Decompile crow

This commit is contained in:
Tal Hayon 2022-01-13 04:04:53 +02:00
parent 3cd77bb034
commit 1cac914e23
4 changed files with 286 additions and 645 deletions

View File

@ -1,618 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Crow
Crow: @ 0x080327F4
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _0803280C @ =gUnk_080CE978
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_0803280C: .4byte gUnk_080CE978
thumb_func_start sub_08032810
sub_08032810: @ 0x08032810
push {r4, lr}
adds r4, r0, #0
ldr r0, _08032840 @ =gUnk_080CE990
ldrb r1, [r4, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
ldrb r0, [r4, #0xf]
cmp r0, #0
beq _0803283C
subs r0, #1
strb r0, [r4, #0xf]
lsls r0, r0, #0x18
cmp r0, #0
bne _0803283C
ldrb r0, [r4, #0x10]
movs r1, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
_0803283C:
pop {r4, pc}
.align 2, 0
_08032840: .4byte gUnk_080CE990
thumb_func_start sub_08032844
sub_08032844: @ 0x08032844
push {r4, lr}
adds r4, r0, #0
adds r0, #0x41
ldrb r1, [r0]
movs r2, #0x80
adds r0, r2, #0
ands r0, r1
cmp r0, #0
beq _080328AE
movs r0, #0x3f
ands r0, r1
cmp r0, #0
bne _08032896
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
movs r3, #0x10
strb r3, [r4, #0xf]
ldrb r2, [r4, #0x15]
adds r0, r2, #4
movs r1, #8
ands r0, r1
cmp r0, #0
bne _08032886
adds r0, r2, #0
ands r0, r3
cmp r0, #0
beq _08032882
adds r0, r2, #2
b _08032884
_08032882:
subs r0, r2, #2
_08032884:
strb r0, [r4, #0x15]
_08032886:
ldrb r1, [r4, #0x15]
movs r0, #0x20
subs r0, r0, r1
strb r0, [r4, #0x15]
adds r0, r4, #0
bl sub_08032AF4
b _080328AE
_08032896:
adds r0, r4, #0
adds r0, #0x3d
ldrb r1, [r0]
adds r0, r2, #0
ands r0, r1
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0
bne _080328AE
adds r1, r4, #0
adds r1, #0x45
strb r0, [r1]
_080328AE:
adds r0, r4, #0
bl GetNextFrame
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080328B8
sub_080328B8: @ 0x080328B8
push {r4, lr}
adds r4, r0, #0
ldr r0, _080328FC @ =gUnk_080CE9A4
ldrb r1, [r4, #0xd]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
adds r0, r4, #0
bl GetNextFrame
adds r0, r4, #0
bl sub_0806F520
cmp r0, #0
bne _080328F8
movs r1, #2
strb r1, [r4, #0xc]
strb r0, [r4, #0xd]
adds r0, r4, #0
adds r0, #0x84
strb r1, [r0]
movs r0, #8
strb r0, [r4, #0xe]
movs r0, #0xe0
lsls r0, r0, #1
strh r0, [r4, #0x24]
adds r0, r4, #0
bl sub_08032AF4
_080328F8:
pop {r4, pc}
.align 2, 0
_080328FC: .4byte gUnk_080CE9A4
thumb_func_start sub_08032900
sub_08032900: @ 0x08032900
movs r1, #1
strb r1, [r0, #0xd]
movs r1, #0x3c
strb r1, [r0, #0x1d]
bx lr
.align 2, 0
thumb_func_start sub_0803290C
sub_0803290C: @ 0x0803290C
push {lr}
bl sub_0806F4E8
pop {pc}
thumb_func_start sub_08032914
sub_08032914: @ 0x08032914
push {r4, lr}
adds r4, r0, #0
