mirror of https://github.com/zeldaret/tmc.git
entity.spriteOrder -> entity.spriteRendering
This commit is contained in:
parent
cd25d3c120
commit
1bd6c3b5a4
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@ -26,7 +26,7 @@ sub_0809CC74: @ 0x0809CC74
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adds r5, r0, #0
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movs r4, #1
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strb r4, [r5, #0xc]
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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ldrb r0, [r5, #0xa]
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cmp r0, #0
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bne _0809CCD4
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@ -364,7 +364,7 @@ _080219C2:
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movs r1, #0
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bl InitializeAnimation
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adds r0, r4, #0
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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_08021A04:
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pop {r4, pc}
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.align 2, 0
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@ -44,7 +44,7 @@ sub_08097D90: @ 0x08097D90
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ands r0, r1
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strb r0, [r2]
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adds r0, r4, #0
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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adds r0, r4, #0
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movs r1, #0
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bl InitAnimationForceUpdate
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@ -509,7 +509,7 @@ _08088DEC:
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_08088E1E:
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strb r1, [r4, #0xb]
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adds r0, r4, #0
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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b _08088E6E
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_08088E28:
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ldrb r0, [r4, #0xb]
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@ -74,7 +74,7 @@ sub_0809CF54: @ 0x0809CF54
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ldr r0, _0809CFE8 @ =0x00000123
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bl PlaySFX
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adds r0, r4, #0
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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adds r0, r4, #0
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movs r1, #0
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bl InitAnimationForceUpdate
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@ -162,7 +162,7 @@ sub_0809D048: @ 0x0809D048
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movs r0, #1
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strb r0, [r1]
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adds r0, r4, #0
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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adds r0, r4, #0
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movs r1, #0x17
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bl InitAnimationForceUpdate
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@ -266,7 +266,7 @@ sub_0809D10C: @ 0x0809D10C
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movs r0, #1
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strb r0, [r1]
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adds r0, r4, #0
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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adds r0, r4, #0
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movs r1, #0x17
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bl InitAnimationForceUpdate
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@ -323,7 +323,7 @@ sub_0809D178: @ 0x0809D178
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movs r0, #2
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strb r0, [r1]
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adds r0, r4, #0
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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adds r1, r4, #0
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adds r1, #0x5a
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movs r0, #0x80
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@ -71,7 +71,7 @@ _0809B420:
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strb r0, [r4, #0xb]
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_0809B424:
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adds r0, r4, #0
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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ldrb r1, [r4, #0xa]
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adds r1, #0x39
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adds r0, r4, #0
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@ -387,7 +387,7 @@ _0800882C:
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movs r3, #0x38
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ldrb r1, [r4, r3]
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strb r1, [r0, r3]
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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_0800883A:
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ldr r1, _080088E0 @ =gRoomControls
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ldrh r0, [r1, #6]
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@ -4030,8 +4030,8 @@ gUnk_080169A4::
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.byte 0x00, 0x00, 0x00, 0x01, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00
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.byte 0x00, 0x00, 0x01, 0x00
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thumb_func_start UpdateSpriteOrderAndFlip
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UpdateSpriteOrderAndFlip: @ 0x08016A04
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thumb_func_start UpdateSpriteForCollisionLayer
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UpdateSpriteForCollisionLayer: @ 0x08016A04
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movs r1, #0x38
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ldrb r1, [r0, r1]
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lsls r1, r1, #1
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@ -4083,7 +4083,7 @@ _08016A62:
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strb r3, [r4, r5]
