entity.spriteOrder -> entity.spriteRendering

This commit is contained in:
theo3 2020-07-09 12:04:14 -07:00
parent cd25d3c120
commit 1bd6c3b5a4
97 changed files with 171 additions and 171 deletions

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@ -26,7 +26,7 @@ sub_0809CC74: @ 0x0809CC74
adds r5, r0, #0
movs r4, #1
strb r4, [r5, #0xc]
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
ldrb r0, [r5, #0xa]
cmp r0, #0
bne _0809CCD4

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@ -364,7 +364,7 @@ _080219C2:
movs r1, #0
bl InitializeAnimation
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_08021A04:
pop {r4, pc}
.align 2, 0

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@ -44,7 +44,7 @@ sub_08097D90: @ 0x08097D90
ands r0, r1
strb r0, [r2]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
movs r1, #0
bl InitAnimationForceUpdate

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@ -509,7 +509,7 @@ _08088DEC:
_08088E1E:
strb r1, [r4, #0xb]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
b _08088E6E
_08088E28:
ldrb r0, [r4, #0xb]

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@ -74,7 +74,7 @@ sub_0809CF54: @ 0x0809CF54
ldr r0, _0809CFE8 @ =0x00000123
bl PlaySFX
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
movs r1, #0
bl InitAnimationForceUpdate
@ -162,7 +162,7 @@ sub_0809D048: @ 0x0809D048
movs r0, #1
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
movs r1, #0x17
bl InitAnimationForceUpdate
@ -266,7 +266,7 @@ sub_0809D10C: @ 0x0809D10C
movs r0, #1
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
movs r1, #0x17
bl InitAnimationForceUpdate
@ -323,7 +323,7 @@ sub_0809D178: @ 0x0809D178
movs r0, #2
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r1, r4, #0
adds r1, #0x5a
movs r0, #0x80

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@ -71,7 +71,7 @@ _0809B420:
strb r0, [r4, #0xb]
_0809B424:
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
ldrb r1, [r4, #0xa]
adds r1, #0x39
adds r0, r4, #0

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@ -387,7 +387,7 @@ _0800882C:
movs r3, #0x38
ldrb r1, [r4, r3]
strb r1, [r0, r3]
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_0800883A:
ldr r1, _080088E0 @ =gRoomControls
ldrh r0, [r1, #6]
@ -4030,8 +4030,8 @@ gUnk_080169A4::
.byte 0x00, 0x00, 0x00, 0x01, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00
.byte 0x00, 0x00, 0x01, 0x00
thumb_func_start UpdateSpriteOrderAndFlip
UpdateSpriteOrderAndFlip: @ 0x08016A04
thumb_func_start UpdateSpriteForCollisionLayer
UpdateSpriteForCollisionLayer: @ 0x08016A04
movs r1, #0x38
ldrb r1, [r0, r1]
lsls r1, r1, #1
@ -4083,7 +4083,7 @@ _08016A62:
strb r3, [r4, r5]
_08016A64:
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
pop {r4, r5, pc}
thumb_func_start sub_08016A6C
@ -4123,6 +4123,6 @@ sub_08016AD2: @ 0x08016AD2
bl sub_08016A6C
push {r0}
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
pop {r0, r4, pc}

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@ -1567,7 +1567,7 @@ sub_08017940: @ 0x08017940
adds r0, #0x38
strb r1, [r0]
adds r0, r2, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_080179CC:
movs r1, #0
ldr r0, _080179E8 @ =gLinkEntity

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@ -1290,7 +1290,7 @@ _0804A612:
strb r0, [r1]
_0804A638:
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r5, r4, #0
adds r5, #0x6d
ldrb r1, [r5]

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@ -685,7 +685,7 @@ _08054842:
adds r0, #0x38
strb r1, [r0]
adds r0, r2, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_0805486A:
adds r0, r4, #0
_0805486C:
@ -1551,7 +1551,7 @@ sub_08054EFC: @ 0x08054EFC
movs r0, #2
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
movs r1, #0x35
movs r2, #0

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@ -163,7 +163,7 @@ _0806ECD0:
strb r1, [r0]
strb r1, [r4, #0x1e]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_0806ED4A:
pop {r4, r5, pc}
.align 2, 0

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@ -3241,7 +3241,7 @@ sub_08071F80: @ 0x08071F80
cmp r5, #0
bne _08071FB8
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
ldr r0, _08071FB4 @ =gLinkState
strb r5, [r0, #2]
ldrb r0, [r0, #0x14]
@ -3537,7 +3537,7 @@ _080721AC:
orrs r0, r1
strb r0, [r4, #0x10]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
bl sub_080791BC
_080721DE:
pop {r4, pc}
@ -3774,7 +3774,7 @@ sub_08072354: @ 0x08072354
ands r0, r1
str r0, [r2, #0x30]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
movs r1, #0xc
movs r2, #0

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@ -3153,7 +3153,7 @@ sub_08074A48: @ 0x08074A48
movs r0, #1
strb r0, [r1, #0xe]
adds r0, r1, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
ldrh r1, [r5, #0x22]
adds r0, r4, #0
adds r0, #0x38

