start enemy4D.c

This commit is contained in:
theo3 2020-08-22 16:40:14 -07:00
parent 8ab5503804
commit 1b68e97d33
8 changed files with 93 additions and 169 deletions

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@ -6,119 +6,6 @@
.text
thumb_func_start Enemy4D
Enemy4D: @ 0x0803EAEC
push {lr}
ldr r1, _0803EAF8 @ =gUnk_080D0880
bl EnemyFunctionHandler
pop {pc}
.align 2, 0
_0803EAF8: .4byte gUnk_080D0880
thumb_func_start sub_0803EAFC
sub_0803EAFC: @ 0x0803EAFC
push {lr}
ldr r2, _0803EB10 @ =gUnk_080D0898
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0803EB10: .4byte gUnk_080D0898
thumb_func_start sub_0803EB14
sub_0803EB14: @ 0x0803EB14
push {lr}
ldr r1, _0803EB20 @ =gUnk_080D0880
bl sub_0804AA30
pop {pc}
.align 2, 0
_0803EB20: .4byte gUnk_080D0880
thumb_func_start sub_0803EB24
sub_0803EB24: @ 0x0803EB24
push {r4, lr}
adds r4, r0, #0
bl sub_08001324
thumb_func_start sub_0803EB2C
sub_0803EB2C: @ 0x0803EB2C
adds r0, r4, #0
bl sub_0803EAFC
pop {r4, pc}
thumb_func_start sub_0803EB34
sub_0803EB34: @ 0x0803EB34
push {lr}
movs r1, #0xff
movs r2, #0x57
bl CreateDeathFx
pop {pc}
thumb_func_start nullsub_21
nullsub_21: @ 0x0803EB40
bx lr
.align 2, 0
thumb_func_start sub_0803EB44
sub_0803EB44: @ 0x0803EB44
push {r4, lr}
adds r4, r0, #0
bl sub_0804A720
adds r0, r4, #0
movs r1, #0x19
movs r2, #0
bl sub_0804A98C
cmp r0, #0
beq _0803EBB2
str r4, [r0, #0x50]
str r0, [r4, #0x54]
ldrb r1, [r4, #0x10]
movs r0, #0x80
movs r2, #0
orrs r0, r1
strb r0, [r4, #0x10]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
movs r0, #2
strb r0, [r4, #0x14]
adds r0, r4, #0
adds r0, #0x7b
strb r2, [r0]
adds r0, #1
strb r2, [r0]
adds r1, r4, #0
adds r1, #0x7e
movs r0, #0x28
strb r0, [r1]
adds r1, #1
movs r0, #0xfe
strb r0, [r1]
ldrh r1, [r4, #0x2e]
adds r0, r4, #0
adds r0, #0x80
strh r1, [r0]
ldrh r0, [r4, #0x32]
adds r1, r4, #0
adds r1, #0x82
strh r0, [r1]
ldrb r1, [r4, #0x14]
lsls r1, r1, #2
adds r0, r4, #0
bl InitAnimationForceUpdate
adds r0, r4, #0
bl sub_0803EE8C
_0803EBB2:
pop {r4, pc}
thumb_func_start sub_0803EBB4
sub_0803EBB4: @ 0x0803EBB4
push {r4, lr}

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@ -1,41 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_08055E24
sub_08055E24: @ 0x08055E24
push {r4, lr}
ldr r4, _08055E5C @ =gMenu
ldrb r0, [r4, #6]
adds r0, #1
strb r0, [r4, #6]
ldr r1, _08055E60 @ =gUnk_02000070
movs r0, #1
strb r0, [r1]
ldr r1, [r4, #0xc]
ldrb r0, [r1, #2]
ldrb r1, [r1, #3]
bl sub_0804B0B0
ldr r0, _08055E64 @ =gUnk_080FF400
bl LoadRoomEntityList
ldrb r0, [r4, #4]
movs r1, #0
movs r2, #0
movs r3, #0
bl sub_08055B70
movs r0, #4
movs r1, #0x10
bl DoFade
pop {r4, pc}
.align 2, 0
_08055E5C: .4byte gMenu
_08055E60: .4byte gUnk_02000070
_08055E64: .4byte gUnk_080FF400
thumb_func_start nullsub_493
nullsub_493: @ 0x08055E68
bx lr
.align 2, 0

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@ -110,4 +110,6 @@ extern void Enemy66(Entity*);
extern u32 GetNextFunction(Entity*);
extern void EnemyFunctionHandler(Entity*, void (*const func[])(Entity*));
extern void sub_0804AA30(Entity*, void (*const func[])(Entity*));
extern void sub_08001324(Entity*);
#endif

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@ -28,7 +28,7 @@ typedef struct {
u8 storyPanelIndex;
u16 transitionTimer;
u16 field_0xa;
u8 field_0xc[0x4];
u8* field_0xc;
u8 unk10[2];
u8 field_0x12;
u8 unk13;

