mirror of https://github.com/zeldaret/tmc.git
Finish decompiling object49.c
This commit is contained in:
parent
1912771187
commit
1cbdcf5a36
377
asm/object49.s
377
asm/object49.s
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@ -1,377 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start sub_0808F370
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sub_0808F370: @ 0x0808F370
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push {r4, lr}
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adds r4, r0, #0
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ldrb r1, [r4, #0xc]
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cmp r1, #0
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bne _0808F388
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ldr r0, [r4, #0x50]
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ldrb r0, [r0, #0xd]
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cmp r0, #1
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bne _0808F3DA
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strb r0, [r4, #0xc]
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str r1, [r4, #0x70]
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b _0808F3CC
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_0808F388:
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ldr r0, [r4, #0x50]
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ldrb r0, [r0, #0xd]
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subs r0, #1
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lsls r0, r0, #0x18
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lsrs r0, r0, #0x18
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cmp r0, #4
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bhi _0808F3D4
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ldr r0, [r4, #0x70]
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cmp r0, #0
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bne _0808F3C4
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ldr r0, [r4, #0x74]
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subs r0, #1
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str r0, [r4, #0x74]
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movs r1, #1
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rsbs r1, r1, #0
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cmp r0, r1
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bne _0808F3DA
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bl Random
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ldr r2, _0808F3C0 @ =gUnk_08121EA0
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movs r1, #1
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ands r1, r0
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lsls r1, r1, #1
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adds r1, r1, r2
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ldrh r0, [r1]
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str r0, [r4, #0x70]
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b _0808F3DA
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.align 2, 0
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_0808F3C0: .4byte gUnk_08121EA0
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_0808F3C4:
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subs r0, #1
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str r0, [r4, #0x70]
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cmp r0, #0
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bne _0808F3DA
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_0808F3CC:
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adds r0, r4, #0
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bl sub_0808F5EC
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b _0808F3DA
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_0808F3D4:
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movs r0, #0
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strb r0, [r4, #0xc]
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str r0, [r4, #0x74]
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_0808F3DA:
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pop {r4, pc}
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thumb_func_start sub_0808F3DC
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sub_0808F3DC: @ 0x0808F3DC
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push {r4, lr}
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adds r4, r0, #0
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ldrb r0, [r4, #0xc]
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cmp r0, #0
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bne _0808F438
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ldrb r1, [r4, #0x18]
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movs r0, #4
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rsbs r0, r0, #0
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ands r0, r1
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movs r1, #1
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orrs r0, r1
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strb r0, [r4, #0x18]
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movs r0, #1
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strb r0, [r4, #0xc]
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movs r0, #0x78
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strb r0, [r4, #0xe]
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ldrb r1, [r4, #0xa]
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adds r1, #1
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adds r0, r4, #0
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bl InitializeAnimation
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ldrb r0, [r4, #0xa]
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cmp r0, #8
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beq _0808F41A
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cmp r0, #7
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bne _0808F42E
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ldr r0, [r4, #0x54]
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adds r1, r4, #0
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bl sub_0806FAD8
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b _0808F494
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_0808F41A:
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ldr r0, [r4, #0x54]
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adds r0, #0x3f
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ldrb r0, [r0]
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adds r1, r4, #0
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adds r1, #0x3f
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strb r0, [r1]
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ldr r0, [r4, #0x54]
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adds r0, #0x3f
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movs r1, #0x7e
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strb r1, [r0]
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_0808F42E:
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ldr r0, [r4, #0x54]
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adds r1, r4, #0
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bl ResolveEntityOnTop
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b _0808F494
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_0808F438:
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ldr r0, [r4, #0x50]
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ldr r0, [r0, #0x74]
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cmp r0, #0
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bne _0808F456
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ldrb r0, [r4, #0xa]
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cmp r0, #8
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bne _0808F452
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ldr r0, [r4, #0x54]
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adds r1, r4, #0
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adds r1, #0x3f
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ldrb r1, [r1]
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adds r0, #0x3f
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strb r1, [r0]
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_0808F452:
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bl DeleteThisEntity
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_0808F456:
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ldrb r0, [r4, #0xa]
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cmp r0, #5
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bne _0808F486
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adds r0, r4, #0
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adds r0, #0x5a
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ldrb r1, [r0]
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movs r0, #1
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ands r0, r1
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cmp r0, #0