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_08016A64:
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adds r0, r4, #0
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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pop {r4, r5, pc}
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thumb_func_start sub_08016A6C
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@ -4123,6 +4123,6 @@ sub_08016AD2: @ 0x08016AD2
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bl sub_08016A6C
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push {r0}
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adds r0, r4, #0
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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pop {r0, r4, pc}
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@ -1567,7 +1567,7 @@ sub_08017940: @ 0x08017940
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adds r0, #0x38
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strb r1, [r0]
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adds r0, r2, #0
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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_080179CC:
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movs r1, #0
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ldr r0, _080179E8 @ =gLinkEntity
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@ -1290,7 +1290,7 @@ _0804A612:
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strb r0, [r1]
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_0804A638:
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adds r0, r4, #0
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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adds r5, r4, #0
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adds r5, #0x6d
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ldrb r1, [r5]
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@ -685,7 +685,7 @@ _08054842:
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adds r0, #0x38
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strb r1, [r0]
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adds r0, r2, #0
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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_0805486A:
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adds r0, r4, #0
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_0805486C:
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@ -1551,7 +1551,7 @@ sub_08054EFC: @ 0x08054EFC
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movs r0, #2
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strb r0, [r1]
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adds r0, r4, #0
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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adds r0, r4, #0
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movs r1, #0x35
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movs r2, #0
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@ -163,7 +163,7 @@ _0806ECD0:
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strb r1, [r0]
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strb r1, [r4, #0x1e]
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adds r0, r4, #0
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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_0806ED4A:
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pop {r4, r5, pc}
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.align 2, 0
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@ -3241,7 +3241,7 @@ sub_08071F80: @ 0x08071F80
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cmp r5, #0
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bne _08071FB8
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adds r0, r4, #0
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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ldr r0, _08071FB4 @ =gLinkState
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strb r5, [r0, #2]
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ldrb r0, [r0, #0x14]
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@ -3537,7 +3537,7 @@ _080721AC:
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orrs r0, r1
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strb r0, [r4, #0x10]
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adds r0, r4, #0
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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bl sub_080791BC
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_080721DE:
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pop {r4, pc}
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@ -3774,7 +3774,7 @@ sub_08072354: @ 0x08072354
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ands r0, r1
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str r0, [r2, #0x30]
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adds r0, r4, #0
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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adds r0, r4, #0
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movs r1, #0xc
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movs r2, #0
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@ -3153,7 +3153,7 @@ sub_08074A48: @ 0x08074A48
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movs r0, #1
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strb r0, [r1, #0xe]
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adds r0, r1, #0
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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ldrh r1, [r5, #0x22]
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adds r0, r4, #0
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adds r0, #0x38
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@ -3397,7 +3397,7 @@ _080794F4:
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bne _080794F4
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_08079514:
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ldr r0, _0807951C @ =gLinkEntity
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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pop {r4, r5, pc}
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.align 2, 0
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_0807951C: .4byte gLinkEntity
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@ -1807,7 +1807,7 @@ _0807C7C2:
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movs r1, #1
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strb r1, [r0]
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ldr r0, [r4, #0x30]
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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_0807C7FC:
