Put const data in castleMaid

This commit is contained in:
Tal Hayon 2022-04-14 20:58:42 +03:00
parent 2c473c443c
commit 103b986884
6 changed files with 66 additions and 79 deletions

View File

@ -36461,21 +36461,6 @@
"size": 8,
"type": "animation"
},
{
"path": "maid/gUnk_0810F874.bin",
"start": 1112180,
"size": 24
},
{
"path": "maid/gUnk_0810F88C.bin",
"start": 1112204,
"size": 8
},
{
"path": "maid/gUnk_0810F894.bin",
"start": 1112212,
"size": 80
},
{
"path": "animations/gSpriteAnimations_Din_0.bin",
"start": 1112428,

View File

@ -1,14 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_0810F874:: @ 0810F874
.incbin "maid/gUnk_0810F874.bin"
gUnk_0810F88C:: @ 0810F88C
.incbin "maid/gUnk_0810F88C.bin"
gUnk_0810F894:: @ 0810F894
.incbin "maid/gUnk_0810F894.bin"

View File

@ -5,7 +5,7 @@ SCRIPT_START script_CastleMaid
SetAnimationState 0x0004
DoPostScriptAction 0x0000
DoPostScriptAction 0x000a
CallWithArg sub_08064644, sub_0806464C
CallWithArg CastleMaid_SetDialogFunc, sub_0806464C
EndBlock
script_0800B8D4:
Wait 0x003c

View File

@ -6,7 +6,7 @@ SCRIPT_START script_MaidTown
DoPostScriptAction 0x0000
DoPostScriptAction 0x000a
SetIntVariable sub_08064688
Call sub_08064644
Call CastleMaid_SetDialogFunc
EndBlock
script_08010446:
Wait 0x003c

View File

@ -1188,7 +1188,7 @@ SECTIONS {
data/const/npc/guard.o(.rodata);
src/npc/guardWithSpear.o(.rodata);
data/animations/npc/guardWithSpear.o(.rodata);
data/const/npc/maid.o(.rodata);
src/npc/castleMaid.o(.rodata);
data/animations/npc/maid.o(.rodata);
data/animations/npc/din.o(.rodata);
data/animations/npc/nayru.o(.rodata);

