Replace int with s32

This commit is contained in:
Tal Hayon 2022-04-17 10:10:17 +03:00
parent c6e3eafd09
commit 10af15d30a
4 changed files with 45 additions and 45 deletions

View File

@ -85,7 +85,7 @@ void sub_0806E964(Entity* this, ScriptExecutionContext* context) {
this->field_0x6a.HWORD = this->field_0x68.HWORD;
field_0x68 = (s16)this->field_0x68.HWORD * 4;
ptr2++;
this->field_0x6c.HWORD = *(s16*)((((int)ptr2 + field_0x68)));
this->field_0x6c.HWORD = *(s16*)((((s32)ptr2 + field_0x68)));
} else {
SoundReq(SONG_STOP_ALL);
this->field_0x6a.HWORD = 0;
@ -167,7 +167,7 @@ void sub_0806E964(Entity* this, ScriptExecutionContext* context) {
this->field_0x6a.HWORD = this->field_0x68.HWORD;
field_0x68 = (s16)this->field_0x68.HWORD * 4;
ptr2++;
this->field_0x6c.HWORD = *(s16*)((((int)ptr2 + field_0x68)));
this->field_0x6c.HWORD = *(s16*)((((s32)ptr2 + field_0x68)));
} else {
SoundReq(SONG_STOP_ALL);
this->field_0x6a.HWORD = 0;

View File

@ -185,7 +185,7 @@ u32 sub_08081E3C(Entity* this) {
0x77, 0x78, 0x79, 0x7a, 0, 0,
};
const u16* tmp1;
int tmp2;
s32 tmp2;
tmp2 = GetTileType(this->field_0x74.HWORD, this->collisionLayer);
tmp1 = gUnk_0811EE50;
do {

View File

@ -53,10 +53,10 @@ void sub_08080368();
void sub_08080B60(u8*);
bool32 sub_08080794(const Transition* transition, u32 param_2, u32 param_3, u32 param_4);
bool32 sub_08080808(const Transition* transition, u32 param_2, u32 param_3, u32 param_4);
void sub_080808D8(int);
void sub_080808E4(int);
void sub_08080904(int);
void sub_08080910(int);
void sub_080808D8(s32);
void sub_080808E4(s32);
void sub_08080904(s32);
void sub_08080910(s32);
extern u8 gMapDataTopSpecial[];
@ -104,7 +104,7 @@ void sub_0807FDE4(RoomControls* controls) {
void sub_0807FDF8(RoomControls* controls) {
u32 bVar1;
Entity* pEVar2;
int iVar3;
s32 iVar3;
gUpdateVisibleTiles = 2;
controls->filler2[0]++;
@ -218,12 +218,12 @@ void sub_0807FFE4(RoomControls* controls) {
}
void sub_08080040(RoomControls* controls) {
int iVar2;
int iVar3;
int uVar5;
int uVar6;
int iVar7;
int temp;
s32 iVar2;
s32 iVar3;
s32 uVar5;
s32 uVar6;
s32 iVar7;
s32 temp;
controls->filler2[0] -= 6;
controls->filler2[1] = (controls->filler2[0] << 1) / 3;
@ -285,12 +285,12 @@ void sub_08080198(RoomControls* controls) {
}
void sub_080801BC(RoomControls* controls) {
int iVar2;
int iVar3;
int uVar5;
int uVar6;
int iVar7;
int temp;
s32 iVar2;
s32 iVar3;
s32 uVar5;
s32 uVar6;
s32 iVar7;
s32 temp;
controls->filler2[0] += 6;
controls->filler2[1] = (controls->filler2[0] << 1) / 3;
@ -369,7 +369,7 @@ bool32 sub_080806BC(u32 param_1, u32 param_2, u32 param_3, u32 param_4) {
sub_08080808,
};
u32 uVar1;
int iVar2;
s32 iVar2;
const Transition* puVar3;
puVar3 = (gArea.pCurrentRoomInfo->exits);
@ -386,7 +386,7 @@ bool32 sub_080806BC(u32 param_1, u32 param_2, u32 param_3, u32 param_4) {
const Transition* sub_08080734(u32 param_1, u32 param_2) {
u32 warpType;
int iVar2;
s32 iVar2;
u32 uVar4;
const Transition* puVar3;
@ -467,7 +467,7 @@ bool32 sub_08080808(const Transition* param_1, u32 param_2, u32 param_3, u32 par
}
void DoExitTransition(const ScreenTransitionData* data) {
static void (*const gUnk_0811E7C4[])(int) = {
static void (*const gUnk_0811E7C4[])(s32) = {
sub_080808D8,
sub_080808E4,
sub_08080904,
@ -497,11 +497,11 @@ void DoExitTransition(const ScreenTransitionData* data) {
gUnk_0811E7C4[data->type](data->field_0xa);
}
void sub_080808D8(int param_1) {
void sub_080808D8(s32 param_1) {
gRoomTransition.type = TRANSITION_DEFAULT;
}
void sub_080808E4(int param_1) {
void sub_080808E4(s32 param_1) {
if (CheckAreaOverworld(gRoomTransition.player_status.area_next)) {
gRoomTransition.type = TRANSITION_DEFAULT;
} else {
@ -509,11 +509,11 @@ void sub_080808E4(int param_1) {
}
}
void sub_08080904(int param_1) {
void sub_08080904(s32 param_1) {
gRoomTransition.type = TRANSITION_CUT;
}
void sub_08080910(int param_1) {
void sub_08080910(s32 param_1) {
gRoomTransition.type = TRANSITION_CUT;
}
@ -576,8 +576,8 @@ void sub_08080974(u32 arg0, u32 arg1) {
}
void sub_080809D4(void) {
int x, y;
int var1, var0;
s32 x, y;
s32 var1, var0;
RoomControls* roomControls = &gRoomControls;
roomControls->scroll_flags &= ~4;

