mirror of https://github.com/zeldaret/tmc.git
fix formatting in zeldaFollower.c
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9f3adae304
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193e503140
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@ -33,7 +33,6 @@ typedef union {
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} \
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} while (0)
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void sub_08068318(Entity*);
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void sub_0806854C(Entity*, u32*);
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void sub_08068578(Entity* this);
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@ -101,12 +100,8 @@ void sub_08068318(Entity* this) {
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ZELDA_FOLLOWER_HEAP_SHIFT_RIGHT(this, heapPtr);
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animIndex = 0x4;
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} else {
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dist = sub_080041E8(
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gPlayerEntity.x.HALF.HI,
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gPlayerEntity.y.HALF.HI,
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(u16) heapPtr->FIELDS.x,
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(u16) heapPtr->FIELDS.y
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);
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dist = sub_080041E8(gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, (u16)heapPtr->FIELDS.x,
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(u16)heapPtr->FIELDS.y);
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dist = ((u32)dist) >> 0x4;
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if (dist > 0x18) {
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ZELDA_FOLLOWER_HEAP_SHIFT_RIGHT(this, heapPtr);
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