mirror of https://github.com/zeldaret/tmc.git
Commented a bunch and renamed functions
This commit is contained in:
parent
968c0ba5cc
commit
1d9edca76a
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@ -31,13 +31,13 @@ typedef struct {
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/*0x7e*/ u8 unk_7e[2];
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/*0x80*/ u8 unk_80;
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#endif
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/*0x81*/ u8 unk_81;
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/*0x81*/ u8 shells;
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#ifdef EU
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/*0x82*/ u8 unk_82;
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/*0x83*/ u8 unk_83;
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/*0x82*/ u8 prevChance;
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/*0x83*/ u8 chance;
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#else
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/*0x82*/ s8 unk_82;
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/*0x83*/ s8 unk_83;
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/*0x82*/ s8 prevChance;
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/*0x83*/ s8 chance;
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#endif
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} FigurineDeviceEntity;
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@ -46,14 +46,14 @@ extern u8 gUnk_020227F0;
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void sub_0808804C(FigurineDeviceEntity*);
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void sub_08087F58(FigurineDeviceEntity*);
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void sub_08088328(FigurineDeviceEntity*);
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void FigurineDevice_Draw(FigurineDeviceEntity*);
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void sub_0808826C(FigurineDeviceEntity*);
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void sub_080882A8(FigurineDeviceEntity*);
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void sub_080880D8(FigurineDeviceEntity*);
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void FigurineDevice_ChangeShellAmount(FigurineDeviceEntity*, s32);
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void FigurineDevice_PlayErrorSound(FigurineDeviceEntity*);
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bool32 sub_08088160(FigurineDeviceEntity*, s32);
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void sub_08088424(FigurineDeviceEntity*);
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void FigurineDevice_GetChanceBasedOffFigurineCount(FigurineDeviceEntity*);
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void FigurineDevice_Init(FigurineDeviceEntity*);
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void FigurineDevice_Action1(FigurineDeviceEntity*);
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void FigurineDevice_Action2(FigurineDeviceEntity*);
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@ -108,7 +108,7 @@ void FigurineDevice_Init(FigurineDeviceEntity* this) {
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case 3:
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super->timer = 30;
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super->subtimer = 0;
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this->unk_81 = 1;
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this->shells = 1;
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this->unk_7a = 0;
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this->unk_7b = 0;
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this->unk_80 = 0;
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@ -165,7 +165,7 @@ void FigurineDevice_Action2(FigurineDeviceEntity* this) {
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SetLocalFlag(SHOP07_TANA);
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case 1:
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this->unk_7a = 0;
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sub_08088328((FigurineDeviceEntity*)super->child);
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FigurineDevice_Draw((FigurineDeviceEntity*)super->child);
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ClearRoomFlag(0);
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entity = CreateObject(FIGURINE_DEVICE, 2, 0);
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if (entity != NULL) {
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@ -233,7 +233,7 @@ void FigurineDevice_Action4(FigurineDeviceEntity* this) {
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return;
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}
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this->unk_7a = 1;
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this->unk_81 = 1;
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this->shells = 1;
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ClearRoomFlag(1);
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sub_0808826C(this);
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sub_080882A8(this);
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@ -252,7 +252,7 @@ void FigurineDevice_Action4(FigurineDeviceEntity* this) {
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sub_08050384();
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return;
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}
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old_81 = this->unk_81;
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old_81 = this->shells;
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#ifndef EU
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if ((gInput.heldKeys & R_BUTTON) != 0) {
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tmp = 10;
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@ -271,7 +271,7 @@ void FigurineDevice_Action4(FigurineDeviceEntity* this) {
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FigurineDevice_ChangeShellAmount(this, -tmp);
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break;
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}
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if (old_81 != this->unk_81) {
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if (old_81 != this->shells) {
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sub_080882A8(this);
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}
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#else
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@ -283,7 +283,7 @@ void FigurineDevice_Action4(FigurineDeviceEntity* this) {
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FigurineDevice_ChangeShellAmount(this, -1);
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break;
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}
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if (old_81 != this->unk_81) {
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if (old_81 != this->shells) {
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sub_080882A8(this);
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}
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#endif
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@ -297,7 +297,7 @@ void FigurineDevice_Action4(FigurineDeviceEntity* this) {
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gMessage.textWindowPosX = 1;
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gMessage.textWindowPosY = 0xc;
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#endif
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gMessage.rupees = this->unk_81;
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gMessage.rupees = this->shells;
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break;
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}
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}
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@ -315,93 +315,93 @@ void sub_08087F58(FigurineDeviceEntity* this) {
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void FigurineDevice_ChangeShellAmount(FigurineDeviceEntity* this, s32 shellDifference) {
