (this->type == 4) {
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if (--this->actionDelay == 0) {
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u32 tmp;
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this->actionDelay = 0x10;
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this->frameIndex = gUnk_08120C92[this->field_0xf++];
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if (this->field_0xf == 3) {
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this->field_0xf = 0;
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}
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}
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}
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}
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