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ldrb r1, [r4, #0xf]
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movs r0, #0xfb
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@ -5065,7 +5065,7 @@ sub_0807F158: @ 0x0807F158
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adds r2, #0x38
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movs r1, #1
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strb r1, [r2]
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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pop {pc}
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thumb_func_start sub_0807F168
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@ -5076,7 +5076,7 @@ sub_0807F168: @ 0x0807F168
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adds r2, #0x38
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movs r1, #1
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strb r1, [r2]
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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pop {pc}
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.align 2, 0
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_0807F17C: .4byte gLinkEntity
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@ -5088,7 +5088,7 @@ sub_0807F180: @ 0x0807F180
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adds r2, #0x38
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movs r1, #2
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strb r1, [r2]
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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pop {pc}
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thumb_func_start sub_0807F190
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@ -5202,7 +5202,7 @@ _080A7E14:
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ldr r0, [r5, #4]
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str r0, [r4, #0x48]
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adds r0, r4, #0
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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_080A7E4A:
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movs r0, #1
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_080A7E4C:
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@ -10441,7 +10441,7 @@ sub_080AA534: @ 0x080AA534
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adds r2, #0x38
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movs r1, #3
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strb r1, [r2]
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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pop {pc}
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thumb_func_start sub_080AA544
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@ -15257,7 +15257,7 @@ sub_080AC928: @ 0x080AC928
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movs r0, #2
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strb r0, [r1]
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adds r0, r4, #0
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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adds r0, r4, #0
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movs r1, #0
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bl InitializeAnimation
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@ -16380,7 +16380,7 @@ _080AD188:
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bl PlaySFX
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_080AD196:
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adds r0, r4, #0
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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movs r0, #3
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strb r0, [r5, #0xd]
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ldrb r2, [r4, #0x19]
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@ -220,7 +220,7 @@ sub_08032928: @ 0x08032928
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adds r1, #0x7a
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strh r0, [r1]
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adds r0, r6, #0
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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adds r0, r6, #0
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bl sub_08032AF4
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pop {r4, r5, r6, pc}
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@ -368,7 +368,7 @@ sub_08032A48: @ 0x08032A48
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movs r0, #3
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strb r0, [r1]
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adds r0, r4, #0
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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adds r0, r4, #0
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bl sub_08032AF4
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_08032AAE:
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@ -240,7 +240,7 @@ sub_08038E18: @ 0x08038E18
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adds r0, r4, #0
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bl sub_080AEF88
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adds r0, r4, #0
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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_08038E70:
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ldrb r0, [r4, #0xe]
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subs r0, #1
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@ -42,7 +42,7 @@ sub_08081634: @ 0x08081634
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adds r0, #0x38
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strb r1, [r0]
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adds r0, r4, #0
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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ldrb r0, [r4, #0x19]
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movs r1, #3
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orrs r0, r1
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@ -570,7 +570,7 @@ _0804948C:
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strb r0, [r1]
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str r4, [r2, #0x50]
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adds r0, r2, #0
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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_080494B2:
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adds r0, r4, #0
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bl sub_08049944
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@ -1414,7 +1414,7 @@ sub_08049AB0: @ 0x08049AB0
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movs r0, #2