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#ifdef EU
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u32 newAmount2;
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u32 newAmount;
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u32 newChance;
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newAmount = this->unk_83 + shellDifference;
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newChance = this->chance + shellDifference;
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if (CheckLocalFlag(SHOP07_COMPLETE)) {
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FigurineDevice_PlayErrorSound(this);
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return;
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}
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if (shellDifference < 0) {
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if (newAmount < this->unk_82) {
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if (this->unk_83 != this->unk_82) {
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this->unk_83 = this->unk_82;
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this->unk_81 = 1;
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if (newChance < this->prevChance) {
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if (this->chance != this->prevChance) {
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this->chance = this->prevChance;
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this->shells = 1;
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SoundReq(SFX_TEXTBOX_CHOICE);
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} else {
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FigurineDevice_PlayErrorSound(this);
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}
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} else {
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this->unk_83 = newAmount;
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this->unk_81 += shellDifference;
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this->chance = newChance;
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this->shells += shellDifference;
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SoundReq(SFX_TEXTBOX_CHOICE);
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}
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return;
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}
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newAmount2 = this->unk_81 + shellDifference;
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if (newAmount2 > (s32)gSave.stats.shells) {
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if (gSave.stats.shells != this->unk_81) {
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newAmount2 = gSave.stats.shells;
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shellDifference = (gSave.stats.shells - this->unk_81);
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newAmount = this->unk_83 + shellDifference;
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newAmount = this->shells + shellDifference;
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if (newAmount > gSave.stats.shells) {
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if (gSave.stats.shells != this->shells) {
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newAmount = gSave.stats.shells;
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shellDifference = (gSave.stats.shells - this->shells);
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newChance = this->chance + shellDifference;
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} else {
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FigurineDevice_PlayErrorSound(this);
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return;
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}
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} else if (newAmount > 100) {
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if (this->unk_83 == 100) {
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} else if (newChance > 100) {
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if (this->chance == 100) {
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FigurineDevice_PlayErrorSound(this);
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return;
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} else {
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newAmount = 100;
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shellDifference = (newAmount - this->unk_83);
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newAmount2 = this->unk_81 + shellDifference;
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newChance = 100;
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shellDifference = (newChance - this->chance);
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newAmount = this->shells + shellDifference;
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}
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}
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#else
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s32 newAmount2;
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s32 newAmount;
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s32 prevAmount, prevAmount2;
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s32 newChance;
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s32 prevChance, prevShells;
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if (CheckLocalFlag(SHOP07_COMPLETE)) {
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FigurineDevice_PlayErrorSound(this);
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return;
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}
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// This could probably be done without prevAmount and prevAmount2
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prevAmount = this->unk_83;
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newAmount = prevAmount + shellDifference;
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// This could probably be done without prevChance and prevShells
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prevChance = this->chance;
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newChance = prevChance + shellDifference;
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if (shellDifference < 0) {
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if (newAmount < this->unk_82) {
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if (this->unk_83 != this->unk_82) {
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this->unk_83 = this->unk_82;
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this->unk_81 = 1;
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if (newChance < this->prevChance) {
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if (this->chance != this->prevChance) {
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this->chance = this->prevChance;
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this->shells = 1;
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SoundReq(SFX_TEXTBOX_CHOICE);
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} else {
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FigurineDevice_PlayErrorSound(this);
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}
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} else {
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this->unk_83 = newAmount;
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this->unk_81 += shellDifference;
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this->chance = newChance;
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this->shells += shellDifference;
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SoundReq(SFX_TEXTBOX_CHOICE);
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}
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return;
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}
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prevAmount2 = this->unk_81;
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newAmount2 = prevAmount2 + shellDifference;
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if (newAmount2 > gSave.stats.shells) {