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@ -3397,7 +3397,7 @@ _080794F4:
bne _080794F4
_08079514:
ldr r0, _0807951C @ =gLinkEntity
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
pop {r4, r5, pc}
.align 2, 0
_0807951C: .4byte gLinkEntity

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@ -1807,7 +1807,7 @@ _0807C7C2:
movs r1, #1
strb r1, [r0]
ldr r0, [r4, #0x30]
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_0807C7FC:
ldrb r1, [r4, #0xf]
movs r0, #0xfb

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@ -5065,7 +5065,7 @@ sub_0807F158: @ 0x0807F158
adds r2, #0x38
movs r1, #1
strb r1, [r2]
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
pop {pc}
thumb_func_start sub_0807F168
@ -5076,7 +5076,7 @@ sub_0807F168: @ 0x0807F168
adds r2, #0x38
movs r1, #1
strb r1, [r2]
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
pop {pc}
.align 2, 0
_0807F17C: .4byte gLinkEntity
@ -5088,7 +5088,7 @@ sub_0807F180: @ 0x0807F180
adds r2, #0x38
movs r1, #2
strb r1, [r2]
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
pop {pc}
thumb_func_start sub_0807F190

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@ -5202,7 +5202,7 @@ _080A7E14:
ldr r0, [r5, #4]
str r0, [r4, #0x48]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_080A7E4A:
movs r0, #1
_080A7E4C:
@ -10441,7 +10441,7 @@ sub_080AA534: @ 0x080AA534
adds r2, #0x38
movs r1, #3
strb r1, [r2]
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
pop {pc}
thumb_func_start sub_080AA544
@ -15257,7 +15257,7 @@ sub_080AC928: @ 0x080AC928
movs r0, #2
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
@ -16380,7 +16380,7 @@ _080AD188:
bl PlaySFX
_080AD196:
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
movs r0, #3
strb r0, [r5, #0xd]
ldrb r2, [r4, #0x19]

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@ -220,7 +220,7 @@ sub_08032928: @ 0x08032928
adds r1, #0x7a
strh r0, [r1]
adds r0, r6, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r0, r6, #0
bl sub_08032AF4
pop {r4, r5, r6, pc}
@ -368,7 +368,7 @@ sub_08032A48: @ 0x08032A48
movs r0, #3
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
bl sub_08032AF4
_08032AAE:

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@ -240,7 +240,7 @@ sub_08038E18: @ 0x08038E18
adds r0, r4, #0
bl sub_080AEF88
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_08038E70:
ldrb r0, [r4, #0xe]
subs r0, #1

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@ -42,7 +42,7 @@ sub_08081634: @ 0x08081634
adds r0, #0x38
strb r1, [r0]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
ldrb r0, [r4, #0x19]
movs r1, #3
orrs r0, r1

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@ -570,7 +570,7 @@ _0804948C:
strb r0, [r1]
str r4, [r2, #0x50]
adds r0, r2, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_080494B2:
adds r0, r4, #0
bl sub_08049944
@ -1414,7 +1414,7 @@ sub_08049AB0: @ 0x08049AB0
movs r0, #2
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_08049B18:
pop {r4, r5, pc}
.align 2, 0

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@ -340,7 +340,7 @@ _0802C48C:
orrs r0, r1
strb r0, [r2]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_0802C4AA:
pop {r4, r5, r6, r7, pc}

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@ -33,7 +33,7 @@ FloatingBlock: @ 0x080A0554
adds r0, #0x38
strb r2, [r0]
adds r0, r3, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_080A0588:
pop {pc}
.align 2, 0

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@ -95,7 +95,7 @@ _08090640:
movs r0, #2
strb r0, [r1]
adds r0, r7, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
b _080906E6
_08090650:
ldrh r1, [r7, #0x32]
@ -657,7 +657,7 @@ _08090B14:
movs r0, #1
strb r0, [r3]
adds r0, r2, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_08090B2C:
adds r0, r5, #0
bl GetTileTypeByEntity
@ -1095,7 +1095,7 @@ sub_08090E64: @ 0x08090E64
movs r0, #2
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_08090EA0:
pop {r4, r5, pc}
.align 2, 0

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@ -62,7 +62,7 @@ _0809207A:
adds r0, #2
strh r0, [r6, #0x2e]
adds r0, r6, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
movs r0, #0x2e
ldrsh r2, [r6, r0]
ldr r3, _08092130 @ =gRoomControls
@ -248,7 +248,7 @@ sub_080921F0: @ 0x080921F0
orrs r0, r1
strb r0, [r3]
adds r0, r2, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_08092212:
pop {pc}
@ -271,7 +271,7 @@ sub_08092214: @ 0x08092214
orrs r0, r1
strb r0, [r3]
adds r0, r2, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_0809223A:
pop {pc}
@ -290,5 +290,5 @@ sub_0809223C: @ 0x0809223C
movs r2, #3
orrs r1, r2
strb r1, [r3]
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
pop {pc}