View File

@ -1,3 +1,4 @@
#define NENT_DEPRECATED
#include "entity.h"
#include "script.h"
#include "save.h"
@ -7,18 +8,18 @@
#include "manager.h"
#include "functions.h"
extern Dialog gUnk_0810F894[];
typedef struct {
Entity base;
void (*dialogFunc)();
u16 field_0x6c;
u16 field_0x6e;
} CastleMaidEntity;
void sub_08064570(Entity* this);
extern u16 gUnk_0810F88C[];
extern SpriteLoadData gUnk_0810F874[];
extern u32 _call_via_r0(u32*);
void sub_08064570(CastleMaidEntity* this);
void Maid(Entity* this) {
if ((this->flags & ENT_SCRIPTED) != 0) {
sub_08064570(this);
sub_08064570((CastleMaidEntity*)this);
} else {
DeleteThisEntity();
}
@ -46,15 +47,18 @@ void Maid_Head(Entity* this) {
sub_0807000C(this);
}
void sub_08064570(Entity* this) {
void sub_08064570(CastleMaidEntity* this) {
static const SpriteLoadData gUnk_0810F874[] = {
{ 0x46, 0x2f, 0x4 }, { 0x2046, 0x2f, 0x4 }, { 0, 0, 0 }, { 0, 0x2f, 0x4 }, { 0x4000, 0x2f, 0x4 }, { 0, 0, 0 },
};
u32 tmp;
u32 tmp2;
u32 tmp3;
SpriteLoadData* data;
const SpriteLoadData* data;
switch (this->action) {
switch (super->action) {
case 0:
tmp = this->id;
tmp = super->id;
tmp ^= 0x16;
if (tmp) {
tmp3 = 1;
@ -62,29 +66,29 @@ void sub_08064570(Entity* this) {
tmp3 = 0;
}
data = &gUnk_0810F874[tmp3 * 3];
if (LoadExtraSpriteData(this, data) == 0) {
if (LoadExtraSpriteData(super, data) == 0) {
return;
}
this->action += 1;
this->timer = 0;
tmp2 = sub_0805ACC0(this);
super->action += 1;
super->timer = 0;
tmp2 = sub_0805ACC0(super);
if (tmp2 == 0) {
this->field_0x6c.HWORD = this->x.HALF.HI;
this->field_0x6e.HWORD = this->y.HALF.HI;
this->field_0x6c = super->x.HALF.HI;
this->field_0x6e = super->y.HALF.HI;
} else {
this->field_0x6c.HWORD = tmp2 >> 0x10;
this->field_0x6e.HWORD = tmp2;
this->field_0x6c = tmp2 >> 0x10;
this->field_0x6e = tmp2;
}
*(u32*)&this->field_0x68 = 0;
sub_0807DD50(this);
this->dialogFunc = NULL;
sub_0807DD50(super);
case 1:
sub_0807DD94(this, NULL);
if (this->interactType != 0) {
this->action += 1;
this->interactType = 0;
InitializeAnimation(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)));
if (*(void**)&this->field_0x68 != NULL) {
_call_via_r0(*(void**)&this->field_0x68);
sub_0807DD94(super, NULL);
if (super->interactType != 0) {
super->action += 1;
super->interactType = 0;
InitializeAnimation(super, sub_0806F5A4(GetFacingDirection(super, &gPlayerEntity)));
if (this->dialogFunc != NULL) {
this->dialogFunc();
}
}
break;
@ -92,16 +96,22 @@ void sub_08064570(Entity* this) {
if ((gMessage.doTextBox & 0x7f) != 0) {
return;
}
this->action = 1;
super->action = 1;
break;
}
}
void sub_08064644(Entity* this, ScriptExecutionContext* context) {
*(u32*)&this->field_0x68 = context->intVariable;
void CastleMaid_SetDialogFunc(CastleMaidEntity* this, ScriptExecutionContext* context) {
this->dialogFunc = (void*)context->intVariable;
}
void sub_0806464C(Entity* this) {
static const u16 messageIndices[] = {
0x105f,
0x1060,
0x1061,
0,
};
s32 tmp;
if (CheckGlobalFlag(TABIDACHI) != 0) {
tmp = 2;
@ -111,14 +121,20 @@ void sub_0806464C(Entity* this) {
} else {
tmp = 1;
}
MessageNoOverlap(gUnk_0810F88C[tmp], this);
MessageNoOverlap(messageIndices[tmp], this);
}
void sub_08064688(Entity* this) {
static const Dialog gUnk_0810F894[] = {
{ 7, 0, 3, 1, { 0x3426, 0x3425 } }, { 7, 0, 3, 1, { 0x3426, 0x3425 } }, { 7, 0, 3, 1, { 0x3426, 0x3425 } },
{ 7, 0, 3, 1, { 0x3426, 0x3425 } }, { 7, 0, 3, 1, { 0x3521, 0x3520 } }, { 0, 0, 1, 1, { 0, 0x361f } },
{ 0, 0, 1, 1, { 0, 0x3720 } }, { 0, 0, 1, 1, { 0, 0x3820 } }, { 0, 0, 1, 1, { 0, 0x3820 } },
{ 0, 0, 1, 1, { 0, 0x3820 } },
};
ShowNPCDialogue(this, &gUnk_0810F894[gSave.global_progress]);
}
void sub_080646A4(Entity* this, ScriptExecutionContext* context) {
void sub_080646A4(CastleMaidEntity* this, ScriptExecutionContext* context) {
u8 dir;
s32 x, y;
s32 diff;
@ -127,7 +143,7 @@ void sub_080646A4(Entity* this, ScriptExecutionContext* context) {
context->unk_12 = (Random() & 0x3f) + 0x20;
dir = Random() & 0x18;
switch (this->direction) {
switch (super->direction) {
case 0:
if (dir == 0x10) {
dir = 0x8;
@ -149,34 +165,34 @@ void sub_080646A4(Entity* this, ScriptExecutionContext* context) {
}
break;
}
this->direction = dir;
this->animationState = sub_0806F5B0(dir);
this->speed = 0x80;
super->direction = dir;
super->animationState = sub_0806F5B0(dir);
super->speed = 0x80;
}
context->postScriptActions |= 0x2;
ProcessMovement0(this);
x = this->x.HALF.HI;
diff = x - (s16)this->field_0x6c.HWORD;
ProcessMovement0(super);
x = super->x.HALF.HI;
diff = x - (s16)this->field_0x6c;
if (diff > 0x10) {
this->x.HALF.HI = this->field_0x6c.HWORD + 0x10;
super->x.HALF.HI = this->field_0x6c + 0x10;
context->unk_12 = 1;
}
if (diff < -0x10) {
this->x.HALF.HI = this->field_0x6c.HWORD - 0x10;
super->x.HALF.HI = this->field_0x6c - 0x10;
context->unk_12 = 1;
}
y = this->y.HALF.HI;
diff = y - (s16)this->field_0x6e.HWORD;
y = super->y.HALF.HI;
diff = y - (s16)this->field_0x6e;
if (diff > 0x10) {
this->y.HALF.HI = this->field_0x6e.HWORD + 0x10;
super->y.HALF.HI = this->field_0x6e + 0x10;
context->unk_12 = 1;
}
if (diff < -0x10) {
this->y.HALF.HI = this->field_0x6e.HWORD - 0x10;
super->y.HALF.HI = this->field_0x6e - 0x10;
context->unk_12 = 1;
}