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Macrepeh 2021-02-25 14:16:27 -05:00 committed by GitHub
parent 684ccaf3f6
commit 10691fce62
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1 changed files with 434 additions and 0 deletions

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src/enemy/gibdo.c Normal file
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#include "global.h"
#include "entity.h"
#include "sprite.h"
#include "functions.h"
#include "enemy.h"
// Gibudo
void sub_08037794();
void sub_08037B10();
void sub_0803797C();
void sub_080379BC();
void sub_08037C0C();
u32 sub_08037810();
void sub_080377B0();
u32 sub_080378B0();
u32 sub_08037914();
u32 sub_080379EC();
void sub_08037A58();
void sub_08037ACC();
void sub_08037B48();
void sub_08037A14();
extern void sub_0804A4E4(Entity*, Entity*);
extern Entity* sub_08049DF4(u32);
u32 sub_0804A044(Entity*, Entity*, u32);
extern void sub_0800449C(Entity*, u32);
extern void (*const gGibdo[6])(Entity*);
extern void (*const gUnk_080CF2AC[9])(Entity*);
extern Entity* gUnk_020000B0;
void Gibdo(Entity* this) {
EnemyFunctionHandler(this, gGibdo);
SetChildOffset(this, 0, 1, -0x15);
}
void Gibdo_OnTick(Entity* this) {
gUnk_080CF2AC[this->action](this);
}
// Non-matching
NONMATCH("asm/non_matching/gibdo/sub_080374A4.inc", void sub_080374A4(Entity* this)) {
u8 x;
u32 x2;
if (this->bitfield == 0x87) {
if (this->action == 0x6) {
sub_08037ACC(this);
}
this->action = 0x8;
this->actionDelay = 0x3c;
this->flags &= 0x7F;
sub_08037B48(this);
} else {
if (this->action != 0x6) {
if (this->damageType == 0x27) {
if (this->bitfield == 0x80) {
sub_08037A14(this);
}
} else {
if ((u8)(this->action - 1) < 2) {
this->action = 1;
x = ((this->field_0x3e ^ 0x10) + 4) & 0x18;
this->direction = x;
this->animationState = x >> 3;
InitAnimationForceUpdate(this, this->animationState);
if (sub_08037810(this) != 0) {
this->actionDelay = 4;
}
}
}
} else {
sub_08037A58(this);
}
}
if (this->field_0x43 != 0) {
sub_0804A9FC(this, 0x1c);
}
sub_0804AA30(this, gGibdo);
}
END_NONMATCH
void nullsub_162() {
}
void sub_08037558(Entity* this) {
u32 r;
sub_0804A720(this);
r = Random();
this->animationState = r & 0x3;
this->field_0x76.HALF.LO = 0;
this->field_0x76.HALF.HI = 0;
sub_08037794(this);
}
void sub_08037580(Entity* this) {
if (sub_08037810(this) == 0) {
this->field_0x74.HWORD--;
if (this->field_0x74.HWORD == 0) {
sub_080377B0(this);
}
}
}
void sub_080375A4(Entity* this) {
if (sub_080378B0(this) == 0) {
if (sub_08037810(this) == 0) {
this->field_0x74.HWORD--;
if (this->field_0x74.HWORD == 0) {
sub_08037794(this);
} else {
UpdateAnimationSingleFrame(this);
if (ProcessMovement(this) == 0) {
this->field_0xf--;
if (this->field_0xf == 0) {
sub_080379BC(this);
}
}
}
}
}
}
void sub_080375F8(Entity* this) {
if (sub_080378B0(this) == 0) {
this->actionDelay--;
if (this->actionDelay == 0) {
this->action = 4;
this->actionDelay = 0x18;
InitAnimationForceUpdate(this, this->animationState + 4);
}
}
}
void sub_08037624(Entity* this) {
if (sub_080378B0(this) == 0) {
if (sub_08037914(this) == 0) {
this->field_0x74.HWORD--;
if (this->field_0x74.HWORD == 0) {
sub_08037794(this);
} else {
UpdateAnimationSingleFrame(this);
UpdateAnimationSingleFrame(this);
if (ProcessMovement(this) == 0) {
this->field_0xf--;
if (this->field_0xf == 0) {
sub_080379BC(this);
}
} else {
this->actionDelay--;
if (this->actionDelay == 0) {
sub_0803797C(this);
}
}
}
}
}
}
void sub_08037690(Entity* this) {
UpdateAnimationSingleFrame(this);
