mirror of https://github.com/zeldaret/tmc.git
Decompile octorokGolden
This commit is contained in:
parent
dd6953fac9
commit
0c02643ef4
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@ -1,337 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start OctorokGolden
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OctorokGolden: @ 0x08037C3C
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push {r4, r5, lr}
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adds r5, r0, #0
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bl sub_080012DC
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cmp r0, #0
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beq _08037C5C
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ldr r0, _08037C58 @ =gUnk_080012C8
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lsls r1, r4, #2
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adds r1, r1, r0
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ldr r1, [r1]
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adds r0, r5, #0
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bl _call_via_r1
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b _08037C7E
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.align 2, 0
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_08037C58: .4byte gUnk_080012C8
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_08037C5C:
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ldr r4, _08037C80 @ =gUnk_080CF46C
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adds r0, r5, #0
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bl GetNextFunction
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lsls r0, r0, #2
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adds r0, r0, r4
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ldr r1, [r0]
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adds r0, r5, #0
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bl _call_via_r1
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movs r3, #0x10
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rsbs r3, r3, #0
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adds r0, r5, #0
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movs r1, #0
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movs r2, #1
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bl SetChildOffset
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_08037C7E:
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pop {r4, r5, pc}
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.align 2, 0
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_08037C80: .4byte gUnk_080CF46C
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thumb_func_start sub_08037C84
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sub_08037C84: @ 0x08037C84
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push {lr}
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ldr r2, _08037C98 @ =gUnk_080CF484
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ldrb r1, [r0, #0xc]
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lsls r1, r1, #2
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adds r1, r1, r2
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ldr r1, [r1]
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bl _call_via_r1
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pop {pc}
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.align 2, 0
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_08037C98: .4byte gUnk_080CF484
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thumb_func_start sub_08037C9C
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sub_08037C9C: @ 0x08037C9C
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push {r4, lr}
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adds r4, r0, #0
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adds r0, #0x43
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ldrb r0, [r0]
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cmp r0, #0
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beq _08037CB0
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adds r0, r4, #0
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movs r1, #0x1c
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bl sub_0804A9FC
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_08037CB0:
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ldr r1, _08037CBC @ =gUnk_080CF46C
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adds r0, r4, #0
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bl sub_0804AA30
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pop {r4, pc}
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.align 2, 0
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_08037CBC: .4byte gUnk_080CF46C
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thumb_func_start sub_08037CC0
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sub_08037CC0: @ 0x08037CC0
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push {r4, lr}
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adds r4, r0, #0
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adds r0, #0x3a
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ldrb r1, [r0]
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movs r0, #2
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ands r0, r1
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cmp r0, #0
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bne _08037CD6
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ldrb r0, [r4, #0xb]
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bl SetGlobalFlag
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_08037CD6:
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adds r0, r4, #0
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movs r1, #0xff
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movs r2, #0x58
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bl CreateDeathFx
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pop {r4, pc}
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.align 2, 0
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thumb_func_start sub_08037CE4
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sub_08037CE4: @ 0x08037CE4
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push {r4, lr}
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adds r4, r0, #0
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ldrb r0, [r4, #0xb]
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bl CheckGlobalFlag
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cmp r0, #0
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beq _08037CF6
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bl DeleteThisEntity
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_08037CF6:
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adds r0, r4, #0
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bl sub_0804A720
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movs r0, #1
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strb r0, [r4, #0xc]
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movs r0, #0xff
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strb r0, [r4, #0x14]
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adds r0, r4, #0
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bl sub_08037E14
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pop {r4, pc}
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thumb_func_start sub_08037D0C
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sub_08037D0C: @ 0x08037D0C
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push {r4, lr}
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adds r4, r0, #0
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ldrb r0, [r4, #0xf]
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cmp r0, #0
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beq _08037D1C