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beq _0808F486
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ldr r0, [r4, #0x54]
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movs r1, #0x49
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movs r2, #8
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movs r3, #0
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bl CreateObjectWithParent
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adds r1, r0, #0
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cmp r1, #0
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beq _0808F486
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ldr r0, [r4, #0x50]
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str r0, [r1, #0x50]
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ldr r0, [r4, #0x50]
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ldr r0, [r0, #0x50]
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str r0, [r1, #0x54]
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_0808F486:
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adds r0, r4, #0
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bl GetNextFrame
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ldr r0, [r4, #0x54]
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adds r1, r4, #0
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bl CopyPositionAndSpriteOffset
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_0808F494:
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pop {r4, pc}
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.align 2, 0
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thumb_func_start sub_0808F498
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sub_0808F498: @ 0x0808F498
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push {r4, r5, r6, lr}
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adds r5, r0, #0
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ldrb r0, [r5, #0xc]
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cmp r0, #0
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beq _0808F4EC
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adds r0, r5, #0
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bl sub_0806F3E4
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cmp r0, #0
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beq _0808F4C2
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ldr r0, _0808F4E4 @ =gScreenTransition
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ldr r0, [r0]
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movs r1, #0xf
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ands r0, r1
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cmp r0, #0
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bne _0808F4BE
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movs r0, #0xef
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bl PlaySFX
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_0808F4BE:
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bl DeleteThisEntity
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_0808F4C2:
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ldrb r0, [r5, #0xe]
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subs r0, #1
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strb r0, [r5, #0xe]
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lsls r0, r0, #0x18
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lsrs r0, r0, #0x18
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cmp r0, #0xff
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bne _0808F4D4
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bl DeleteThisEntity
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_0808F4D4:
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ldr r0, _0808F4E8 @ =gLinkState
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ldrb r0, [r0, #0x1c]
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cmp r0, #1
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beq _0808F550
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bl DeleteThisEntity
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b _0808F550
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.align 2, 0
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_0808F4E4: .4byte gScreenTransition
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_0808F4E8: .4byte gLinkState
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_0808F4EC:
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movs r0, #1
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strb r0, [r5, #0xc]
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movs r0, #0x40
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strb r0, [r5, #0xe]
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ldrb r0, [r5, #0xb]
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movs r6, #0x2b
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cmp r0, #0
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beq _0808F4FE
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movs r6, #0x2c
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_0808F4FE:
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ldr r0, [r5, #0x50]
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ldr r0, [r0, #0x48]
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ldrb r1, [r0, #6]
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ldrh r0, [r5, #0x2e]
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subs r0, r0, r1
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strh r0, [r5, #0x2e]
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bl Random
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ldr r4, [r5, #0x50]
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ldr r1, [r4, #0x48]
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ldrb r1, [r1, #6]
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lsls r1, r1, #1
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bl __modsi3
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ldrh r1, [r5, #0x2e]
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adds r1, r1, r0
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strh r1, [r5, #0x2e]
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ldr r0, [r4, #0x48]
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ldrb r1, [r0, #7]
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ldrh r0, [r5, #0x32]
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subs r0, r0, r1
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strh r0, [r5, #0x32]
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bl Random
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ldr r1, [r5, #0x50]
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ldr r1, [r1, #0x48]
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ldrb r1, [r1, #7]
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lsls r1, r1, #1
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bl __modsi3
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ldrh r1, [r5, #0x32]
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adds r1, r1, r0
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strh r1, [r5, #0x32]
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adds r0, r5, #0
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adds r1, r6, #0
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bl sub_0801D2B4
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adds r0, r5, #0
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movs r1, #4
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bl InitializeAnimation
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_0808F550:
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pop {r4, r5, r6, pc}
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.align 2, 0
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thumb_func_start sub_0808F554
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sub_0808F554: @ 0x0808F554
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push {r4, r5, lr}
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adds r5, r0, #0
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ldr r0, [r5, #0x50]
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adds r1, r5, #0
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bl CopyPositionAndSpriteOffset
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adds r1, r5, #0
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adds r1, #0x63
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ldrb r0, [r1]
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subs r0, #0x18
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strb r0, [r1]
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ldr r0, [r5, #0x50]
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adds r1, r0, #0
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adds r1, #0x62
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movs r0, #0
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ldrsb r0, [r1, r0]
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cmp r0, #0
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beq _0808F588
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adds r2, r5, #0
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adds r2, #0x62
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lsrs r1, r0, #0x1f
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adds r0, r0, r1
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asrs r0, r0, #1
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ldrb r1, [r2]
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adds r0, r0, r1
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strb r0, [r2]
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_0808F588:
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ldrb r0, [r5, #0xc]
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cmp r0, #0
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beq _0808F5AC
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adds r1, r5, #0
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adds r1, #0x84
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ldr r0, [r1]
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cmp r0, #0
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beq _0808F5A4
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subs r0, #1
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str r0, [r1]
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cmp r0, #0
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bne _0808F5A4
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bl DeleteThisEntity
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_0808F5A4:
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adds r0, r5, #0
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bl GetNextFrame
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b _0808F5E8
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_0808F5AC:
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movs r0, #1
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strb r0, [r5, #0xc]
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ldr r4, [r5, #0x50]
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ldrb r2, [r4, #0x19]
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lsrs r2, r2, #6
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lsls r2, r2, #6
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ldrb r3, [r5, #0x19]
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movs r1, #0x3f
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adds r0, r1, #0
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ands r0, r3
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orrs r0, r2
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strb r0, [r5, #0x19]
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ldrb r0, [r4, #0x1b]
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lsrs r0, r0, #6
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lsls r0, r0, #6
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ldrb r2, [r5, #0x1b]
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ands r1, r2
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orrs r1, r0
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strb r1, [r5, #0x1b]
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adds r2, r5, #0
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adds r2, #0x29
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ldrb r1, [r2]
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movs r0, #8
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rsbs r0, r0, #0
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ands r0, r1
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strb r0, [r2]
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adds r0, r5, #0
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movs r1, #3
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bl InitializeAnimation
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_0808F5E8:
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pop {r4, r5, pc}
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.align 2, 0
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thumb_func_start sub_0808F5EC
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sub_0808F5EC: @ 0x0808F5EC
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push {r4, lr}
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adds r4, r0, #0
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ldr r0, [r4, #0x54]
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movs r1, #0x49
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movs r2, #5
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movs r3, #0
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bl CreateObjectWithParent
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adds r1, r0, #0
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cmp r1, #0
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beq _0808F608
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str r4, [r1, #0x50]
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ldr r0, [r4, #0x54]
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str r0, [r1, #0x54]
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_0808F608:
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ldr r0, [r4, #0x54]
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movs r1, #0x49
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movs r2, #6
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movs r3, #0
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bl CreateObjectWithParent
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adds r1, r0, #0
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cmp r1, #0
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beq _0808F620
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str r4, [r1, #0x50]
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ldr r0, [r4, #0x54]
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str r0, [r1, #0x54]
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_0808F620:
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ldr r0, [r4, #0x54]
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movs r1, #0x49
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movs r2, #7
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movs r3, #0
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bl CreateObjectWithParent
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adds r1, r0, #0
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cmp r1, #0
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beq _0808F638
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str r4, [r1, #0x50]
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ldr r0, [r4, #0x54]
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str r0, [r1, #0x54]
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_0808F638:
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movs r0, #0x96
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lsls r0, r0, #2
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str r0, [r4, #0x74]
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pop {r4, pc}
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@ -57,7 +57,7 @@ extern void sub_080791D0();
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extern void sub_0805EC9C();
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extern void sub_0805EC60();
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extern void sub_080873D0();
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extern void sub_080045D4();
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extern u8 sub_080045D4(s16, s16, u16, u16);
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extern void sub_0806F69C();
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extern void sub_0805E3A0(Entity*, u32);
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extern void sub_0806D0B0(Entity*);
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@ -191,7 +191,7 @@ extern void sub_0801E738(u32);
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extern void sub_080A70AC(void*);
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extern void sub_080A7114(u32);
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extern void sub_08001242(void);
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extern void sub_08003FC4(Entity*, u32);
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extern u32 sub_08003FC4(Entity*, u32);
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extern u8 sub_080043E8(Entity*);
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extern void sub_08001290(Entity*, u32);
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extern void sub_08004488(u32);
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@ -43,8 +43,8 @@ typedef struct {
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extern struct_02002A40 gUnk_02002A40;
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typedef struct {
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u16 frameCount; // regular frame count? does anything reset it?
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u8 field_0x2[6];
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u32 frameCount; // regular frame count? does anything reset it?
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u8 field_0x4[0x4];
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bool8 transitioningOut;
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u8 transitionType; // transition when changing areas
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u8 field_0xa; // seems to be a tile type
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@ -748,7 +748,6 @@ SECTIONS {
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src/object/heartContainer.o(.text);
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src/object/object48.o(.text);
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src/object/object49.o(.text);
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asm/object49.o(.text);
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asm/backgroundCloud.o(.text);
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asm/object4B.o(.text);
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asm/pushableFurniture.o(.text);
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@ -1,12 +1,12 @@
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#include "global.h"
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#include "entity.h"
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#include "functions.h"
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#include "trig.h"
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#include "random.h"
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#include "link.h"
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// Lakitu
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extern void EnemyFunctionHandler(Entity *, void (*const funcs[])(Entity*));
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extern void SetChildOffset(Entity *, u32, u32, u32);
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// sub_0803C758
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extern void sub_0803CAD0(Entity *);
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@ -41,7 +41,6 @@ extern void sub_0803CB64(Entity *);
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extern void sub_0803CB34(Entity *);
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// sub_0803CA0C
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extern u32 sub_08003FC4(Entity *, u32);
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extern void sub_0803CC08(Entity *this);
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// sub_0803CA4C
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||||
|
@ -51,12 +50,7 @@ extern u32 sub_080041A0(Entity *, Entity *, u32, u32);
|
|||
// sub_0803CA84
|
||||
extern u32 GetFacingDirection(Entity *, Entity *);
|
||||
|
||||
// sub_0803CAD0
|
||||
extern u8 sub_080045D4(s16, s16, u16, u16);
|
||||
extern void sub_080AEFE0(Entity *);
|
||||
|
||||
// sub_0803CB64
|
||||
extern void PositionRelative(Entity *, Entity *, u32, u32);
|
||||
extern void sub_08004488(u32);
|
||||
|
||||
typedef struct {
|
||||
|
|
|
@ -1,13 +1,11 @@
|
|||
#include "global.h"
|
||||
#include "entity.h"
|
||||
#include "functions.h"
|
||||
|
||||
extern void EnemyFunctionHandler(Entity*, void (*const func[])(Entity*));
|
||||
extern void sub_0804AA30(Entity*, void (*const func[][])(Entity*));
|
||||
extern void sub_0804A7D4(Entity*);
|
||||
extern void sub_0804A720(Entity*);
|
||||
extern void sub_08045678(Entity*);
|
||||
extern void sub_080AEFE0(void);
|
||||
extern u32 sub_08003FC4(Entity*, u32);
|
||||
extern void sub_08045678(Entity*);
|
||||
|
||||
extern void (*const gUnk_080D1868[])(Entity*);
|
||||
|
@ -25,7 +23,7 @@ void sub_080455BC(Entity *this)
|
|||
|
||||
void sub_080455D4(Entity *this)
|
||||
{
|
||||
sub_0804AA30(this, &gUnk_080D1868);
|
||||
sub_0804AA30(this, gUnk_080D1868);
|
||||
}
|
||||
|
||||
void sub_080455E4(Entity *this)
|
||||
|
@ -53,7 +51,7 @@ void sub_08045618(Entity *this)
|
|||
|
||||
void sub_08045654(Entity *this)
|
||||
{
|
||||
sub_080AEFE0();
|
||||
sub_080AEFE0(this);
|
||||
GetNextFrame(this);
|
||||
if (sub_08003FC4(this, 0x1800) == 0) {
|
||||
sub_08045678(this);
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "global.h"
|
||||
#include "entity.h"