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@ -27,7 +27,7 @@ GiantRock: @ 0x08090FB8
movs r0, #2
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]

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@ -280,7 +280,7 @@ _08063EFE:
movs r0, #1
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
bl sub_0807DD64
adds r0, r4, #0

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@ -315,7 +315,7 @@ sub_0804882C: @ 0x0804882C
movs r0, #2
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
adds r0, #0x7a
ldrb r0, [r0]

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@ -125,7 +125,7 @@ sub_0804614C: @ 0x0804614C
adds r1, r0, #0
adds r1, #0x38
strb r5, [r1]
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
ldr r1, _08046258 @ =sub_08046498
adds r0, r6, #0
movs r2, #0
@ -846,7 +846,7 @@ _0804674C:
movs r0, #1
strb r0, [r1]
adds r0, r2, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_080467CC:
adds r1, r4, #0
adds r1, #0x7c

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@ -997,7 +997,7 @@ _08046F12:
strb r0, [r1]
str r4, [r2, #0x50]
adds r0, r2, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_08046F58:
adds r0, r4, #0
bl sub_08047E48
@ -1052,7 +1052,7 @@ _08046F82:
strb r0, [r1]
str r4, [r2, #0x50]
adds r0, r2, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_08046FC8:
ldr r0, [r4, #0x64]
ldr r0, [r0]
@ -2751,7 +2751,7 @@ sub_08047BF0: @ 0x08047BF0
movs r0, #1
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_08047C74:
adds r0, r5, #0
adds r0, #0x76

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@ -108,7 +108,7 @@ _08086718:
ldrb r0, [r5, #5]
strb r0, [r4, #0xd]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
ldr r0, [r6, #0x68]
orrs r0, r7
str r0, [r6, #0x68]

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@ -162,7 +162,7 @@ _080525C2:
adds r0, #0x38
strb r1, [r0]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
movs r1, #1
bl sub_0805EA2C

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@ -288,7 +288,7 @@ _080819D4:
orrs r0, r1
strb r0, [r2]
adds r0, r5, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r0, r5, #0
bl sub_08081A5C
pop {r4, r5, r6, pc}

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@ -1473,7 +1473,7 @@ _08081522:
ldrb r0, [r4, #0xa]
bl sub_0808148C
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_08081532:
adds r0, r4, #0
bl sub_080AEFE0
@ -1510,7 +1510,7 @@ sub_0808153C: @ 0x0808153C
ldrb r0, [r4, #0xa]
bl sub_0808148C
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
b _08081596
_0808157E:
movs r1, #0xa0

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@ -54,7 +54,7 @@ _080A08F6:
movs r0, #1
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
pop {r4, pc}
.align 2, 0

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@ -29,7 +29,7 @@ sub_08093FCC: @ 0x08093FCC
adds r2, #0x38
movs r1, #2
strb r1, [r2]
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
pop {pc}
thumb_func_start sub_08093FE0
@ -54,7 +54,7 @@ _08094002:
movs r0, #1
strb r0, [r3]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
@ -76,7 +76,7 @@ _08094024:
movs r0, #2
strb r0, [r3]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]

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@ -66,7 +66,7 @@ sub_0809229C: @ 0x0809229C
orrs r0, r1
strb r0, [r4, #0x18]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
ldr r0, [r4, #0x54]
ldrb r1, [r0, #0x14]
adds r0, r4, #0
@ -502,7 +502,7 @@ _080925B8:
ldr r0, [r5]
str r0, [r4, #0x78]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r1, r4, #0
adds r1, #0x78
adds r2, r4, #0

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@ -143,7 +143,7 @@ sub_0801FCB0: @ 0x0801FCB0
movs r1, #0
bl InitializeAnimation
adds r0, r5, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
b _0801FD28
.align 2, 0
_0801FD14: .4byte gUnk_020000B0

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@ -62,7 +62,7 @@ sub_0809A78C: @ 0x0809A78C
adds r1, r2, #0
bl sub_0805EC9C
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
ldrb r1, [r4, #0xf]
adds r0, r4, #0
bl InitAnimationForceUpdate

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@ -27,7 +27,7 @@ sub_08097DEC: @ 0x08097DEC
movs r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
ldrb r0, [r4, #0xa]
cmp r0, #1
beq _08097E46

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@ -34,7 +34,7 @@ sub_0805D1FC: @ 0x0805D1FC
movs r0, #3
strb r0, [r1]
adds r0, r2, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_0805D236:
adds r0, r4, #0
bl sub_0805E900

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@ -170,7 +170,7 @@ _080577F2:
mov r1, r8
strb r1, [r0]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_08057808:
pop {r3}
mov r8, r3

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@ -265,7 +265,7 @@ sub_0805E000: @ 0x0805E000
movs r5, #1
strb r5, [r0]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
ldr r0, _0805E068 @ =gUnk_030010A0
adds r0, #0x38
ldrb r1, [r0]