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subs r0, #1
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strb r0, [r4, #0xf]
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b _08037D26
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_08037D1C:
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adds r0, r4, #0
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bl sub_08037E90
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cmp r0, #0
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bne _08037D52
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_08037D26:
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adds r0, r4, #0
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movs r1, #2
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bl UpdateAnimationVariableFrames
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adds r0, r4, #0
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bl ProcessMovement
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cmp r0, #0
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bne _08037D40
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adds r0, r4, #0
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bl sub_08037E14
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b _08037D52
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_08037D40:
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ldrb r0, [r4, #0xe]
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subs r0, #1
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strb r0, [r4, #0xe]
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lsls r0, r0, #0x18
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cmp r0, #0
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bne _08037D52
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adds r0, r4, #0
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bl sub_08037E14
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_08037D52:
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pop {r4, pc}
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thumb_func_start sub_08037D54
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sub_08037D54: @ 0x08037D54
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push {r4, lr}
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adds r4, r0, #0
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movs r1, #2
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bl UpdateAnimationVariableFrames
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adds r2, r4, #0
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adds r2, #0x5a
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ldrb r1, [r2]
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movs r3, #1
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adds r0, r3, #0
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ands r0, r1
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cmp r0, #0
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beq _08037DC4
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movs r0, #2
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eors r0, r1
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strb r0, [r2]
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movs r1, #2
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ands r0, r1
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cmp r0, #0
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beq _08037E0C
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adds r0, r4, #0
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movs r1, #1
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movs r2, #0
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bl CreateProjectileWithParent
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adds r2, r0, #0
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cmp r2, #0
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beq _08037E0C
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ldrb r0, [r4, #0x15]
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strb r0, [r2, #0x15]
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ldrb r1, [r4, #0x15]
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lsrs r1, r1, #2
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ldr r0, _08037DBC @ =gUnk_080CF490
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adds r1, r1, r0
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movs r0, #0
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ldrsb r0, [r1, r0]
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ldrh r3, [r2, #0x2e]
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adds r0, r0, r3
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strh r0, [r2, #0x2e]
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movs r0, #1
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ldrsb r0, [r1, r0]
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ldrh r1, [r2, #0x32]
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adds r0, r0, r1
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strh r0, [r2, #0x32]
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ldr r0, _08037DC0 @ =0x0000FFFD
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strh r0, [r2, #0x36]
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movs r0, #0x92
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lsls r0, r0, #1
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bl EnqueueSFX
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b _08037E0C
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.align 2, 0
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_08037DBC: .4byte gUnk_080CF490
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_08037DC0: .4byte 0x0000FFFD
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_08037DC4:
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movs r0, #0x80
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ands r0, r1
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cmp r0, #0
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beq _08037E0C
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ldrb r0, [r4, #0xe]
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subs r0, #1
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strb r0, [r4, #0xe]
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movs r1, #0xff
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lsls r0, r0, #0x18
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cmp r0, #0
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bne _08037DEE
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strb r3, [r4, #0xc]
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movs r0, #0x3c
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strb r0, [r4, #0xf]
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ldrb r0, [r4, #0x14]
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orrs r0, r1
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strb r0, [r4, #0x14]
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adds r0, r4, #0
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bl sub_08037E14
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b _08037E0C
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_08037DEE:
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ldr r1, _08037E10 @ =gPlayerEntity
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adds r0, r4, #0
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bl GetFacingDirection
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adds r0, #4
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movs r1, #0x18
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ands r0, r1
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strb r0, [r4, #0x15]
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lsrs r0, r0, #3
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strb r0, [r4, #0x14]
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ldrb r1, [r4, #0x14]
