mirror of https://github.com/zeldaret/tmc.git
hangingSeed OK
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@ -1,87 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start HangingSeed
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HangingSeed: @ 0x080216D4
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push {lr}
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ldr r1, _080216E0 @ =gUnk_080CB570
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bl EnemyFunctionHandler
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pop {pc}
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.align 2, 0
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_080216E0: .4byte gUnk_080CB570
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thumb_func_start sub_080216E4
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sub_080216E4: @ 0x080216E4
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push {lr}
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ldr r2, _080216F8 @ =gUnk_080CB588
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ldrb r1, [r0, #0xc]
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lsls r1, r1, #2
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adds r1, r1, r2
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ldr r1, [r1]
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bl _call_via_r1
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pop {pc}
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.align 2, 0
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_080216F8: .4byte gUnk_080CB588
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thumb_func_start sub_080216FC
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sub_080216FC: @ 0x080216FC
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push {lr}
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adds r2, r0, #0
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adds r0, #0x41
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ldrb r1, [r0]
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movs r0, #0x80
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ands r0, r1
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cmp r0, #0
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beq _0802171A
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adds r0, r2, #0
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movs r1, #3
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movs r2, #0x80
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bl CreateFx
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bl DeleteThisEntity
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_0802171A:
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pop {pc}
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thumb_func_start nullsub_7
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nullsub_7: @ 0x0802171C
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bx lr
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.align 2, 0
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thumb_func_start sub_08021720
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sub_08021720: @ 0x08021720
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movs r3, #1
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movs r1, #1
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strb r1, [r0, #0xc]
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ldrb r2, [r0, #0x18]
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subs r1, #5
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ands r1, r2
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orrs r1, r3
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strb r1, [r0, #0x18]
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ldrb r1, [r0, #0xa]
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strb r1, [r0, #0x1e]
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ldrb r2, [r0, #0x19]
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movs r1, #0x3f
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ands r1, r2
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movs r2, #0x40
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orrs r1, r2
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strb r1, [r0, #0x19]
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adds r0, #0x29
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ldrb r2, [r0]
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movs r1, #8
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rsbs r1, r1, #0
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ands r1, r2
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movs r2, #3
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orrs r1, r2
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strb r1, [r0]
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bx lr
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.align 2, 0
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thumb_func_start nullsub_08
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nullsub_08: @ 0x08021754
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bx lr
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.align 2, 0
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@ -325,7 +325,7 @@ SECTIONS {
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asm/peahat.o(.text);
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asm/rollobite.o(.text);
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asm/darkNut.o(.text);
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asm/hangingSeed.o(.text);
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src/hangingSeed.o(.text);
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asm/beetle.o(.text);
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src/keese.o(.text);
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asm/keese.o(.text);
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@ -0,0 +1,40 @@
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#include "global.h"
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#include "entity.h"
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extern void EnemyFunctionHandler(Entity*, void (*const funcs[])(Entity*));
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extern void CreateFx(Entity*, u32, u32);
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extern void DeleteThisEntity();
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extern void (*const gUnk_080CB570[])(Entity*);
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extern void (*const gUnk_080CB588[])(Entity*);
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void HangingSeed(Entity *this)
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{
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EnemyFunctionHandler(this, gUnk_080CB570);
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}
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void sub_080216E4(Entity *this)
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{
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gUnk_080CB588[this->action](this);
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}
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void sub_080216FC(Entity *this)
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{
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if ((this->bitfield & 0x80) != 0) {
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CreateFx(this, 3, 0x80);
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DeleteThisEntity();
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}
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}
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void nullsub_7(Entity* this){}
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void sub_08021720(Entity *this)
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{
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this->action = 1;
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this->spriteSettings.b.ss0 = 1;
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this->frameIndex = (this->entityType).form;
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this->spriteOrder.b3 = 1;
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this->ticks.b0 = 3;
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}
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void nullsub_08(Entity* this){}
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