if ((this->frames.all & 0x80) != 0) {
this->field_0x76.HALF.HI = 0x14;
sub_08037794(this);
} else {
if ((this->frames.all & 1) != 0) {
this->damageType = 0x27;
ProcessMovement(this);
}
}
}
// Non-matching
NONMATCH("asm/non_matching/gibdo/sub_080376D0.inc", void sub_080376D0(Entity* this)) {
u8* x;
if (sub_080379EC(this) == 0) {
ResetPlayer();
gPlayerState.field_0x1a[0] = gPlayerState.field_0x1a[0] | 0x80;
gPlayerState.field_0xa = gPlayerState.field_0xa | 0x80;
CopyPositionAndSpriteOffset(&gPlayerEntity, this);
UpdateAnimationSingleFrame(this);
x = &this->frames.all;
if ((*x & 0x1) != 0) {
this->field_0x7c.BYTES.byte0--;
if (this->field_0x7c.BYTES.byte0 == 0) {
sub_08037A58(this);
}
} else {
*x = *x ^ 1;
sub_08037B10(this);
}
}
}
END_NONMATCH
void sub_0803773C(Entity* this) {
UpdateAnimationSingleFrame(this);
if ((this->frames.all & 0x80) != 0) {
sub_08037794(this);
}
}
// Turn into Stalfos
void sub_0803775C(Entity* this) {
Entity* x;
this->actionDelay--;
if (this->actionDelay == 0) {
x = CreateEnemy(0x42, 0);
if (x != 0) {
sub_0804A4E4(this, x);
sub_08037C0C(this, x);
}
DeleteEntity(this);
}
}
void sub_08037794(Entity* this) {
this->action = 1;
this->field_0x74.HWORD = 0x1e;
this->damageType = 0x26;
InitAnimationForceUpdate(this, this->animationState);
}
void sub_080377B0(Entity* this) {
u32 r1;
u32 r2;
this->action = 2;
this->field_0xf = 8;
r1 = Random();
this->field_0x74.HWORD = (r1 & 0x38) + 0x78;
this->nonPlanarMovement = 0x40;
r2 = Random();
if ((sub_08049FA0(this) == 0) && ((r2 & 3) != 0)) {
this->direction = (sub_08049EE4(this) + 4) & 0x18;
} else {
this->direction = r2 & 0x18;
}
this->animationState = this->direction / 8;
InitAnimationForceUpdate(this, this->animationState + 4);
}
// Nonmatching
NONMATCH("asm/non_matching/gibdo/sub_08037810.inc", u32 sub_08037810(Entity* this)) {
u32 x;
u32 y;
if (this->field_0x76.HALF.LO == 0) {
if (sub_08049FDC(this, 1) != 0) {
if (sub_0806FCB8(this, gUnk_020000B0->x.HALF.HI, gUnk_020000B0->y.HALF.HI, 0x40) != 0) {
x = GetFacingDirection(this, gUnk_020000B0);
if (((x - this->direction + 6) & 0x1f) <= 0xc) {
this->action = 3;
this->actionDelay = 0x18;
this->field_0xf = 0x8;
this->nonPlanarMovement = 0xc0;
y = (GetFacingDirection(this, gUnk_020000B0) + 4) & 0x18;
this->direction = y;
this->animationState = y / 8;
this->field_0x74.HWORD = 300;
this->field_0x78.HWORD = gUnk_020000B0->x.HALF.HI;
this->field_0x7a.HWORD = gUnk_020000B0->y.HALF.HI;
InitAnimationForceUpdate(this, this->animationState);
return 1;
}
}
}
} else {
this->field_0x76.HALF.LO--;
}
return 0;
}
END_NONMATCH
u32 sub_080378B0(Entity* this) {
if (this->field_0x76.HALF.HI == 0) {
if (sub_08049DF4(1) != 0) {
if (sub_0804A044(this, gUnk_020000B0, 0xa) == this->direction)
if (sub_0806FCB8(this, gUnk_020000B0->x.HALF.HI, gUnk_020000B0->y.HALF.HI, 0x18) != 0) {
this->action = 5;
this->nonPlanarMovement = 0x100;
InitAnimationForceUpdate(this, this->animationState + 8);
return 1;
}
}
} else {
this->field_0x76.HALF.HI--;
}
return 0;
}
u32 sub_08037914(Entity* this) {
if (sub_08049FDC(this, 1) != 0) {
if (sub_0806FCB8(gUnk_020000B0, this->field_0x78.HWORD, this->field_0x7a.HWORD, 0x28) == 0) {
this->field_0x78.HWORD = gUnk_020000B0->x.HALF_U.HI;
this->field_0x7a.HWORD = gUnk_020000B0->y.HALF_U.HI;
sub_0803797C(this);
return 0;
}
if (sub_0806FCB8(this, this->field_0x78.HWORD, this->field_0x7a.HWORD, 0x8) == 0) {
return 0;
}
this->field_0x76.HALF.LO = 0x3c;
}
sub_08037794(this);
return 1;
}
