mirror of https://github.com/zeldaret/tmc.git
decompile chaser
This commit is contained in:
parent
4a01e1601b
commit
0cc482a363
159
asm/chaser.s
159
asm/chaser.s
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@ -1,159 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start Chaser
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Chaser: @ 0x0802B4D8
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push {r4, r5, lr}
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adds r5, r0, #0
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bl sub_080012DC
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adds r1, r0, #0
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cmp r1, #0
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beq _0802B4FC
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ldr r0, _0802B4F8 @ =gUnk_080012C8
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lsls r1, r1, #2
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adds r1, r1, r0
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ldr r1, [r1]
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adds r0, r5, #0
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bl _call_via_r1
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b _0802B510
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.align 2, 0
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_0802B4F8: .4byte gUnk_080012C8
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_0802B4FC:
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ldr r4, _0802B514 @ =gUnk_080CD27C
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adds r0, r5, #0
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bl GetNextFunction
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lsls r0, r0, #2
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adds r0, r0, r4
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ldr r1, [r0]
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adds r0, r5, #0
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bl _call_via_r1
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_0802B510:
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pop {r4, r5, pc}
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.align 2, 0
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_0802B514: .4byte gUnk_080CD27C
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thumb_func_start sub_0802B518
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sub_0802B518: @ 0x0802B518
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push {lr}
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ldr r2, _0802B52C @ =gUnk_080CD298
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ldrb r1, [r0, #0xc]
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lsls r1, r1, #2
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adds r1, r1, r2
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ldr r1, [r1]
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bl _call_via_r1
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pop {pc}
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.align 2, 0
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_0802B52C: .4byte gUnk_080CD298
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thumb_func_start sub_0802B530
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sub_0802B530: @ 0x0802B530
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push {lr}
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movs r1, #1
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strb r1, [r0, #0xc]
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movs r1, #0
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bl InitializeAnimation
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pop {pc}
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.align 2, 0
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thumb_func_start sub_0802B540
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sub_0802B540: @ 0x0802B540
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push {r4, lr}
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adds r4, r0, #0
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ldrb r0, [r4, #0xe]
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cmp r0, #0
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beq _0802B550
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subs r0, #1
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strb r0, [r4, #0xe]
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b _0802B56A
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_0802B550:
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adds r0, r4, #0
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movs r1, #1
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movs r2, #0xc
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bl sub_0804A024
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adds r1, r0, #0
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cmp r1, #0xff
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beq _0802B56A
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movs r0, #2
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strb r0, [r4, #0xc]
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movs r0, #0x40
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strh r0, [r4, #0x24]
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strb r1, [r4, #0x15]
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_0802B56A:
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pop {r4, pc}
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thumb_func_start sub_0802B56C
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sub_0802B56C: @ 0x0802B56C
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push {r4, lr}
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adds r4, r0, #0
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bl GetNextFrame
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adds r0, r4, #0
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adds r0, #0x41
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ldrb r1, [r0]
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movs r0, #0x80
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ands r0, r1
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cmp r0, #0
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beq _0802B586
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movs r0, #0x40
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strh r0, [r4, #0x24]
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_0802B586:
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adds r0, r4, #0
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bl sub_080AF038
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cmp r0, #0
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beq _0802B5B8
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adds r0, r4, #0
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adds r0, #0x58
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ldrb r0, [r0]
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cmp r0, #1
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beq _0802B5A2
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adds r0, r4, #0
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movs r1, #1
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bl InitializeAnimation
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_0802B5A2:
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ldrh r2, [r4, #0x24]
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movs r0, #0x24
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ldrsh r1, [r4, r0]
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ldr r0, _0802B5B4 @ =0x0000021F
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cmp r1, r0
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bgt _0802B5C4
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adds r0, r2, #4
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strh r0, [r4, #0x24]
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b _0802B5C4
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.align 2, 0
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_0802B5B4: .4byte 0x0000021F
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_0802B5B8:
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movs r0, #3
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strb r0, [r4, #0xc]
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adds r0, r4, #0
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movs r1, #2
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bl InitializeAnimation
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_0802B5C4:
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pop {r4, pc}
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.align 2, 0
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thumb_func_start sub_0802B5C8
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sub_0802B5C8: @ 0x0802B5C8
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push {r4, lr}
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adds r4, r0, #0
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bl GetNextFrame
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adds r0, r4, #0
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adds r0, #0x5a
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ldrb r1, [r0]
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movs r0, #0x80
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ands r0, r1
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cmp r0, #0
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beq _0802B5EE
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movs r0, #1
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strb r0, [r4, #0xc]
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movs r0, #0x1e
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strb r0, [r4, #0xe]