|
||||
#include "functions.h"
|
||||
#include "npc.h"
|
||||
#include "textbox.h"
|
||||
#include "link.h"
|
||||
|
@ -28,7 +29,6 @@ extern void sub_080606D8(Entity*);
|
|||
extern void sub_0807DD94(Entity*, u32);
|
||||
extern void sub_080788E0(Entity*);
|
||||
extern void sub_08004488(u32);
|
||||
extern void sub_08003FC4(Entity*, u32);
|
||||
extern void sub_080606C0(Entity*);
|
||||
extern void sub_0800451C(Entity*);
|
||||
extern void sub_08078784(Entity*, u32);
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "global.h"
|
||||
#include "entity.h"
|
||||
#include "functions.h"
|
||||
#include "room.h"
|
||||
#include "flags.h"
|
||||
|
||||
|
@ -16,10 +17,8 @@ void DeleteThisEntity(void);
|
|||
extern Entity* GetEntityByType(u32, u32);
|
||||
extern void sub_080686C4(Entity*, Entity*);
|
||||
extern void sub_0806F62C(Entity*, u32, u32);
|
||||
extern u32 sub_08003FC4(Entity*, u32);
|
||||
extern void PlaySFX(u32);
|
||||
extern void SetTileType(u32, u32, u32);
|
||||
extern void sub_0807BA8C(u16, u32);
|
||||
|
||||
extern Entity gLinkEntity;
|
||||
extern RoomControls gRoomControls;
|
||||
|
|
|
@ -1,19 +1,22 @@
|
|||
#include "global.h"
|
||||
#include "entity.h"
|
||||
#include "functions.h"
|
||||
#include "position.h"
|
||||
#include "random.h"
|
||||
#include "structures.h"
|
||||
|
||||
static void sub_0808F2B0(Entity*);
|
||||
static void sub_0808F14C(Entity*);
|
||||
static void sub_0808F244(Entity*);
|
||||
|
||||
extern u32 Random(void);
|
||||
extern void sub_0808F2B0(Entity*);
|
||||
extern u32 sub_08003FC4(Entity*, u32);
|
||||
void sub_0808F14C(Entity*);
|
||||
extern void PlaySFX(u32);
|
||||
extern void sub_0806FCF4(Entity*, u32, u32, u32);
|
||||
extern void sub_0808F244(Entity*);
|
||||
extern void sub_0805EC9C(Entity*, u32, u32, u32);
|
||||
extern void sub_0808F5EC(Entity*);
|
||||
extern bool32 sub_0806F3E4(Entity *);
|
||||
|
||||
extern void (*const gUnk_08121E5C[])(Entity*);
|
||||
extern void (*const gUnk_08121E88[])(Entity*);
|
||||
extern void (*const gUnk_08121E98[])(Entity*);
|
||||
|
||||
extern const u16 gUnk_08121EA0[];
|
||||
|
||||
void Object49(Entity* this) {
|
||||
gUnk_08121E5C[this->entityType.form](this);
|
||||
|
@ -52,7 +55,7 @@ void sub_0808F0D0(Entity* this) {
|
|||
sub_0808F14C(this);
|
||||
}
|
||||
|
||||
void sub_0808F14C(Entity* this) {
|
||||
static void sub_0808F14C(Entity* this) {
|
||||
sub_0808F2B0(this);
|
||||
if (sub_08003FC4(this, 0x2000) == 0) {
|
||||
this->action++;
|
||||
|
@ -103,7 +106,7 @@ void sub_0808F1F8(Entity *this)
|
|||
sub_0808F244(this);
|
||||
}
|
||||
|
||||
void sub_0808F244(Entity *this)
|
||||
static void sub_0808F244(Entity *this)
|
||||
{
|
||||
|
||||
this->spriteSettings.b.draw = this->parent->spriteSettings.b.draw;
|
||||
|
@ -119,7 +122,7 @@ void sub_0808F244(Entity *this)
|
|||
}
|
||||
}
|
||||
|
||||
void sub_0808F2B0(Entity *this)
|
||||
static void sub_0808F2B0(Entity *this)
|
||||
{
|
||||
sub_0805EC9C(this, *(u32 *)&this->field_0x74, *(u32 *)&this->field_0x78, this->field_0x70.WORD);
|
||||
}
|
||||
|
@ -153,3 +156,143 @@ void sub_0808F2C0(Entity *this)
|
|||
DeleteThisEntity();
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0808F370(Entity* this) {
|
||||
if (this->action == 0) {
|
||||
if (this->parent->previousActionFlag == 1) {
|
||||
this->action = 1;
|
||||
this->field_0x70.WORD = 0;
|
||||
sub_0808F5EC(this);
|
||||
}
|
||||
} else {
|
||||
u8 flag = this->parent->previousActionFlag - 1;
|
||||
if (flag < 5) {
|
||||
if (this->field_0x70.WORD == 0) {
|
||||
if (--(*(u32 *)&this->field_0x74) == -1) {
|
||||
this->field_0x70.WORD = gUnk_08121EA0[Random() & 1];
|
||||
}
|
||||
} else {
|
||||
if (--this->field_0x70.WORD == 0) {
|
||||
sub_0808F5EC(this);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
this->action = 0;
|
||||
*(u32 *)&this->field_0x74 = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0808F3DC(Entity* this) {
|
||||
if (this->action == 0) {
|
||||
this->spriteSettings.b.draw = 1;
|
||||
this->action = 1;
|
||||
this->actionDelay = 120;
|
||||
InitializeAnimation(this, this->entityType.form + 1);
|
||||
// TODO: This block of code might supposed to be a switch statement.
