Decompile octorokGolden

This commit is contained in:
Tal Hayon 2022-01-09 01:57:53 +02:00
parent dd6953fac9
commit 0c02643ef4
3 changed files with 147 additions and 338 deletions

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@ -1,337 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start OctorokGolden
OctorokGolden: @ 0x08037C3C
push {r4, r5, lr}
adds r5, r0, #0
bl sub_080012DC
cmp r0, #0
beq _08037C5C
ldr r0, _08037C58 @ =gUnk_080012C8
lsls r1, r4, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r5, #0
bl _call_via_r1
b _08037C7E
.align 2, 0
_08037C58: .4byte gUnk_080012C8
_08037C5C:
ldr r4, _08037C80 @ =gUnk_080CF46C
adds r0, r5, #0
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
movs r3, #0x10
rsbs r3, r3, #0
adds r0, r5, #0
movs r1, #0
movs r2, #1
bl SetChildOffset
_08037C7E:
pop {r4, r5, pc}
.align 2, 0
_08037C80: .4byte gUnk_080CF46C
thumb_func_start sub_08037C84
sub_08037C84: @ 0x08037C84
push {lr}
ldr r2, _08037C98 @ =gUnk_080CF484
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08037C98: .4byte gUnk_080CF484
thumb_func_start sub_08037C9C
sub_08037C9C: @ 0x08037C9C
push {r4, lr}
adds r4, r0, #0
adds r0, #0x43
ldrb r0, [r0]
cmp r0, #0
beq _08037CB0
adds r0, r4, #0
movs r1, #0x1c
bl sub_0804A9FC
_08037CB0:
ldr r1, _08037CBC @ =gUnk_080CF46C
adds r0, r4, #0
bl sub_0804AA30
pop {r4, pc}
.align 2, 0
_08037CBC: .4byte gUnk_080CF46C
thumb_func_start sub_08037CC0
sub_08037CC0: @ 0x08037CC0
push {r4, lr}
adds r4, r0, #0
adds r0, #0x3a
ldrb r1, [r0]
movs r0, #2
ands r0, r1
cmp r0, #0
bne _08037CD6
ldrb r0, [r4, #0xb]
bl SetGlobalFlag
_08037CD6:
adds r0, r4, #0
movs r1, #0xff
movs r2, #0x58
bl CreateDeathFx
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08037CE4
sub_08037CE4: @ 0x08037CE4
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xb]
bl CheckGlobalFlag
cmp r0, #0
beq _08037CF6
bl DeleteThisEntity
_08037CF6:
adds r0, r4, #0
bl sub_0804A720
movs r0, #1
strb r0, [r4, #0xc]
movs r0, #0xff
strb r0, [r4, #0x14]
adds r0, r4, #0
bl sub_08037E14
pop {r4, pc}
thumb_func_start sub_08037D0C
sub_08037D0C: @ 0x08037D0C
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xf]
cmp r0, #0
beq _08037D1C
subs r0, #1
strb r0, [r4, #0xf]
b _08037D26
_08037D1C:
adds r0, r4, #0
bl sub_08037E90
cmp r0, #0
bne _08037D52
_08037D26:
adds r0, r4, #0
movs r1, #2
bl UpdateAnimationVariableFrames
adds r0, r4, #0
bl ProcessMovement
cmp r0, #0
bne _08037D40
adds r0, r4, #0
bl sub_08037E14
b _08037D52
_08037D40:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08037D52
adds r0, r4, #0
bl sub_08037E14
_08037D52:
pop {r4, pc}
thumb_func_start sub_08037D54
sub_08037D54: @ 0x08037D54
push {r4, lr}
adds r4, r0, #0
movs r1, #2
bl UpdateAnimationVariableFrames
adds r2, r4, #0
adds r2, #0x5a
ldrb r1, [r2]
movs r3, #1
adds r0, r3, #0
ands r0, r1
cmp r0, #0
beq _08037DC4
movs r0, #2
eors r0, r1
strb r0, [r2]
movs r1, #2
ands r0, r1
cmp r0, #0
beq _08037E0C
adds r0, r4, #0
movs r1, #1
movs r2, #0
bl CreateProjectileWithParent
adds r2, r0, #0
cmp r2, #0
beq _08037E0C
ldrb r0, [r4, #0x15]
strb r0, [r2, #0x15]
ldrb r1, [r4, #0x15]
lsrs r1, r1, #2
