mirror of https://github.com/zeldaret/tmc.git
Patch 1 (#692)
* True Match sub_080A5F48 matched sub_080A5F48 using typecast on Div. * True Match DrawChargeBar Matched DrawChargeBar using typecast on Div * Update ui.c changed gUnk_0200AF00 to gHUD. this change is not yet in the repo, which the nonmatch website uses * Update ui.c changes to how my code looks * Update ui.c ; * Update pauseMenu.c * Update ui.c * Update ui.c whitespace... * Update pauseMenu.c fighting with the lint system * Update ui.c that should be the right format now
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@ -1232,15 +1232,26 @@ bool32 sub_080A5F24(void) {
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return result;
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}
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void sub_080A5F48(Item item, u32 param_2) {
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extern u32 gSprite_082E68F4[];
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u32 ammoCount;
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u32 tensDigit;
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u8* puVar2;
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u32 temp1;
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typedef union {
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struct {
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s32 v1;
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s32 v2;
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} values;
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u64 raw;
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} DoubleReturnValue;
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void sub_080A5F48(Item item, u32 offset) {
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// this funcitons signature allows the div function to return a u64 (2x 32 bit registers)
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// with the result in one register and the remainder in the other
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typedef u64 DivRem(u32, u32);
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s32 ammoCount;
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s32 onesDigit;
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s32 tensDigit;
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void* dest;
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u16* temp2;
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u32 temp3;
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register u32 rem asm("r1");
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u32 index;
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DoubleReturnValue ret;
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switch (item) {
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case ITEM_BOTTLE1:
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@ -1248,17 +1259,14 @@ void sub_080A5F48(Item item, u32 param_2) {
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case ITEM_BOTTLE3:
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case ITEM_BOTTLE4:
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item = gSave.stats.bottles[item - ITEM_BOTTLE1];
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break;
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default:
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break;
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}
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temp1 = param_2 * 0x20 + 0x6010000;
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temp3 = gSpriteAnimations_322[item]->index;
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temp2 = &gMoreSpritePtrs[1][temp3 * 2];
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DmaCopy32(3, &gMoreSpritePtrs[2][temp2[1] * 0x10], temp1, 0x40 * 4);
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ammoCount = -1;
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dest = OBJ_VRAM0 + (offset * 0x20);
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index = gSpriteAnimations_322[item]->index;
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temp2 = &gMoreSpritePtrs[1][index * 2];
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DmaCopy32(3, &gMoreSpritePtrs[2][temp2[1] * 0x10], dest, 0x40 * 4);
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ammoCount = -1;
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switch (item) {
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case 7:
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case 8:
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@ -1270,15 +1278,18 @@ void sub_080A5F48(Item item, u32 param_2) {
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break;
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}
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if (-1 < (int)ammoCount) {
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tensDigit = Div(ammoCount, 10);
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item = rem;
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if ((int)tensDigit >= 10) {
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tensDigit = 9;
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}
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DmaCopy32(3, gUnk_085C4620 + tensDigit * 0x8, temp1, 0x8 * 4);
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DmaCopy32(3, gUnk_085C4620 + (item + 10) * 0x8, temp1 + 0x20, 0x8 * 4);
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}
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if (ammoCount < 0)
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return;
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ret.raw = ((DivRem*)Div)(ammoCount, 10); // by casting to DivRem, we can recover the remainder from the Div call
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onesDigit = ret.values.v2;
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tensDigit = ret.values.v1;
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if (tensDigit >= 10)
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tensDigit = 9;
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DmaCopy32(3, gUnk_085C4620 + tensDigit * 0x8, dest, 0x8 * 4);
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DmaCopy32(3, gUnk_085C4620 + (onesDigit + 10) * 0x8, dest + 0x20, 0x8 * 4);
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}
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void PauseMenu_Screen_7(void) {
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81
src/ui.c
81
src/ui.c
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@ -440,43 +440,52 @@ void EraseChargeBar(void) {
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}
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}
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typedef union {
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u32 values[2];
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u64 raw;