bl sub_0806F3E4
cmp r0, #0
beq _08032926
adds r0, r4, #0
bl sub_0804A7D4
_08032926:
pop {r4, pc}
thumb_func_start sub_08032928
sub_08032928: @ 0x08032928
push {r4, r5, r6, lr}
adds r6, r0, #0
bl sub_0804A720
movs r4, #0
movs r5, #1
strb r5, [r6, #0xc]
strb r4, [r6, #0xf]
adds r0, r6, #0
movs r1, #1
bl sub_08049F84
strb r0, [r6, #0x15]
adds r0, r6, #0
adds r0, #0x80
strb r4, [r0]
adds r0, #1
strb r4, [r0]
strb r5, [r6, #0x1c]
adds r2, r6, #0
adds r2, #0x3c
ldrb r1, [r2]
movs r0, #0x10
orrs r0, r1
strb r0, [r2]
adds r1, r6, #0
adds r1, #0x38
movs r0, #3
strb r0, [r1]
ldrb r1, [r6, #0x1b]
movs r0, #0x3f
ands r0, r1
movs r1, #0x40
orrs r0, r1
strb r0, [r6, #0x1b]
ldrh r1, [r6, #0x2e]
adds r0, r6, #0
adds r0, #0x78
strh r1, [r0]
ldrh r0, [r6, #0x32]
adds r1, r6, #0
adds r1, #0x7a
strh r0, [r1]
adds r0, r6, #0
bl UpdateSpriteForCollisionLayer
adds r0, r6, #0
bl sub_08032AF4
pop {r4, r5, r6, pc}
thumb_func_start sub_0803298C
sub_0803298C: @ 0x0803298C
push {r4, r5, lr}
adds r4, r0, #0
bl sub_08032AB0
adds r0, r4, #0
bl GetNextFrame
movs r0, #1
bl sub_08049DF4
cmp r0, #0
beq _080329E2
ldr r5, _080329E4 @ =gUnk_020000B0
ldr r1, [r5]
adds r0, r4, #0
movs r2, #0x88
movs r3, #0x50
bl EntityInRectRadius
cmp r0, #0
beq _080329E2
ldr r0, [r5]
movs r2, #0x32
ldrsh r1, [r0, r2]
movs r2, #0x32
ldrsh r0, [r4, r2]
adds r0, #8
cmp r1, r0
ble _080329E2
movs r1, #0
movs r2, #2
strb r2, [r4, #0xc]
adds r0, r4, #0
adds r0, #0x84
strb r1, [r0]
movs r0, #0x10
strb r0, [r4, #0xe]
adds r0, r4, #0
adds r0, #0x81
strb r2, [r0]
adds r0, r4, #0
bl sub_08032AF4
_080329E2:
pop {r4, r5, pc}
.align 2, 0
_080329E4: .4byte gUnk_020000B0
thumb_func_start sub_080329E8
sub_080329E8: @ 0x080329E8
push {lr}
bl sub_08032B38
pop {pc}
thumb_func_start sub_080329F0
sub_080329F0: @ 0x080329F0
push {r4, lr}
adds r4, r0, #0
bl CheckOnScreen
cmp r0, #0
bne _08032A3A
movs r0, #4
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #8
ands r0, r1
strb r0, [r4, #0x18]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
adds r0, r4, #0
adds r0, #0x78
ldrh r0, [r0]
strh r0, [r4, #0x2e]
adds r0, r4, #0
adds r0, #0x7a
ldrh r0, [r0]
strh r0, [r4, #0x32]
ldrh r0, [r4, #0x36]
adds r0, #8
strh r0, [r4, #0x36]
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
movs r1, #8
orrs r0, r1
strb r0, [r2]
b _08032A46
_08032A3A:
adds r0, r4, #0
bl sub_08032B10
adds r0, r4, #0
bl GetNextFrame
_08032A46:
pop {r4, pc}
thumb_func_start sub_08032A48
sub_08032A48: @ 0x08032A48
push {r4, r5, lr}
adds r4, r0, #0
bl CheckOnScreen
adds r5, r0, #0
cmp r5, #0
bne _08032AAE
movs r2, #1
movs r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #5
ands r0, r1
orrs r0, r2
strb r0, [r4, #0x18]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
movs r0, #8
strb r0, [r4, #0xe]
adds r0, r4, #0
movs r1, #1
bl sub_08049F84
strb r0, [r4, #0x15]
adds r0, r4, #0
adds r0, #0x80
strb r5, [r0]
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
movs r1, #0x18
orrs r0, r1
strb r0, [r2]
adds r0, r4, #0
adds r0, #0x81
strb r5, [r0]
adds r1, r4, #0
adds r1, #0x38
movs r0, #3
strb r0, [r1]
adds r0, r4, #0
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
bl sub_08032AF4
_08032AAE:
pop {r4, r5, pc}
thumb_func_start sub_08032AB0
sub_08032AB0: @ 0x08032AB0
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08032AF0
ldrb r0, [r4, #0x15]
adds r5, r4, #0
adds r5, #0x80
strb r0, [r5]
adds r0, r4, #0
movs r1, #1
bl sub_08049F84
cmp r0, #0xff
beq _08032AD6
strb r0, [r4, #0x15]
_08032AD6:
movs r0, #8
strb r0, [r4, #0xe]
ldrb r2, [r5]
movs r0, #0x10
adds r1, r0, #0
ands r1, r2
ldrb r2, [r4, #0x15]
ands r0, r2
cmp r1, r0
beq _08032AF0
adds r0, r4, #0
bl sub_08032AF4
_08032AF0:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08032AF4
sub_08032AF4: @ 0x08032AF4
push {lr}
ldrb r2, [r0, #0x15]
movs r1, #0x10
ands r1, r2
lsls r1, r1, #0x18
lsrs r1, r1, #0x1c
adds r2, r0, #0
adds r2, #0x81
ldrb r2, [r2]
adds r1, r1, r2
bl InitializeAnimation
pop {pc}
.align 2, 0
thumb_func_start sub_08032B10
sub_08032B10: @ 0x08032B10
push {r4, lr}
adds r4, r0, #0
bl LinearMoveUpdate
adds r1, r4, #0
adds r1, #0x38
movs r0, #3
strb r0, [r1]
ldrb r2, [r4, #0x1b]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r2
movs r2, #0x40
orrs r0, r2
strb r0, [r4, #0x1b]
ldrb r0, [r4, #0x19]
ands r1, r0
orrs r1, r2
strb r1, [r4, #0x19]
pop {r4, pc}
thumb_func_start sub_08032B38
sub_08032B38: @ 0x08032B38
push {r4, r5, r6, lr}
adds r5, r0, #0
adds r2, r5, #0
adds r2, #0x84
ldrb r0, [r2]
cmp r0, #1
beq _08032B88
cmp r0, #1
bgt _08032B50
cmp r0, #0
beq _08032B56
b _08032C6A
_08032B50:
cmp r0, #2
beq _08032BB2
b _08032C6A
_08032B56:
ldrb r1, [r5, #0xe]
movs r3, #1
adds r0, r3, #0
ands r0, r1
cmp r0, #0
beq _08032B68
ldrh r0, [r5, #0x36]
subs r0, #1
strh r0, [r5, #0x36]
_08032B68:
subs r0, r1, #1
strb r0, [r5, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08032C6A
strb r3, [r2]
movs r0, #0x18
strb r0, [r5, #0xe]
ldrb r0, [r5, #0x10]
movs r1, #0x80
orrs r0, r1
strb r0, [r5, #0x10]
adds r1, r5, #0
adds r1, #0x81
movs r0, #2
b _08032BA8
_08032B88:
ldrb r0, [r5, #0xe]
subs r0, #1
strb r0, [r5, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08032C6A
movs r0, #2
strb r0, [r2]
movs r0, #8
strb r0, [r5, #0xe]
movs r0, #0xe0
lsls r0, r0, #1
strh r0, [r5, #0x24]
adds r1, r5, #0
adds r1, #0x81
movs r0, #4
_08032BA8:
strb r0, [r1]
adds r0, r5, #0
bl sub_08032AF4
b _08032C6A
_08032BB2:
adds r1, r5, #0
adds r1, #0x82
ldrh r0, [r1]
subs r0, #1
movs r3, #0
strh r0, [r1]
lsls r0, r0, #0x10