ldr r0, _08037DBC @ =gUnk_080CF490
adds r1, r1, r0
movs r0, #0
ldrsb r0, [r1, r0]
ldrh r3, [r2, #0x2e]
adds r0, r0, r3
strh r0, [r2, #0x2e]
movs r0, #1
ldrsb r0, [r1, r0]
ldrh r1, [r2, #0x32]
adds r0, r0, r1
strh r0, [r2, #0x32]
ldr r0, _08037DC0 @ =0x0000FFFD
strh r0, [r2, #0x36]
movs r0, #0x92
lsls r0, r0, #1
bl EnqueueSFX
b _08037E0C
.align 2, 0
_08037DBC: .4byte gUnk_080CF490
_08037DC0: .4byte 0x0000FFFD
_08037DC4:
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08037E0C
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
movs r1, #0xff
lsls r0, r0, #0x18
cmp r0, #0
bne _08037DEE
strb r3, [r4, #0xc]
movs r0, #0x3c
strb r0, [r4, #0xf]
ldrb r0, [r4, #0x14]
orrs r0, r1
strb r0, [r4, #0x14]
adds r0, r4, #0
bl sub_08037E14
b _08037E0C
_08037DEE:
ldr r1, _08037E10 @ =gPlayerEntity
adds r0, r4, #0
bl GetFacingDirection
adds r0, #4
movs r1, #0x18
ands r0, r1
strb r0, [r4, #0x15]
lsrs r0, r0, #3
strb r0, [r4, #0x14]
ldrb r1, [r4, #0x14]
adds r1, #4
adds r0, r4, #0
bl InitializeAnimation
_08037E0C:
pop {r4, pc}
.align 2, 0
_08037E10: .4byte gPlayerEntity
thumb_func_start sub_08037E14
sub_08037E14: @ 0x08037E14
push {r4, r5, r6, lr}
adds r5, r0, #0
movs r0, #8
strb r0, [r5, #0xe]
ldr r1, _08037E6C @ =gPlayerEntity
adds r0, r5, #0
bl GetFacingDirection
adds r4, r0, #4
movs r0, #0x18
ands r4, r0
adds r0, r5, #0
adds r0, #0x38
ldrb r0, [r0]
bl GetLayerByIndex
ldr r1, _08037E70 @ =0x00002004
adds r0, r0, r1
lsrs r3, r4, #2
ldr r1, _08037E74 @ =gUnk_080CF498
adds r3, r3, r1
movs r2, #0x2e
ldrsh r1, [r5, r2]
movs r2, #0
ldrsb r2, [r3, r2]
adds r1, r1, r2
movs r6, #0x32
ldrsh r2, [r5, r6]
ldrb r3, [r3, #1]
lsls r3, r3, #0x18
asrs r3, r3, #0x18
adds r2, r2, r3
movs r3, #0
bl sub_080AE4CC
cmp r0, #0
beq _08037E78
bl Random
movs r1, #0x18
ands r0, r1
strb r0, [r5, #0x15]
b _08037E7A
.align 2, 0
_08037E6C: .4byte gPlayerEntity
_08037E70: .4byte 0x00002004
_08037E74: .4byte gUnk_080CF498
_08037E78:
strb r4, [r5, #0x15]
_08037E7A:
ldrb r0, [r5, #0x15]
lsrs r4, r0, #3
ldrb r0, [r5, #0x14]
cmp r4, r0
beq _08037E8E
strb r4, [r5, #0x14]
adds r0, r5, #0
adds r1, r4, #0
bl InitializeAnimation
_08037E8E:
pop {r4, r5, r6, pc}
thumb_func_start sub_08037E90
sub_08037E90: @ 0x08037E90
push {r4, lr}
adds r4, r0, #0
ldr r1, _08037EA8 @ =gPlayerEntity
movs r2, #8
bl sub_0804A044
adds r1, r0, #0
cmp r1, #0xff
bne _08037EAC
movs r0, #0
b _08037EC6
.align 2, 0
_08037EA8: .4byte gPlayerEntity
_08037EAC:
movs r0, #2
strb r0, [r4, #0xc]
movs r0, #3
strb r0, [r4, #0xe]
strb r1, [r4, #0x15]
lsrs r0, r1, #3
strb r0, [r4, #0x14]
ldrb r1, [r4, #0x14]
adds r1, #4
adds r0, r4, #0
bl InitializeAnimation
movs r0, #1
_08037EC6:
pop {r4, pc}

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@ -381,7 +381,7 @@ SECTIONS {
src/enemy/octorokBoss.o(.text);
asm/enemy/flyingPot.o(.text);
src/enemy/gibdo.o(.text);
asm/enemy/octorokGolden.o(.text);
src/enemy/octorokGolden.o(.text);
src/enemy/tektiteGolden.o(.text);
src/enemy/ropeGolden.o(.text);
asm/enemy/cloudPiranha.o(.text);

146
src/enemy/octorokGolden.c Normal file
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@ -0,0 +1,146 @@
#include "entity.h"
