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#include "global.h"
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#include "entity.h"
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#include "link.h"
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#include "room.h"
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#include "flags.h"
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#include "sprite.h"
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#include "textbox.h"
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#include "npc.h"
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extern void sub_0805E3A0(Entity*, u32);
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extern void sub_0807DD50(Entity*);
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extern u32 sub_0806F5A4(u32);
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extern void sub_0806F118(Entity*);
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extern void sub_0807DD94(Entity*, u32);
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extern u32 sub_0801E99C(void);
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extern void sub_08078784(Entity*, u32);
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void Anju(Entity *this)
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{
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switch (this->action) {
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case 0:
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this->action = 1;
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this->spriteSettings.b.draw = 1;
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this->animationState = this->actionDelay;
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sub_0807DD50(this);
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return;
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case 1:
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if (this->interactType == 2) {
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this->action = 2;
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this->interactType = 0;
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InitializeAnimation(this,(this->animIndex & -4) + sub_0806F5A4(GetFacingDirection(this, &gLinkEntity)));
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sub_0806F118(this);
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} else {
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sub_0807DD94(this, 0);
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}
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return;
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case 2:
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if (UpdateFuseInteraction(this)) {
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this->action = 1;
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}
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default:
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}
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}
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void sub_0806C354(Entity *this)
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{
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this->field_0x68 = sub_0801E99C();
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sub_08078784(this,this->field_0x68);
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}
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void Anju_Fusion(Entity *this)
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{
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if (this->action == 0) {
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this->action++;
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this->spriteSettings.b.draw = 1;
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InitAnimationForceUpdate(this,6);
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}
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else {
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UpdateAnimationSingleFrame(this);
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}
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}
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