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strb r0, [r1]
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adds r0, r4, #0
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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_08049B18:
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pop {r4, r5, pc}
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.align 2, 0
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@ -340,7 +340,7 @@ _0802C48C:
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orrs r0, r1
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strb r0, [r2]
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adds r0, r4, #0
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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_0802C4AA:
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pop {r4, r5, r6, r7, pc}
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@ -33,7 +33,7 @@ FloatingBlock: @ 0x080A0554
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adds r0, #0x38
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strb r2, [r0]
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adds r0, r3, #0
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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_080A0588:
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pop {pc}
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.align 2, 0
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@ -95,7 +95,7 @@ _08090640:
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movs r0, #2
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strb r0, [r1]
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adds r0, r7, #0
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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b _080906E6
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_08090650:
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ldrh r1, [r7, #0x32]
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@ -657,7 +657,7 @@ _08090B14:
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movs r0, #1
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strb r0, [r3]
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adds r0, r2, #0
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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_08090B2C:
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adds r0, r5, #0
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bl GetTileTypeByEntity
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@ -1095,7 +1095,7 @@ sub_08090E64: @ 0x08090E64
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movs r0, #2
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strb r0, [r1]
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adds r0, r4, #0
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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_08090EA0:
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pop {r4, r5, pc}
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.align 2, 0
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@ -62,7 +62,7 @@ _0809207A:
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adds r0, #2
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strh r0, [r6, #0x2e]
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adds r0, r6, #0
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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movs r0, #0x2e
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ldrsh r2, [r6, r0]
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ldr r3, _08092130 @ =gRoomControls
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@ -248,7 +248,7 @@ sub_080921F0: @ 0x080921F0
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orrs r0, r1
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strb r0, [r3]
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adds r0, r2, #0
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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_08092212:
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pop {pc}
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@ -271,7 +271,7 @@ sub_08092214: @ 0x08092214
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orrs r0, r1
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strb r0, [r3]
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adds r0, r2, #0
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
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_0809223A:
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pop {pc}
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@ -290,5 +290,5 @@ sub_0809223C: @ 0x0809223C
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movs r2, #3
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orrs r1, r2
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strb r1, [r3]
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bl UpdateSpriteOrderAndFlip
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bl UpdateSpriteForCollisionLayer
|
||||
pop {pc}
|
||||
|
|
|
@ -27,7 +27,7 @@ GiantRock: @ 0x08090FB8
|
|||
movs r0, #2
|
||||
strb r0, [r1]
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
adds r2, r4, #0
|
||||
adds r2, #0x29
|
||||
ldrb r1, [r2]
|
||||
|
|
|
@ -280,7 +280,7 @@ _08063EFE:
|
|||
movs r0, #1
|
||||
strb r0, [r1]
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
adds r0, r4, #0
|
||||
bl sub_0807DD64
|
||||
adds r0, r4, #0
|
||||
|
|
|
@ -315,7 +315,7 @@ sub_0804882C: @ 0x0804882C
|
|||
movs r0, #2
|
||||
strb r0, [r1]
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
adds r0, r4, #0
|
||||
adds r0, #0x7a
|
||||
ldrb r0, [r0]
|
||||
|
|
|
@ -125,7 +125,7 @@ sub_0804614C: @ 0x0804614C
|
|||
adds r1, r0, #0
|
||||
adds r1, #0x38
|
||||
strb r5, [r1]
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
ldr r1, _08046258 @ =sub_08046498
|
||||
adds r0, r6, #0
|
||||
movs r2, #0
|
||||
|
@ -846,7 +846,7 @@ _0804674C:
|
|||
movs r0, #1
|
||||
strb r0, [r1]
|
||||
adds r0, r2, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
_080467CC:
|
||||
adds r1, r4, #0
|
||||
adds r1, #0x7c
|
||||
|
|
|
@ -997,7 +997,7 @@ _08046F12:
|
|||
strb r0, [r1]
|
||||
str r4, [r2, #0x50]
|
||||
adds r0, r2, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
_08046F58:
|
||||
adds r0, r4, #0
|
||||
bl sub_08047E48
|
||||
|
@ -1052,7 +1052,7 @@ _08046F82:
|
|||
strb r0, [r1]
|
||||
str r4, [r2, #0x50]
|
||||
adds r0, r2, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
_08046FC8:
|
||||
ldr r0, [r4, #0x64]
|
||||
ldr r0, [r0]
|
||||
|
@ -2751,7 +2751,7 @@ sub_08047BF0: @ 0x08047BF0
|
|||
movs r0, #1
|
||||
strb r0, [r1]
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
_08047C74:
|
||||
adds r0, r5, #0
|
||||
adds r0, #0x76
|
||||
|
|
|
@ -108,7 +108,7 @@ _08086718:
|
|||
ldrb r0, [r5, #5]
|
||||
strb r0, [r4, #0xd]
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
ldr r0, [r6, #0x68]
|
||||
orrs r0, r7
|
||||
str r0, [r6, #0x68]
|
||||
|
|
|
@ -162,7 +162,7 @@ _080525C2:
|
|||
adds r0, #0x38
|
||||
strb r1, [r0]
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
adds r0, r4, #0
|
||||
movs r1, #1
|
||||
bl sub_0805EA2C
|
||||
|
|
|
@ -288,7 +288,7 @@ _080819D4:
|
|||
orrs r0, r1
|
||||
strb r0, [r2]
|
||||
adds r0, r5, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
adds r0, r5, #0
|
||||
bl sub_08081A5C
|
||||
pop {r4, r5, r6, pc}
|
||||
|
|
|
@ -1473,7 +1473,7 @@ _08081522:
|
|||
ldrb r0, [r4, #0xa]
|
||||
bl sub_0808148C
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
_08081532:
|
||||
adds r0, r4, #0
|
||||
bl sub_080AEFE0
|
||||
|
@ -1510,7 +1510,7 @@ sub_0808153C: @ 0x0808153C
|
|||
ldrb r0, [r4, #0xa]
|
||||
bl sub_0808148C
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
b _08081596
|
||||
_0808157E:
|
||||
movs r1, #0xa0
|
||||
|
|
|
@ -54,7 +54,7 @@ _080A08F6:
|
|||
movs r0, #1
|
||||
strb r0, [r1]
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
pop {r4, pc}
|
||||
.align 2, 0
|
||||
|
||||
|
|
|
@ -29,7 +29,7 @@ sub_08093FCC: @ 0x08093FCC
|
|||
adds r2, #0x38
|
||||
movs r1, #2
|
||||
strb r1, [r2]
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
pop {pc}
|
||||
|
||||
thumb_func_start sub_08093FE0
|
||||
|
@ -54,7 +54,7 @@ _08094002:
|
|||
movs r0, #1
|
||||
strb r0, [r3]
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
adds r2, r4, #0
|
||||
adds r2, #0x29
|
||||
ldrb r1, [r2]
|
||||
|
@ -76,7 +76,7 @@ _08094024:
|
|||
movs r0, #2
|
||||
strb r0, [r3]
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
adds r2, r4, #0
|
||||
adds r2, #0x29
|
||||
ldrb r1, [r2]
|
||||
|
|
|
@ -66,7 +66,7 @@ sub_0809229C: @ 0x0809229C
|
|||
orrs r0, r1
|
||||
strb r0, [r4, #0x18]
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
ldr r0, [r4, #0x54]
|
||||
ldrb r1, [r0, #0x14]
|
||||
adds r0, r4, #0
|
||||
|
@ -502,7 +502,7 @@ _080925B8:
|
|||
ldr r0, [r5]
|
||||
str r0, [r4, #0x78]
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
adds r1, r4, #0
|
||||
adds r1, #0x78
|
||||
adds r2, r4, #0
|
||||
|
|
|
@ -143,7 +143,7 @@ sub_0801FCB0: @ 0x0801FCB0
|
|||
movs r1, #0
|
||||
bl InitializeAnimation
|
||||
adds r0, r5, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
b _0801FD28
|
||||
.align 2, 0
|
||||
_0801FD14: .4byte gUnk_020000B0
|
||||
|
|
|
@ -62,7 +62,7 @@ sub_0809A78C: @ 0x0809A78C
|
|||
adds r1, r2, #0
|
||||
bl sub_0805EC9C
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
ldrb r1, [r4, #0xf]
|
||||
adds r0, r4, #0
|
||||
bl InitAnimationForceUpdate
|
||||
|
|
|
@ -27,7 +27,7 @@ sub_08097DEC: @ 0x08097DEC
|
|||
movs r0, #1
|
||||
strb r0, [r4, #0xc]
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
ldrb r0, [r4, #0xa]
|
||||
cmp r0, #1
|
||||
beq _08097E46
|
||||
|
|
|
@ -34,7 +34,7 @@ sub_0805D1FC: @ 0x0805D1FC
|
|||
movs r0, #3
|
||||
strb r0, [r1]
|
||||
adds r0, r2, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
_0805D236:
|
||||
adds r0, r4, #0
|
||||
bl sub_0805E900
|
||||
|
|
|
@ -170,7 +170,7 @@ _080577F2:
|
|||
mov r1, r8
|
||||
strb r1, [r0]
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
_08057808:
|
||||
pop {r3}
|
||||
mov r8, r3
|
||||
|
|
|
@ -265,7 +265,7 @@ sub_0805E000: @ 0x0805E000
|
|||
movs r5, #1
|
||||
strb r5, [r0]
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
ldr r0, _0805E068 @ =gUnk_030010A0
|
||||
adds r0, #0x38
|
||||
ldrb r1, [r0]
|
||||
|
|
|
@ -170,7 +170,7 @@ sub_08034D4C: @ 0x08034D4C
|
|||
strb r0, [r1]
|
||||
str r5, [r4, #0x50]
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
movs r0, #0x96
|
||||
lsls r0, r0, #2
|
||||
strh r0, [r6]
|
||||
|
@ -264,7 +264,7 @@ sub_08034E30: @ 0x08034E30
|
|||
ands r0, r1
|
||||
strb r0, [r2]
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
adds r0, r4, #0
|
||||
movs r1, #2
|
||||
bl InitializeAnimation
|
||||
|
@ -385,7 +385,7 @@ sub_08034EE4: @ 0x08034EE4
|
|||
movs r0, #2
|
||||
strb r0, [r1]
|
||||
adds r0, r3, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
_08034F46:
|
||||
adds r0, r5, #0
|
||||
movs r1, #0
|
||||
|
@ -553,7 +553,7 @@ sub_08035050: @ 0x08035050
|
|||
strb r0, [r1]
|
||||
str r4, [r2, #0x50]
|
||||
adds r0, r2, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
_08035082:
|
||||
pop {r4, pc}
|
||||
|
||||
|
@ -625,7 +625,7 @@ _080350F2:
|
|||
movs r0, #1
|
||||
strb r0, [r1]
|
||||
adds r0, r2, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
adds r5, #1
|
||||
adds r4, #2
|
||||
cmp r5, #5
|
||||
|
|
|
@ -40,7 +40,7 @@ sub_0809F840: @ 0x0809F840
|
|||
strb r0, [r2, #0x18]
|
||||
_0809F860:
|
||||
adds r0, r2, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
pop {pc}
|
||||
|
||||
thumb_func_start sub_0809F868
|
||||
|
|
|
@ -23,7 +23,7 @@ MinishSizedArchway: @ 0x080973E4
|
|||
movs r0, #2
|
||||
strb r0, [r1]
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
bl CheckIsDungeon
|
||||
cmp r0, #0
|
||||
beq _0809741E
|
||||
|
|
|
@ -1275,7 +1275,7 @@ sub_08023990: @ 0x08023990
|
|||
adds r0, #0x38
|
||||
strb r1, [r0]
|
||||
adds r0, r5, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
adds r0, r5, #0
|
||||
movs r1, #0x16
|
||||
bl InitializeAnimation
|
||||
|
|
|
@ -550,7 +550,7 @@ sub_08060DFC: @ 0x08060DFC
|
|||
movs r0, #1
|
||||
strb r0, [r1]
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
adds r0, r4, #0
|
||||
movs r1, #0x1c
|
||||
bl sub_08060E70
|
||||
|
|
|
@ -117,7 +117,7 @@ _08087A68:
|
|||
movs r0, #2
|
||||
strb r0, [r1]
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
_08087A76:
|
||||
ldrb r1, [r4, #0x10]
|
||||
movs r0, #0x80
|
||||
|
|
|
@ -44,7 +44,7 @@ sub_0808B89C: @ 0x0808B89C
|
|||
adds r1, #0x38
|
||||
strb r0, [r1]
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
adds r2, r4, #0
|
||||
adds r2, #0x29
|
||||
ldrb r1, [r2]
|
||||
|
|
|
@ -59,7 +59,7 @@ sub_08094A90: @ 0x08094A90
|
|||
movs r0, #2
|
||||
strb r0, [r1]
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
ldr r1, _08094AE4 @ =gUnk_08114F30
|
||||
ldrb r2, [r4, #0x19]
|
||||
lsrs r0, r2, #6
|
||||
|
@ -252,7 +252,7 @@ sub_08094BE0: @ 0x08094BE0
|
|||
movs r0, #2
|
||||
strb r0, [r1]
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
adds r0, r4, #0
|
||||
movs r1, #1
|
||||
bl InitAnimationForceUpdate
|
||||
|
@ -1209,7 +1209,7 @@ sub_08095364: @ 0x08095364
|
|||
movs r4, #1
|
||||
strb r4, [r0]
|
||||
adds r0, r6, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
str r5, [r6, #0x54]
|
||||
strb r4, [r6, #0xd]
|
||||
ldr r0, _080953A0 @ =0x0000FFF0
|
||||
|
@ -1868,7 +1868,7 @@ _08095880:
|
|||
movs r0, #2
|
||||
strb r0, [r1]
|
||||
adds r0, r5, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