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adds r1, #4
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adds r0, r4, #0
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bl InitializeAnimation
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_08037E0C:
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pop {r4, pc}
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.align 2, 0
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_08037E10: .4byte gPlayerEntity
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thumb_func_start sub_08037E14
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sub_08037E14: @ 0x08037E14
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push {r4, r5, r6, lr}
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adds r5, r0, #0
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movs r0, #8
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strb r0, [r5, #0xe]
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ldr r1, _08037E6C @ =gPlayerEntity
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adds r0, r5, #0
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bl GetFacingDirection
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adds r4, r0, #4
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movs r0, #0x18
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ands r4, r0
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adds r0, r5, #0
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adds r0, #0x38
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ldrb r0, [r0]
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bl GetLayerByIndex
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ldr r1, _08037E70 @ =0x00002004
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adds r0, r0, r1
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lsrs r3, r4, #2
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ldr r1, _08037E74 @ =gUnk_080CF498
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adds r3, r3, r1
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movs r2, #0x2e
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ldrsh r1, [r5, r2]
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movs r2, #0
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ldrsb r2, [r3, r2]
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adds r1, r1, r2
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movs r6, #0x32
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ldrsh r2, [r5, r6]
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ldrb r3, [r3, #1]
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lsls r3, r3, #0x18
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asrs r3, r3, #0x18
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adds r2, r2, r3
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movs r3, #0
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bl sub_080AE4CC
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cmp r0, #0
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beq _08037E78
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bl Random
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movs r1, #0x18
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ands r0, r1
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strb r0, [r5, #0x15]
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b _08037E7A
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.align 2, 0
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_08037E6C: .4byte gPlayerEntity
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_08037E70: .4byte 0x00002004
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_08037E74: .4byte gUnk_080CF498
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_08037E78:
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strb r4, [r5, #0x15]
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_08037E7A:
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ldrb r0, [r5, #0x15]
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lsrs r4, r0, #3
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ldrb r0, [r5, #0x14]
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cmp r4, r0
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beq _08037E8E
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strb r4, [r5, #0x14]
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adds r0, r5, #0
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adds r1, r4, #0
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bl InitializeAnimation
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_08037E8E:
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pop {r4, r5, r6, pc}
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thumb_func_start sub_08037E90
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sub_08037E90: @ 0x08037E90
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push {r4, lr}
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adds r4, r0, #0
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ldr r1, _08037EA8 @ =gPlayerEntity
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movs r2, #8
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bl sub_0804A044
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adds r1, r0, #0
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cmp r1, #0xff
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bne _08037EAC
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movs r0, #0
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b _08037EC6
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.align 2, 0
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_08037EA8: .4byte gPlayerEntity
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_08037EAC:
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movs r0, #2
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strb r0, [r4, #0xc]
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movs r0, #3
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strb r0, [r4, #0xe]
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strb r1, [r4, #0x15]
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lsrs r0, r1, #3
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strb r0, [r4, #0x14]
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ldrb r1, [r4, #0x14]
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adds r1, #4
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adds r0, r4, #0
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bl InitializeAnimation
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movs r0, #1
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_08037EC6:
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pop {r4, pc}
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@ -381,7 +381,7 @@ SECTIONS {
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src/enemy/octorokBoss.o(.text);
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asm/enemy/flyingPot.o(.text);
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src/enemy/gibdo.o(.text);
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asm/enemy/octorokGolden.o(.text);
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src/enemy/octorokGolden.o(.text);
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src/enemy/tektiteGolden.o(.text);
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src/enemy/ropeGolden.o(.text);
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asm/enemy/cloudPiranha.o(.text);
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@ -0,0 +1,146 @@
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#include "entity.h"
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#include "enemy.h"
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#include "functions.h"
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extern void (*const gUnk_080012C8[])(Entity*);
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extern void (*const gUnk_080CF46C[])(Entity*);
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extern void (*const gUnk_080CF484[])(Entity*);
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extern s8 gUnk_080CF490[];
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extern u8 gUnk_080CF498[];
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extern u16* GetLayerByIndex(u32);
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extern s32 sub_080012DC(Entity*);
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extern bool32 sub_080AE4CC(Entity*, u32, u32, u32);
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extern u32 sub_0804A044(Entity*, Entity*, u32);
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void sub_08037E14(Entity* this);
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bool32 sub_08037E90(Entity* this);
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void OctorokGolden(Entity* this) {
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u32 index;
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if (sub_080012DC(this)) {
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//! @bug index (r4) is uninitialized
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gUnk_080012C8[index](this);
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} else {
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gUnk_080CF46C[GetNextFunction(this)](this);
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SetChildOffset(this, 0, 1, -0x10);
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}
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}
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void sub_08037C84(Entity* this) {
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gUnk_080CF484[this->action](this);
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}
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void sub_08037C9C(Entity* this) {
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if (this->field_0x43 != 0) {
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sub_0804A9FC(this, 0x1c);
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}
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sub_0804AA30(this, gUnk_080CF46C);
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}
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void sub_08037CC0(Entity* this) {
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if ((this->field_0x3a & 0x2) == 0) {
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SetGlobalFlag(this->type2);
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}
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CreateDeathFx(this, 0xff, 0x58);
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}
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void sub_08037CE4(Entity* this) {
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if (CheckGlobalFlag(this->type2)) {
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DeleteThisEntity();
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}
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sub_0804A720(this);
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this->action = 1;
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this->animationState = 0xff;
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sub_08037E14(this);
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}
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void sub_08037D0C(Entity* this) {
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if (this->field_0xf) {
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this->field_0xf--;
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} else if (sub_08037E90(this)) {
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return;
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}
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UpdateAnimationVariableFrames(this, 2);
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if (ProcessMovement(this) == 0) {
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sub_08037E14(this);
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} else if (--this->actionDelay == 0) {
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sub_08037E14(this);
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}
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}
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void sub_08037D54(Entity* this) {
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UpdateAnimationVariableFrames(this, 2);
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if (this->frame & 0x1) {
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this->frame ^= 2;
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if (this->frame & 0x2) {
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Entity* proj = CreateProjectileWithParent(this, 1, 0);
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if (proj) {
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s8* ptr;
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s32 dir;
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proj->direction = this->direction;
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ptr = gUnk_080CF490 + (this->direction >> 2);
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proj->x.HALF.HI += *ptr;
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proj->y.HALF.HI += *(ptr + 1);
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proj->z.HALF.HI = 0xfffd;
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EnqueueSFX(SFX_124);
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}
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}
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} else if (this->frame & 0x80) {
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if (--this->actionDelay == 0) {
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this->action = 1;
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this->field_0xf = 0x3c;
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this->animationState |= 0xff;
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sub_08037E14(this);
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} else {
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u32 dir = GetFacingDirection(this, &gPlayerEntity);
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this->direction = (dir + 4) & 0x18;
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this->animationState = this->direction >> 3;
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InitializeAnimation(this, this->animationState + 4);
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}
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}
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}
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void sub_08037E14(Entity* this) {
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u32 dir;
|
||||
u16* pLayer;
|
||||
s8* ptr;
|
||||
s32 x, y;
|
||||
this->actionDelay = 0x8;
|
||||
dir = (GetFacingDirection(this, &gPlayerEntity) + 4) & 0x18;
|
||||
pLayer = GetLayerByIndex(this->collisionLayer) + 0x1002;
|
||||
ptr = gUnk_080CF498 + (dir >> 2);
|
||||
x = this->x.HALF.HI + *ptr;
|
||||
y = this->y.HALF.HI + *(ptr + 1);
|
||||
if (sub_080AE4CC((Entity*)pLayer, x, y, 0)) {
|
||||
this->direction = Random() & 0x18;
|
||||
} else {
|
||||
this->direction = dir;
|
||||
}
|
||||
|
||||
dir = this->direction >> 3;
|
||||
if ((dir) != this->animationState) {
|
||||
this->animationState = dir;
|
||||
InitializeAnimation(this, dir);
|
||||
}
|
||||
}
|
||||
|
||||
bool32 sub_08037E90(Entity* this) {
|
||||
u32 dir = sub_0804A044(this, &gPlayerEntity, 8);
|
||||
if (dir != 0xff) {
|
||||
this->action = 2;
|
||||
this->actionDelay = 3;
|
||||
this->direction = dir;
|
||||
this->animationState = dir >> 3;
|
||||
InitializeAnimation(this, this->animationState + 4);
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
Loading…
Reference in New Issue