fix formatting in zeldaFollower.c

This commit is contained in:
Henny022p 2023-05-13 17:54:34 +02:00
parent 9f3adae304
commit 193e503140
1 changed files with 23 additions and 28 deletions

View File

@ -33,7 +33,6 @@ typedef union {
} \ } \
} while (0) } while (0)
void sub_08068318(Entity*); void sub_08068318(Entity*);
void sub_0806854C(Entity*, u32*); void sub_0806854C(Entity*, u32*);
void sub_08068578(Entity* this); void sub_08068578(Entity* this);
@ -101,12 +100,8 @@ void sub_08068318(Entity* this) {
ZELDA_FOLLOWER_HEAP_SHIFT_RIGHT(this, heapPtr); ZELDA_FOLLOWER_HEAP_SHIFT_RIGHT(this, heapPtr);
animIndex = 0x4; animIndex = 0x4;
} else { } else {
dist = sub_080041E8( dist = sub_080041E8(gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, (u16)heapPtr->FIELDS.x,
gPlayerEntity.x.HALF.HI, (u16)heapPtr->FIELDS.y);
gPlayerEntity.y.HALF.HI,
(u16) heapPtr->FIELDS.x,
(u16) heapPtr->FIELDS.y
);
dist = ((u32)dist) >> 0x4; dist = ((u32)dist) >> 0x4;
if (dist > 0x18) { if (dist > 0x18) {
ZELDA_FOLLOWER_HEAP_SHIFT_RIGHT(this, heapPtr); ZELDA_FOLLOWER_HEAP_SHIFT_RIGHT(this, heapPtr);