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@ -170,7 +170,7 @@ sub_08034D4C: @ 0x08034D4C
strb r0, [r1]
str r5, [r4, #0x50]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
movs r0, #0x96
lsls r0, r0, #2
strh r0, [r6]
@ -264,7 +264,7 @@ sub_08034E30: @ 0x08034E30
ands r0, r1
strb r0, [r2]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
movs r1, #2
bl InitializeAnimation
@ -385,7 +385,7 @@ sub_08034EE4: @ 0x08034EE4
movs r0, #2
strb r0, [r1]
adds r0, r3, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_08034F46:
adds r0, r5, #0
movs r1, #0
@ -553,7 +553,7 @@ sub_08035050: @ 0x08035050
strb r0, [r1]
str r4, [r2, #0x50]
adds r0, r2, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_08035082:
pop {r4, pc}
@ -625,7 +625,7 @@ _080350F2:
movs r0, #1
strb r0, [r1]
adds r0, r2, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r5, #1
adds r4, #2
cmp r5, #5

View File

@ -40,7 +40,7 @@ sub_0809F840: @ 0x0809F840
strb r0, [r2, #0x18]
_0809F860:
adds r0, r2, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
pop {pc}
thumb_func_start sub_0809F868

View File

@ -23,7 +23,7 @@ MinishSizedArchway: @ 0x080973E4
movs r0, #2
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
bl CheckIsDungeon
cmp r0, #0
beq _0809741E

View File

@ -1275,7 +1275,7 @@ sub_08023990: @ 0x08023990
adds r0, #0x38
strb r1, [r0]
adds r0, r5, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r0, r5, #0
movs r1, #0x16
bl InitializeAnimation

View File

@ -550,7 +550,7 @@ sub_08060DFC: @ 0x08060DFC
movs r0, #1
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
movs r1, #0x1c
bl sub_08060E70

View File

@ -117,7 +117,7 @@ _08087A68:
movs r0, #2
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_08087A76:
ldrb r1, [r4, #0x10]
movs r0, #0x80

View File

@ -44,7 +44,7 @@ sub_0808B89C: @ 0x0808B89C
adds r1, #0x38
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]

View File

@ -59,7 +59,7 @@ sub_08094A90: @ 0x08094A90
movs r0, #2
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
ldr r1, _08094AE4 @ =gUnk_08114F30
ldrb r2, [r4, #0x19]
lsrs r0, r2, #6
@ -252,7 +252,7 @@ sub_08094BE0: @ 0x08094BE0
movs r0, #2
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
movs r1, #1
bl InitAnimationForceUpdate
@ -1209,7 +1209,7 @@ sub_08095364: @ 0x08095364
movs r4, #1
strb r4, [r0]
adds r0, r6, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
str r5, [r6, #0x54]
strb r4, [r6, #0xd]
ldr r0, _080953A0 @ =0x0000FFF0
@ -1868,7 +1868,7 @@ _08095880:
movs r0, #2
strb r0, [r1]
adds r0, r5, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
ldr r1, _080958D4 @ =gUnk_08114F30
ldrb r2, [r5, #0x19]
lsrs r0, r2, #6
@ -2225,7 +2225,7 @@ sub_08095B48: @ 0x08095B48
movs r0, #2
strb r0, [r1]
adds r0, r5, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
ldr r1, _08095BA8 @ =gUnk_08114F30
ldrb r2, [r5, #0x19]
lsrs r0, r2, #6

View File

@ -83,7 +83,7 @@ sub_08098B28: @ 0x08098B28
adds r7, #0x38
strb r4, [r7]
adds r0, r5, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r2, r5, #0
adds r2, #0x29
ldrb r1, [r2]

View File

@ -67,7 +67,7 @@ _08098CD0:
strb r5, [r0]
_08098CD6:
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
adds r0, #0x80
ldrh r1, [r0]

View File

@ -47,7 +47,7 @@ sub_0809ADCC: @ 0x0809ADCC
adds r0, #0x38
ldrb r7, [r0]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
ldrb r0, [r4, #0xa]
cmp r0, #1
beq _0809AEBC

View File

@ -72,7 +72,7 @@ _0809AFC4:
adds r0, #0x84
strb r6, [r0]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
movs r0, #0x8b
movs r1, #1
movs r2, #0

View File

@ -26,7 +26,7 @@ sub_0809CEA8: @ 0x0809CEA8
movs r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation

View File

@ -78,7 +78,7 @@ sub_0809D7A8: @ 0x0809D7A8
strb r1, [r5, #0x15]
_0809D80C:
adds r0, r5, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
ldrb r4, [r5, #0xa]
adds r0, r5, #0
bl sub_08080CB4
@ -151,7 +151,7 @@ _0809D888:
adds r0, #0x38
strb r1, [r0]
adds r0, r5, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
ldr r1, [r6]
cmp r1, #0
beq _0809D8AC