|
||||
if (this->entityType.form != 8) {
|
||||
if (this->entityType.form == 7) {
|
||||
sub_0806FAD8(this->attachedEntity, this);
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
this->damageType = this->attachedEntity->damageType;
|
||||
this->attachedEntity->damageType = 0x7E;
|
||||
}
|
||||
ResolveEntityOnTop(this->attachedEntity, this);
|
||||
} else {
|
||||
if (*(u32 *)&this->parent->field_0x74 == 0) {
|
||||
if (this->entityType.form == 8) {
|
||||
this->attachedEntity->damageType = this->damageType;
|
||||
}
|
||||
DeleteThisEntity();
|
||||
}
|
||||
|
||||
if (this->entityType.form == 5 && this->frames.b.f0) {
|
||||
Entity* entity = CreateObjectWithParent(this->attachedEntity, 0x49, 8, 0);
|
||||
if (entity) {
|
||||
entity->parent = this->parent;
|
||||
entity->attachedEntity = this->parent->parent;
|
||||
}
|
||||
}
|
||||
|
||||
GetNextFrame(this);
|
||||
CopyPositionAndSpriteOffset(this->attachedEntity, this);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0808F498(Entity* this) {
|
||||
u32 var0;
|
||||
|
||||
if (this->action != 0) {
|
||||
if (sub_0806F3E4(this)) {
|
||||
if (gScreenTransition.frameCount % 16 == 0) {
|
||||
PlaySFX(0xEF);
|
||||
}
|
||||
DeleteThisEntity();
|
||||
}
|
||||
|
||||
if (--this->actionDelay == 0xFF) {
|
||||
DeleteThisEntity();
|
||||
}
|
||||
|
||||
if (gLinkState.field_0x1c != 1) {
|
||||
DeleteThisEntity();
|
||||
}
|
||||
} else {
|
||||
this->action = 1;
|
||||
this->actionDelay = 64;
|
||||
var0 = this->entityType.parameter != 0 ? 44 : 43;
|
||||
this->x.HALF.HI -= this->parent->boundingBox->field_0x6;
|
||||
this->x.HALF.HI += (s32)Random() % (this->parent->boundingBox->field_0x6 * 2);
|
||||
this->y.HALF.HI -= this->parent->boundingBox->field_0x7;
|
||||
this->y.HALF.HI += (s32)Random() % (this->parent->boundingBox->field_0x7 * 2);
|
||||
sub_0801D2B4(this, var0);
|
||||
InitializeAnimation(this, 4);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0808F554(Entity* this) {
|
||||
CopyPositionAndSpriteOffset(this->parent, this);
|
||||
this->spriteOffsetY -= 24;
|
||||
if ((s8)this->parent->spriteOffsetX != 0) {
|
||||
this->spriteOffsetX += (s8)this->parent->spriteOffsetX / 2;
|
||||
}
|
||||
|
||||
if (this->action != 0) {
|
||||
if (*(u32 *)&this->cutsceneBeh) {
|
||||
if (--(*(u32 *)&this->cutsceneBeh) == 0) {
|
||||
DeleteThisEntity();
|
||||
}
|
||||
}
|
||||
GetNextFrame(this);
|
||||
} else {
|
||||
this->action = 1;
|
||||
this->spriteRendering.b3 = this->parent->spriteRendering.b3;
|
||||
this->spriteOrientation.flipY = this->parent->spriteOrientation.flipY;
|
||||
this->spritePriority.b0 = 0;
|
||||
InitializeAnimation(this, 3);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0808F5EC(Entity* this) {
|
||||
Entity* entity = CreateObjectWithParent(this->attachedEntity, 0x49, 5, 0);
|
||||
if (entity) {
|
||||
entity->parent = this;
|
||||
entity->attachedEntity = this->attachedEntity;
|
||||
}
|
||||
|
||||
entity = CreateObjectWithParent(this->attachedEntity, 0x49, 6, 0);
|
||||
if (entity) {
|
||||
entity->parent = this;
|
||||
entity->attachedEntity = this->attachedEntity;
|
||||
}
|
||||
|
||||
entity = CreateObjectWithParent(this->attachedEntity, 0x49, 7, 0);
|
||||
if (entity) {
|
||||
entity->parent = this;
|
||||
entity->attachedEntity = this->attachedEntity;
|
||||
}
|
||||
|
||||
*(u32 *)&this->field_0x74 = 600;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue