Revert "Flag strings dumped"

This commit is contained in:
notyourav 2021-11-04 21:39:02 -07:00 committed by GitHub
parent 0e6a2ce2d1
commit 12e2cb1458
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 8378 additions and 1320 deletions

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@ -0,0 +1,168 @@
.syntax unified
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
ldrb r2, [r4, #0xa]
ldr r0, _080ACD20 @ =gScreenTransition
ldr r0, [r0]
adds r0, r2, r0
movs r1, #1
ands r0, r1
cmp r0, #0
beq _080ACCF8
ldr r0, _080ACD24 @ =gUnk_0812AAAC
lsls r1, r2, #2
adds r1, r1, r0
ldr r7, [r1]
ldr r0, [r4, #0x74]
adds r0, r7, r0
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
cmp r0, #0
bne _080ACCA4
str r0, [r4, #0x74]
_080ACCA4:
ldr r0, [r4, #0x74]
adds r0, r7, r0
movs r2, #0
ldrsb r2, [r0, r2]
movs r3, #1
ldrsb r3, [r0, r3]
adds r0, r4, #0
movs r1, #0xe
bl sub_08008782
adds r5, r0, #0
cmp r5, #0
beq _080ACCF2
ldrb r1, [r5, #5]
ldrb r2, [r5, #2]
movs r0, #0x11
bl CreateObject
adds r6, r0, #0
cmp r6, #0
beq _080ACCF2
ldrb r0, [r5, #3]
strb r0, [r6, #0xe]
ldr r0, [r4, #0x74]
adds r0, r7, r0
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
ldrh r1, [r4, #0x2e]
adds r0, r0, r1
strh r0, [r6, #0x2e]
ldr r0, [r4, #0x74]
adds r0, r0, r7
ldrb r0, [r0, #1]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
ldrh r1, [r4, #0x32]
adds r0, r0, r1
strh r0, [r6, #0x32]
_080ACCF2:
ldr r0, [r4, #0x74]
adds r0, #2
str r0, [r4, #0x74]
_080ACCF8:
ldr r2, [r4, #0x54]
cmp r2, #0
bne _080ACD08
ldr r0, [r4, #0x70]
cmp r0, #2
bls _080ACD08
movs r0, #1
str r0, [r4, #0x70]
_080ACD08:
ldr r0, [r4, #0x70]
subs r0, #1
str r0, [r4, #0x70]
movs r1, #1
rsbs r1, r1, #0
cmp r0, r1
bne _080ACDAE
cmp r2, #0
bne _080ACD28
movs r0, #2
b _080ACD32
.align 2, 0
_080ACD20: .4byte gScreenTransition
_080ACD24: .4byte gUnk_0812AAAC
_080ACD28:
ldr r0, _080ACD74 @ =gUnk_0812AABC
ldrb r1, [r4, #0xa]
adds r1, r1, r0
movs r0, #0
ldrsb r0, [r1, r0]
_080ACD32:
str r0, [r4, #0x70]
movs r0, #0x17
movs r1, #0
movs r2, #0
bl CreateObject
adds r6, r0, #0
cmp r6, #0
beq _080ACDAE
bl Random
adds r2, r0, #0
movs r0, #0xf
ands r2, r0
ldr r3, [r4, #0x48]
ldrb r1, [r3, #6]
cmp r1, r2
bge _080ACD58
adds r2, r1, #0
_080ACD58:
movs r0, #1
ands r0, r2
cmp r0, #0
beq _080ACD62
rsbs r2, r2, #0
_080ACD62:
ldrb r0, [r4, #0x14]
lsrs r0, r0, #1
cmp r0, #1
beq _080ACD9C
cmp r0, #1
bgt _080ACD78
cmp r0, #0
beq _080ACD82
b _080ACDAE
.align 2, 0
_080ACD74: .4byte gUnk_0812AABC
_080ACD78:
cmp r0, #2
beq _080ACD8C
cmp r0, #3
beq _080ACDA2
b _080ACDAE
_080ACD82:
ldrb r0, [r3, #7]
ldrh r1, [r4, #0x32]
subs r1, r1, r0
strh r1, [r6, #0x32]
b _080ACD94
_080ACD8C:
ldrh r0, [r4, #0x32]
ldrb r3, [r3, #7]
adds r0, r0, r3
strh r0, [r6, #0x32]
_080ACD94:
ldrh r0, [r4, #0x2e]
adds r0, r0, r2
strh r0, [r6, #0x2e]
b _080ACDAE
_080ACD9C:
ldrh r0, [r4, #0x2e]
adds r0, r0, r1
b _080ACDA6
_080ACDA2:
ldrh r0, [r4, #0x2e]
subs r0, r0, r1
_080ACDA6:
strh r0, [r6, #0x2e]
ldrh r0, [r4, #0x32]
adds r0, r0, r2
strh r0, [r6, #0x32]
_080ACDAE:
pop {r4, r5, r6, r7, pc}
.syntax divided