ldr r1, _080958D4 @ =gUnk_08114F30
|
||||
ldrb r2, [r5, #0x19]
|
||||
lsrs r0, r2, #6
|
||||
|
@ -2225,7 +2225,7 @@ sub_08095B48: @ 0x08095B48
|
|||
movs r0, #2
|
||||
strb r0, [r1]
|
||||
adds r0, r5, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
ldr r1, _08095BA8 @ =gUnk_08114F30
|
||||
ldrb r2, [r5, #0x19]
|
||||
lsrs r0, r2, #6
|
||||
|
|
|
@ -83,7 +83,7 @@ sub_08098B28: @ 0x08098B28
|
|||
adds r7, #0x38
|
||||
strb r4, [r7]
|
||||
adds r0, r5, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
adds r2, r5, #0
|
||||
adds r2, #0x29
|
||||
ldrb r1, [r2]
|
||||
|
|
|
@ -67,7 +67,7 @@ _08098CD0:
|
|||
strb r5, [r0]
|
||||
_08098CD6:
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
adds r0, r4, #0
|
||||
adds r0, #0x80
|
||||
ldrh r1, [r0]
|
||||
|
|
|
@ -47,7 +47,7 @@ sub_0809ADCC: @ 0x0809ADCC
|
|||
adds r0, #0x38
|
||||
ldrb r7, [r0]
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
ldrb r0, [r4, #0xa]
|
||||
cmp r0, #1
|
||||
beq _0809AEBC
|
||||
|
|
|
@ -72,7 +72,7 @@ _0809AFC4:
|
|||
adds r0, #0x84
|
||||
strb r6, [r0]
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
movs r0, #0x8b
|
||||
movs r1, #1
|
||||
movs r2, #0
|
||||
|
|
|
@ -26,7 +26,7 @@ sub_0809CEA8: @ 0x0809CEA8
|
|||
movs r0, #1
|
||||
strb r0, [r4, #0xc]
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
adds r0, r4, #0
|
||||
movs r1, #0
|
||||
bl InitializeAnimation
|
||||
|
|
|
@ -78,7 +78,7 @@ sub_0809D7A8: @ 0x0809D7A8
|
|||
strb r1, [r5, #0x15]
|
||||
_0809D80C:
|
||||
adds r0, r5, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
ldrb r4, [r5, #0xa]
|
||||
adds r0, r5, #0
|
||||
bl sub_08080CB4
|
||||
|
@ -151,7 +151,7 @@ _0809D888:
|
|||
adds r0, #0x38
|
||||
strb r1, [r0]
|
||||
adds r0, r5, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
ldr r1, [r6]
|
||||
cmp r1, #0
|
||||
beq _0809D8AC
|
||||
|
|
|
@ -243,7 +243,7 @@ sub_0809DB58: @ 0x0809DB58
|
|||
orrs r0, r1
|
||||
strb r0, [r4, #0x19]
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
adds r0, r4, #0
|
||||
movs r1, #0x3c
|
||||
bl InitAnimationForceUpdate
|
||||
|
@ -357,7 +357,7 @@ _0809DC3C:
|
|||
adds r0, #0x38
|
||||
strb r1, [r0]
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
_0809DC54:
|
||||
movs r0, #0x6e
|
||||
bl PlaySFX
|
||||
|
@ -430,7 +430,7 @@ sub_0809DC80: @ 0x0809DC80
|
|||
adds r0, #2
|
||||
strb r2, [r0]
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
adds r0, r4, #0
|
||||
movs r1, #3
|
||||
bl InitAnimationForceUpdate
|
||||
|
@ -659,7 +659,7 @@ sub_0809DE50: @ 0x0809DE50
|
|||
ldr r0, _0809DEF8 @ =0x0000FFC0
|
||||
strh r0, [r4, #0x36]
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
ldr r1, _0809DEFC @ =gUnk_08124128
|
||||
ldrb r0, [r4, #0xb]
|
||||
adds r0, r0, r1
|
||||
|
|
|
@ -76,7 +76,7 @@ Object9E: @ 0x0809EC4C
|
|||
adds r1, r4, #0
|
||||
bl SetTile
|
||||
adds r0, r6, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
movs r0, #0x9e
|
||||
movs r1, #1
|
||||
movs r2, #0
|
||||
|
@ -100,7 +100,7 @@ _0809ED04:
|
|||
movs r0, #2
|
||||
strb r0, [r1]
|
||||
adds r0, r6, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
_0809ED14:
|
||||
pop {r4, r5, r6, pc}
|
||||
.align 2, 0
|
||||
|
|
|
@ -1026,7 +1026,7 @@ sub_080A1E54: @ 0x080A1E54
|
|||
movs r0, #2
|
||||
strb r0, [r1]
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
_080A1ECA:
|
||||
pop {r4, r5, pc}
|
||||
.align 2, 0
|
||||
|
@ -1241,7 +1241,7 @@ sub_080A1FF0: @ 0x080A1FF0
|
|||
movs r0, #1
|
||||
strb r0, [r1]
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
_080A2066:
|
||||
adds r4, r5, #0
|
||||
adds r4, #0x7b
|
||||
|
|
|
@ -79,7 +79,7 @@ sub_08096E28: @ 0x08096E28
|
|||
subs r1, #0x2b
|
||||
strb r0, [r1]
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
adds r0, r4, #0
|
||||
bl sub_080970F4
|
||||
ldr r1, _08096EB8 @ =gUnk_08123264
|
||||
|
|
|
@ -306,7 +306,7 @@ _08024132:
|
|||
strh r0, [r4, #0x36]
|
||||
_08024136:
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
bl CheckIsDungeon
|
||||
cmp r0, #0
|
||||
beq _08024150
|
||||
|
|
|
@ -40,7 +40,7 @@ _08098A9C:
|
|||
movs r0, #1
|
||||
strb r0, [r1]
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
ldr r1, _08098ACC @ =gUnk_08123574
|
||||
ldrb r0, [r4, #0xa]
|
||||
adds r0, r0, r1
|
||||
|
|
|
@ -333,7 +333,7 @@ sub_08091444: @ 0x08091444
|
|||
adds r0, r4, #0
|
||||
bl InitializeAnimation
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
pop {r4, pc}
|
||||
|
||||
thumb_func_start sub_08091470
|
||||
|
@ -447,7 +447,7 @@ sub_08091504: @ 0x08091504
|
|||
adds r0, r4, #0
|
||||
bl InitializeAnimation
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
pop {r4, pc}
|
||||
|
||||
thumb_func_start sub_0809153C
|
||||
|
|
|
@ -212,7 +212,7 @@ _080314CC:
|
|||
orrs r0, r1
|
||||
strb r0, [r4, #0x18]
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
movs r0, #0x84
|
||||
bl sub_08004488
|
||||
_080314FA:
|
||||
|
|
|
@ -291,7 +291,7 @@ _08023D94:
|
|||
movs r0, #0x84
|
||||
bl sub_08004488
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
b _08023E0A
|
||||
_08023DC0:
|
||||
adds r0, r4, #0
|
||||
|
|
|
@ -331,7 +331,7 @@ _0802268C:
|
|||
movs r0, #0x7d
|
||||
bl sub_08004488
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
_080226BE:
|
||||
adds r0, r4, #0
|
||||
bl GetNextFrame
|
||||
|
|
|
@ -80,7 +80,7 @@ _0803930C:
|
|||
b _0803933A
|
||||
_08039334:
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
_0803933A:
|
||||
pop {r4, pc}
|
||||
|
||||
|
|
|
@ -20,7 +20,7 @@ sub_080A2838: @ 0x080A2838
|
|||
cmp r0, #2
|
||||
bne _080A2856
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
_080A2856:
|
||||
pop {r4, pc}
|
||||
.align 2, 0
|
||||
|
|
|
@ -29,7 +29,7 @@ sub_080933D8: @ 0x080933D8
|
|||
ldrb r0, [r4, #0xa]
|
||||
strb r0, [r4, #0x1e]
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
ldr r0, _080933F8 @ =gUnk_081228A8
|
||||
str r0, [r4, #0x48]
|
||||
adds r0, r4, #0
|
||||
|
|
|
@ -213,7 +213,7 @@ sub_0803BCA4: @ 0x0803BCA4
|
|||
adds r1, #0x7a
|
||||
strh r0, [r1]
|
||||
adds r0, r6, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
adds r0, r6, #0
|
||||
bl sub_0803BF2C
|
||||
pop {r4, r5, r6, pc}
|
||||
|
@ -459,7 +459,7 @@ sub_0803BE7C: @ 0x0803BE7C
|
|||
movs r0, #3
|
||||
strb r0, [r1]
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
adds r0, r4, #0
|
||||
bl sub_0803BF2C
|
||||
_0803BEE6:
|
||||
|
|
|
@ -411,7 +411,7 @@ _0802EF5E:
|
|||
strb r0, [r1]
|
||||
str r6, [r4, #0x50]
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
adds r0, r6, #0
|
||||
adds r1, r4, #0
|
||||
bl CopyPosition
|
||||
|
|
|
@ -156,7 +156,7 @@ sub_0802A4E4: @ 0x0802A4E4
|
|||
adds r1, #0x78
|
||||
strh r0, [r1]
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
adds r0, r4, #0
|
||||
bl sub_0802A7D0
|
||||
pop {r4, pc}
|
||||
|
|
|
@ -135,7 +135,7 @@ sub_0802CCE0: @ 0x0802CCE0
|
|||
adds r0, #0x7c