adds r6, r1, #0
cmp r0, #0
bne _08032BF4
movs r0, #3
strb r0, [r5, #0xc]
strb r3, [r2]
strb r3, [r5, #0xe]
movs r0, #0xc0
lsls r0, r0, #1
strh r0, [r5, #0x24]
ldrb r2, [r5, #0x15]
adds r0, r2, #0
adds r0, #0x18
movs r1, #0x10
ands r0, r1
cmp r0, #0
beq _08032BEC
movs r0, #0x10
subs r0, r0, r2
movs r1, #0x1f
ands r0, r1
strb r0, [r5, #0x15]
_08032BEC:
adds r0, r5, #0
bl sub_08032AF4
b _08032C64
_08032BF4:
ldrb r0, [r5, #0xe]
subs r0, #1
strb r0, [r5, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08032C64
movs r0, #8
strb r0, [r5, #0xe]
ldrb r0, [r5, #0x15]
adds r4, r5, #0
adds r4, #0x80
strb r0, [r4]
adds r0, r5, #0
movs r1, #1
bl sub_08049F84
adds r1, r0, #0
adds r0, r5, #0
bl sub_08004596
ldrb r3, [r5, #0x15]
adds r0, r3, #0
adds r0, #0x18
movs r1, #0x10
ands r0, r1
cmp r0, #0
beq _08032C46
ldrb r0, [r4]
cmp r0, #0x10
bne _08032C3E
ands r3, r0
cmp r3, #0
beq _08032C3A
movs r0, #0x12
b _08032C3C
_08032C3A:
movs r0, #0xe
_08032C3C:
strb r0, [r4]
_08032C3E:
ldrb r0, [r4]
strb r0, [r5, #0x15]
movs r0, #1
strh r0, [r6]
_08032C46:
ldrb r2, [r4]
movs r0, #0x10
adds r1, r0, #0
ands r1, r2
lsls r1, r1, #0x18
ldrb r2, [r5, #0x15]
ands r0, r2
lsls r0, r0, #0x18
lsrs r2, r0, #0x1c
cmp r1, r0
beq _08032C64
adds r1, r2, #4
adds r0, r5, #0
bl InitializeAnimation
_08032C64:
adds r0, r5, #0
bl sub_08032B10
_08032C6A:
adds r0, r5, #0
bl GetNextFrame
pop {r4, r5, r6, pc}
.align 2, 0

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@ -1,25 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_080CE978:: @ 080CE978
.4byte sub_08032810
.4byte sub_08032844
.4byte sub_08001324
.4byte sub_0804A7D4
.4byte sub_08001242
.4byte sub_080328B8
gUnk_080CE990:: @ 080CE990
.4byte sub_08032928
.4byte sub_0803298C
.4byte sub_080329E8
.4byte sub_080329F0
.4byte sub_08032A48
gUnk_080CE9A4:: @ 080CE9A4
.4byte sub_08032900
.4byte sub_0803290C
.4byte sub_08032914

View File

@ -370,7 +370,7 @@ SECTIONS {
src/enemy/acroBandits.o(.text);
src/enemy/bladeTrap.o(.text);
src/enemy/keaton.o(.text);
asm/enemy/crow.o(.text);
src/enemy/crow.o(.text);
asm/enemy/mulldozer.o(.text);
src/enemy/bombarossa.o(.text);
src/enemy/wisp.o(.text);
@ -1027,7 +1027,7 @@ SECTIONS {
data/animations/enemy/acroBandits.o(.rodata);
data/const/enemy/keaton.o(.rodata);
data/animations/enemy/keaton.o(.rodata);
data/const/enemy/crow.o(.rodata);
src/enemy/crow.o(.rodata);
data/animations/enemy/crow.o(.rodata);
data/const/enemy/mulldozer.o(.rodata);
data/animations/enemy/mulldozer.o(.rodata);

284
src/enemy/crow.c Normal file
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@ -0,0 +1,284 @@
#define NENT_DEPRECATED
#include "entity.h"
#include "enemy.h"
#include "functions.h"
typedef struct {
Entity base;
u8 filler[0x10];
s16 unk_78;
s16 unk_7a;
u32 filler2;
u8 unk_80;
u8 unk_81;
u16 unk_82;
u8 unk_84;
} CrowEntity;
void (*const gUnk_080CE978[])(Entity*);
void (*const gUnk_080CE990[])(CrowEntity*);
void (*const gUnk_080CE9A4[])(CrowEntity*);
extern Entity* gUnk_020000B0;
extern Entity* sub_08049DF4(u32);
void sub_08032AF4(CrowEntity* this);
void sub_08032AB0(CrowEntity* this);
void sub_08032B38(CrowEntity* this);
void sub_08032B10(CrowEntity* this);
void Crow(Entity* this) {
gUnk_080CE978[GetNextFunction(this)](this);
}
void sub_08032810(CrowEntity* this) {
gUnk_080CE990[super->action](this);
if (super->field_0xf) {
if (--super->field_0xf == 0) {
COLLISION_ON(super);
}
}
}
void sub_08032844(CrowEntity* this) {
if (super->bitfield & 0x80) {
if ((super->bitfield & 0x3f) == 0) {
COLLISION_OFF(super);
super->field_0xf = 0x10;
if (DirectionIsHorizontal(DirectionRoundUp(super->direction)) == 0) {
if (DirectionIsVertical(super->direction)) {
super->direction += 2;
} else {
super->direction -= 2;
}
}
super->direction = 0x20 - super->direction;
sub_08032AF4(this);
} else {
u32 iframes = (u8)super->iframes & 0x80;
if (iframes == 0) {
super->health = iframes;
}
}
}
GetNextFrame(super);
}
void sub_080328B8(CrowEntity* this) {
gUnk_080CE9A4[super->subAction](this);
GetNextFrame(super);
if (sub_0806F520(super))
return;
super->action = 2;
super->subAction = 0;
this->unk_84 = 2;
super->actionDelay = 8;
super->speed = 0x1c0;
sub_08032AF4(this);
}
void sub_08032900(CrowEntity* this) {
super->subAction = 1;
super->field_0x1d = 0x3c;
}
void sub_0803290C(CrowEntity* this) {
sub_0806F4E8(super);
}
void sub_08032914(CrowEntity* this) {
if (sub_0806F3E4(super)) {
sub_0804A7D4(super);
}
}
void sub_08032928(CrowEntity* this) {
sub_0804A720(super);
super->action = 1;
super->field_0xf = 0;
super->direction = sub_08049F84(super, 1);
this->unk_80 = 0;
this->unk_81 = 0;
super->field_0x1c = 1;
super->field_0x3c |= 0x10;
super->collisionLayer = 3;
super->spriteOrientation.flipY = 1;
this->unk_78 = super->x.HALF.HI;
this->unk_7a = super->y.HALF.HI;
UpdateSpriteForCollisionLayer(super);
sub_08032AF4(this);
}
void sub_0803298C(CrowEntity* this) {
sub_08032AB0(this);
GetNextFrame(super);
if (sub_08049DF4(1) == NULL)
return;
if (EntityInRectRadius(super, gUnk_020000B0, 0x88, 0x50) == 0)
return;
if (gUnk_020000B0->y.HALF.HI <= super->y.HALF.HI + 8)
return;
super->action = 2;
this->unk_84 = 0;
super->actionDelay = 0x10;
this->unk_81 = 2;
sub_08032AF4(this);
}
void sub_080329E8(CrowEntity* this) {
sub_08032B38(this);
}
void sub_080329F0(CrowEntity* this) {
if (CheckOnScreen(super) == 0) {
super->action = 4;
super->spriteSettings.draw = 0;
COLLISION_OFF(super);
super->x.HALF.HI = this->unk_78;
super->y.HALF.HI = this->unk_7a;
super->z.HALF.HI += 8;
super->spritePriority.b1 = 1;
} else {
sub_08032B10(this);
GetNextFrame(super);
}
}
void sub_08032A48(CrowEntity* this) {
if (CheckOnScreen(super))
return;
super->action = 1;
super->spriteSettings.draw = 1;
COLLISION_OFF(super);
super->actionDelay = 8;
super->direction = sub_08049F84(super, 1);
this->unk_80 = 0;
super->spritePriority.b1 = 3;
this->unk_81 = 0;
super->collisionLayer = 3;
UpdateSpriteForCollisionLayer(super);
sub_08032AF4(this);
}
void sub_08032AB0(CrowEntity* this) {
u32 dir;
if (--super->actionDelay)
return;
this->unk_80 = super->direction;
dir = sub_08049F84(super, 1);
if (dir != 0xff) {
super->direction = dir;
}
super->actionDelay = 8;
if (DirectionIsVertical(this->unk_80) != DirectionIsVertical(super->direction)) {
sub_08032AF4(this);
}
}
void sub_08032AF4(CrowEntity* this) {
InitializeAnimation(super, ((super->direction & 0x10) >> 4) + this->unk_81);
}
void sub_08032B10(CrowEntity* this) {
LinearMoveUpdate(super);
super->collisionLayer = 3;
super->spriteOrientation.flipY = 1;
super->spriteRendering.b3 = 1;
}
void sub_08032B38(CrowEntity* this) {
u32 dir, dir2;
u32 temp;
switch (this->unk_84) {
case 0:
if (super->actionDelay & 1) {
super->z.HALF.HI--;
}
if (--super->actionDelay == 0) {
this->unk_84 = 1;
super->actionDelay = 0x18;
COLLISION_ON(super);
this->unk_81 = 2;
sub_08032AF4(this);
}
break;
case 1:
if (--super->actionDelay == 0) {
this->unk_84 = 2;
super->actionDelay = 8;
super->speed = 0x1c0;
this->unk_81 = 4;
sub_08032AF4(this);
}
break;
case 2:
if (--this->unk_82 == 0) {
super->action = 3;
this->unk_84 = 0;
super->actionDelay = 0;
super->speed = 0x180;
if ((super->direction + 0x18) & 0x10) {
super->direction = (0x10 - super->direction) & 0x1f;
}
sub_08032AF4(this);
} else if (--super->actionDelay == 0) {
super->actionDelay = 8;
this->unk_80 = super->direction;
sub_08004596(super, sub_08049F84(super, 1));
if ((super->direction + 0x18) & 0x10) {
if (this->unk_80 == 0x10) {
if (super->direction & this->unk_80) {
this->unk_80 = 0x12;
} else {
this->unk_80 = 0xe;
}
}
super->direction = this->unk_80;
this->unk_82 = 1;
}
temp = this->unk_80 & 0x10;
dir = super->direction;
dir2 = super->direction >> 4;
if (((this->unk_80 & 0x10)) >> 4 != (((super->direction) & 0x10)) >> 4) {
InitializeAnimation(super, ((super->direction & 0x10) >> 4) + 4);
}
}
sub_08032B10(this);
break;
}
GetNextFrame(super);
}
void (*const gUnk_080CE978[])(Entity*) = {
(EntityActionPtr)sub_08032810, (EntityActionPtr)sub_08032844, sub_08001324, sub_0804A7D4, sub_08001242,
(EntityActionPtr)sub_080328B8,
};
void (*const gUnk_080CE990[])(CrowEntity*) = {
sub_08032928, sub_0803298C, sub_080329E8, sub_080329F0, sub_08032A48,
};
void (*const gUnk_080CE9A4[])(CrowEntity*) = {
sub_08032900,
sub_0803290C,
sub_08032914,
};