File diff suppressed because it is too large Load Diff

View File

@ -766,7 +766,7 @@ SECTIONS {
asm/bossDoor.o(.text);
asm/object3A.o(.text);
asm/macroMushroomStalks.o(.text);
asm/object75.o(.text); /* 75 and 76 are mislocated for unknown reasons */
asm/object75.o(.text); /* 75 and 76 are mislocated in base game */
asm/object76.o(.text);
asm/code_0808C964.o(.text);
asm/macroPlayer.o(.text);
@ -1614,8 +1614,7 @@ data/const/object/object1D.o(.rodata);
data/animations/object/fan.o(.rodata);
data/const/object/objectA0.o(.rodata);
data/animations/object/objectA0.o(.rodata);
data/const/object/palaceArchway.o(.rodata);
src/object/objectA2.o(.rodata);
data/const/object/palaceArchway.o(.rodata); src/object/objectA2.o(.rodata);
data/animations/object/objectA2.o(.rodata);
data/const/object/cloud.o(.rodata);
data/const/object/minishLight.o(.rodata);
@ -1716,8 +1715,6 @@ data/const/object/object1D.o(.rodata);
data/animations/projectile/gyorgMaleEnergyProjectile.o(.rodata);
src/projectile/v3TennisBallProjectile.o(.rodata);
data/const/playerItem/playerItem10.o(.rodata);
src/playerItem/playerItem10.o(.rodata);
src/flagDebug.o(.rodata);
data/data_0812AA88.o(.rodata);
data/const/playerItem/playerItem13.o(.rodata);
src/intro.o(.rodata);

