mirror of https://github.com/zeldaret/tmc.git
Merge pull request #595 from nonmatch/patch-65
This commit is contained in:
commit
19c9c2b54b
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@ -1,130 +0,0 @@
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.syntax unified
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.text
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push {r4, r5, r6, r7, lr}
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mov r7, sl
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mov r6, sb
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mov r5, r8
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push {r5, r6, r7}
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adds r7, r0, #0
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ldr r4, _08062618 @ =gPlayerEntity
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ldrh r1, [r4, #0x2e]
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ldr r3, _0806261C @ =0xFFFF0000
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adds r0, r3, #0
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ands r0, r5
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orrs r0, r1
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ldrh r1, [r4, #0x32]
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lsls r1, r1, #0x10
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ldr r2, _08062620 @ =0x0000FFFF
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ands r0, r2
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adds r5, r0, #0
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orrs r5, r1
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ldrh r0, [r4, #0x36]
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ands r3, r6
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orrs r3, r0
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ldr r0, _08062624 @ =gPlayerState
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adds r0, #0xa8
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ldrb r0, [r0]
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lsls r0, r0, #0x10
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ldr r2, _08062628 @ =0xFF00FFFF
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ands r2, r3
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orrs r2, r0
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ldrb r1, [r4, #0x14]
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movs r0, #0x3f
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ands r1, r0
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lsls r1, r1, #0x18
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ldr r0, _0806262C @ =0xC0FFFFFF
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ands r0, r2
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orrs r0, r1
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adds r1, r4, #0
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adds r1, #0x38
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ldrb r1, [r1]
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lsls r1, r1, #0x1e
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ldr r2, _08062630 @ =0x3FFFFFFF
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ands r0, r2
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adds r6, r0, #0
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orrs r6, r1
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movs r0, #0x2e
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ldrsh r1, [r4, r0]
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movs r2, #0x2e
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ldrsh r0, [r7, r2]
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subs r1, r1, r0
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mov sl, r1
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movs r0, #0x32
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ldrsh r1, [r4, r0]
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movs r2, #0x32
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ldrsh r0, [r7, r2]
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subs r1, r1, r0
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mov r8, r1
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mov r1, sl
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lsls r0, r1, #0x10
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asrs r0, r0, #0x10
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movs r1, #0x14
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bl FixedDiv
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lsls r0, r0, #0x10
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asrs r0, r0, #0x10
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mov sl, r0
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mov r2, r8
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lsls r0, r2, #0x10
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asrs r0, r0, #0x10
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movs r1, #0x14
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bl FixedDiv
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lsls r0, r0, #0x10
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asrs r0, r0, #0x10
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mov r8, r0
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ldr r3, [r7, #0x64]
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movs r0, #0
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mov sb, r0
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mov ip, r0
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movs r4, #0x13
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_080625C8:
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mov r1, ip
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asrs r0, r1, #8
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subs r0, r5, r0
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strh r0, [r3]
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lsrs r0, r5, #0x10
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mov r2, sb
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asrs r1, r2, #8
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subs r0, r0, r1
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strh r0, [r3, #2]
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strh r6, [r3, #4]
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lsrs r0, r6, #0x10
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strb r0, [r3, #6]
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ldrb r0, [r7, #0x14]
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movs r1, #0x3f
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ands r1, r0
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ldrb r2, [r3, #7]
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movs r0, #0x40
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rsbs r0, r0, #0
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ands r0, r2
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orrs r0, r1
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strb r0, [r3, #7]
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adds r1, r7, #0
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adds r1, #0x38
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ldrb r1, [r1]
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lsls r1, r1, #6
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movs r2, #0x3f
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ands r0, r2
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orrs r0, r1
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strb r0, [r3, #7]
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adds r3, #8
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add sb, r8
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add ip, sl
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subs r4, #1
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cmp r4, #0
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bge _080625C8
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pop {r3, r4, r5}
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mov r8, r3
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mov sb, r4
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mov sl, r5
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pop {r4, r5, r6, r7, pc}
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.align 2, 0
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_08062618: .4byte gPlayerEntity
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_0806261C: .4byte 0xFFFF0000
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_08062620: .4byte 0x0000FFFF
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_08062624: .4byte gPlayerState
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_08062628: .4byte 0xFF00FFFF
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_0806262C: .4byte 0xC0FFFFFF
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_08062630: .4byte 0x3FFFFFFF
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.syntax divided
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106
src/npc/kid.c
106
src/npc/kid.c
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@ -183,11 +183,12 @@ void sub_0806265C(Entity*, ScriptExecutionContext*);
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void sub_0806252C(Entity*);
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typedef struct {
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u16 unk_0; /* u16 */
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u16 unk_2; /* u16 */
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u16 unk_4; /* u16 */
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u8 unk_6;
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u8 unk_7;
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u16 x;
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u16 y;
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u16 z;
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u8 framestate;
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u8 animationState : 6;
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u8 collisionLayer : 2;
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} KidHeapItem;
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#define KID_HEAP_COUNT 0x14
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@ -318,45 +319,86 @@ void sub_08062500(Entity* this) {
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}
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}
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NONMATCH("asm/non_matching/kid/sub_0806252C.inc", void sub_0806252C(Entity* this)) {
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void sub_0806252C(Entity* this) {
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s16 sVar1;
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s16 sVar2;
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u16 uVar3;
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u8 uVar4;
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s16 r0;
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s16 sVar5;
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s16 sVar6;
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u8 bVar7;
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KidHeapItem* heapObj;
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KidHeapItem* item;
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s32 loopVar;
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s32 iVar10;
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s32 iVar11;
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FORCE_REGISTER(u32 r5, r5);
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FORCE_REGISTER(u32 r6, r6);
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FORCE_REGISTER(u32 r0, r0);
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FORCE_REGISTER(u32 r1, r1);
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FORCE_REGISTER(u32 r2, r2);
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u32 r3;
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FORCE_REGISTER(s32 r8, r8);
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s32 y;
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s32 r10;
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FORCE_REGISTER(s32 x, r12);
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uVar4 = gPlayerState.framestate;
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uVar3 = gPlayerEntity.z.HALF.HI;
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sVar2 = gPlayerEntity.y.HALF.HI;
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sVar1 = gPlayerEntity.x.HALF.HI;
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r0 = gPlayerEntity.y.HALF.HI - this->y.HALF.HI;
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sVar5 = FixedDiv(gPlayerEntity.x.HALF.HI - this->x.HALF.HI, KID_HEAP_COUNT);
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sVar6 = FixedDiv(r0, KID_HEAP_COUNT);
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heapObj = (KidHeapItem*)this->myHeap;
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iVar10 = 0;
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iVar11 = 0;
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r1 = gPlayerEntity.x.HALF_U.HI;
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r3 = 0xffff0000;
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r0 = r3;
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r0 &= r5;
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r0 |= r1;
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for (loopVar = KID_HEAP_COUNT - 1; loopVar > -1; loopVar--) {
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heapObj->unk_0 = sVar1 - (s16)((u32)iVar11 >> 8);
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heapObj->unk_2 = sVar2 - (s16)((u32)iVar10 >> 8);
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heapObj->unk_4 = uVar3;
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heapObj->unk_6 = uVar4;
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bVar7 = this->animationState & 0x3f;
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heapObj->unk_7 = (heapObj->unk_7 & 0xc0) | bVar7;
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heapObj->unk_7 = bVar7 | this->collisionLayer << 6;
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heapObj = heapObj + 1;
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iVar10 = iVar10 + sVar6;
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iVar11 = iVar11 + sVar5;
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r1 = gPlayerEntity.y.HALF_U.HI;
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r1 <<= 0x10;
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r2 = 0x0000ffff;
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r0 &= r2;
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r0 |= r1;
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r5 = r0;
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r0 = gPlayerEntity.z.HALF_U.HI;
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r3 &= r6;
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r3 |= r0;
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r0 = gPlayerState.framestate;
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r0 <<= 0x10;
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r2 = 0xff00ffff;
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r2 &= r3;
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r2 |= r0;
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r1 = gPlayerEntity.animationState;
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r0 = 0x3f;
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r1 &= r0;
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r1 <<= 0x18;
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r0 = 0xc0ffffff;
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r0 &= r2;
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r0 |= r1;
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r1 = gPlayerEntity.collisionLayer;
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r1 <<= 0x1e;
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r2 = 0x3fffffff;
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r0 &= r2;
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r0 |= r1;
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r6 = r0;
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r10 = r0 = gPlayerEntity.x.HALF.HI - this->x.HALF.HI;
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r8 = r0 = gPlayerEntity.y.HALF.HI - this->y.HALF.HI;
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r10 = FixedDiv(r10, KID_HEAP_COUNT);
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r8 = FixedDiv(r8, KID_HEAP_COUNT);
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item = (KidHeapItem*)this->myHeap;
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y = 0;
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x = 0;
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for (loopVar = KID_HEAP_COUNT - 1; loopVar >= 0; loopVar--) {
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item->x = r5 - (x >> 8);
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item->y = (r5 >> 0x10) - (y >> 8);
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item->z = r6;
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item->framestate = r6 >> 0x10;
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item->animationState = this->animationState & 0x3f;
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item->collisionLayer = this->collisionLayer;
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item++;
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y = y + r8;
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x = x + r10;
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}
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}
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END_NONMATCH
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void sub_08062634(Entity* this) {
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u32 a = this->type2;
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