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if (gSave.stats.shells != this->unk_81) {
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newAmount2 = gSave.stats.shells;
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shellDifference = (gSave.stats.shells - this->unk_81);
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newAmount = prevAmount + shellDifference;
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prevShells = this->shells;
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newAmount = prevShells + shellDifference;
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if (newAmount > gSave.stats.shells) {
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if (gSave.stats.shells != this->shells) {
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newAmount = gSave.stats.shells;
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shellDifference = (gSave.stats.shells - this->shells);
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newChance = prevChance + shellDifference;
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#ifdef JP
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if (newAmount > 100) {
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newAmount = 100;
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shellDifference = (newAmount - prevAmount);
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newAmount2 = prevAmount2 + shellDifference;
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if (newChance > 100) {
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newChance = 100;
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shellDifference = (newChance - prevChance);
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newAmount = prevShells + shellDifference;
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}
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#endif
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} else {
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@ -410,23 +410,23 @@ void FigurineDevice_ChangeShellAmount(FigurineDeviceEntity* this, s32 shellDiffe
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}
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}
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#ifdef JP
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else if (newAmount > 100) {
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else if (newChance > 100) {
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#else
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if (newAmount > 100) {
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if (newChance > 100) {
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#endif
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if (this->unk_83 == 100) {
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if (this->chance == 100) {
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FigurineDevice_PlayErrorSound(this);
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return;
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} else {
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newAmount = 100;
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shellDifference = (newAmount - prevAmount);
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newAmount2 = prevAmount2 + shellDifference;
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newChance = 100;
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shellDifference = (newChance - prevChance);
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newAmount = prevShells + shellDifference;
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}
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}
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#endif
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this->unk_83 = newAmount;
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this->unk_81 = newAmount2;
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this->chance = newChance;
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this->shells = newAmount;
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SoundReq(SFX_TEXTBOX_CHOICE);
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}
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@ -562,14 +562,14 @@ NONMATCH("asm/non_matching/figurineDevice/sub_08088160.inc",
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END_NONMATCH
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void sub_0808826C(FigurineDeviceEntity* this) {
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s32 tmp = 0x64;
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tmp *= ((this->unk_80 - gSave.stats.figurineCount));
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tmp = tmp / this->unk_80;
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s32 tmp = 100;
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tmp *= this->unk_80 - gSave.stats.figurineCount;
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tmp /= this->unk_80;
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if (tmp == 0 && !CheckLocalFlag(SHOP07_COMPLETE)) {
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tmp = 1;
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}
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this->unk_83 = tmp;
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this->unk_82 = this->unk_83;
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this->chance = tmp;
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this->prevChance = this->chance;
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}
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void sub_080882A8(FigurineDeviceEntity* this) {
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@ -591,8 +591,8 @@ void sub_080882A8(FigurineDeviceEntity* this) {
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static const u16 gUnk_08120AE4[] = { TEXT_INDEX(TEXT_CARLOV, 0x18), TEXT_INDEX(TEXT_CARLOV, 0x19) };
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u8* ptr;
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sub_08050384();
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sub_08057044(this->unk_81, gUnk_020227E8, 0x202020);
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sub_08057044(this->unk_83, &gUnk_020227E8[1], 0x202020);
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sub_08057044(this->shells, gUnk_020227E8, 0x202020);
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sub_08057044(this->chance, &gUnk_020227E8[1], 0x202020);
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ptr = (u8*)0x02000000;
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if (ptr[7] == 0) {
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ShowTextBox(gUnk_08120AE4[super->type2], (Font*)&gUnk_08120AB4); // TODO convert data
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@ -602,51 +602,51 @@ void sub_080882A8(FigurineDeviceEntity* this) {
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gScreen.bg0.updated = 1;
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}
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void sub_08088328(FigurineDeviceEntity* this) {
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u32 uVar2;
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u32 uVar3;
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u32 uVar5;
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u32 uVar6;
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void FigurineDevice_Draw(FigurineDeviceEntity* this) {
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u32 isLucky;
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u32 rand;
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u32 prevFigurineIndex;
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u32 figurineIndex;
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do {
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uVar2 = Random();
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uVar2 &= 0x7f;
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} while (uVar2 >= 100);
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ModShells(-this->unk_81);
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uVar3 = Random();
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uVar6 = (uVar3 & 0x7f) + 1;