File diff suppressed because it is too large Load Diff

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@ -1,76 +1,16 @@
#include "entity.h"
#include "player.h"
#include "functions.h"
#include "random.h"
extern void (*const gUnk_0812AA80[])(Entity*);
extern Hitbox* gUnk_0812AAD8[];
bool32 sub_080ACDB0(Entity*);
void sub_080ACC78(Entity*);
void sub_080ACECC(Entity*);
typedef struct {
u16 bits;
u8 type2;
u8 actionDelay;
u8 _4;
u8 type;
u16 tileID;
} Obj11;
Obj11* sub_08008782(Entity*, u32, u32, u32);
const s8 gUnk_0812AA88[] = {
-4, -4, 4, -4, -4, 4, 4, 4, 0,
};
const s8 gUnk_0812AA91[] = {
-5, -5, 5, -5, -5, 5, 5, 5, 0,
};
const s8 gUnk_0812AA9A[] = {
-9, -9, 1, -9, 9, -9, -9, 1, 9, 1, -9, 9, 1, 9, 9, 9, 0, 0,
};
const s8* const gUnk_0812AAAC[] = {
gUnk_0812AA88,
gUnk_0812AA91,
gUnk_0812AA91,
gUnk_0812AA9A,
};
const s8 gUnk_0812AABC[] = {
0x78,
0x50,
0x28,
0x4,
};
const Hitbox gUnk_0812AAC0 = {
0, 0, 4, 2, 2, 4, 4, 4,
};
const Hitbox gUnk_0812AAC8 = {
0, 0, 4, 3, 3, 4, 9, 9,
};
const Hitbox gUnk_0812AAD0 = {
0, 0, 8, 7, 7, 8, 14, 14,
};
const Hitbox* const gUnk_0812AAD8[] = {
&gUnk_0812AAC0,
&gUnk_0812AAC8,
&gUnk_0812AAC8,
&gUnk_0812AAD0,
};
const u8 gUnk_0812AAE8[] = {
0,
12,
16,
16,
};
extern u8 gUnk_0812AAE8[];
void PlayerItem10(Entity* this) {
if ((gPlayerState.field_0x1c & 0x7f) != 1) {
@ -87,7 +27,7 @@ void sub_080ACC04(Entity* this) {
this->speed = 0x200;
this->flags |= 0xa0;
this->field_0x3c = 2;
this->hitbox = (Hitbox*)gUnk_0812AAD8[this->type];
this->hitbox = gUnk_0812AAD8[this->type];
this->field_0x70.WORD = 0x10;
sub_080ACDB0(this);
sub_0801766C(this);
@ -100,72 +40,7 @@ void sub_080ACC5C(Entity* this) {
}
}
void sub_080ACC78(Entity* this) {
s32 width;
Obj11* o;
Entity* child;
s32 offset;
const s8* puVar8;
if ((this->type + gScreenTransition.frameCount) & 1) {
puVar8 = gUnk_0812AAAC[this->type];
if (puVar8[*(u32*)&this->field_0x74] == 0) {
*(u32*)&this->field_0x74 = 0;
}
o = sub_08008782(this, 0xe, puVar8[*(u32*)&this->field_0x74], puVar8[*(u32*)&this->field_0x74 + 1]);
if (o != NULL) {
child = CreateObject(0x11, o->type, o->type2);
if (child != NULL) {
child->actionDelay = o->actionDelay;
child->x.HALF.HI = puVar8[*(u32*)&this->field_0x74] + this->x.HALF.HI;
child->y.HALF.HI = puVar8[*(u32*)&this->field_0x74 + 1] + this->y.HALF.HI;
}
}
*(u32*)&this->field_0x74 += 2;
}
if (this->attachedEntity == NULL && (u32)this->field_0x70.WORD > 2) {
this->field_0x70.WORD = 1;
}
if (--this->field_0x70.WORD != -1) {
return;
}
if (this->attachedEntity == NULL) {
this->field_0x70.WORD = 2;
} else {
this->field_0x70.WORD = gUnk_0812AABC[this->type];
}
child = CreateObject(0x17, 0, 0);
if (child == NULL) {
return;
}
offset = Random() % 16;
width = this->hitbox->width;
if (width < offset) {
offset = width;
}
if (offset & 1) {
offset = -offset;
}
switch (this->animationState >> 1) {
case 0:
child->y.HALF.HI = this->y.HALF.HI - this->hitbox->height;
child->x.HALF.HI = this->x.HALF.HI + offset;
break;
case 2:
child->y.HALF.HI = this->y.HALF.HI + this->hitbox->height;
child->x.HALF.HI = this->x.HALF.HI + offset;
break;
case 1:
child->x.HALF.HI = this->x.HALF.HI + this->hitbox->width;
child->y.HALF.HI = this->y.HALF.HI + offset;
break;
case 3:
child->x.HALF.HI = this->x.HALF.HI - this->hitbox->width;
child->y.HALF.HI = this->y.HALF.HI + offset;
break;
}
}
ASM_FUNC("asm/non_matching/playerItem10/sub_080ACC78.inc", void sub_080ACC78(Entity* this))
ASM_FUNC("asm/non_matching/playerItem10/sub_080ACDB0.inc", bool32 sub_080ACDB0(Entity* this))