View File

@ -243,7 +243,7 @@ sub_0809DB58: @ 0x0809DB58
orrs r0, r1
strb r0, [r4, #0x19]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
movs r1, #0x3c
bl InitAnimationForceUpdate
@ -357,7 +357,7 @@ _0809DC3C:
adds r0, #0x38
strb r1, [r0]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_0809DC54:
movs r0, #0x6e
bl PlaySFX
@ -430,7 +430,7 @@ sub_0809DC80: @ 0x0809DC80
adds r0, #2
strb r2, [r0]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
movs r1, #3
bl InitAnimationForceUpdate
@ -659,7 +659,7 @@ sub_0809DE50: @ 0x0809DE50
ldr r0, _0809DEF8 @ =0x0000FFC0
strh r0, [r4, #0x36]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
ldr r1, _0809DEFC @ =gUnk_08124128
ldrb r0, [r4, #0xb]
adds r0, r0, r1

View File

@ -76,7 +76,7 @@ Object9E: @ 0x0809EC4C
adds r1, r4, #0
bl SetTile
adds r0, r6, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
movs r0, #0x9e
movs r1, #1
movs r2, #0
@ -100,7 +100,7 @@ _0809ED04:
movs r0, #2
strb r0, [r1]
adds r0, r6, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_0809ED14:
pop {r4, r5, r6, pc}
.align 2, 0

View File

@ -1026,7 +1026,7 @@ sub_080A1E54: @ 0x080A1E54
movs r0, #2
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_080A1ECA:
pop {r4, r5, pc}
.align 2, 0
@ -1241,7 +1241,7 @@ sub_080A1FF0: @ 0x080A1FF0
movs r0, #1
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_080A2066:
adds r4, r5, #0
adds r4, #0x7b

View File

@ -79,7 +79,7 @@ sub_08096E28: @ 0x08096E28
subs r1, #0x2b
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
bl sub_080970F4
ldr r1, _08096EB8 @ =gUnk_08123264

View File

@ -306,7 +306,7 @@ _08024132:
strh r0, [r4, #0x36]
_08024136:
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
bl CheckIsDungeon
cmp r0, #0
beq _08024150

View File

@ -40,7 +40,7 @@ _08098A9C:
movs r0, #1
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
ldr r1, _08098ACC @ =gUnk_08123574
ldrb r0, [r4, #0xa]
adds r0, r0, r1

View File

@ -333,7 +333,7 @@ sub_08091444: @ 0x08091444
adds r0, r4, #0
bl InitializeAnimation
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
pop {r4, pc}
thumb_func_start sub_08091470
@ -447,7 +447,7 @@ sub_08091504: @ 0x08091504
adds r0, r4, #0
bl InitializeAnimation
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
pop {r4, pc}
thumb_func_start sub_0809153C

View File

@ -212,7 +212,7 @@ _080314CC:
orrs r0, r1
strb r0, [r4, #0x18]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
movs r0, #0x84
bl sub_08004488
_080314FA:

View File

@ -291,7 +291,7 @@ _08023D94:
movs r0, #0x84
bl sub_08004488
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
b _08023E0A
_08023DC0:
adds r0, r4, #0

View File

@ -331,7 +331,7 @@ _0802268C:
movs r0, #0x7d
bl sub_08004488
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_080226BE:
adds r0, r4, #0
bl GetNextFrame

View File

@ -80,7 +80,7 @@ _0803930C:
b _0803933A
_08039334:
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_0803933A:
pop {r4, pc}

View File

@ -20,7 +20,7 @@ sub_080A2838: @ 0x080A2838
cmp r0, #2
bne _080A2856
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
_080A2856:
pop {r4, pc}
.align 2, 0

View File

@ -29,7 +29,7 @@ sub_080933D8: @ 0x080933D8
ldrb r0, [r4, #0xa]
strb r0, [r4, #0x1e]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
ldr r0, _080933F8 @ =gUnk_081228A8
str r0, [r4, #0x48]
adds r0, r4, #0

View File

@ -213,7 +213,7 @@ sub_0803BCA4: @ 0x0803BCA4
adds r1, #0x7a
strh r0, [r1]
adds r0, r6, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r0, r6, #0
bl sub_0803BF2C
pop {r4, r5, r6, pc}
@ -459,7 +459,7 @@ sub_0803BE7C: @ 0x0803BE7C
movs r0, #3
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
bl sub_0803BF2C
_0803BEE6:

View File

@ -411,7 +411,7 @@ _0802EF5E:
strb r0, [r1]
str r6, [r4, #0x50]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r0, r6, #0
adds r1, r4, #0
bl CopyPosition

View File

@ -156,7 +156,7 @@ sub_0802A4E4: @ 0x0802A4E4
adds r1, #0x78
strh r0, [r1]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
bl sub_0802A7D0
pop {r4, pc}

View File

@ -135,7 +135,7 @@ sub_0802CCE0: @ 0x0802CCE0
adds r0, #0x7c
strh r5, [r0]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation

View File

@ -52,7 +52,7 @@ sub_0802A250: @ 0x0802A250
movs r1, #0
bl InitializeAnimation
adds r0, r5, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
movs r0, #0x66
movs r1, #0
movs r2, #0
@ -186,7 +186,7 @@ _0802A38C:
_0802A392:
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteOrderAndFlip
bl UpdateSpriteForCollisionLayer
pop {r4, r5, pc}
thumb_func_start sub_0802A39C