|
||||
strh r5, [r0]
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
adds r0, r4, #0
|
||||
movs r1, #0
|
||||
bl InitializeAnimation
|
||||
|
|
|
@ -52,7 +52,7 @@ sub_0802A250: @ 0x0802A250
|
|||
movs r1, #0
|
||||
bl InitializeAnimation
|
||||
adds r0, r5, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
movs r0, #0x66
|
||||
movs r1, #0
|
||||
movs r2, #0
|
||||
|
@ -186,7 +186,7 @@ _0802A38C:
|
|||
_0802A392:
|
||||
strb r0, [r1]
|
||||
adds r0, r4, #0
|
||||
bl UpdateSpriteOrderAndFlip
|
||||
bl UpdateSpriteForCollisionLayer
|
||||
pop {r4, r5, pc}
|
||||
|
||||
thumb_func_start sub_0802A39C
|
||||
|
|
|
@ -72,7 +72,7 @@ typedef struct Entity {
|
|||
/* */ u8 alphaBlend : 2; // 4-8
|
||||
/* */ u8 b2 : 2; //0x10
|
||||
/* */ u8 b3 : 2; //0x40
|
||||
/* */ } PACKED spriteOrder;
|
||||
/* */ } PACKED spriteRendering;
|
||||
/*0x1a*/ u8 palette;
|
||||
/*0x1b*/ struct {
|
||||
/* */ u8 b0 : 4;
|
||||
|
@ -90,7 +90,7 @@ typedef struct Entity {
|
|||
/* */ u8 b0 : 3; // 1-4
|
||||
/* */ u8 b1 : 3; // 8
|
||||
/* */ u8 b2 : 2; //0x40
|
||||
/* */ } PACKED ticks;
|
||||
/* */ } PACKED spritePriority;
|
||||
/*0x2a*/ u16 collisions;
|
||||
/*0x2c*/ union SplitWord x;
|
||||
/*0x30*/ union SplitWord y;
|
||||
|
@ -163,7 +163,7 @@ typedef struct Entity {
|
|||
extern void InitializeAnimation(Entity*, u32);
|
||||
extern void InitAnimationForceUpdate(Entity*, u32);
|
||||
extern void UpdateAnimationSingleFrame(Entity*);
|
||||
extern void UpdateSpriteOrderAndFlip(Entity*);
|
||||
extern void UpdateSpriteForCollisionLayer(Entity*);
|
||||
extern void GetNextFrame(Entity*);
|
||||
extern u32 LoadExtraSpriteData(Entity*, SpriteLoadData*);
|
||||
extern void SetExtraSpriteFrame(Entity*, u32, u32);
|
||||
|
|
|
@ -11,7 +11,7 @@ typedef struct { // 0x03001000
|
|||
u8 field_0x9;
|
||||
u8 field_0xa;
|
||||
u8 field_0xb;
|
||||
u32 ticks;
|
||||
u32 spritePriority;
|
||||
} MainStruct;
|
||||
|
||||
extern s32 sub_08055F70();
|
||||
|
|
|
@ -18,10 +18,10 @@ void Archway(Entity *this)
|
|||
this->spriteSettings.raw = v1 | 1;
|
||||
this->frameIndex = this->entityType.parameter;
|
||||
this->collisionLayer = 2;
|
||||
UpdateSpriteOrderAndFlip(this);
|
||||
UpdateSpriteForCollisionLayer(this);
|
||||
v3 = CheckIsDungeon();
|
||||
if (v3 != 0) {
|
||||
this->ticks.b0 = (this->ticks.b0 & 0xf8) | 1;
|
||||
this->spritePriority.b0 = (this->spritePriority.b0 & 0xf8) | 1;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -11,8 +11,8 @@ void sub_08097D90(Entity* ent) {
|
|||
ent->action = 1;
|
||||
ent->spriteSettings.b.draw = 1;
|
||||
ent->collisionLayer = 1;
|
||||
ent->ticks.b0 = 0;
|
||||
UpdateSpriteOrderAndFlip(ent);
|
||||
ent->spritePriority.b0 = 0;
|
||||
UpdateSpriteForCollisionLayer(ent);
|
||||
InitAnimationForceUpdate(ent, 0);
|
||||
}
|
||||
|
||||
|
|
|
@ -176,7 +176,7 @@ void sub_08068BEC(Entity* this, u32 unused) {
|
|||
|
||||
target = CreateFx(this, 0x44, 0);
|
||||
if (target) {
|
||||
target->ticks.b0 = 1;
|
||||
target->spritePriority.b0 = 1;
|
||||
PositionRelative(this, target, 0, -0x100000);
|
||||
PlaySFX(0xfa);
|
||||
}
|
||||
|
|
|
@ -29,7 +29,7 @@ void sub_08083E20(Entity *this)
|
|||
{
|
||||
this->action = 3;
|
||||
this->spriteSettings.b.draw = 1;
|
||||
this->spriteOrder.alphaBlend = 0;
|
||||
this->spriteRendering.alphaBlend = 0;
|
||||
sub_080842D8(this);
|
||||
sub_08078828(this);
|
||||
}
|
||||
|
|
|
@ -63,7 +63,7 @@ Entity * sub_080A2A64(Entity *parent)
|
|||
|
||||
pEVar1 = CreateFx(parent, 0x20, 0);
|
||||
if (pEVar1 != NULL) {
|
||||
pEVar1->ticks.b0 = 7;
|
||||
pEVar1->spritePriority.b0 = 7;
|
||||
}
|
||||
return pEVar1;
|
||||
}
|
|
@ -13,8 +13,8 @@ void GiantLeaf(Entity* ent) {
|
|||
if (ent->action == 0) {
|
||||
ent->action = 1;
|
||||
ent->spriteSettings.b.draw = 1;
|
||||
ent->spriteOrder.b3 = 3;
|
||||
ent->ticks.b0 = 7;
|
||||
ent->spriteRendering.b3 = 3;
|
||||
ent->spritePriority.b0 = 7;
|
||||
ent->frameIndex = ent->entityType.form;
|
||||
sub_0808D618(ent);
|
||||
}
|
||||
|
|
|
@ -160,9 +160,9 @@ void GreatFairy_WingsCallBehavior(Entity* this) {
|
|||
|
||||
void GreatFairy_WingsInit(Entity* this) {
|
||||
GreatFairy_InitializeAnimation(this);
|
||||
this->ticks.b0 = 5;
|
||||
this->spritePriority.b0 = 5;
|
||||
this->spriteSettings.b.draw = 1;
|
||||
this->spriteOrder.alphaBlend = 1;
|
||||
this->spriteRendering.alphaBlend = 1;
|
||||
gScreen.controls.windowOutsideControl = 3904;
|
||||
gScreen.controls.mosaicSize = 2057;
|
||||
this->nonPlanarMovement = 1024;
|
||||
|
@ -193,7 +193,7 @@ void GreatFairy_WakeCallBehavior(Entity* this) {
|
|||
void GreatFairy_WakeInit(Entity* this) {
|
||||
GreatFairy_InitializeAnimation(this);
|
||||
this->spriteSettings.b.draw = 1;
|
||||
this->ticks.b0 = 6;
|
||||
this->spritePriority.b0 = 6;
|
||||
}
|
||||
|
||||
void GreatFairy_WakeUpdate(Entity* this) {
|
||||
|
@ -252,7 +252,7 @@ void GreatFairy_MiniAffineCallBehavior(Entity* this) {
|
|||
|
||||
void GreatFairy_MiniAffineInit(Entity* this) {
|
||||
GreatFairy_InitializeAnimation(this);
|
||||
this->ticks.b0 = 6;
|
||||
this->spritePriority.b0 = 6;
|
||||
this->spriteSettings.b.draw = 1;
|
||||
}
|
||||
|
||||
|
@ -266,7 +266,7 @@ void GreatFairy_MiniAffineInit2(Entity* this) {
|
|||
this->action = 2;
|
||||
this->actionDelay = 90;
|
||||
this->nonPlanarMovement = 4096;
|
||||
this->spriteOrder.b0 = 3;
|
||||
this->spriteRendering.b0 = 3;
|
||||
sub_0805EC9C(this, 256, 256, 0);
|
||||
}
|
||||
}
|
||||
|
@ -295,7 +295,7 @@ void GreatFairy_DropletInit(Entity* this) {
|
|||
GreatFairy_InitializeAnimation(this);
|
||||
this->spriteSettings.b.draw = 1;
|
||||
this->height.HALF.HI = 0;
|
||||
this->ticks.b0 = 5;
|
||||
this->spritePriority.b0 = 5;
|
||||
PlaySFX(320);
|
||||
}
|
||||
|
||||
|
@ -314,7 +314,7 @@ void GreatFairy_RippleCallBehavior(Entity* this) {
|
|||
void GreatFairy_RippleInit(Entity* this) {
|
||||
GreatFairy_InitializeAnimation(this);
|
||||
this->spriteSettings.b.draw = 1;
|
||||
this->ticks.b0 = 6;
|
||||
this->spritePriority.b0 = 6;
|
||||
}
|
||||
|
||||
void GreatFairy_RippleUpdate(Entity* this) {
|
||||
|
@ -334,7 +334,7 @@ void GreatFairy_BigRippleInit(Entity* this) {
|
|||
GreatFairy_InitializeAnimation(this);
|
||||
this->actionDelay = 120;
|
||||
this->spriteSettings.b.draw = 1;
|
||||
this->ticks.b0 = 5;
|
||||
this->spritePriority.b0 = 5;
|
||||
PlaySFX(249);
|
||||
}
|
||||
|
||||
|
@ -362,7 +362,7 @@ void GreatFairy_EnergyCallBehavior(Entity* this) {
|
|||
void GreatFairy_EnergyInit(Entity* this) {
|
||||
GreatFairy_InitializeAnimation(this);
|
||||
this->spriteSettings.b.draw = 1;
|
||||
this->ticks.b0 = 5;
|
||||
this->spritePriority.b0 = 5;
|
||||
}
|
||||
|
||||
void GreatFairy_EnergyUpdate(Entity* this) {
|
||||
|
@ -389,8 +389,8 @@ void sub_08087150(Entity* this) {
|
|||
GreatFairy_InitializeAnimation(this);
