finish decompile octorok

This commit is contained in:
Behemoth 2020-08-26 16:03:52 +02:00
parent 264cce346a
commit 1c65cda79d
4 changed files with 139 additions and 332 deletions

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@ -1,246 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_0801EC2C
sub_0801EC2C: @ 0x0801EC2C
push {r4, r5, lr}
adds r5, r0, #0
bl sub_080AEF88
adds r0, r5, #0
bl GetNextFrame
ldrb r0, [r5, #0xe]
subs r0, #1
strb r0, [r5, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0801EC7E
adds r0, r5, #0
bl sub_0801EDEC
cmp r0, #0
beq _0801EC78
ldr r1, _0801EC74 @ =gUnk_080CA174
ldrb r0, [r5, #0xa]
adds r0, r0, r1
ldrb r4, [r0]
bl Random
movs r1, #3
ands r0, r1
cmp r4, r0
bhi _0801EC78
strb r1, [r5, #0xc]
ldrb r1, [r5, #0x14]
adds r1, #4
adds r0, r5, #0
bl InitializeAnimation
b _0801EC7E
.align 2, 0
_0801EC74: .4byte gUnk_080CA174
_0801EC78:
adds r0, r5, #0
bl sub_0801ECFC
_0801EC7E:
pop {r4, r5, pc}
thumb_func_start sub_0801EC80
sub_0801EC80: @ 0x0801EC80
push {r4, r5, lr}
adds r4, r0, #0
bl GetNextFrame
adds r5, r4, #0
adds r5, #0x5a
ldrb r1, [r5]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _0801ECD8
adds r0, r4, #0
movs r1, #1
movs r2, #0
bl sub_0804A98C
adds r2, r0, #0
cmp r2, #0
beq _0801ECD8
ldrb r0, [r4, #0x15]
strb r0, [r2, #0x15]
ldrb r1, [r4, #0x15]
lsrs r1, r1, #2
ldr r0, _0801ECF0 @ =gUnk_080CA176
adds r1, r1, r0
movs r0, #0
ldrsb r0, [r1, r0]
ldrh r3, [r2, #0x2e]
adds r0, r0, r3
strh r0, [r2, #0x2e]
movs r0, #1
ldrsb r0, [r1, r0]
ldrh r1, [r2, #0x32]
adds r0, r0, r1
strh r0, [r2, #0x32]
ldr r0, _0801ECF4 @ =0x0000FFFD
strh r0, [r2, #0x36]
ldrb r1, [r5]
movs r0, #0xfe
ands r0, r1
strb r0, [r5]
ldr r0, _0801ECF8 @ =0x0000018D
bl sub_08004488
_0801ECD8:
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0801ECEC
adds r0, r4, #0
bl sub_0801ECFC
_0801ECEC:
pop {r4, r5, pc}
.align 2, 0
_0801ECF0: .4byte gUnk_080CA176
_0801ECF4: .4byte 0x0000FFFD
_0801ECF8: .4byte 0x0000018D
thumb_func_start sub_0801ECFC
sub_0801ECFC: @ 0x0801ECFC
push {r4, lr}
adds r4, r0, #0
movs r0, #1
strb r0, [r4, #0xc]
bl Random
movs r1, #0x38
ands r0, r1
adds r0, #0x18
strb r0, [r4, #0xe]
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0801ED14
sub_0801ED14: @ 0x0801ED14
push {r4, r5, lr}
adds r5, r0, #0
ldrb r0, [r5, #0xa]
cmp r0, #2
beq _0801ED7E
adds r0, r5, #0
bl sub_08049FA0
cmp r0, #0
beq _0801ED4C
ldrb r0, [r5, #0xa]
cmp r0, #1
bne _0801ED46
bl Random
movs r1, #3
ands r1, r0
cmp r1, #0
bne _0801ED46
adds r0, r5, #0
movs r1, #1
bl sub_08049FDC
cmp r0, #0
bne _0801EDC4
_0801ED46:
bl Random
b _0801EDD0
_0801ED4C:
bl Random
movs r1, #3
ands r1, r0
cmp r1, #0
beq _0801ED78
adds r0, r5, #0
bl sub_08049EE4
adds r4, r0, #0
bl Random
ldr r2, _0801ED74 @ =gUnk_080CA17E