View File

@ -72,7 +72,7 @@ typedef struct Entity {
/* */ u8 alphaBlend : 2; // 4-8
/* */ u8 b2 : 2; //0x10
/* */ u8 b3 : 2; //0x40
/* */ } PACKED spriteOrder;
/* */ } PACKED spriteRendering;
/*0x1a*/ u8 palette;
/*0x1b*/ struct {
/* */ u8 b0 : 4;
@ -90,7 +90,7 @@ typedef struct Entity {
/* */ u8 b0 : 3; // 1-4
/* */ u8 b1 : 3; // 8
/* */ u8 b2 : 2; //0x40
/* */ } PACKED ticks;
/* */ } PACKED spritePriority;
/*0x2a*/ u16 collisions;
/*0x2c*/ union SplitWord x;
/*0x30*/ union SplitWord y;
@ -163,7 +163,7 @@ typedef struct Entity {
extern void InitializeAnimation(Entity*, u32);
extern void InitAnimationForceUpdate(Entity*, u32);
extern void UpdateAnimationSingleFrame(Entity*);
extern void UpdateSpriteOrderAndFlip(Entity*);
extern void UpdateSpriteForCollisionLayer(Entity*);
extern void GetNextFrame(Entity*);
extern u32 LoadExtraSpriteData(Entity*, SpriteLoadData*);
extern void SetExtraSpriteFrame(Entity*, u32, u32);

View File

@ -11,7 +11,7 @@ typedef struct { // 0x03001000
u8 field_0x9;
u8 field_0xa;
u8 field_0xb;
u32 ticks;
u32 spritePriority;
} MainStruct;
extern s32 sub_08055F70();

View File

@ -18,10 +18,10 @@ void Archway(Entity *this)
this->spriteSettings.raw = v1 | 1;
this->frameIndex = this->entityType.parameter;
this->collisionLayer = 2;
UpdateSpriteOrderAndFlip(this);
UpdateSpriteForCollisionLayer(this);
v3 = CheckIsDungeon();
if (v3 != 0) {
this->ticks.b0 = (this->ticks.b0 & 0xf8) | 1;
this->spritePriority.b0 = (this->spritePriority.b0 & 0xf8) | 1;
}
}
}

View File

@ -11,8 +11,8 @@ void sub_08097D90(Entity* ent) {
ent->action = 1;
ent->spriteSettings.b.draw = 1;
ent->collisionLayer = 1;
ent->ticks.b0 = 0;
UpdateSpriteOrderAndFlip(ent);
ent->spritePriority.b0 = 0;
UpdateSpriteForCollisionLayer(ent);
InitAnimationForceUpdate(ent, 0);
}

View File

@ -176,7 +176,7 @@ void sub_08068BEC(Entity* this, u32 unused) {
target = CreateFx(this, 0x44, 0);
if (target) {
target->ticks.b0 = 1;
target->spritePriority.b0 = 1;
PositionRelative(this, target, 0, -0x100000);
PlaySFX(0xfa);
}

View File

@ -29,7 +29,7 @@ void sub_08083E20(Entity *this)
{
this->action = 3;
this->spriteSettings.b.draw = 1;
this->spriteOrder.alphaBlend = 0;
this->spriteRendering.alphaBlend = 0;
sub_080842D8(this);
sub_08078828(this);
}

View File

@ -63,7 +63,7 @@ Entity * sub_080A2A64(Entity *parent)
pEVar1 = CreateFx(parent, 0x20, 0);
if (pEVar1 != NULL) {
pEVar1->ticks.b0 = 7;
pEVar1->spritePriority.b0 = 7;
}
return pEVar1;
}

View File

@ -13,8 +13,8 @@ void GiantLeaf(Entity* ent) {
if (ent->action == 0) {
ent->action = 1;
ent->spriteSettings.b.draw = 1;
ent->spriteOrder.b3 = 3;
ent->ticks.b0 = 7;
ent->spriteRendering.b3 = 3;
ent->spritePriority.b0 = 7;
ent->frameIndex = ent->entityType.form;
sub_0808D618(ent);
}