NONMATCH("asm/non_matching/gibdo/sub_0803797C.inc", void sub_0803797C(Entity* this)) {
u32 z;
u32 m;
this->actionDelay = 0x18;
this->field_0xf = 0x8;
z = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, this->field_0x78.HWORD, this->field_0x7a.HWORD);
m = (z + 4) & 0x18;
this->direction = m;
m = m / 8;
if (m != this->animationState) {
this->animationState = m;
InitAnimationForceUpdate(this, m + 4);
}
}
END_NONMATCH
void sub_080379BC(Entity* this) {
u32 r;
this->actionDelay = 0x18;
this->field_0xf = 0x8;
r = Random();
this->animationState = ((this->animationState + (r & 2)) - 1) & 3;
;
this->direction = this->animationState << 3;
InitAnimationForceUpdate(this, this->animationState + 4);
}
u32 sub_080379EC(Entity* this) {
if (sub_0807953C() != 0) {
this->actionDelay--;
if (this->actionDelay == 0) {
sub_08037A58(this);
return 1;
}
}
return 0;
}
void sub_08037A14(Entity* this) {
u32 x;
this->action = 6;
this->actionDelay = 0x18;
this->spritePriority.b0 = (this->spritePriority.b0 & (this->actionDelay - 0x20));
x = 3;
this->spritePriority.b0 |= x;
this->flags2 &= 0xfe;
this->field_0x7c.BYTES.byte0 = 5;
CopyPosition(this, this->field_0x4c);
InitAnimationForceUpdate(this, this->animationState + 0xc);
}
// Not match
// Take Damage maybe?
NONMATCH("asm/non_matching/gibdo/sub_08037A58.inc", void sub_08037A58(Entity* this)) {
sub_08037ACC(this);
this->action = 7;
this->spritePriority.b0 = (this->spritePriority.b0 & 0xf8) | 4;
if (this->hurtBlinkTime == 0) {
this->hurtBlinkTime = 0xec;
}
this->damageType = 0x26;
this->flags2 |= 1;
this->hurtBlinkTime = 0xf4;
this->field_0x3e = (this->animationState << 3) ^ 0x10;
this->field_0x42 = 8;
this->field_0x46 = 0x180;
this->field_0x76.HALF.LO = 0x3c;
InitAnimationForceUpdate(this, this->animationState + 0x10);
}
END_NONMATCH
void sub_08037ACC(Entity* this) {
gPlayerState.flags.all &= 0xFFFFFEFF;
gPlayerEntity.flags |= 0x80;
gPlayerEntity.hurtBlinkTime = 0x1e;
gPlayerEntity.field_0x3e = this->animationState << 3;
gPlayerEntity.field_0x42 = 4;
gPlayerEntity.field_0x46 = 0x180;
}
// Damage player maybe?
void sub_08037B10(Entity* this) {
u32 h;
gPlayerEntity.hurtBlinkTime = 0xc;
h = ModHealth(-8);
sub_0800449C(&gPlayerEntity, 0x7a);
if (h == 0) {
sub_08037A58(this);
this->field_0x76.HALF.LO = 0xf0;
}
}
NONMATCH("asm/non_matching/gibdo/sub_08037B48.inc", void sub_08037B48(Entity* this)) {
Entity* E;
E = CreateObject(0x2a, 3, 0);
if (E != 0) {
E->entityType.parameter = this->actionDelay;
E->spritePriority.b0 = (E->spritePriority.b0 & 0xf8) | 3;
E->spriteOffsetX = 0;
E->spriteOffsetY = 0xfc;
E->parent = this;
}
*(Entity**)&this->field_0x80.HWORD = E;
E = CreateObject(0x2a, 3, 0);
if (E != 0) {
E->entityType.parameter = this->actionDelay;
E->spritePriority.b0 = (E->spritePriority.b0 & 0xf8) | 3;
E->spriteOffsetX = 0xfd;
E->spriteOffsetY = 0xf8;
E->parent = this;
}
*(Entity**)&this->cutsceneBeh.HWORD = E;
E = CreateObject(0x2a, 3, 0);
if (E != 0) {
E->entityType.parameter = this->actionDelay;
E->spritePriority.b0 = (E->spritePriority.b0 & 0xf8) | 3;
E->spriteOffsetX = 0x5;
E->spriteOffsetY = 0xf5;
E->parent = this;
}
this->attachedEntity = E;
}
END_NONMATCH
NONMATCH("asm/non_matching/gibdo/sub_08037C0C.inc", void sub_08037C0C(Entity* this, Entity* that)) {
if (this->field_0x80.HWORD != 0) {
this->actionDelay = 0xf;
this->parent = that;
}
if (this->cutsceneBeh.HWORD != 0) {
this->actionDelay = 0xf;
this->parent = that;
}
if (this->attachedEntity != 0) {
this->actionDelay = 0xf;
this->parent = that;
}
}
END_NONMATCH