View File

@ -33,7 +33,7 @@ void sub_0805F440(Token*, u8*);
u32 sub_0805F6A4(Token*, WStruct*);
u32 GetCharacter(Token* tok);
u32 GetFontStrWith(Token*, u32);
int sub_0805F67C(short*, int, int);
s32 sub_0805F67C(short*, s32, s32);
void sub_0805F918(u32, u32, void*);
bool32 sub_0805F5CC(Font*, Token*, WStruct*);
void sub_0805EEB4(Token*, u32);
@ -64,7 +64,7 @@ void sub_0805EEB4(Token* token, u32 textIndex) {
u32 langIndex;
u32* puVar2;
u8* puVar5;
int iVar3;
s32 iVar3;
u32 uVar4;
u32 uVar6;
u32 uVar7;
@ -76,7 +76,7 @@ void sub_0805EEB4(Token* token, u32 textIndex) {
}
puVar2 = gTranslations[langIndex];
iVar3 = puVar2[(u8)(textIndex >> 8)];
puVar2 = (u32*)((int)puVar2 + iVar3);
puVar2 = (u32*)((s32)puVar2 + iVar3);
iVar3 = puVar2[(u8)textIndex];
uVar6 = *(gTranslations[langIndex]) >> 2;
uVar7 = *puVar2 >> 2;
@ -84,7 +84,7 @@ void sub_0805EEB4(Token* token, u32 textIndex) {
if (((token->textIndex >> 8) >= uVar6) || ((u8)token->textIndex >= uVar7)) {
uVar4 = 1;
} else {
if (*(char*)((int)puVar2 + iVar3) == 0) {
if (*(char*)((s32)puVar2 + iVar3) == 0) {
uVar4 = 2;
}
}
@ -95,7 +95,7 @@ void sub_0805EEB4(Token* token, u32 textIndex) {
iVar3 = 0;
break;
}
puVar2 = (u32*)((int)puVar2 + iVar3);
puVar2 = (u32*)((s32)puVar2 + iVar3);
sub_0805EF40(token, (u8*)puVar2);
}
@ -134,7 +134,7 @@ u32 GetCharacter(Token* token) {
u32 code;
u32 uVar6;
u8** ppuVar7;
int iVar8;
s32 iVar8;
do {
code = sub_0805EF8C(token);
@ -358,8 +358,8 @@ u32 GetFontStrWith(Token* param_1, u32 param_2) {
u32 rv;
u32 r9;
Token token;
int local_28;
int local_24;
s32 local_28;
s32 local_24;
MemCopy(param_1, &token, sizeof(Token));
local_24 = 0;
@ -457,9 +457,9 @@ u32 sub_0805F46C(u32 param_1, const Font* param_2) {
pWVar4->bgColor = font.fill_type;
if (font.draw_border) {
sub_0805F918(font.border_type, font.fill_type, font.gfx_dest);
font.gfx_dest = (void*)((int)font.gfx_dest + 0xe0);
font.gfx_dest = (void*)((s32)font.gfx_dest + 0xe0);