View File

@ -160,9 +160,9 @@ void GreatFairy_WingsCallBehavior(Entity* this) {
void GreatFairy_WingsInit(Entity* this) {
GreatFairy_InitializeAnimation(this);
this->ticks.b0 = 5;
this->spritePriority.b0 = 5;
this->spriteSettings.b.draw = 1;
this->spriteOrder.alphaBlend = 1;
this->spriteRendering.alphaBlend = 1;
gScreen.controls.windowOutsideControl = 3904;
gScreen.controls.mosaicSize = 2057;
this->nonPlanarMovement = 1024;
@ -193,7 +193,7 @@ void GreatFairy_WakeCallBehavior(Entity* this) {
void GreatFairy_WakeInit(Entity* this) {
GreatFairy_InitializeAnimation(this);
this->spriteSettings.b.draw = 1;
this->ticks.b0 = 6;
this->spritePriority.b0 = 6;
}
void GreatFairy_WakeUpdate(Entity* this) {
@ -252,7 +252,7 @@ void GreatFairy_MiniAffineCallBehavior(Entity* this) {
void GreatFairy_MiniAffineInit(Entity* this) {
GreatFairy_InitializeAnimation(this);
this->ticks.b0 = 6;
this->spritePriority.b0 = 6;
this->spriteSettings.b.draw = 1;
}
@ -266,7 +266,7 @@ void GreatFairy_MiniAffineInit2(Entity* this) {
this->action = 2;
this->actionDelay = 90;
this->nonPlanarMovement = 4096;
this->spriteOrder.b0 = 3;
this->spriteRendering.b0 = 3;
sub_0805EC9C(this, 256, 256, 0);
}
}
@ -295,7 +295,7 @@ void GreatFairy_DropletInit(Entity* this) {
GreatFairy_InitializeAnimation(this);
this->spriteSettings.b.draw = 1;
this->height.HALF.HI = 0;
this->ticks.b0 = 5;
this->spritePriority.b0 = 5;
PlaySFX(320);
}
@ -314,7 +314,7 @@ void GreatFairy_RippleCallBehavior(Entity* this) {
void GreatFairy_RippleInit(Entity* this) {
GreatFairy_InitializeAnimation(this);
this->spriteSettings.b.draw = 1;
this->ticks.b0 = 6;
this->spritePriority.b0 = 6;
}
void GreatFairy_RippleUpdate(Entity* this) {
@ -334,7 +334,7 @@ void GreatFairy_BigRippleInit(Entity* this) {
GreatFairy_InitializeAnimation(this);
this->actionDelay = 120;
this->spriteSettings.b.draw = 1;
this->ticks.b0 = 5;
this->spritePriority.b0 = 5;
PlaySFX(249);
}
@ -362,7 +362,7 @@ void GreatFairy_EnergyCallBehavior(Entity* this) {
void GreatFairy_EnergyInit(Entity* this) {
GreatFairy_InitializeAnimation(this);
this->spriteSettings.b.draw = 1;
this->ticks.b0 = 5;
this->spritePriority.b0 = 5;
}
void GreatFairy_EnergyUpdate(Entity* this) {
@ -389,8 +389,8 @@ void sub_08087150(Entity* this) {
GreatFairy_InitializeAnimation(this);
this->spriteSettings.b.draw = 1;
this->spriteOrientation &= 63;
this->spriteOrder.b0 = 0;
this->ticks.b0 = 3;
this->spriteRendering.b0 = 0;
this->spritePriority.b0 = 3;
this->nonPlanarMovement = 128;
this->direction = 16;
var = gUnk_0812079C[0];
@ -474,7 +474,7 @@ void sub_08087294(Entity* this) {
void sub_080872AC(Entity* this) {
this->spriteSettings.b.draw = 1;
this->spriteOrientation.flipY = 1;
this->spriteOrder.b0 = 0;
this->spriteRendering.b0 = 0;
this->field_0x68 = (u16)(this->x).HALF.HI;
this->field_0x6a = (u16)(this->y).HALF.HI;
this->direction = (u8)Random() & 0x1F;

View File

@ -32,8 +32,8 @@ void sub_08021720(Entity *this)
this->action = 1;
this->spriteSettings.b.draw = 1;
this->frameIndex = (this->entityType).form;
this->spriteOrder.b3 = 1;
this->ticks.b0 = 3;
this->spriteRendering.b3 = 1;
this->spritePriority.b0 = 3;
}
void nullsub_08(Entity* this){}

View File

@ -30,7 +30,7 @@ void sub_0808E6E4(Entity* this) {
if (CheckFlags(this->field_0x86)) {
this->action = 2;
this->spriteSettings.b.draw = 1;
this->spriteOrder.b0 = 3;
this->spriteRendering.b0 = 3;
sub_0808E714(this);
}
}

View File

@ -90,7 +90,7 @@ void sub_08018DE8(Entity *this)
this->attachedEntity->previousActionFlag = 4;
this->flags = this->flags | 0x80;
this->action = 2;
this->ticks.b0 = 2;
this->spritePriority.b0 = 2;
this->attachedEntity->spriteSettings.b.draw = 1;
sub_08018FA0(this);
break;

View File

@ -69,14 +69,14 @@ void sub_08021DF0(Entity *this)
sub_0804A720(this);
if ((this->entityType).form != 0) {
this->ticks.b1 = 1;
this->spritePriority.b1 = 1;
this->height.HALF.HI = -0x10;
}
this->direction = Random() & 0x1f;
this->filler[0] = 1;
this->ticks.b0 = 3;
this->spritePriority.b0 = 3;
this->collisionLayer = 3;
UpdateSpriteOrderAndFlip(this);
UpdateSpriteForCollisionLayer(this);
sub_08021EF0(this);
}