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adds r0, r4, #0
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movs r1, #0
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bl InitializeAnimation
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_0802B5EE:
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pop {r4, pc}
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@ -0,0 +1,16 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.section .rodata
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gUnk_080CD2A8:: @ 080CD2A8
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.incbin "baserom.gba", 0x0CD2A8, 0x0000004
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gUnk_080CD2AC:: @ 080CD2AC
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.incbin "baserom.gba", 0x0CD2AC, 0x0000011
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gUnk_080CD2BD:: @ 080CD2BD
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.incbin "baserom.gba", 0x0CD2BD, 0x000000B
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gUnk_080CD2C8:: @ 080CD2C8
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.incbin "baserom.gba", 0x0CD2C8, 0x0000010
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@ -3,24 +3,6 @@
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.section .rodata
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gUnk_080CD27C:: @ 080CD27C
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.incbin "baserom.gba", 0x0CD27C, 0x000001C
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gUnk_080CD298:: @ 080CD298
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.incbin "baserom.gba", 0x0CD298, 0x0000010
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gUnk_080CD2A8:: @ 080CD2A8
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.incbin "baserom.gba", 0x0CD2A8, 0x0000004
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gUnk_080CD2AC:: @ 080CD2AC
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.incbin "baserom.gba", 0x0CD2AC, 0x0000011
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gUnk_080CD2BD:: @ 080CD2BD
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.incbin "baserom.gba", 0x0CD2BD, 0x000000B
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gUnk_080CD2C8:: @ 080CD2C8
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.incbin "baserom.gba", 0x0CD2C8, 0x0000010
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gUnk_080CD2D8:: @ 080CD2D8
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.incbin "baserom.gba", 0x0CD2D8, 0x0000018
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@ -354,7 +354,7 @@ SECTIONS {
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src/enemy/wallMaster.o(.text);
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src/enemy/bombPeahat.o(.text);
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src/enemy/spark.o(.text);
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asm/chaser.o(.text);
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src/enemy/chaser.o(.text);
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asm/spikedBeetle.o(.text);
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asm/sensorBladeTrap.o(.text);
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asm/helmasaur.o(.text);
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@ -960,6 +960,8 @@ SECTIONS {
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data/animations/bombPeahat.o(.rodata);
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src/enemy/spark.o(.rodata);
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data/animations/spark.o(.rodata);
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src/enemy/chaser.o(.rodata);
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data/animations/chaser.o(.rodata);
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data/data_080CC6FC.o(.rodata);
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src/enemy.o(.rodata);
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data/data_080D3D94.o(.rodata);
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@ -0,0 +1,91 @@
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#include "enemy.h"
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#include "entity.h"
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#include "functions.h"
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extern s32 sub_080012DC(Entity*);
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extern u32 sub_0804A024(Entity*, u32, u32);
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extern bool32 sub_080AF038(Entity*);
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extern void (*const gUnk_080012C8[])(Entity*);
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extern void (*const gUnk_080CD27C[])(Entity*);
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extern void (*const gUnk_080CD298[])(Entity*);
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void Chaser(Entity* this) {
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u32 idx = sub_080012DC(this);
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if (idx) {
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gUnk_080012C8[idx](this);
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} else {
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gUnk_080CD27C[GetNextFunction(this)](this);
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}
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}
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void sub_0802B518(Entity* this) {
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gUnk_080CD298[this->action](this);
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}
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void sub_0802B530(Entity* this) {
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this->action = 1;
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InitializeAnimation(this, 0);
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}
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void sub_0802B540(Entity* this) {
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if (this->actionDelay) {
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this->actionDelay--;
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} else {
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u32 direction = sub_0804A024(this, 1, 0xc);
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if (direction != 0xff) {
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this->action = 2;
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this->nonPlanarMovement = 0x40;
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this->direction = direction;
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}
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}
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}
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void sub_0802B56C(Entity* this) {
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GetNextFrame(this);
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if (this->bitfield & 0x80) {
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this->nonPlanarMovement = 0x40;
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}
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if (sub_080AF038(this)) {
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if (this->animIndex != 1) {
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InitializeAnimation(this, 1);
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}
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if (this->nonPlanarMovement < 0x220) {
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this->nonPlanarMovement += 4;
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}
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} else {
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this->action = 3;
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InitializeAnimation(this, 2);
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}
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}
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void sub_0802B5C8(Entity *this) {
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GetNextFrame(this);
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if (this->frames.all & 0x80) {
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this->action = 1;
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this->actionDelay = 30;
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InitializeAnimation(this,0);
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}
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}
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// clang-format off
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void (*const gUnk_080CD27C[])(Entity*) = {
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sub_0802B518,
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sub_0802B518,
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sub_08001324,
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sub_0804A7D4,
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sub_08001242,
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sub_0802B518,
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sub_0802B518,
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};
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void (*const gUnk_080CD298[])(Entity*) = {
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sub_0802B530,
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sub_0802B540,
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sub_0802B56C,
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sub_0802B5C8,
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};
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// clang-format on
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