mirror of https://github.com/zeldaret/tmc.git
start enemy4D.c
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parent
8ab5503804
commit
1b68e97d33
113
asm/enemy4D.s
113
asm/enemy4D.s
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@ -6,119 +6,6 @@
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.text
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thumb_func_start Enemy4D
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Enemy4D: @ 0x0803EAEC
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push {lr}
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ldr r1, _0803EAF8 @ =gUnk_080D0880
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bl EnemyFunctionHandler
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pop {pc}
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.align 2, 0
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_0803EAF8: .4byte gUnk_080D0880
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thumb_func_start sub_0803EAFC
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sub_0803EAFC: @ 0x0803EAFC
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push {lr}
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ldr r2, _0803EB10 @ =gUnk_080D0898
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ldrb r1, [r0, #0xc]
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lsls r1, r1, #2
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adds r1, r1, r2
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ldr r1, [r1]
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bl _call_via_r1
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pop {pc}
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.align 2, 0
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_0803EB10: .4byte gUnk_080D0898
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thumb_func_start sub_0803EB14
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sub_0803EB14: @ 0x0803EB14
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push {lr}
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ldr r1, _0803EB20 @ =gUnk_080D0880
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bl sub_0804AA30
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pop {pc}
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.align 2, 0
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_0803EB20: .4byte gUnk_080D0880
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thumb_func_start sub_0803EB24
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sub_0803EB24: @ 0x0803EB24
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push {r4, lr}
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adds r4, r0, #0
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bl sub_08001324
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thumb_func_start sub_0803EB2C
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sub_0803EB2C: @ 0x0803EB2C
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adds r0, r4, #0
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bl sub_0803EAFC
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pop {r4, pc}
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thumb_func_start sub_0803EB34
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sub_0803EB34: @ 0x0803EB34
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push {lr}
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movs r1, #0xff
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movs r2, #0x57
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bl CreateDeathFx
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pop {pc}
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thumb_func_start nullsub_21
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nullsub_21: @ 0x0803EB40
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bx lr
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.align 2, 0
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thumb_func_start sub_0803EB44
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sub_0803EB44: @ 0x0803EB44
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push {r4, lr}
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adds r4, r0, #0
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bl sub_0804A720
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adds r0, r4, #0
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movs r1, #0x19
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movs r2, #0
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bl sub_0804A98C
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cmp r0, #0
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beq _0803EBB2
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str r4, [r0, #0x50]
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str r0, [r4, #0x54]
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ldrb r1, [r4, #0x10]
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movs r0, #0x80
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movs r2, #0
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orrs r0, r1
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strb r0, [r4, #0x10]
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ldrb r1, [r4, #0x18]
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movs r0, #4
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rsbs r0, r0, #0
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ands r0, r1
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movs r1, #1
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orrs r0, r1
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strb r0, [r4, #0x18]
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movs r0, #2
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strb r0, [r4, #0x14]
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adds r0, r4, #0
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adds r0, #0x7b
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strb r2, [r0]
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adds r0, #1
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strb r2, [r0]
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adds r1, r4, #0
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adds r1, #0x7e
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movs r0, #0x28
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strb r0, [r1]
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adds r1, #1
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movs r0, #0xfe
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strb r0, [r1]
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ldrh r1, [r4, #0x2e]
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adds r0, r4, #0
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adds r0, #0x80
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strh r1, [r0]
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ldrh r0, [r4, #0x32]
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adds r1, r4, #0
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adds r1, #0x82
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strh r0, [r1]
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ldrb r1, [r4, #0x14]
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lsls r1, r1, #2
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adds r0, r4, #0
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bl InitAnimationForceUpdate
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adds r0, r4, #0
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bl sub_0803EE8C
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_0803EBB2:
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pop {r4, pc}
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thumb_func_start sub_0803EBB4
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sub_0803EBB4: @ 0x0803EBB4
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push {r4, lr}
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@ -1,41 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start sub_08055E24
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sub_08055E24: @ 0x08055E24
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push {r4, lr}
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ldr r4, _08055E5C @ =gMenu
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ldrb r0, [r4, #6]
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adds r0, #1
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strb r0, [r4, #6]
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ldr r1, _08055E60 @ =gUnk_02000070
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movs r0, #1
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strb r0, [r1]
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ldr r1, [r4, #0xc]
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ldrb r0, [r1, #2]
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ldrb r1, [r1, #3]
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bl sub_0804B0B0
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ldr r0, _08055E64 @ =gUnk_080FF400
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bl LoadRoomEntityList
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ldrb r0, [r4, #4]
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movs r1, #0
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movs r2, #0
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movs r3, #0
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bl sub_08055B70
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movs r0, #4
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movs r1, #0x10
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bl DoFade
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pop {r4, pc}
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.align 2, 0
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_08055E5C: .4byte gMenu
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_08055E60: .4byte gUnk_02000070
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_08055E64: .4byte gUnk_080FF400
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thumb_func_start nullsub_493
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nullsub_493: @ 0x08055E68
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bx lr
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.align 2, 0
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@ -110,4 +110,6 @@ extern void Enemy66(Entity*);
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extern u32 GetNextFunction(Entity*);
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extern void EnemyFunctionHandler(Entity*, void (*const func[])(Entity*));
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extern void sub_0804AA30(Entity*, void (*const func[])(Entity*));
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extern void sub_08001324(Entity*);
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#endif
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@ -28,7 +28,7 @@ typedef struct {
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u8 storyPanelIndex;
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u16 transitionTimer;
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u16 field_0xa;
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u8 field_0xc[0x4];
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u8* field_0xc;
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u8 unk10[2];
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u8 field_0x12;
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u8 unk13;
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@ -409,6 +409,7 @@ SECTIONS {
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asm/vaatiRebornEnemy.o(.text);
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asm/vaatiProjectile.o(.text);
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asm/ballChainSoldier.o(.text);
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src/enemy/enemy4D.o(.text);
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asm/enemy4D.o(.text);
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asm/ghini.o(.text);
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asm/vaatiTransfigured.o(.text);
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src/code_0805436C.o(.text);
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asm/code_0805436C.o(.text);
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src/sub_08055E08.o(.text);
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asm/sub_08055E24.o(.text);
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src/mainLoop.o(.text);
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asm/code_08055FF4.o(.text);
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src/textbox.o(.text);
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@ -0,0 +1,55 @@
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#include "global.h"
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#include "entity.h"
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#include "enemy.h"
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#include "functions.h"
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extern void sub_0803EE8C(Entity*);
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extern void (*const gUnk_080D0880[])(Entity*);
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extern void (*const gUnk_080D0898[])(Entity*);
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void Enemy4D(Entity* this) {
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EnemyFunctionHandler(this, gUnk_080D0880);
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}
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void sub_0803EAFC(Entity* this) {
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gUnk_080D0898[this->action](this);
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}
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void sub_0803EB14(Entity* this) {
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sub_0804AA30(this, gUnk_080D0880);
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}
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void sub_0803EB24(Entity* this) {
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sub_08001324(this);
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sub_0803EAFC(this);
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}
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void sub_0803EB34(Entity* this) {
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CreateDeathFx(this, 0xff, 0x57);
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}
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void nullsub_21() {
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}
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void sub_0803EB44(Entity* this) {
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Entity* pEVar1;
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sub_0804A720(this);
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pEVar1 = sub_0804A98C(this, 0x19, 0);
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if (pEVar1 != NULL) {
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pEVar1->parent = this;
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this->attachedEntity = pEVar1;
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this->flags |= 0x80;
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this->spriteSettings.b.draw = TRUE;
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this->animationState = 2;
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*((u8*)&this->field_0x7a + 1) = 0;
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*(u8*)&this->field_0x7c = 0;
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*((u8*)&this->field_0x7c + 2) = 0x28;
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*((u8*)&this->field_0x7c + 3) = 0xfe;
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this->field_0x80.HWORD = this->x.HALF.HI;
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this->field_0x82.HWORD = this->y.HALF.HI;
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InitAnimationForceUpdate(this, this->animationState << 2);
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sub_0803EE8C(this);
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}
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}
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@ -3,7 +3,6 @@
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#include "enemy.h"
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#include "player.h"
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extern void sub_0804AA30(Entity*, void *);
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extern u32 sub_0806F520(Entity*);
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extern void sub_0806F4E8(Entity*);
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extern u32 sub_0806F3E4(Entity*);
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extern u32 sub_08049FA0(Entity*);
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extern u32 sub_08049EE4(Entity*);
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extern void (*gUnk_080CB69C[])(Entity*);
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extern void (*gUnk_080CB6B4[])(Entity*);
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extern void (*gUnk_080CB6C4[])(Entity*);
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extern void (*const gUnk_080CB69C[])(Entity*);
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extern void (*const gUnk_080CB6B4[])(Entity*);
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extern void (*const gUnk_080CB6C4[])(Entity*);
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extern u8 gUnk_080CB6D0[];
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extern u16 gUnk_080CB6D6[];
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void sub_08021d98(Entity *this)
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{
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sub_0804AA30(this, &gUnk_080CB69C);
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sub_0804AA30(this, gUnk_080CB69C);
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}
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void sub_08021DA8(Entity *this)
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@ -1,13 +1,35 @@
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#include "global.h"
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#include "menu.h"
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#include "room.h"
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#include "functions.h"
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extern u32* _call_via_r0(u32* func);
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extern u8 gMenu;
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extern u32* gUnk_080FF420;
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extern void (*const gUnk_080FF420[])();
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extern void sub_0804B0B0(u32, u32);
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extern void sub_08055B70(u32, u32, u32, u32);
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void sub_08055E08() {
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u32** arr = &gUnk_080FF420;
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u8 i = gMenu;
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i = *(&gMenu + 6);
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_call_via_r0(arr[i]);
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struct {
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/*0x00*/ u8 unk0;
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/*0x10*/ u8 filler1[0x1B];
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/*0x1c*/ u8 unk1C;
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/*0x1d*/ u8 unk1D;
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/*0x1e*/ u8 unk1E;
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/*0x1f*/ u8 unk1F;
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} gUnk_02000070 = {};
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extern EntityData gUnk_080FF400;
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void sub_08055E08(void) {
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gUnk_080FF420[gMenu.overlayType]();
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}
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void sub_08055E24(void) {
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gMenu.overlayType++;
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gUnk_02000070.unk0 = 1;
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sub_0804B0B0(gMenu.field_0xc[2], gMenu.field_0xc[3]);
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LoadRoomEntityList(&gUnk_080FF400);
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sub_08055B70(gMenu.field_0x4, 0, 0, 0);
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DoFade(4, 0x10);
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}
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void nullsub_493(void) {}
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