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uVar5 = uVar6;
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sub_08088424(this);
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if (uVar2 < this->unk_83) {
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uVar2 = FALSE;
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isLucky = Random();
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isLucky &= 0x7f;
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} while (isLucky >= 100);
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ModShells(-this->shells);
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rand = Random();
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figurineIndex = (rand & 0x7f) + 1;
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prevFigurineIndex = figurineIndex;
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FigurineDevice_GetChanceBasedOffFigurineCount(this);
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if (isLucky < this->chance) {
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isLucky = FALSE;
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do {
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if (uVar2)
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if (isLucky)
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break;
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if (uVar6 > 0x88) {
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uVar6 = 1;
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if (figurineIndex > 136) {
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figurineIndex = 1;
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}
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if (sub_08088160(this, uVar6) && ReadBit(gSave.figurines, uVar6) == 0) {
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uVar2 = TRUE;
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if (sub_08088160(this, figurineIndex) && ReadBit(gSave.figurines, figurineIndex) == 0) {
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isLucky = TRUE;
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} else {
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uVar6++;
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figurineIndex++;
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}
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} while (uVar5 != uVar6);
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} while (prevFigurineIndex != figurineIndex);
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} else {
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uVar2 = TRUE;
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isLucky = TRUE;
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do {
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if (!uVar2)
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if (!isLucky)
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break;
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if (uVar6 > 0x88) {
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uVar6 = 1;
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if (figurineIndex > 136) {
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figurineIndex = 1;
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}
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if (sub_08088160(this, uVar6) && ReadBit(gSave.figurines, uVar6) != 0) {
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uVar2 = FALSE;
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if (sub_08088160(this, figurineIndex) && ReadBit(gSave.figurines, figurineIndex) != 0) {
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isLucky = FALSE;
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} else {
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uVar6++;
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figurineIndex++;
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}
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} while (uVar5 != uVar6);
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} while (prevFigurineIndex != figurineIndex);
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}
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if (uVar2) {
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if (isLucky) {
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gSave.stats.figurineCount++;
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if (gSave.stats.figurineCount != this->unk_80) {
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SetRoomFlag(7);
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@ -655,61 +655,61 @@ void sub_08088328(FigurineDeviceEntity* this) {
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SetRoomFlag(8);
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}
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}
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this->unk_7d = uVar6;
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((FigurineDeviceEntity*)super->parent)->unk_7d = uVar6;
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this->unk_7d = figurineIndex;
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((FigurineDeviceEntity*)super->parent)->unk_7d = figurineIndex;
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}
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void sub_08088424(FigurineDeviceEntity* this) {
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void FigurineDevice_GetChanceBasedOffFigurineCount(FigurineDeviceEntity* this) {
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if (gSave.stats.figurineCount < 50) {
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if (this->unk_83 < 0x0f) {
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this->unk_83 = 0x0f;
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if (this->chance < 15) {
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this->chance = 15;
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}
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} else if (gSave.stats.figurineCount < 80) {
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if (this->unk_83 < 0xc) {
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this->unk_83 = 0xc;
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if (this->chance < 12) {
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this->chance = 12;
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}
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} else if (gSave.stats.figurineCount < 110) {
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if (this->unk_83 < 9) {
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this->unk_83 = 9;
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if (this->chance < 9) {
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this->chance = 9;
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}
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} else {
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if (this->unk_83 < 6) {
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this->unk_83 = 6;
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if (this->chance < 6) {
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this->chance = 6;
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}
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}
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}
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void sub_08088478(void) {
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void FigurineDevice_NoFigurinesLeftMessage(void) {
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u32 messageIndex;
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bool32 set0x10 = FALSE;
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bool32 isUnlucky = FALSE;
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if (!CheckRoomFlag(8)) {
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if (!CheckRoomFlag(7)) {
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messageIndex = TEXT_INDEX(TEXT_CARLOV, 0x22);
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set0x10 = TRUE;
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messageIndex = TEXT_INDEX(TEXT_CARLOV, 34); // Oh! Looks like you've already got that...