#include "enemy.h"
#include "functions.h"
extern void (*const gUnk_080012C8[])(Entity*);
extern void (*const gUnk_080CF46C[])(Entity*);
extern void (*const gUnk_080CF484[])(Entity*);
extern s8 gUnk_080CF490[];
extern u8 gUnk_080CF498[];
extern u16* GetLayerByIndex(u32);
extern s32 sub_080012DC(Entity*);
extern bool32 sub_080AE4CC(Entity*, u32, u32, u32);
extern u32 sub_0804A044(Entity*, Entity*, u32);
void sub_08037E14(Entity* this);
bool32 sub_08037E90(Entity* this);
void OctorokGolden(Entity* this) {
u32 index;
if (sub_080012DC(this)) {
//! @bug index (r4) is uninitialized
gUnk_080012C8[index](this);
} else {
gUnk_080CF46C[GetNextFunction(this)](this);
SetChildOffset(this, 0, 1, -0x10);
}
}
void sub_08037C84(Entity* this) {
gUnk_080CF484[this->action](this);
}
void sub_08037C9C(Entity* this) {
if (this->field_0x43 != 0) {
sub_0804A9FC(this, 0x1c);
}
sub_0804AA30(this, gUnk_080CF46C);
}
void sub_08037CC0(Entity* this) {
if ((this->field_0x3a & 0x2) == 0) {
SetGlobalFlag(this->type2);
}
CreateDeathFx(this, 0xff, 0x58);
}
void sub_08037CE4(Entity* this) {
if (CheckGlobalFlag(this->type2)) {
DeleteThisEntity();
}
sub_0804A720(this);
this->action = 1;
this->animationState = 0xff;
sub_08037E14(this);
}
void sub_08037D0C(Entity* this) {
if (this->field_0xf) {
this->field_0xf--;
} else if (sub_08037E90(this)) {
return;
}
UpdateAnimationVariableFrames(this, 2);
if (ProcessMovement(this) == 0) {
sub_08037E14(this);
} else if (--this->actionDelay == 0) {
sub_08037E14(this);
}
}
void sub_08037D54(Entity* this) {
UpdateAnimationVariableFrames(this, 2);
if (this->frame & 0x1) {
this->frame ^= 2;
if (this->frame & 0x2) {
Entity* proj = CreateProjectileWithParent(this, 1, 0);
if (proj) {
s8* ptr;
s32 dir;
proj->direction = this->direction;
ptr = gUnk_080CF490 + (this->direction >> 2);
proj->x.HALF.HI += *ptr;
proj->y.HALF.HI += *(ptr + 1);
proj->z.HALF.HI = 0xfffd;
EnqueueSFX(SFX_124);
}
}
} else if (this->frame & 0x80) {
if (--this->actionDelay == 0) {
this->action = 1;
this->field_0xf = 0x3c;
this->animationState |= 0xff;
sub_08037E14(this);
} else {
u32 dir = GetFacingDirection(this, &gPlayerEntity);
this->direction = (dir + 4) & 0x18;
this->animationState = this->direction >> 3;
InitializeAnimation(this, this->animationState + 4);
}
}
}
void sub_08037E14(Entity* this) {
u32 dir;
u16* pLayer;
s8* ptr;
s32 x, y;
this->actionDelay = 0x8;
dir = (GetFacingDirection(this, &gPlayerEntity) + 4) & 0x18;
pLayer = GetLayerByIndex(this->collisionLayer) + 0x1002;
ptr = gUnk_080CF498 + (dir >> 2);
x = this->x.HALF.HI + *ptr;
y = this->y.HALF.HI + *(ptr + 1);
if (sub_080AE4CC((Entity*)pLayer, x, y, 0)) {
this->direction = Random() & 0x18;
} else {
this->direction = dir;
}
dir = this->direction >> 3;
if ((dir) != this->animationState) {
this->animationState = dir;
InitializeAnimation(this, dir);
}
}
bool32 sub_08037E90(Entity* this) {
u32 dir = sub_0804A044(this, &gPlayerEntity, 8);
if (dir != 0xff) {
this->action = 2;
this->actionDelay = 3;
this->direction = dir;
this->animationState = dir >> 3;
InitializeAnimation(this, this->animationState + 4);
return 1;
}
return 0;
}