movs r1, #1
ands r1, r0
adds r1, r1, r2
ldrb r0, [r1]
adds r0, r0, r4
b _0801EDD0
.align 2, 0
_0801ED74: .4byte gUnk_080CA17E
_0801ED78:
bl Random
b _0801EDD0
_0801ED7E:
adds r0, r5, #0
movs r1, #1
bl sub_08049FDC
cmp r0, #0
bne _0801EDC4
adds r0, r5, #0
bl sub_08049FA0
cmp r0, #0
beq _0801ED9A
bl Random
b _0801EDD0
_0801ED9A:
bl Random
movs r1, #3
ands r1, r0
cmp r1, #0
beq _0801EDC4
adds r0, r5, #0
bl sub_08049EE4
adds r4, r0, #0
bl Random
ldr r2, _0801EDC0 @ =gUnk_080CA17E
movs r1, #1
ands r1, r0
adds r1, r1, r2
ldrb r0, [r1]
adds r0, r0, r4
b _0801EDD0
.align 2, 0
_0801EDC0: .4byte gUnk_080CA17E
_0801EDC4:
ldr r0, _0801EDE8 @ =gUnk_020000B0
ldr r1, [r0]
adds r0, r5, #0
bl GetFacingDirection
adds r0, #4
_0801EDD0:
movs r1, #0x18
ands r0, r1
strb r0, [r5, #0x15]
ldrb r0, [r5, #0x15]
lsrs r0, r0, #3
strb r0, [r5, #0x14]
ldrb r1, [r5, #0x14]
adds r0, r5, #0
bl InitializeAnimation
pop {r4, r5, pc}
.align 2, 0
_0801EDE8: .4byte gUnk_020000B0
thumb_func_start sub_0801EDEC
sub_0801EDEC: @ 0x0801EDEC
push {r4, lr}
adds r4, r0, #0
movs r0, #1
bl sub_08049DF4
adds r1, r0, #0
cmp r1, #0
beq _0801EE12
adds r0, r4, #0
bl GetFacingDirection
adds r0, #4
movs r1, #0x18
ands r0, r1
ldrb r4, [r4, #0x15]
cmp r0, r4
bne _0801EE12
movs r0, #1
b _0801EE14
_0801EE12:
movs r0, #0
_0801EE14:
pop {r4, pc}
.align 2, 0

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@ -1,28 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.text
.syntax unified
push {r4, lr}
adds r4, r0, #0
bl sub_0804A720
ldrb r0, [r4, #0xa]
cmp r0, #2
beq _0801EBDE
bl Random
movs r1, #3
ands r0, r1
_0801EBDE:
strb r0, [r4, #0x14]
movs r0, #0x12
strb r0, [r4, #0x1c]
adds r0, r4, #0
bl sub_0801ECFC
ldrb r1, [r4, #0x14]
adds r0, r4, #0
bl InitializeAnimation
pop {r4, pc}
.syntax divided

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@ -326,7 +326,6 @@ SECTIONS {
asm/code_0801D79C.o(.text);
/* enemies */
src/enemy/octorok.o(.text);
asm/octorok.o(.text);
asm/chuchu.o(.text);
src/enemy/leever.o(.text);
asm/peahat.o(.text);

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@ -1,119 +1,201 @@
#include "global.h"
#include "entity.h"
#include "functions.h"
extern void EnemyFunctionHandler();
extern void SetChildOffset();
extern void sub_0804AA30();
extern void sub_0804A9FC();
extern void sub_0804A7D4();
extern void CreateDeathFx();
extern void sub_0801ECFC();
extern u32 sub_0806F520();
extern void sub_0806F4E8();
extern void sub_0806F3E4();
extern void UpdateAnimationVariableFrames();
extern void sub_0804A720();
extern u32 Random();
extern void sub_0801ED14();
extern u32 sub_0801EDEC();
extern Entity *sub_08049DF4(u32);
extern void(*gOctorok[2]);
extern void (*gOctorokIdle[4])(Entity*);
extern void (*gUnk_080CA158[4])(Entity*);
extern void (*const gOctorok[6])(Entity*);
extern void (*const gOctorokIdle[4])(Entity*);
extern void (*const gUnk_080CA158[4])(Entity*);
extern Entity* gUnk_020000B0;
extern s8 gUnk_080CA17E[2];
extern u8 gUnk_080CA170[8];
extern u8 gUnk_080CA174[2];
extern u8 gUnk_080CA176[8];
// Main
void Octorok(Entity* ent) {
EnemyFunctionHandler(ent, gOctorok);
SetChildOffset(ent, 0, 1, -16);
void Octorok(Entity* this) {
EnemyFunctionHandler(this, gOctorok);
SetChildOffset(this, 0, 1, -16);
}
// Idle
void sub_0801EAD0(Entity* ent) {
gOctorokIdle[ent->action](ent);
void sub_0801EAD0(Entity* this) {
gOctorokIdle[this->action](this);
}
// Touch player
void sub_0801EAE8(Entity* ent) {
if (ent->field_0x43 != 0) {
sub_0804A9FC(ent, 28);
void sub_0801EAE8(Entity* this) {
if (this->field_0x43 != 0) {
sub_0804A9FC(this, 28);
}
sub_0804AA30(ent, gOctorok);
sub_0804AA30(this, gOctorok);
}
// Death
void sub_0801EB0C(Entity* ent) {
if ((ent->entityType).form == 0) {
sub_0804A7D4(ent);
void sub_0801EB0C(Entity* this) {
if ((this->entityType).form == 0) {
sub_0804A7D4(this);
} else {
CreateDeathFx(ent, 241, 0);
CreateDeathFx(this, 241, 0);
}
}
void sub_0801EB2C(Entity* ent) {
void sub_0801EB2C(Entity* this) {
s32 iVar1;
if ((ent->previousActionFlag < 3) && (iVar1 = sub_0806F520(ent), iVar1 == 0)) {
sub_0801ECFC(ent);
InitializeAnimation(ent, ent->animationState);
if ((this->previousActionFlag < 3) && (iVar1 = sub_0806F520(this), iVar1 == 0)) {
sub_0801ECFC(this);
InitializeAnimation(this, this->animationState);
} else {
gUnk_080CA158[ent->previousActionFlag](ent);
gUnk_080CA158[this->previousActionFlag](this);
}
}
void sub_0801EB68(Entity* ent) {
ent->previousActionFlag = 1;
ent->field_0x1d = 60;
void sub_0801EB68(Entity* this) {
this->previousActionFlag = 1;
this->field_0x1d = 60;
}
void sub_0801EB74(Entity* ent) {
sub_0806F4E8(ent);
void sub_0801EB74(Entity* this) {
sub_0806F4E8(this);
}
void sub_0801EB7C(Entity* ent) {
sub_0806F3E4(ent);
void sub_0801EB7C(Entity* this) {
sub_0806F3E4(this);
}
void sub_0801EB84(Entity* ent) {
ent->flags = ent->flags & 127;
UpdateAnimationVariableFrames(ent, 2);
void sub_0801EB84(Entity* this) {
this->flags &= 0x7f;
UpdateAnimationVariableFrames(this, 2);
}
void nullsub_3() {
}
void sub_0801EB9C(Entity* ent) {
if ((ent->flags & 128) != 0) {
ent->flags = ent->flags | 128;
ent->field_0x3a = ent->field_0x3a & 251;
void sub_0801EB9C(Entity* this) {
if (this->flags & 0x80) {
this->flags |= 0x80;
this->field_0x3a &= 0xfb;
} else {
ent->currentHealth = 0;
this->currentHealth = 0;
}
}
// Init
#ifdef NON_MATCHING
void sub_0801EBC8(Entity* ent) {
sub_0804A720();
ent->animationState = (ent->entityType).form == 2 ? (ent->entityType).form : Random() & 3;
ent->filler[0] = 18;
sub_0801ECFC(ent);
InitializeAnimation(ent, ent->animationState);
void sub_0801EBC8(Entity* this) {
sub_0804A720(this);
if (this->entityType.form == 2) {
this->animationState = this->entityType.form;
} else {
this->animationState = Random() & 3;
}
this->field_0x1c = 18;
sub_0801ECFC(this);
InitializeAnimation(this, this->animationState);
}
#else
NAKED
void sub_0801EBC8(Entity* ent) {
asm(".include \"asm/octorok/sub_0801EBC8.inc\"");
}
#endif
void sub_0801EBF4(Entity* ent) {
void sub_0801EBF4(Entity* this) {
u32 uVar2;
if (--ent->actionDelay == 0) {
ent->action = 2;
if (--this->actionDelay == 0) {
this->action = 2;
uVar2 = Random();
ent->actionDelay = gUnk_080CA170[uVar2 & 3];
sub_0801ED14(ent);
this->actionDelay = gUnk_080CA170[uVar2 & 3];
sub_0801ED14(this);
}
GetNextFrame(ent);
GetNextFrame(this);
}
void sub_0801EC2C(Entity* this) {
sub_080AEF88(this);
GetNextFrame(this);
if (--this->actionDelay == 0) {
if (sub_0801EDEC(this) && gUnk_080CA174[this->entityType.form] <= (Random() & 3)) {
this->action = 3;
InitializeAnimation(this, this->animationState + 4);
} else {
sub_0801ECFC(this);
}
}
}
void sub_0801EC80(Entity* this) {
GetNextFrame(this);
if (this->frames.all & 1) {
Entity* ent = sub_0804A98C(this, 1, 0);
if (ent) {
s8* off;
ent->direction = this->direction;
off = &gUnk_080CA176[this->direction / 4];
ent->x.HALF.HI += off[0];
ent->y.HALF.HI += off[1];
ent->height.HALF.HI = -3;
this->frames.all &= 0xfe;
sub_08004488(0x18d);
}
}
if (this->frames.all & 0x80)
sub_0801ECFC(this);
}
void sub_0801ECFC(Entity* this) {
this->action = 1;
this->actionDelay = (Random() & 0x38) + 0x18;
}
void sub_0801ED14(Entity* this) {
if (this->entityType.form != 2) {
if (sub_08049FA0(this)) {
if (this->entityType.form == 1 && (Random() & 3) == 0 && sub_08049FDC(this, 1)) {
this->direction = (GetFacingDirection(this, gUnk_020000B0) + 4) & 0x18;
} else {
this->direction = Random() & 0x18;
}
} else if ((Random() & 3)) {
this->direction = (sub_08049EE4(this) + gUnk_080CA17E[Random() & 1]) & 0x18;
} else {
this->direction = Random() & 0x18;
}
} else {
if (sub_08049FDC(this, 1) == 0) {
if (sub_08049FA0(this)) {
this->direction = Random() & 0x18;
} else if (Random() & 3) {
this->direction = (sub_08049EE4(this) + gUnk_080CA17E[Random() & 1]) & 0x18;
} else {
this->direction = (GetFacingDirection(this, gUnk_020000B0) + 4) & 0x18;
}
} else {
this->direction = (GetFacingDirection(this, gUnk_020000B0) + 4) & 0x18;
}
}
this->animationState = this->direction >> 3;
InitializeAnimation(this, this->animationState);
}
u32 sub_0801EDEC(Entity *this) {
Entity* ent = sub_08049DF4(1);
if (ent == NULL)
return 0;
if (((GetFacingDirection(this, ent) + 4) & 0x18) != this->direction)
return 0;
return 1;
}