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@ -270,7 +270,7 @@ void sub_0803CA0C(Entity *this) {
if (sub_08003FC4(this, 0x1800) == 0 && this->animIndex <= 19) {
InitAnimationForceUpdate(this, this->animationState + 20);
this->ticks.b1 = 0;
this->spritePriority.b1 = 0;
}
UpdateAnimationSingleFrame(this);
@ -370,7 +370,7 @@ void sub_0803CBAC(Entity *this) {
this->action = 7;
this->spriteSettings.b.draw = 1;
this->ticks.b1 = 1;
this->spritePriority.b1 = 1;
this->flags2 &= 0x7b;

View File

@ -38,7 +38,7 @@ void sub_0809EA34(Entity* this) {
this->flags2 = 10;
this->boundingBox = &gUnk_080FD150;
sub_0809EAD8(this);
UpdateSpriteOrderAndFlip(this);
UpdateSpriteForCollisionLayer(this);
sub_0809EABC(this);
}
@ -110,7 +110,7 @@ void sub_0809EB80(Entity* this) {
this->flags2 = 10;
this->boundingBox = &gUnk_080FD150;
sub_0809EAD8(this);
UpdateSpriteOrderAndFlip(this);
UpdateSpriteForCollisionLayer(this);
if (CheckFlags(this->cutsceneBeh.HWORD) != 0) {
this->action = 3;
this->frameIndex = 2;

View File

@ -103,7 +103,7 @@ void sub_08092A94(Entity *this) {
this->height.HALF.HI -= 0x20;
this->y.HALF.HI += 0x20;
this->spriteOrder.b3 = 2;
this->spriteRendering.b3 = 2;
}
// Probably falling down

View File

@ -16,8 +16,8 @@ void MinishSizedEntrance(Entity* this)
void sub_08090EC0(Entity *this)
{
this->action = 1;
this->spriteOrder.b3 = 3;
this->ticks.b0 = 7;
this->spriteRendering.b3 = 3;
this->spritePriority.b0 = 7;
this->frameIndex = (this->entityType).parameter;
if (CheckIsDungeon()) {
this->frameIndex += 4;

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@ -92,11 +92,11 @@ void sub_0808F1F8(Entity *this)
{
u8 bVar1;
this->spriteOrder.b0 = 3;
this->spriteRendering.b0 = 3;
this->action++;
this->spriteOrder.b3 = this->parent->spriteOrder.b3;
this->spriteRendering.b3 = this->parent->spriteRendering.b3;
this->spriteOrientation.flipY = this->parent->spriteOrientation.flipY;
this->ticks.b0 = 7;
this->spritePriority.b0 = 7;
InitializeAnimation(this, 1);
sub_0808F244(this);
}

View File

@ -17,8 +17,8 @@ void Object86(Entity* this) {
void sub_08099DD0(Entity* this) {
this->collisionLayer = 1;
this->spriteOrder.b3 = 3;
this->ticks.b0 = 7;
this->spriteRendering.b3 = 3;
this->spritePriority.b0 = 7;
this->previousActionFlag = 0;
if (GetInventoryValue(0x46)) {
this->action = 4;

View File

@ -28,7 +28,7 @@ void PositionRelative(Entity* source, Entity* target, s32 offsetX, s32 offsetY)
target->height = source->height; // ldr
target->collisionLayer = source->collisionLayer;
UpdateSpriteOrderAndFlip(target);
UpdateSpriteForCollisionLayer(target);
}
void CopyPositionAndSpriteOffset(Entity *param_1,Entity *param_2)
@ -47,10 +47,10 @@ void sub_0806FA90(Entity *param_1,Entity *param_2, s32 offsetX, s32 offsetY)
void ResolveEntityOnTop(Entity *param_1,Entity *param_2)
{
param_2->ticks.b0 = gUnk_08114F78[param_1->ticks.b0];
param_2->spritePriority.b0 = gUnk_08114F78[param_1->spritePriority.b0];
}
void sub_0806FAD8(Entity *param_1,Entity *param_2)
{
param_2->ticks.b0 = gUnk_08114F80[param_1->ticks.b0];
param_2->spritePriority.b0 = gUnk_08114F80[param_1->spritePriority.b0];
}

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@ -29,7 +29,7 @@ void sub_0809E83C(Entity* this) {
}
this->action = 1;
this->collisionLayer = 2;
UpdateSpriteOrderAndFlip(this);
UpdateSpriteForCollisionLayer(this);
}
void sub_0809E86C(Entity* this) {
@ -76,7 +76,7 @@ void sub_0809E918(Entity* this) {
fx->x.HALF.HI += i[0];
fx->y.HALF.HI += i[1];
fx->collisionLayer = 2;
UpdateSpriteOrderAndFlip(fx);
UpdateSpriteForCollisionLayer(fx);
}
i += sizeof(s16);
}

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@ -13,7 +13,7 @@ void WindTribeFlag(Entity *this)
else {
this->spriteSettings.b.flipX = 1;
}
UpdateSpriteOrderAndFlip(this);
UpdateSpriteForCollisionLayer(this);
InitializeAnimation(this,0);
}
else {