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} returnValues;
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typedef u64 DivRem(u32, u32);
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void DrawChargeBar(void) {
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bool32 tmp1;
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u16* ptr1;
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u32 tmp2;
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u32 tmp3;
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register u32 rem asm("r1");
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u32 tmp5;
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u16* BufferPos;
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returnValues ret;
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// these names are almost certainly inaccurate
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u32 chargeTime;
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u32 chargeState;
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u32 chargeFrame;
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tmp1 = FALSE;
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if ((gHUD.hideFlags & HUD_HIDE_CHARGE_BAR) == 0) {
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if (!(gHUD.hideFlags & HUD_HIDE_CHARGE_BAR))
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tmp1 = gPlayerState.chargeState.action != 0;
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if (!tmp1) {
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EraseChargeBar();
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return;
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}
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if (gHUD.maxHealth > 10 * 4)
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BufferPos = &gBG0Buffer[0x60];
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else
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BufferPos = &gBG0Buffer[0x40];
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if (!tmp1)
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return EraseChargeBar();
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chargeTime = Div(gPlayerState.chargeState.chargeTimer + 19, 20);
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if (chargeTime > 40)
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chargeTime = 40;
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if (gHUD.maxHealth > 10 * 4) {
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ptr1 = &gBG0Buffer[0x60];
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} else {
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ptr1 = &gBG0Buffer[0x40];
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}
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tmp2 = Div(gPlayerState.chargeState.chargeTimer + 19, 20);
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if (tmp2 > 40) {
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tmp2 = 40;
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}
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if (gHUD.unk_6 == 0 || gHUD.unk_7 != tmp2) {
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if (gHUD.unk_6 == 0 || gHUD.unk_7 != chargeTime) {
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gHUD.unk_6 = 1;
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gHUD.unk_7 = tmp2;
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tmp3 = Div(tmp2, 4);
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tmp5 = rem;
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ptr1[0] = 0xf016;
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ptr1[11] = 0xf416;
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DmaSet(3, gUnk_080C8F54 + (10 - tmp3), ptr1 + 1, 0x8000000a);
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if (tmp5 != 0) {
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ptr1[tmp3 + 1] = ((tmp5 + 0x17U) & 0x3ff) | 0xf000;
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}
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gHUD.unk_7 = chargeTime;
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// this calls Div and returns the result in ret.values[0] and the remainder in ret.values[1]
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ret.raw = ((DivRem*)&Div)(chargeTime, 4);
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chargeState = ret.values[0];
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chargeFrame = ret.values[1];
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BufferPos[0] = 0xf016;
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BufferPos[11] = 0xf416;
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DmaSet(3, &gUnk_080C8F54[10 - chargeState], BufferPos + 1, 0x8000000a);
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if (chargeFrame != 0)
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BufferPos[chargeState + 1] = ((chargeFrame + 0x17U) & 0x3ff) | 0xf000;
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gScreen.bg0.updated = 1;
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}
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@ -484,18 +493,20 @@ void DrawChargeBar(void) {
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case 4:
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case 5:
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gHUD.unk_9 += (gPlayerState.chargeState.action == 4) ? 2 : 1;
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tmp3 = gHUD.unk_9 >> 4 & 3;
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chargeState = gHUD.unk_9 >> 4 & 3;
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break;
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default:
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tmp3 = 0;
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chargeState = 0;
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break;
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}
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if (tmp3 != gHUD.unk_8) {
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gHUD.unk_8 = tmp3;
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ptr1 = (u16*)0x600c2c0;
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DmaSet(3, gUnk_080C8F7C[tmp3], ptr1, 0x84000030);
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}
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if (chargeState == gHUD.unk_8)
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return;
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gHUD.unk_8 = chargeState;
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BufferPos = (u16*)(VRAM + 0xc2c0);
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DmaSet(3, gUnk_080C8F7C[chargeState], BufferPos, 0x84000030);
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}
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void DrawKeys(void) {
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