fontStr = GetFontStrWith(&token, 1);
iVar10 = (fontStr >> 0x18) * (u32)font._16 + ((u8)((int)fontStr >> 0x10) << 1);
iVar10 = (fontStr >> 0x18) * (u32)font._16 + ((u8)((s32)fontStr >> 0x10) << 1);
uVar8 = (u16)fontStr;
temp3 = uVar8;
if (font.width < (s32)temp3) {
@ -487,7 +487,7 @@ u32 sub_0805F46C(u32 param_1, const Font* param_2) {
while (iVar10-- > 0) {
puVar9 += 0x20;
puVar6 = puVar9;
for (uVar5 = uVar8; (int)uVar5-- > 0;) {
for (uVar5 = uVar8; (s32)uVar5-- > 0;) {
*puVar6++ = param_1;
}
}
@ -502,7 +502,7 @@ u32 sub_0805F46C(u32 param_1, const Font* param_2) {
bool32 sub_0805F5CC(Font* param_1, Token* param_2, WStruct* param_3) {
u16 uVar2;
u32 uVar3;
int iVar4;
s32 iVar4;
u16* puVar5;
u32 fontStr;
@ -513,7 +513,7 @@ bool32 sub_0805F5CC(Font* param_1, Token* param_2, WStruct* param_3) {
puVar5 = (u16*)sub_0805F6A4(param_2, param_3);
if (puVar5) {
iVar4 = (int)(param_3->unk6 + 7) / 8;
iVar4 = (s32)(param_3->unk6 + 7) / 8;
puVar5 = param_1->dest;
if (param_1->right_align) {
puVar5 -= (iVar4 + 1U) >> 1;
@ -522,7 +522,7 @@ bool32 sub_0805F5CC(Font* param_1, Token* param_2, WStruct* param_3) {
param_1->dest += 0x40;
iVar4 *= 0x40;
MemCopy(param_1->buffer_loc, param_1->gfx_dest, iVar4);
param_1->gfx_dest = (void*)((int)param_1->gfx_dest + iVar4);
param_1->gfx_dest = (void*)((s32)param_1->gfx_dest + iVar4);
} else {
if (param_2->code == 10) {
param_1->dest += param_1->_16 * 0x20;
@ -531,7 +531,7 @@ bool32 sub_0805F5CC(Font* param_1, Token* param_2, WStruct* param_3) {
return param_2->code > 0;
}
int sub_0805F67C(short* param_1, int param_2, int param_3) {
s32 sub_0805F67C(short* param_1, s32 param_2, s32 param_3) {
for (param_3--; param_3 != -1; param_3--) {
param_1[0] = param_2++;
param_1[0x20] = param_2++;
@ -543,7 +543,7 @@ int sub_0805F67C(short* param_1, int param_2, int param_3) {
u32 sub_0805F6A4(Token* param_1, WStruct* param_2) {
u32 uVar1;
u32 uVar3;
int iVar4;
s32 iVar4;
u32 r7;
iVar4 = 0;