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isUnlucky = TRUE;
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} else {
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messageIndex = TEXT_INDEX(TEXT_CARLOV, 0x25);
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messageIndex = TEXT_INDEX(TEXT_CARLOV, 37); // Congratulations! I'll keep the figurine...
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}
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} else {
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switch (gSave.stats.figurineCount) {
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case 136:
|
||||
gSave.stats._hasAllFigurines = 0xff;
|
||||
messageIndex = TEXT_INDEX(TEXT_CARLOV, 0x29);
|
||||
messageIndex = TEXT_INDEX(TEXT_CARLOV, 41); // No way! Congratulations! You've collected every...
|
||||
break;
|
||||
case 130:
|
||||
if (gSave.saw_staffroll) {
|
||||
messageIndex = TEXT_INDEX(TEXT_CARLOV, 0x27);
|
||||
messageIndex = TEXT_INDEX(TEXT_CARLOV, 39); // ...just gotten the last ... I'll make some more...
|
||||
} else {
|
||||
messageIndex = TEXT_INDEX(TEXT_CARLOV, 0x28);
|
||||
messageIndex = TEXT_INDEX(TEXT_CARLOV, 40); // ...You've now collected all of the figurines...
|
||||
}
|
||||
break;
|
||||
default:
|
||||
messageIndex = TEXT_INDEX(TEXT_CARLOV, 0x27);
|
||||
messageIndex = TEXT_INDEX(TEXT_CARLOV, 39); // ...you've just gotten the last figurine...
|
||||
}
|
||||
}
|
||||
MessageFromTarget(messageIndex);
|
||||
gMessage.textWindowPosX = 1;
|
||||
gMessage.textWindowPosY = 0xc;
|
||||
if (set0x10) {
|
||||
gMessage.textWindowPosY = 12;
|
||||
if (isUnlucky) {
|
||||
gMessage.rupees = 5;
|
||||
}
|
||||
#ifndef EU
|
||||
|
@ -717,63 +717,63 @@ void sub_08088478(void) {
|
|||
#endif
|
||||
}
|
||||
|
||||
void sub_08088504(void) {
|
||||
u32 index;
|
||||
void FigurineDevice_NothingNewToDrawMessage(void) {
|
||||
u32 messageIndex;
|
||||
switch (gSave.stats.figurineCount) {
|
||||
case 136:
|
||||
index = TEXT_INDEX(TEXT_CARLOV, 0x2f);
|
||||
messageIndex = TEXT_INDEX(TEXT_CARLOV, 47); // How do you like that Carlov Medal...
|
||||
break;
|
||||
case 130:
|
||||
index = TEXT_INDEX(TEXT_CARLOV, 0x14);
|
||||
messageIndex = TEXT_INDEX(TEXT_CARLOV, 20); // ...won all the figurines I made so far. ... draw anyway?
|
||||
break;
|
||||
default:
|
||||
index = TEXT_INDEX(TEXT_CARLOV, 0x11);
|
||||
messageIndex = TEXT_INDEX(TEXT_CARLOV, 17); // ...don't have any new figurines yet ... draw anyway?
|
||||
break;
|
||||
}
|
||||
MessageFromTarget(index);
|
||||
MessageFromTarget(messageIndex);
|
||||
gMessage.textWindowPosX = 1;
|
||||
gMessage.textWindowPosY = 0xc;
|
||||
gMessage.textWindowPosY = 12;
|
||||
}
|
||||
|
||||
void sub_08088544(void) {
|
||||
u32 index;
|
||||
void FigurineDevice_NewFigurinesMessage(void) {
|
||||
u32 messageIndex;
|
||||
if (gSave.stats.figurineCount != 130) {
|
||||
index = TEXT_INDEX(TEXT_CARLOV, 0xe);
|
||||
messageIndex = TEXT_INDEX(TEXT_CARLOV, 14); // ...I made a new figurine...
