mirror of https://github.com/zeldaret/tmc.git
Had a wrong name for an animation
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20483c258a
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@ -284,7 +284,7 @@ typedef enum {
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typedef enum {
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ANIM_DEFAULT = 0x100,
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ANIM_DOOR = 0x104,
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ANIM_WALK = 0x104,
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ANIM_BOUNCE = 0x114,
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ANIM_SHIELD = 0x160,
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ANIM_SHIELD_END = 0x164,
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@ -337,7 +337,7 @@ typedef enum {
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ANIM_EZLO_EYES_MIDDLE = 0x3cc,
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ANIM_EZLO_LEAVE_RIGHT = 0x3cd,
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ANIM_DEFAULT_NOCAP = 0x400,
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ANIM_DOOR_NOCAP = 0x404,
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ANIM_WALK_NOCAP = 0x404,
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ANIM_SHIELD_NOCAP = 0x410,
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ANIM_SHIELD_END_NOCAP = 0x414,
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ANIM_PORTAL_LEAVE_NOCAP = 0x41c,
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@ -554,7 +554,7 @@ void sub_080262A8(ChuchuBossEntity* this) {
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super->timer = 1;
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sub_080276F4(super, 6, 1);
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if (super->type2 == 0) {
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gPlayerState.animation = ANIM_DOOR;
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gPlayerState.animation = ANIM_WALK;
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this->unk_84->unk_03 = 1;
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} else {
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this->unk_7c = 0;
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16
src/player.c
16
src/player.c
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@ -1461,7 +1461,7 @@ static void PlayerPushEnd(Entity* this) {
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// Final push?
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this->subtimer = 6;
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if ((gPlayerState.flags & PL_MINISH) == 0) {
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gPlayerState.animation = ANIM_DOOR;
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gPlayerState.animation = ANIM_WALK;
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this->spriteIndex = 3;
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InitAnimationForceUpdate(this, (this->animationState >> 1) + 0x3c);
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}
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@ -1790,9 +1790,9 @@ static void sub_08072100(Entity* this) {
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this->direction = DIR_NONE;
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if (gPlayerState.flags & PL_NO_CAP) {
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gPlayerState.animation = ANIM_DOOR_NOCAP;
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gPlayerState.animation = ANIM_WALK_NOCAP;
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} else {
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gPlayerState.animation = ANIM_DOOR;
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gPlayerState.animation = ANIM_WALK;
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}
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ResetActiveItems();
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sub_08072168(this);
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@ -1988,7 +1988,7 @@ static void sub_080724DC(Entity* this) {
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if (gPlayerState.flags & PL_MINISH) {
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gPlayerState.animation = ANIM_BOUNCE_MINISH;
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} else {
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gPlayerState.animation = ANIM_DOOR;
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gPlayerState.animation = ANIM_WALK;
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}
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this->direction = Direction8FromAnimationState(this->animationState);
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}
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@ -2602,9 +2602,9 @@ static void sub_080731D8(Entity* this) {
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SetZeldaFollowTarget(this);
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}
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if (gPlayerState.flags & PL_NO_CAP) {
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gPlayerState.animation = ANIM_DOOR_NOCAP;
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gPlayerState.animation = ANIM_WALK_NOCAP;
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} else {
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gPlayerState.animation = ANIM_DOOR;
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gPlayerState.animation = ANIM_WALK;
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}
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gRoomControls.camera_target = NULL;
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DeleteClones();
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@ -3851,9 +3851,9 @@ void sub_08074D34(Entity* this, ScriptExecutionContext* ctx) {
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break;
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case 0x2:
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if (gPlayerState.flags & PL_NO_CAP)
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gPlayerState.animation = ANIM_DOOR_NOCAP;
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gPlayerState.animation = ANIM_WALK_NOCAP;
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else
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gPlayerState.animation = ANIM_DOOR;
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gPlayerState.animation = ANIM_WALK;
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break;
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case 0x4:
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break;
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@ -1578,8 +1578,8 @@ void sub_08079064(Entity* this) {
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} else if ((gPlayerState.swim_state & 0x80) != 0) {
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gPlayerState.animation = ANIM_DIVE;
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} else {
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if (gPlayerState.animation == ANIM_LANTERN || gPlayerState.animation == ANIM_DOOR ||
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gPlayerState.animation == ANIM_DOOR_NOCAP) {
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if (gPlayerState.animation == ANIM_LANTERN || gPlayerState.animation == ANIM_WALK ||
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gPlayerState.animation == ANIM_WALK_NOCAP) {
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sub_080790E4(this);
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}
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}
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@ -1881,7 +1881,7 @@ void sub_080797EC(void) {
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if (gPlayerState.framestate == PL_STATE_IDLE) {
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gPlayerState.framestate = PL_STATE_WALK;
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}
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animation = ANIM_DOOR_NOCAP;
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animation = ANIM_WALK_NOCAP;
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} else {
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animation = ANIM_SWORD_CHARGE;
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if (sub_080793E4(0)) {
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@ -1931,7 +1931,7 @@ void sub_080797EC(void) {
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if ((gPlayerState.flags & PL_USE_LANTERN) != 0) {
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animation = ANIM_LANTERN;
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} else {
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animation = ANIM_DOOR;
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animation = ANIM_WALK;
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}
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}
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}
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