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@ -409,6 +409,7 @@ SECTIONS {
asm/vaatiRebornEnemy.o(.text);
asm/vaatiProjectile.o(.text);
asm/ballChainSoldier.o(.text);
src/enemy/enemy4D.o(.text);
asm/enemy4D.o(.text);
asm/ghini.o(.text);
asm/vaatiTransfigured.o(.text);
@ -465,7 +466,6 @@ SECTIONS {
src/code_0805436C.o(.text);
asm/code_0805436C.o(.text);
src/sub_08055E08.o(.text);
asm/sub_08055E24.o(.text);
src/mainLoop.o(.text);
asm/code_08055FF4.o(.text);
src/textbox.o(.text);

55
src/enemy/enemy4D.c Normal file
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@ -0,0 +1,55 @@
#include "global.h"
#include "entity.h"
#include "enemy.h"
#include "functions.h"
extern void sub_0803EE8C(Entity*);
extern void (*const gUnk_080D0880[])(Entity*);
extern void (*const gUnk_080D0898[])(Entity*);
void Enemy4D(Entity* this) {
EnemyFunctionHandler(this, gUnk_080D0880);
}
void sub_0803EAFC(Entity* this) {
gUnk_080D0898[this->action](this);
}
void sub_0803EB14(Entity* this) {
sub_0804AA30(this, gUnk_080D0880);
}
void sub_0803EB24(Entity* this) {
sub_08001324(this);
sub_0803EAFC(this);
}
void sub_0803EB34(Entity* this) {
CreateDeathFx(this, 0xff, 0x57);
}
void nullsub_21() {
}
void sub_0803EB44(Entity* this) {
Entity* pEVar1;
sub_0804A720(this);
pEVar1 = sub_0804A98C(this, 0x19, 0);
if (pEVar1 != NULL) {
pEVar1->parent = this;
this->attachedEntity = pEVar1;
this->flags |= 0x80;
this->spriteSettings.b.draw = TRUE;
this->animationState = 2;
*((u8*)&this->field_0x7a + 1) = 0;
*(u8*)&this->field_0x7c = 0;
*((u8*)&this->field_0x7c + 2) = 0x28;
*((u8*)&this->field_0x7c + 3) = 0xfe;
this->field_0x80.HWORD = this->x.HALF.HI;
this->field_0x82.HWORD = this->y.HALF.HI;
InitAnimationForceUpdate(this, this->animationState << 2);
sub_0803EE8C(this);
}
}

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@ -3,7 +3,6 @@
#include "enemy.h"
#include "player.h"
extern void sub_0804AA30(Entity*, void *);
extern u32 sub_0806F520(Entity*);
extern void sub_0806F4E8(Entity*);
extern u32 sub_0806F3E4(Entity*);
@ -17,9 +16,9 @@ extern u32 sub_0806FCB8(Entity*, s32, s32, u32);
extern u32 sub_08049FA0(Entity*);
extern u32 sub_08049EE4(Entity*);
extern void (*gUnk_080CB69C[])(Entity*);
extern void (*gUnk_080CB6B4[])(Entity*);
extern void (*gUnk_080CB6C4[])(Entity*);
extern void (*const gUnk_080CB69C[])(Entity*);
extern void (*const gUnk_080CB6B4[])(Entity*);
extern void (*const gUnk_080CB6C4[])(Entity*);
extern u8 gUnk_080CB6D0[];
extern u16 gUnk_080CB6D6[];
@ -37,7 +36,7 @@ void sub_08021D80(Entity *this)
void sub_08021d98(Entity *this)
{
sub_0804AA30(this, &gUnk_080CB69C);
sub_0804AA30(this, gUnk_080CB69C);
}
void sub_08021DA8(Entity *this)

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@ -1,13 +1,35 @@
#include "global.h"
#include "menu.h"
#include "room.h"
#include "functions.h"
extern u32* _call_via_r0(u32* func);
extern u8 gMenu;
extern u32* gUnk_080FF420;
extern void (*const gUnk_080FF420[])();
extern void sub_0804B0B0(u32, u32);
extern void sub_08055B70(u32, u32, u32, u32);
void sub_08055E08() {
u32** arr = &gUnk_080FF420;
u8 i = gMenu;
i = *(&gMenu + 6);
_call_via_r0(arr[i]);
struct {
/*0x00*/ u8 unk0;
/*0x10*/ u8 filler1[0x1B];
/*0x1c*/ u8 unk1C;
/*0x1d*/ u8 unk1D;
/*0x1e*/ u8 unk1E;
/*0x1f*/ u8 unk1F;
} gUnk_02000070 = {};
extern EntityData gUnk_080FF400;
void sub_08055E08(void) {
gUnk_080FF420[gMenu.overlayType]();
}
void sub_08055E24(void) {
gMenu.overlayType++;
gUnk_02000070.unk0 = 1;
sub_0804B0B0(gMenu.field_0xc[2], gMenu.field_0xc[3]);
LoadRoomEntityList(&gUnk_080FF400);
sub_08055B70(gMenu.field_0x4, 0, 0, 0);
DoFade(4, 0x10);
}
void nullsub_493(void) {}