|
||||
} else {
|
||||
index = TEXT_INDEX(TEXT_CARLOV, 0x15);
|
||||
messageIndex = TEXT_INDEX(TEXT_CARLOV, 21); // ...I've got something new ... final series...
|
||||
}
|
||||
MessageFromTarget(index);
|
||||
MessageFromTarget(messageIndex);
|
||||
gMessage.textWindowPosX = 1;
|
||||
gMessage.textWindowPosY = 0xc;
|
||||
gMessage.textWindowPosY = 12;
|
||||
}
|
||||
|
||||
void sub_08088574(void) {
|
||||
u32 index;
|
||||
void FigurineDevice_TryAgainMessage(void) {
|
||||
u32 messageIndex;
|
||||
#ifdef EU
|
||||
if (CheckRoomFlag(0xa)) {
|
||||
if (CheckRoomFlag(10)) {
|
||||
#else
|
||||
if (CheckRoomFlag(9)) {
|
||||
#endif
|
||||
if (CheckLocalFlag(SHOP07_COMPLETE)) {
|
||||
index = TEXT_INDEX(TEXT_CARLOV, 0x13);
|
||||
messageIndex = TEXT_INDEX(TEXT_CARLOV, 19); // ...already have all ... still want to have a try?
|
||||
} else {
|
||||
index = TEXT_INDEX(TEXT_CARLOV, 0x0c);
|
||||
messageIndex = TEXT_INDEX(TEXT_CARLOV, 12); // Want to try another drawing?
|
||||
}
|
||||
} else {
|
||||
index = TEXT_INDEX(TEXT_CARLOV, 0x0b);
|
||||
messageIndex = TEXT_INDEX(TEXT_CARLOV, 11); // ...Do you want to try for another one?
|
||||
}
|
||||
MessageFromTarget(index);
|
||||
MessageFromTarget(messageIndex);
|
||||
gMessage.textWindowPosX = 1;
|
||||
gMessage.textWindowPosY = 0xc;
|
||||
gMessage.textWindowPosY = 12;
|
||||
}
|
||||
|
||||
void sub_080885B0(void) {
|
||||
void FigurineDevice_LostOrFinishedMessage(void) {
|
||||
if (!CheckRoomFlag(8)) {
|
||||
if (!CheckRoomFlag(7)) {
|
||||
ModRupees(5);
|
||||
MessageFromTarget(TEXT_INDEX(TEXT_CARLOV, 0x26));
|
||||
MessageFromTarget(TEXT_INDEX(TEXT_CARLOV, 38)); // I hope you keep collecting ... come back again!
|
||||
gMessage.textWindowPosX = 1;
|
||||
gMessage.textWindowPosY = 0xc;
|
||||
gMessage.textWindowPosY = 12;
|
||||
}
|
||||
} else if (gSave.stats._hasAllFigurines != 0) {
|
||||
// GOT ALL THEM FIGURINES (:
|
||||
|
@ -787,7 +787,7 @@ void sub_080885B0(void) {
|
|||
|
||||
#ifndef EU
|
||||
void sub_0808861C(FigurineDeviceEntity* this, ScriptExecutionContext* context) {
|
||||
context->condition = CheckPlayerInRegion(0xa8, 0x54, 0xc, 8);
|
||||
context->condition = CheckPlayerInRegion(168, 84, 12, 8); // If I understand this correctly then it checks if the player is at the lever
|
||||
#ifdef JP
|
||||
if ((gPlayerEntity.animationState != 0)) {
|
||||
#else
|
||||
|
@ -800,7 +800,7 @@ void sub_0808861C(FigurineDeviceEntity* this, ScriptExecutionContext* context) {
|
|||
|
||||
#if !defined(JP)
|
||||
void sub_08088658(FigurineDeviceEntity* this, ScriptExecutionContext* context) {
|
||||
context->condition = CheckPlayerInRegion(0x78, 0x78, 0x10, 8);
|
||||
context->condition = CheckPlayerInRegion(120, 120, 16, 8); // And this is if the player is at the door
|
||||
if (gPlayerEntity.z.HALF.HI != 0) {
|
||||
context->condition = 0;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue