Merge pull request #595 from nonmatch/patch-65

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notyourav 2023-01-10 01:11:55 -08:00 committed by GitHub
commit 19c9c2b54b
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2 changed files with 74 additions and 162 deletions

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@ -1,130 +0,0 @@
.syntax unified
.text
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
adds r7, r0, #0
ldr r4, _08062618 @ =gPlayerEntity
ldrh r1, [r4, #0x2e]
ldr r3, _0806261C @ =0xFFFF0000
adds r0, r3, #0
ands r0, r5
orrs r0, r1
ldrh r1, [r4, #0x32]
lsls r1, r1, #0x10
ldr r2, _08062620 @ =0x0000FFFF
ands r0, r2
adds r5, r0, #0
orrs r5, r1
ldrh r0, [r4, #0x36]
ands r3, r6
orrs r3, r0
ldr r0, _08062624 @ =gPlayerState
adds r0, #0xa8
ldrb r0, [r0]
lsls r0, r0, #0x10
ldr r2, _08062628 @ =0xFF00FFFF
ands r2, r3
orrs r2, r0
ldrb r1, [r4, #0x14]
movs r0, #0x3f
ands r1, r0
lsls r1, r1, #0x18
ldr r0, _0806262C @ =0xC0FFFFFF
ands r0, r2
orrs r0, r1
adds r1, r4, #0
adds r1, #0x38
ldrb r1, [r1]
lsls r1, r1, #0x1e
ldr r2, _08062630 @ =0x3FFFFFFF
ands r0, r2
adds r6, r0, #0
orrs r6, r1
movs r0, #0x2e
ldrsh r1, [r4, r0]
movs r2, #0x2e
ldrsh r0, [r7, r2]
subs r1, r1, r0
mov sl, r1
movs r0, #0x32
ldrsh r1, [r4, r0]
movs r2, #0x32
ldrsh r0, [r7, r2]
subs r1, r1, r0
mov r8, r1
mov r1, sl
lsls r0, r1, #0x10
asrs r0, r0, #0x10
movs r1, #0x14
bl FixedDiv
lsls r0, r0, #0x10
asrs r0, r0, #0x10
mov sl, r0
mov r2, r8
lsls r0, r2, #0x10
asrs r0, r0, #0x10
movs r1, #0x14
bl FixedDiv
lsls r0, r0, #0x10
asrs r0, r0, #0x10
mov r8, r0
ldr r3, [r7, #0x64]
movs r0, #0
mov sb, r0
mov ip, r0
movs r4, #0x13
_080625C8:
mov r1, ip
asrs r0, r1, #8
subs r0, r5, r0
strh r0, [r3]
lsrs r0, r5, #0x10
mov r2, sb
asrs r1, r2, #8
subs r0, r0, r1
strh r0, [r3, #2]
strh r6, [r3, #4]
lsrs r0, r6, #0x10
strb r0, [r3, #6]
ldrb r0, [r7, #0x14]
movs r1, #0x3f
ands r1, r0
ldrb r2, [r3, #7]
movs r0, #0x40
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r3, #7]
adds r1, r7, #0
adds r1, #0x38
ldrb r1, [r1]
lsls r1, r1, #6
movs r2, #0x3f
ands r0, r2
orrs r0, r1
strb r0, [r3, #7]
adds r3, #8
add sb, r8
add ip, sl
subs r4, #1
cmp r4, #0
bge _080625C8
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08062618: .4byte gPlayerEntity
_0806261C: .4byte 0xFFFF0000
_08062620: .4byte 0x0000FFFF
_08062624: .4byte gPlayerState
_08062628: .4byte 0xFF00FFFF
_0806262C: .4byte 0xC0FFFFFF
_08062630: .4byte 0x3FFFFFFF
.syntax divided

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@ -183,11 +183,12 @@ void sub_0806265C(Entity*, ScriptExecutionContext*);
void sub_0806252C(Entity*);
typedef struct {
u16 unk_0; /* u16 */
u16 unk_2; /* u16 */
u16 unk_4; /* u16 */
u8 unk_6;
u8 unk_7;
u16 x;
u16 y;
u16 z;
u8 framestate;
u8 animationState : 6;
u8 collisionLayer : 2;
} KidHeapItem;
#define KID_HEAP_COUNT 0x14
@ -318,45 +319,86 @@ void sub_08062500(Entity* this) {
}
}
NONMATCH("asm/non_matching/kid/sub_0806252C.inc", void sub_0806252C(Entity* this)) {
void sub_0806252C(Entity* this) {
s16 sVar1;
s16 sVar2;
u16 uVar3;
u8 uVar4;
s16 r0;
s16 sVar5;
s16 sVar6;
u8 bVar7;
KidHeapItem* heapObj;
KidHeapItem* item;
s32 loopVar;
s32 iVar10;
s32 iVar11;
FORCE_REGISTER(u32 r5, r5);
FORCE_REGISTER(u32 r6, r6);
FORCE_REGISTER(u32 r0, r0);
FORCE_REGISTER(u32 r1, r1);
FORCE_REGISTER(u32 r2, r2);
u32 r3;
FORCE_REGISTER(s32 r8, r8);
s32 y;
s32 r10;
FORCE_REGISTER(s32 x, r12);
uVar4 = gPlayerState.framestate;
uVar3 = gPlayerEntity.z.HALF.HI;
sVar2 = gPlayerEntity.y.HALF.HI;
sVar1 = gPlayerEntity.x.HALF.HI;
r0 = gPlayerEntity.y.HALF.HI - this->y.HALF.HI;
sVar5 = FixedDiv(gPlayerEntity.x.HALF.HI - this->x.HALF.HI, KID_HEAP_COUNT);
sVar6 = FixedDiv(r0, KID_HEAP_COUNT);
heapObj = (KidHeapItem*)this->myHeap;
iVar10 = 0;
iVar11 = 0;
r1 = gPlayerEntity.x.HALF_U.HI;
r3 = 0xffff0000;
r0 = r3;
r0 &= r5;
r0 |= r1;
for (loopVar = KID_HEAP_COUNT - 1; loopVar > -1; loopVar--) {
heapObj->unk_0 = sVar1 - (s16)((u32)iVar11 >> 8);
heapObj->unk_2 = sVar2 - (s16)((u32)iVar10 >> 8);
heapObj->unk_4 = uVar3;
heapObj->unk_6 = uVar4;
bVar7 = this->animationState & 0x3f;
heapObj->unk_7 = (heapObj->unk_7 & 0xc0) | bVar7;
heapObj->unk_7 = bVar7 | this->collisionLayer << 6;
heapObj = heapObj + 1;
iVar10 = iVar10 + sVar6;
iVar11 = iVar11 + sVar5;
r1 = gPlayerEntity.y.HALF_U.HI;
r1 <<= 0x10;
r2 = 0x0000ffff;
r0 &= r2;
r0 |= r1;
r5 = r0;
r0 = gPlayerEntity.z.HALF_U.HI;
r3 &= r6;
r3 |= r0;
r0 = gPlayerState.framestate;
r0 <<= 0x10;
r2 = 0xff00ffff;
r2 &= r3;
r2 |= r0;
r1 = gPlayerEntity.animationState;
r0 = 0x3f;
r1 &= r0;
r1 <<= 0x18;
r0 = 0xc0ffffff;
r0 &= r2;
r0 |= r1;
r1 = gPlayerEntity.collisionLayer;
r1 <<= 0x1e;
r2 = 0x3fffffff;
r0 &= r2;
r0 |= r1;
r6 = r0;
r10 = r0 = gPlayerEntity.x.HALF.HI - this->x.HALF.HI;
r8 = r0 = gPlayerEntity.y.HALF.HI - this->y.HALF.HI;
r10 = FixedDiv(r10, KID_HEAP_COUNT);
r8 = FixedDiv(r8, KID_HEAP_COUNT);
item = (KidHeapItem*)this->myHeap;
y = 0;
x = 0;
for (loopVar = KID_HEAP_COUNT - 1; loopVar >= 0; loopVar--) {
item->x = r5 - (x >> 8);
item->y = (r5 >> 0x10) - (y >> 8);
item->z = r6;
item->framestate = r6 >> 0x10;
item->animationState = this->animationState & 0x3f;
item->collisionLayer = this->collisionLayer;
item++;
y = y + r8;
x = x + r10;
}
}
END_NONMATCH
void sub_08062634(Entity* this) {
u32 a = this->type2;