|
||||
this->spriteSettings.b.draw = 1;
|
||||
this->spriteOrientation &= 63;
|
||||
this->spriteOrder.b0 = 0;
|
||||
this->ticks.b0 = 3;
|
||||
this->spriteRendering.b0 = 0;
|
||||
this->spritePriority.b0 = 3;
|
||||
this->nonPlanarMovement = 128;
|
||||
this->direction = 16;
|
||||
var = gUnk_0812079C[0];
|
||||
|
@ -474,7 +474,7 @@ void sub_08087294(Entity* this) {
|
|||
void sub_080872AC(Entity* this) {
|
||||
this->spriteSettings.b.draw = 1;
|
||||
this->spriteOrientation.flipY = 1;
|
||||
this->spriteOrder.b0 = 0;
|
||||
this->spriteRendering.b0 = 0;
|
||||
this->field_0x68 = (u16)(this->x).HALF.HI;
|
||||
this->field_0x6a = (u16)(this->y).HALF.HI;
|
||||
this->direction = (u8)Random() & 0x1F;
|
||||
|
|
|
@ -32,8 +32,8 @@ void sub_08021720(Entity *this)
|
|||
this->action = 1;
|
||||
this->spriteSettings.b.draw = 1;
|
||||
this->frameIndex = (this->entityType).form;
|
||||
this->spriteOrder.b3 = 1;
|
||||
this->ticks.b0 = 3;
|
||||
this->spriteRendering.b3 = 1;
|
||||
this->spritePriority.b0 = 3;
|
||||
}
|
||||
|
||||
void nullsub_08(Entity* this){}
|
|
@ -30,7 +30,7 @@ void sub_0808E6E4(Entity* this) {
|
|||
if (CheckFlags(this->field_0x86)) {
|
||||
this->action = 2;
|
||||
this->spriteSettings.b.draw = 1;
|
||||
this->spriteOrder.b0 = 3;
|
||||
this->spriteRendering.b0 = 3;
|
||||
sub_0808E714(this);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -90,7 +90,7 @@ void sub_08018DE8(Entity *this)
|
|||
this->attachedEntity->previousActionFlag = 4;
|
||||
this->flags = this->flags | 0x80;
|
||||
this->action = 2;
|
||||
this->ticks.b0 = 2;
|
||||
this->spritePriority.b0 = 2;
|
||||
this->attachedEntity->spriteSettings.b.draw = 1;
|
||||
sub_08018FA0(this);
|
||||
break;
|
||||
|
|
|
@ -69,14 +69,14 @@ void sub_08021DF0(Entity *this)
|
|||
|
||||
sub_0804A720(this);
|
||||
if ((this->entityType).form != 0) {
|
||||
this->ticks.b1 = 1;
|
||||
this->spritePriority.b1 = 1;
|
||||
this->height.HALF.HI = -0x10;
|
||||
}
|
||||
this->direction = Random() & 0x1f;
|
||||
this->filler[0] = 1;
|
||||
this->ticks.b0 = 3;
|
||||
this->spritePriority.b0 = 3;
|
||||
this->collisionLayer = 3;
|
||||
UpdateSpriteOrderAndFlip(this);
|
||||
UpdateSpriteForCollisionLayer(this);
|
||||
sub_08021EF0(this);
|
||||
}
|
||||
|
||||
|
|
|
@ -270,7 +270,7 @@ void sub_0803CA0C(Entity *this) {
|
|||
if (sub_08003FC4(this, 0x1800) == 0 && this->animIndex <= 19) {
|
||||
InitAnimationForceUpdate(this, this->animationState + 20);
|
||||
|
||||
this->ticks.b1 = 0;
|
||||
this->spritePriority.b1 = 0;
|
||||
}
|
||||
|
||||
UpdateAnimationSingleFrame(this);
|
||||
|
@ -370,7 +370,7 @@ void sub_0803CBAC(Entity *this) {
|
|||
this->action = 7;
|
||||
this->spriteSettings.b.draw = 1;
|
||||
|
||||
this->ticks.b1 = 1;
|
||||
this->spritePriority.b1 = 1;
|
||||
|
||||
this->flags2 &= 0x7b;
|
||||
|
||||
|
|
|
@ -38,7 +38,7 @@ void sub_0809EA34(Entity* this) {
|
|||
this->flags2 = 10;
|
||||
this->boundingBox = &gUnk_080FD150;
|
||||
sub_0809EAD8(this);
|
||||
UpdateSpriteOrderAndFlip(this);
|
||||
UpdateSpriteForCollisionLayer(this);
|
||||
sub_0809EABC(this);
|
||||
}
|
||||
|
||||
|
@ -110,7 +110,7 @@ void sub_0809EB80(Entity* this) {
|
|||
this->flags2 = 10;
|
||||
this->boundingBox = &gUnk_080FD150;
|
||||
sub_0809EAD8(this);
|
||||
UpdateSpriteOrderAndFlip(this);
|
||||
UpdateSpriteForCollisionLayer(this);
|
||||
if (CheckFlags(this->cutsceneBeh.HWORD) != 0) {
|
||||
this->action = 3;
|
||||
this->frameIndex = 2;
|
||||
|
|
|
@ -103,7 +103,7 @@ void sub_08092A94(Entity *this) {
|
|||
this->height.HALF.HI -= 0x20;
|
||||
this->y.HALF.HI += 0x20;
|
||||
|
||||
this->spriteOrder.b3 = 2;
|
||||
this->spriteRendering.b3 = 2;
|
||||
}
|
||||
|
||||
// Probably falling down
|
||||
|
|
|
@ -16,8 +16,8 @@ void MinishSizedEntrance(Entity* this)
|
|||
void sub_08090EC0(Entity *this)
|
||||
{
|
||||
this->action = 1;
|
||||
this->spriteOrder.b3 = 3;
|
||||
this->ticks.b0 = 7;
|
||||
this->spriteRendering.b3 = 3;
|
||||
this->spritePriority.b0 = 7;
|
||||
this->frameIndex = (this->entityType).parameter;
|
||||
if (CheckIsDungeon()) {
|
||||
this->frameIndex += 4;
|
||||
|
|
|
@ -92,11 +92,11 @@ void sub_0808F1F8(Entity *this)
|
|||
{
|
||||
u8 bVar1;
|
||||
|
||||
this->spriteOrder.b0 = 3;
|
||||
this->spriteRendering.b0 = 3;
|
||||
this->action++;
|
||||
this->spriteOrder.b3 = this->parent->spriteOrder.b3;
|
||||
this->spriteRendering.b3 = this->parent->spriteRendering.b3;
|
||||
this->spriteOrientation.flipY = this->parent->spriteOrientation.flipY;
|
||||
this->ticks.b0 = 7;
|
||||
this->spritePriority.b0 = 7;
|
||||
InitializeAnimation(this, 1);
|
||||
sub_0808F244(this);
|
||||
}
|
|
@ -17,8 +17,8 @@ void Object86(Entity* this) {
|
|||
|
||||
void sub_08099DD0(Entity* this) {
|
||||
this->collisionLayer = 1;
|
||||
this->spriteOrder.b3 = 3;
|
||||
this->ticks.b0 = 7;
|
||||
this->spriteRendering.b3 = 3;
|
||||
this->spritePriority.b0 = 7;
|
||||
this->previousActionFlag = 0;
|
||||
if (GetInventoryValue(0x46)) {
|
||||
this->action = 4;
|
||||
|
|
|
@ -28,7 +28,7 @@ void PositionRelative(Entity* source, Entity* target, s32 offsetX, s32 offsetY)
|
|||
|
||||
target->height = source->height; // ldr
|
||||
target->collisionLayer = source->collisionLayer;
|
||||
UpdateSpriteOrderAndFlip(target);
|
||||
UpdateSpriteForCollisionLayer(target);
|
||||
}
|
||||
|
||||
void CopyPositionAndSpriteOffset(Entity *param_1,Entity *param_2)
|
||||
|
@ -47,10 +47,10 @@ void sub_0806FA90(Entity *param_1,Entity *param_2, s32 offsetX, s32 offsetY)
|
|||
|
||||
void ResolveEntityOnTop(Entity *param_1,Entity *param_2)
|
||||
{
|
||||
param_2->ticks.b0 = gUnk_08114F78[param_1->ticks.b0];
|
||||
param_2->spritePriority.b0 = gUnk_08114F78[param_1->spritePriority.b0];
|
||||
}
|
||||
|
||||
void sub_0806FAD8(Entity *param_1,Entity *param_2)
|
||||
{
|
||||
param_2->ticks.b0 = gUnk_08114F80[param_1->ticks.b0];
|
||||
param_2->spritePriority.b0 = gUnk_08114F80[param_1->spritePriority.b0];
|
||||
}
|
||||
|
|
|
@ -29,7 +29,7 @@ void sub_0809E83C(Entity* this) {
|
|||
}
|
||||
this->action = 1;
|
||||
this->collisionLayer = 2;
|
||||
UpdateSpriteOrderAndFlip(this);
|
||||
UpdateSpriteForCollisionLayer(this);
|
||||
}
|
||||
|
||||
void sub_0809E86C(Entity* this) {
|
||||
|
@ -76,7 +76,7 @@ void sub_0809E918(Entity* this) {
|
|||
fx->x.HALF.HI += i[0];
|
||||
fx->y.HALF.HI += i[1];
|
||||
fx->collisionLayer = 2;
|
||||
UpdateSpriteOrderAndFlip(fx);
|
||||
UpdateSpriteForCollisionLayer(fx);
|
||||
}
|
||||
i += sizeof(s16);
|
||||
}
|
||||
|
|
|
@ -13,7 +13,7 @@ void WindTribeFlag(Entity *this)
|
|||
else {
|
||||
this->spriteSettings.b.flipX = 1;
|
||||
}
|
||||
UpdateSpriteOrderAndFlip(this);
|
||||
UpdateSpriteForCollisionLayer(this);
|
||||
InitializeAnimation(this,0);
|
||||
}
|
||||
else {
|
||||
|
|
Loading…
Reference in New Issue