finish fade.c

This commit is contained in:
theo3 2021-12-18 23:46:04 -08:00
parent d3fa739c94
commit 227703e496
20 changed files with 163 additions and 307 deletions

View File

@ -1,252 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start UpdateFade
UpdateFade: @ 0x08050154
push {r4, r5, r6, lr}
ldr r4, _08050180 @ =gFadeControl
ldrh r0, [r4, #8]
movs r5, #0x1c
ands r5, r0
movs r6, #0
ldrb r0, [r4]
cmp r0, #0
beq _080501BE
ldrh r0, [r4, #0xc]
ldrh r1, [r4, #0xa]
subs r0, r0, r1
strh r0, [r4, #0xc]
lsls r0, r0, #0x10
asrs r0, r0, #0x10
ldrh r2, [r4, #0xe]
movs r3, #0xe
ldrsh r1, [r4, r3]
cmp r0, r1
bgt _080501B8
strh r2, [r4, #0xc]
b _080501B8
.align 2, 0
_08050180: .4byte gFadeControl
_08050184:
mvns r0, r5
adds r0, #1
ands r0, r5
eors r5, r0
cmp r0, #8
beq _080501A8
cmp r0, #8
bhi _0805019A
cmp r0, #4
beq _080501A0
b _080501B8
_0805019A:
cmp r0, #0x10
beq _080501B0
b _080501B8
_080501A0:
adds r0, r4, #0
bl sub_080501C0
b _080501B6
_080501A8:
adds r0, r4, #0
bl sub_08050230
b _080501B6
_080501B0:
adds r0, r4, #0
bl sub_080502A4
_080501B6:
orrs r6, r0
_080501B8:
cmp r5, #0
bne _08050184
strb r6, [r4]
_080501BE:
pop {r4, r5, r6, pc}
thumb_func_start sub_080501C0
sub_080501C0: @ 0x080501C0
push {r4, r5, r6, r7, lr}
adds r3, r0, #0
ldrh r1, [r3, #8]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _080501DA
movs r0, #0xc
ldrsh r1, [r3, r0]
movs r0, #0x80
lsls r0, r0, #1
subs r5, r0, r1
b _080501DE
_080501DA:
movs r2, #0xc
ldrsh r5, [r3, r2]
_080501DE:
ldr r0, _080501F8 @ =gFadeControl
ldr r2, [r0, #4]
ldr r1, _080501FC @ =gUnk_020354C0
movs r4, #0
ldr r7, _08050200 @ =gUsedPalettes
movs r6, #1
_080501EA:
adds r0, r2, #0
ands r0, r6
cmp r0, #0
beq _08050204
strb r6, [r1]
strh r5, [r1, #2]
b _08050208
.align 2, 0
_080501F8: .4byte gFadeControl
_080501FC: .4byte gUnk_020354C0
_08050200: .4byte gUsedPalettes
_08050204:
strb r0, [r1]
strh r0, [r1, #2]
_08050208:
ldrb r0, [r3, #2]
strb r0, [r1, #1]
lsrs r2, r2, #1
adds r4, #1
adds r1, #4
cmp r4, #0x1f
bls _080501EA
movs r0, #1
rsbs r0, r0, #0
str r0, [r7]
movs r0, #0xe
ldrsh r1, [r3, r0]
movs r2, #0xc
ldrsh r0, [r3, r2]
eors r1, r0
rsbs r0, r1, #0
orrs r0, r1
lsrs r0, r0, #0x1f
pop {r4, r5, r6, r7, pc}
.align 2, 0
thumb_func_start sub_08050230
sub_08050230: @ 0x08050230
push {r4, r5, lr}
ldrh r4, [r0, #8]
ldrh r0, [r0, #0xc]
lsls r5, r0, #0x10
asrs r2, r5, #0x14
movs r0, #0xf
ands r2, r0
movs r0, #1
ands r4, r0
cmp r4, #0
beq _0805024A
movs r0, #0xf
subs r2, r0, r2
_0805024A:
ldr r3, _08050264 @ =gScreen
ldr r1, _08050268 @ =gUnk_080FC3C4
lsls r0, r2, #1
adds r0, r0, r1
ldrh r1, [r0]
adds r0, r3, #0
adds r0, #0x64
strh r1, [r0]
cmp r5, #0
beq _0805026C
movs r0, #1
b _08050298
.align 2, 0
_08050264: .4byte gScreen
_08050268: .4byte gUnk_080FC3C4
_0805026C:
ldr r1, _0805029C @ =gUnk_03000000
movs r0, #0
strb r0, [r1, #2]
cmp r4, #0
bne _08050296
ldrh r2, [r3, #8]
ldr r1, _080502A0 @ =0x0000FFBF
adds r0, r1, #0
ands r0, r2
strh r0, [r3, #8]
ldrh r2, [r3, #0x14]
adds r0, r1, #0
ands r0, r2
strh r0, [r3, #0x14]
ldrh r2, [r3, #0x20]
adds r0, r1, #0
ands r0, r2
strh r0, [r3, #0x20]
ldrh r0, [r3, #0x2c]
ands r1, r0
strh r1, [r3, #0x2c]
_08050296:
movs r0, #0
_08050298:
pop {r4, r5, pc}
.align 2, 0
_0805029C: .4byte gUnk_03000000
_080502A0: .4byte 0x0000FFBF
thumb_func_start sub_080502A4
sub_080502A4: @ 0x080502A4
push {r4, lr}
ldrh r1, [r0, #8]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _080502E4
ldr r4, _080502E0 @ =gFadeControl
ldrh r0, [r4, #0x10]
ldrh r1, [r4, #0xa]
subs r0, r0, r1
strh r0, [r4, #0x10]
lsls r0, r0, #0x10
cmp r0, #0
bgt _080502C4
movs r0, #0
strh r0, [r4, #0x10]
_080502C4:
movs r1, #0x12
ldrsh r0, [r4, r1]
movs r2, #0x14
ldrsh r1, [r4, r2]
movs r3, #0x10
ldrsh r2, [r4, r3]
bl sub_0801E1EC
movs r1, #0x10
ldrsh r0, [r4, r1]
cmp r0, #0
bne _08050314
movs r0, #0
b _08050316
.align 2, 0
_080502E0: .4byte gFadeControl
_080502E4:
ldr r4, _08050310 @ =gFadeControl
ldrh r0, [r4, #0xa]
ldrh r2, [r4, #0x10]
adds r0, r0, r2
strh r0, [r4, #0x10]
movs r3, #0x12
ldrsh r0, [r4, r3]
movs r2, #0x14
ldrsh r1, [r4, r2]
movs r3, #0x10
ldrsh r2, [r4, r3]
bl sub_0801E1EC
movs r1, #0x10
ldrsh r0, [r4, r1]
cmp r0, #0x96
ble _08050314
bl sub_0801E104
movs r0, #0
b _08050316
.align 2, 0
_08050310: .4byte gFadeControl
_08050314:
movs r0, #1
_08050316:
pop {r4, pc}

View File

@ -510,7 +510,7 @@ sub_08053974: @ 0x08053974
ldrb r0, [r0]
cmp r0, #0
bne _080539A8
bl sub_0804FFE4
bl InitFade
movs r0, #1
bl DispReset
bl sub_080197AC

View File

@ -4948,7 +4948,7 @@ sub_080A7328: @ 0x080A7328
movs r0, #1
bl DispReset
bl MessageInitialize
bl sub_080ADD30
bl ResetPalettes
movs r0, #0
bl sub_0801CFA8
ldr r0, _080A739C @ =gGFXSlots

View File

@ -8,8 +8,8 @@
thumb_func_start sub_080ADD30
sub_080ADD30: @ 0x080ADD30
thumb_func_start ResetPalettes
ResetPalettes: @ 0x080ADD30
push {r4, r5, r6, lr}
ldr r4, _080ADD6C @ =gGFXSlots
movs r1, #0x85

View File

@ -125,7 +125,7 @@ sub_08051A14: @ 0x08051A14
bl EraseAllEntities
bl sub_080197AC
bl sub_08080668
bl sub_080ADD30
bl ResetPalettes
movs r0, #1
bl sub_0801CFA8
bl sub_0806FD8C

View File

@ -89,7 +89,7 @@ _0808CF82:
bl sub_0808D030
movs r0, #0
bl sub_0801CFA8
bl sub_080ADD30
bl ResetPalettes
ldr r0, _0808D024 @ =gGFXSlots
movs r6, #1
strb r6, [r0]

View File

@ -1,6 +1,6 @@
#ifndef ARM_PROXY_H
#define ARM_PROXY_H
extern void PrepNextFrame(void);
extern void WaitForNextFrame(void);
#endif

View File

@ -593,6 +593,6 @@ extern SoundPlayingInfo gSoundPlayingInfo;
void InitSound(void);
void SoundReq(Sound sound);
void SoundLoop(void);
void AudioMain(void);
#endif // AUDIO_H

View File

@ -49,7 +49,6 @@ extern u32 GetSaleItemConfirmMessageID(u32);
extern void FlushSprites(void);
extern void DispReset(u32);
extern void InitSoundPlayingInfo(void);
extern void InitDMA(void);
extern Entity* CreateProjectile(u32);
extern void RegisterPlayerHitbox();
extern s32 GetItemPrice();

View File

@ -47,18 +47,23 @@ enum {
SCREEN_DEBUG_TEXT,
};
enum {
DEFAULT,
SLEEP,
};
typedef struct {
vu8 interruptFlag;
u8 field_0x1;
u8 sleepStatus;
u8 screen;
u8 funcIndex;
u8 transition;
u8 field_0x5;
u8 muteAudio;
u8 field_0x7;
u8 countdown;
u8 field_0x9;
u8 field_0xa;
u8 pauseFrames;
u8 pauseCount;
u8 pauseInterval;
u16 ticks;
} Main;
@ -84,18 +89,20 @@ extern UI gUnk_02032EC0;
*/
void InitScreen(u32 screen);
void InitDMA(void);
extern void sub_08056208(void);
extern void sub_0804FFE4(void);
extern void sub_080ADD30(void);
extern void InitFade(void);
extern void ResetPalettes(void);
extern void DoSoftReset(void);
extern void sub_08056260(void);
extern void SetSleepMode(void);
extern void VBlankIntrWait();
extern void UpdateFade(void);
extern void FadeMain(void);
extern u8 gUnk_03003DE4;
extern void sub_0804FF84(u32);
extern void SetBrightness(u32);
extern u16 gPaletteBuffer[];
extern void VBlankInterruptWait(void);
extern void DisableInterruptsAndDMA(void);

View File

@ -484,7 +484,6 @@ SECTIONS {
src/room.o(.text);
src/roomInit.o(.text);
src/fade.o(.text);
asm/code_08050038.o(.text);
src/fileScreen.o(.text);
asm/fileScreen.o(.text);
src/overworld.o(.text);

View File

@ -143,7 +143,7 @@ void SoundReq(Sound sound) {
}
}
void SoundLoop(void) {
void AudioMain(void) {
s32 fadeValue;
SoundPlayingInfo* ptr = &gSoundPlayingInfo;

View File

@ -34,7 +34,7 @@ void sub_080A2E40(void) {
MemClear((void*)VRAM, 0x80);
MessageInitialize();
EraseAllEntities();
sub_080ADD30();
ResetPalettes();
sub_0801CFA8(0);
MemClear(&gUnk_02032EC0, sizeof gUnk_02032EC0);
MemClear(&gChooseFileState, sizeof gChooseFileState);

View File

@ -8,22 +8,26 @@ typedef struct {
u8 field_0x1;
u8 spritesOffset;
} struct_03000000;
extern struct_03000000 gUnk_03000000;
static u32 sub_080501C0(FadeControl* ctl);
static u32 sub_08050230(FadeControl* ctl);
static u32 sub_080502A4(FadeControl* ctl);
extern u32 gUsedPalettes;
extern u16 gPaletteBuffer[];
extern u16 gUnk_080FC3C4[];
// function pointer to overlay (0x03005e98) in ram calls rom function MakeFadeBuff256
extern u32 gMakeFadeBuff256;
typedef void (*fptrMakeFadeBuff256)(u8*, u8*, u16, u8);
void sub_0804FF84(u32 arg0) {
void SetBrightness(u32 arg0) {
gSaveHeader->brightnessPref = arg0;
gUsedPalettes = 0xffffffff;
}
void FadeMain() {
void FadeVBlank(void) {
fptrMakeFadeBuff256 func;
u32 usedPalettesTmp, palIdx;
@ -40,11 +44,11 @@ void FadeMain() {
palIdx += 0x20;
ptrUnk++;
usedPalettesTmp /= 2;
usedPalettesTmp >>= 1;
}
}
void sub_0804FFE4() {
void InitFade() {
MemClear(&gFadeControl, sizeof(gFadeControl));
MemClear(&gUnk_020354C0, sizeof(gUnk_020354C0));
gFadeControl.mask = 0xffffffff;
@ -115,3 +119,102 @@ void sub_08050110(u32 param_1, u32 param_2, u32 fadeType, u32 fadeSpeed) {
gFadeControl.field_0x18 = 0;
DoFade(fadeType, fadeSpeed);
}
void FadeMain(void) {
FadeControl* ctl = &gFadeControl;
u32 flags = ctl->fadeType & 0x1C;
u32 active = 0;
u32 bit;
if (ctl->active) {
ctl->fadeDuration -= ctl->fadeSpeed;
if ((s16)ctl->fadeDuration <= (s16)ctl->field_0xe)
ctl->fadeDuration = ctl->field_0xe;
while (flags) {
bit = (~flags + 1) & flags;
flags ^= bit;
switch (bit) {
case 4:
active |= sub_080501C0(ctl);
break;
case 8:
active |= sub_08050230(ctl);
break;
case 16:
active |= sub_080502A4(ctl);
break;
}
}
ctl->active = active;
}
}
static u32 sub_080501C0(FadeControl* ctl) {
u32 v1;
u32 v2;
struct_020354C0* v3;
u32 i;
if (ctl->fadeType & 1) {
v1 = 256 - (s16)ctl->fadeDuration;
} else {
v1 = (s16)ctl->fadeDuration;
}
v2 = gFadeControl.mask;
v3 = gUnk_020354C0;
for (i = 0; i < 0x20; ++i, ++v3) {
if (v2 & 1) {
v3->unk0 = 1;
v3->unk2 = v1;
} else {
v3->unk0 = 0;
v3->unk2 = 0;
}
v3->unk1 = ctl->field_0x2;
v2 >>= 1;
}
gUsedPalettes = 0xffffffff;
return !!((s16)ctl->field_0xe ^ (s16)ctl->fadeDuration);
}
static u32 sub_08050230(FadeControl* ctl) {
u32 type = ctl->fadeType;
u32 idx = ((s16)ctl->fadeDuration >> 4) & 0xF;
if (type & 1)
idx = 0xF - idx;
gScreen.controls.mosaicSize = gUnk_080FC3C4[idx];
if (ctl->fadeDuration != 0)
return 1;
// fade is finished
gUnk_03000000.spritesOffset = 0;
if ((type & 1) == 0) {
// reset registers if fading in
gScreen.bg0.control &= ~BGCNT_MOSAIC;
gScreen.bg1.control &= ~BGCNT_MOSAIC;
gScreen.bg2.control &= ~BGCNT_MOSAIC;
gScreen.bg3.control &= ~BGCNT_MOSAIC;
}
return 0;
}
static u32 sub_080502A4(FadeControl* ctl) {
if (ctl->fadeType & 1) {
s32 delta = (u16)gFadeControl.field_0x10 - gFadeControl.fadeSpeed;
gFadeControl.field_0x10 -= gFadeControl.fadeSpeed;
if (delta << 16 <= 0)
gFadeControl.field_0x10 = 0;
sub_0801E1EC(gFadeControl.field_0x12, gFadeControl.field_0x14, gFadeControl.field_0x10);
if (!gFadeControl.field_0x10)
return 0;
} else {
gFadeControl.field_0x10 += gFadeControl.fadeSpeed;
sub_0801E1EC(gFadeControl.field_0x12, gFadeControl.field_0x14, gFadeControl.field_0x10);
if (gFadeControl.field_0x10 > 150) {
sub_0801E104();
return 0;
}
}
return 1;
}

View File

@ -197,7 +197,7 @@ static void HandleFileScreenEnter(void) {
MessageInitialize();
EraseAllEntities();
sub_08080668();
sub_080ADD30();
ResetPalettes();
sub_0801CFA8(0);
MemClear(&gUnk_0200AF00, sizeof(gUnk_0200AF00));
MemClear(&gUnk_02019EE0, sizeof(gUnk_02019EE0));

View File

@ -29,7 +29,7 @@ extern void sub_080ADD70();
extern void sub_0801C25C();
extern void UpdateDisplayControls();
extern void LoadResources();
extern void FadeMain();
extern void FadeVBlank();
extern void HandlePlayerLife();
extern void DoPlayerAction();
extern void sub_080171F0();
@ -156,7 +156,7 @@ void LoadResources(void) {
}
}
void PrepNextFrame(void) {
void WaitForNextFrame(void) {
gMain.interruptFlag = 0;
VBlankIntrWait();
do {
@ -176,7 +176,7 @@ void PrepNextFrame(void) {
if (gUnk_0200B650 != NULL)
DmaCopy32(3, &gBG2Buffer, VRAM + (*gUnk_0200B650 & 0x1f00) * 8, 0x5C0);
}
FadeMain();
FadeVBlank();
}
void PlayerUpdate(Entity* this) {

View File

@ -145,7 +145,7 @@ static void HandleTitlescreen(void) {
gIntroState.gameLanguage = 7;
EraseAllEntities();
sub_0801CFA8(0);
sub_080ADD30();
ResetPalettes();
gGFXSlots.unk0 = 1;
LoadGfxGroup(2);
if (gSaveHeader->gameLanguage == 0) {

View File

@ -38,8 +38,6 @@ void (*const sScreenHandlers[])(void) = {
static void sub_080560B8(void);
void AgbMain(void) {
int var0;
InitOverlays();
InitSound();
InitDMA();
@ -47,11 +45,11 @@ void AgbMain(void) {
sub_080560B8();
sub_08056208();
gUnk_02000010.field_0x4 = 193;
sub_0804FFE4();
InitFade();
DmaCopy32(3, BG_PLTT, gPaletteBuffer, BG_PLTT_SIZE);
sub_0804FF84(1);
SetBrightness(1);
MessageInitialize();
sub_080ADD30();
ResetPalettes();
gRand = 0x1234567;
MemClear(&gMain, sizeof(gMain));
InitScreen(SCREEN_INTRO);
@ -61,22 +59,23 @@ void AgbMain(void) {
DoSoftReset();
}
switch (gMain.field_0x1) {
case 1:
sub_08056260();
switch (gMain.sleepStatus) {
case SLEEP:
SetSleepMode();
break;
case 0:
case DEFAULT:
default:
if (gMain.countdown != 0) {
if (gMain.pauseFrames != 0) {
do {
VBlankIntrWait();
} while (--gMain.countdown);
} while (--gMain.pauseFrames);
}
if (gMain.field_0x9 != 0) {
gMain.field_0x9--;
var0 = gMain.field_0xa;
while (var0-- > 0) {
if (gMain.pauseCount != 0) {
int cnt;
gMain.pauseCount--;
cnt = gMain.pauseInterval;
while (cnt-- > 0) {
VBlankIntrWait();
}
}
@ -84,11 +83,11 @@ void AgbMain(void) {
gMain.ticks++;
sScreenHandlers[gMain.screen]();
MessageMain();
UpdateFade();
SoundLoop();
FadeMain();
AudioMain();
break;
}
PrepNextFrame();
WaitForNextFrame();
}
}
@ -200,7 +199,7 @@ NONMATCH("asm/non_matching/sub_080560B8.inc", static void sub_080560B8(void)) {
}
temp = gUnk_02000010.signature ^ SIGNATURE;
b = !!temp;
b = BOOLCAST(temp);
if ((gUnk_02000010.field_0x4 != 0) && (gUnk_02000010.field_0x4 != 0xc1)) {
b = TRUE;
@ -257,7 +256,7 @@ void sub_08056250() {
gScreen._6c = 0;
}
void sub_08056260(void) {
void SetSleepMode(void) {
u32 restore;
Main* m;
@ -272,8 +271,8 @@ void sub_08056260(void) {
REG_IE = restore;
REG_IME = 1;
m = &gMain;
*(vu8*)&m->field_0x1; // force a read
m->field_0x1 = 0;
*(vu8*)&m->sleepStatus; // force a read
m->sleepStatus = 0;
}
// Convert AABB to screen coordinates and check if it's within the viewport

View File

@ -513,7 +513,7 @@ void sub_0805289C(void) {
u32 sub_080528B4(void) {
if (gScreenTransition.field_0x4[1]) {
sub_0804FFE4();
InitFade();
gMain.funcIndex = 3;
gMain.transition = 0;
DoFade(5, 8);
@ -564,7 +564,7 @@ u32 HandleRoomExit(void) {
}
RoomExitCallback();
gMain.transition = 3;
*(&gMain.field_0xa + 1) = 1;
*(&gMain.pauseInterval + 1) = 1;
return 1;
}
return 0;

View File

@ -2,6 +2,7 @@
#include "gba/eeprom.h"
#include "audio.h"
#include "menu.h"
#include "main.h"
#include "functions.h"
typedef struct SaveFileStatus {