mirror of https://github.com/zeldaret/tmc.git
parent
9016bc861e
commit
27fc1b4ac8
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@ -0,0 +1,163 @@
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.PHONY: default
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default:
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@echo do not use this directly
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include Toolchain.mk
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GAME_VERSION ?= USA
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BUILD_DIR = build/$(GAME_VERSION)
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TITLE := GBAZELDA MC
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MAKER_CODE := 01
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REVISION := 0
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ifeq ($(GAME_VERSION), EU)
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GAME_CODE := BZMP
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BUILD_NAME := tmc_eu
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GAME_LANGUAGE := ENGLISH
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TRANSLATIONS := translations/English.bin translations/French.bin translations/German.bin translations/Spanish.bin translations/Italian.bin
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else ifeq ($(GAME_VERSION), JP)
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GAME_CODE := BZMJ
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BUILD_NAME := tmc_jp
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GAME_LANGUAGE := JAPANESE
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TRANSLATIONS :=
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else ifeq ($(GAME_VERSION), USA)
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GAME_CODE := BZME
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BUILD_NAME := tmc
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GAME_LANGUAGE := ENGLISH
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TRANSLATIONS := translations/USA.bin
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else ifeq ($(GAME_VERSION), DEMO_USA)
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GAME_CODE := BZHE
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BUILD_NAME := tmc_demo_usa
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GAME_LANGUAGE := ENGLISH
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TRANSLATIONS := translations/USA.bin
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else ifeq ($(GAME_VERSION), DEMO_JP)
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GAME_CODE := BZMJ
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BUILD_NAME := tmc_demo_jp
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GAME_LANGUAGE := JAPANESE
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TRANSLATIONS :=
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else
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$(error unknown version $(GAME_VERSION))
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endif
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ROM = $(BUILD_NAME).gba
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ELF = $(BUILD_NAME).elf
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# Clear the default suffixes
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.SUFFIXES:
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# Don't delete intermediate files
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.SECONDARY:
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# Delete files that weren't built properly
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.DELETE_ON_ERROR:
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# Secondary expansion is required for dependency variables in object rules.
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.SECONDEXPANSION:
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# ==================
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# entrypoint targets
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# ==================
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CUSTOM ?=
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COMPARE ?= $(if $(CUSTOM),0,1)
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.PHONY: build extract_assets build_assets
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build: $(if $(CUSTOM), build_assets, $(BUILD_DIR)/extracted_assets_$(GAME_VERSION))
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@$(MAKE) -f GBA.mk $(ROM)
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ifeq ($(COMPARE), 1)
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@$(SHA1) $(BUILD_NAME).sha1
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endif
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extract_assets: $(BUILD_DIR)/converted_assets_$(GAME_VERSION)
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# TODO this is slow, especially on builds with minor/no changes
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build_assets: $(BUILD_DIR)/converted_assets_$(GAME_VERSION)
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$(ASSET_PROCESSOR) build $(GAME_VERSION) $(BUILD_DIR)/assets
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.PHONY: clean
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clean:
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rm -rf build
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rm -f t*.gba
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rm -f t*.elf
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# ===============
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# build ASM files
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# ===============
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ASINCLUDE := -I $(BUILD_DIR)/assets -I $(BUILD_DIR)/enum_include
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ASFLAGS := -mcpu=arm7tdmi --defsym $(GAME_VERSION)=1 --defsym REVISION=$(REVISION) --defsym $(GAME_LANGUAGE)=1 $(ASINCLUDE)
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# TODO try solve this without the glob
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ENUM_ASM_SRCS := $(wildcard include/*.h)
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ENUM_ASM_HEADERS := $(patsubst include/%.h,$(BUILD_DIR)/enum_include/%.inc,$(ENUM_ASM_SRCS))
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# if this is too broad dependency scanning will clash with C file
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$(BUILD_DIR)/asm/%.o: deps = $(shell $(SCANINC) -I . $(ASINCLUDE) $*.s)
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$(BUILD_DIR)/data/%.o: deps = $(shell $(SCANINC) -I . $(ASINCLUDE) $*.s)
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$(BUILD_DIR)/%.o: %.s $$(deps) $(ENUM_ASM_HEADERS)
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@mkdir -p $(dir $@)
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$(PREPROC) $(BUILD_NAME) $< -- $(ASINCLUDE) | $(AS) $(ASFLAGS) -o $@
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$(BUILD_DIR)/enum_include/%.inc: include/%.h
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@mkdir -p $(dir $@)
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$(ENUM_PROCESSOR) $< $(CC) "-D__attribute__(x)=" "-D$(GAME_VERSION)" "-E" "-nostdinc" "-Itools/agbcc" "-Itools/agbcc/include" "-iquote include" > $@
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# =============
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# build C files
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# =============
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# agbcc includes are separate because we don't want dependency scanning on them
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CINCLUDE := -I include -I $(BUILD_DIR)
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CPPFLAGS := -I tools/agbcc -I tools/agbcc/include $(CINCLUDE) -nostdinc -undef -D$(GAME_VERSION) -DREVISION=$(REVISION) -D$(GAME_LANGUAGE)
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CFLAGS := -O2 -Wimplicit -Wparentheses -Werror -Wno-multichar -g3
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interwork := $(BUILD_DIR)/src/interrupts.o \
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$(BUILD_DIR)/src/collision.o \
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$(BUILD_DIR)/src/playerItem.o \
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$(BUILD_DIR)/src/object.o \
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$(BUILD_DIR)/src/manager.o \
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$(BUILD_DIR)/src/npc.o \
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$(BUILD_DIR)/src/gba/m4a.o
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$(interwork): CFLAGS += -mthumb-interwork
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$(BUILD_DIR)/src/eeprom.o: CFLAGS += -O1 -mthumb-interwork
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# if this is too broad dependency scanning will clash with ASM file
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$(BUILD_DIR)/src/%.o: deps = $(shell $(SCANINC) $(CINCLUDE) $*.c)
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$(BUILD_DIR)/%.o : %.c $$(deps)
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@mkdir -p $(dir $@)
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$(CPP) $(CPPFLAGS) $< -o $(BUILD_DIR)/$*.i
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$(CC1) $(CFLAGS) -o $(BUILD_DIR)/$*.s $(BUILD_DIR)/$*.i
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@echo "\t.text\n\t.align\t2, 0 @ Don't pad with nop\n" >> $(BUILD_DIR)/$*.s
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$(AS) $(ASFLAGS) -o $@ $(BUILD_DIR)/$*.s
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# ==============
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# build binaries
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# ==============
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LDFLAGS = -Map ../../$(BUILD_DIR)/$(BUILD_NAME).map
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LIB := -L ../../tools/agbcc/lib -lc
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$(ROM): $(ELF)
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$(OBJCOPY) -O binary --gap-fill 0xFF --pad-to 0x9000000 $< $@
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$(ELF): objs = $(shell grep -o -E "(\w|/)+\.o" linker.ld)
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$(ELF): $(BUILD_DIR)/linker.ld $$(addprefix $(BUILD_DIR)/, $$(objs))
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cd $(BUILD_DIR) && $(LD) $(LDFLAGS) -n -T linker.ld -o ../../$@ $(LIB)
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$(FIX) $@ -t"$(TITLE)" -c$(GAME_CODE) -m$(MAKER_CODE) -r$(REVISION) --silent
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$(BUILD_DIR)/linker.ld: linker.ld
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@mkdir -p $(BUILD_DIR)
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$(CPP) $(CPPFLAGS) -x c linker.ld | grep -v '^#' >$(BUILD_DIR)/linker.ld
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# ======
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# assets
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# ======
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$(BUILD_DIR)/extracted_assets_%: assets/assets.json assets/gfx.json assets/map.json assets/samples.json assets/sounds.json $(TRANSLATIONS)
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@mkdir -p $(dir $@)
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$(ASSET_PROCESSOR) extract $(GAME_VERSION) $(BUILD_DIR)/assets
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touch $@
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$(BUILD_DIR)/converted_assets_%: $(BUILD_DIR)/extracted_assets_%
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@mkdir -p $(dir $@)
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$(ASSET_PROCESSOR) convert $(GAME_VERSION) $(BUILD_DIR)/assets
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touch $@
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translations/%.bin: translations/%.json
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tools/bin/tmc_strings -p --source $< --dest $@
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@ -12,12 +12,12 @@ pipeline {
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sh 'cp /usr/local/etc/roms/tmc.demo.jp.gba baserom_demo_jp.gba'
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sh 'cp /usr/local/etc/roms/tmc.jp.gba baserom_jp.gba'
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sh 'cp /usr/local/etc/roms/tmc.eu.gba baserom_eu.gba'
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sh 'make -j setup'
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sh 'make setup'
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}
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}
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stage('Build') {
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steps {
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sh 'make usa demo_usa jp demo_jp eu -j'
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sh 'make all -j'
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}
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}
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stage('Report Progress') {
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303
Makefile
303
Makefile
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@ -1,294 +1,37 @@
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include $(DEVKITARM)/base_tools
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COMPARE ?= 0
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CPP := $(CC) -E
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LD := $(DEVKITARM)/bin/arm-none-eabi-ld
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GAME_VERSION ?= USA
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REVISION := 0
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GAME_LANGUAGE := ENGLISH
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TITLE := GBAZELDA MC
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MAKER_CODE := 01
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ifeq ($(GAME_VERSION), USA)
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GAME_CODE := BZME
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BUILD_NAME := tmc
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else
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ifeq ($(GAME_VERSION), DEMO_USA)
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GAME_CODE := BZHE
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BUILD_NAME := tmc_demo_usa
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else
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ifeq ($(GAME_VERSION), JP)
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GAME_CODE := BZMJ
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BUILD_NAME := tmc_jp
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GAME_LANGUAGE := JAPANESE
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else
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ifeq ($(GAME_VERSION), DEMO_JP)
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GAME_CODE := BZMJ
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BUILD_NAME := tmc_demo_jp
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GAME_LANGUAGE := JAPANESE
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else
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ifeq ($(GAME_VERSION), EU)
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GAME_CODE := BZMP
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BUILD_NAME := tmc_eu
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else
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$(error unknown version $(GAME_VERSION))
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endif
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endif
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endif
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endif
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endif
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SHELL := /bin/bash -o pipefail
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ROM := $(BUILD_NAME).gba
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OBJ_DIR := build/$(BUILD_NAME)
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ELF = $(ROM:.gba=.elf)
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MAP = $(ROM:.gba=.map)
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C_SUBDIR = src
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DATA_C_SUBDIR = src/data
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ASM_SUBDIR = asm
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DATA_ASM_SUBDIR = data
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SONG_SUBDIR = sound/songs
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MID_SUBDIR = sound/songs/midi
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ASSET_SUBDIR = assets
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ENUM_INCLUDE_SUBDIR = enum_include
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C_BUILDDIR = $(OBJ_DIR)/$(C_SUBDIR)
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ASM_BUILDDIR = $(OBJ_DIR)/$(ASM_SUBDIR)
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ASM_ENUM_INCLUDE_DIR = $(ASM_BUILDDIR)/$(ENUM_INCLUDE_SUBDIR)
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DATA_ASM_BUILDDIR = $(OBJ_DIR)/$(DATA_ASM_SUBDIR)
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SONG_BUILDDIR = $(OBJ_DIR)/$(SONG_SUBDIR)
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MID_BUILDDIR = $(OBJ_DIR)/$(MID_SUBDIR)
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ASSET_BUILDDIR = $(OBJ_DIR)/$(ASSET_SUBDIR)
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PREPROC_INC_PATHS = $(ASSET_BUILDDIR) $(ASM_ENUM_INCLUDE_DIR)
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ASFLAGS := -mcpu=arm7tdmi --defsym $(GAME_VERSION)=1 --defsym REVISION=$(REVISION) --defsym $(GAME_LANGUAGE)=1 -I $(ASSET_SUBDIR) -I $(ASSET_BUILDDIR) -I $(ASM_ENUM_INCLUDE_DIR)
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CC1 := tools/agbcc/bin/agbcc
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override CFLAGS += -O2 -Wimplicit -Wparentheses -Werror -Wno-multichar -g3
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# -fhex-asm
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# ifeq ($(DINFO),1)
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# override CFLAGS += -g
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# endif
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CPPFLAGS := -I tools/agbcc -I tools/agbcc/include -iquote include -nostdinc -undef -D$(GAME_VERSION) -DREVISION=$(REVISION) -D$(GAME_LANGUAGE) -I $(OBJ_DIR)
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LDFLAGS = -Map ../../$(MAP)
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LIB := -L ../../tools/agbcc/lib -lc
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SHA1 := $(shell { command -v sha1sum || command -v shasum; } 2>/dev/null) -c
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GFX := tools/bin/gbagfx
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AIF := tools/bin/aif2pcm
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MID := tools/bin/mid2agb
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SCANINC := tools/bin/scaninc
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# TODO: use charmap?
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PREPROC := tools/bin/preproc
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FIX := tools/bin/gbafix
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ASSET_PROCESSOR := tools/bin/asset_processor
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ENUM_PROCESSOR := tools/extract_include_enum.py
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ASSET_CONFIGS = assets/assets.json assets/gfx.json assets/map.json assets/samples.json assets/sounds.json
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TRANSLATIONS = translations/USA.bin translations/English.bin translations/French.bin translations/German.bin translations/Spanish.bin translations/Italian.bin
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|
||||
# Clear the default suffixes
|
||||
.SUFFIXES:
|
||||
# Don't delete intermediate files
|
||||
.SECONDARY:
|
||||
# Delete files that weren't built properly
|
||||
.DELETE_ON_ERROR:
|
||||
# Secondary expansion is required for dependency variables in object rules.
|
||||
.SECONDEXPANSION:
|
||||
|
||||
|
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$(shell mkdir -p $(C_BUILDDIR) $(ASM_BUILDDIR) $(DATA_ASM_BUILDDIR) $(SONG_BUILDDIR) $(MID_BUILDDIR))
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|
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infoshell = $(foreach line, $(shell $1 | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line))))
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# Build tools when building the rom
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# Disable dependency scanning for clean/tidy/tools
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ifeq (,$(filter-out all compare target,$(MAKECMDGOALS)))
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$(call infoshell, $(MAKE) tools)
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else
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NODEP := 1
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endif
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|
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interwork := $(C_BUILDDIR)/interrupts.o \
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$(C_BUILDDIR)/collision.o \
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$(C_BUILDDIR)/playerItem.o \
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$(C_BUILDDIR)/object.o \
|
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$(C_BUILDDIR)/manager.o \
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$(C_BUILDDIR)/npc.o
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|
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$(interwork): CFLAGS += -mthumb-interwork
|
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$(C_BUILDDIR)/gba/m4a.o: CFLAGS = -O2 -mthumb-interwork -Wimplicit -Wparentheses -Werror -Wno-multichar
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$(C_BUILDDIR)/eeprom.o: CFLAGS = -O1 -mthumb-interwork -Wimplicit -Wparentheses -Werror -Wno-multichar
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|
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C_SRCS := $(wildcard $(C_SUBDIR)/*.c $(C_SUBDIR)/*/*.c)
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C_OBJS := $(patsubst $(C_SUBDIR)/%.c,$(C_BUILDDIR)/%.o,$(C_SRCS))
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|
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ASM_SRCS := $(wildcard $(ASM_SUBDIR)/*.s $(ASM_SUBDIR)/*/*.s)
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ASM_OBJS := $(patsubst $(ASM_SUBDIR)/%.s,$(ASM_BUILDDIR)/%.o,$(ASM_SRCS)) $(patsubst $(ASM_SUBDIR)/*/%.s,$(ASM_BUILDDIR)/**/%.o,$(ASM_SRCS))
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|
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DATA_ASM_SRCS := $(wildcard $(DATA_ASM_SUBDIR)/*.s $(DATA_ASM_SUBDIR)/**/*.s $(DATA_ASM_SUBDIR)/**/**/*.s)
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DATA_ASM_OBJS := $(patsubst $(DATA_ASM_SUBDIR)/%.s,$(DATA_ASM_BUILDDIR)/%.o,$(DATA_ASM_SRCS))
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|
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SONG_SRCS := $(wildcard $(SONG_SUBDIR)/*.s)
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SONG_OBJS := $(patsubst $(SONG_SUBDIR)/%.s,$(SONG_BUILDDIR)/%.o,$(SONG_SRCS))
|
||||
|
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MID_SRCS := $(wildcard $(MID_SUBDIR)/*.mid)
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||||
MID_OBJS := $(patsubst $(MID_SUBDIR)/%.mid,$(MID_BUILDDIR)/%.o,$(MID_SRCS))
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|
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ENUM_ASM_SRCS := $(wildcard include/*.h)
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ENUM_ASM_HEADERS := $(patsubst include/%.h,$(ASM_ENUM_INCLUDE_DIR)/%.inc,$(ENUM_ASM_SRCS))
|
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|
||||
OBJS := $(C_OBJS) $(ASM_OBJS) $(DATA_ASM_OBJS) $(SONG_OBJS) $(MID_OBJS)
|
||||
OBJS_REL := $(patsubst $(OBJ_DIR)/%,%,$(OBJS))
|
||||
|
||||
SUBDIRS := $(sort $(dir $(OBJS) $(ENUM_ASM_HEADERS)))
|
||||
|
||||
$(shell mkdir -p $(SUBDIRS))
|
||||
|
||||
.PHONY: all setup clean-tools mostlyclean clean tidy tools extractassets buildassets custom
|
||||
.PHONY: default all
|
||||
default: build
|
||||
all: eu jp usa demo_jp demo_usa
|
||||
|
||||
MAKEFLAGS += --no-print-directory
|
||||
|
||||
AUTO_GEN_TARGETS :=
|
||||
.PHONY: build eu jp usa demo_jp demo_usa custom
|
||||
build: GAME_VERSION ?=USA
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||||
build: tools
|
||||
@$(MAKE) -f GBA.mk build GAME_VERSION=$(GAME_VERSION)
|
||||
|
||||
# TODO do we really need this extra step just so that the assets are always extracted at first?
|
||||
all: build/extracted_assets_$(GAME_VERSION)
|
||||
@$(MAKE) target GAME_VERSION=$(GAME_VERSION)
|
||||
eu: GAME_VERSION=EU
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||||
jp: GAME_VERSION=JP
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||||
usa: GAME_VERSION=USA
|
||||
demo_jp: GAME_VERSION=DEMO_JP
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||||
demo_usa: GAME_VERSION=DEMO_USA
|
||||
eu jp usa demo_jp demo_usa:
|
||||
@$(MAKE) GAME_VERSION=$(GAME_VERSION)
|
||||
|
||||
target: $(ROM)
|
||||
@$(SHA1) $(BUILD_NAME).sha1
|
||||
custom: tools
|
||||
@$(MAKE) GAME_VERSION=USA CUSTOM=1
|
||||
|
||||
custom: buildassets
|
||||
@$(MAKE) target GAME_VERSION=$(GAME_VERSION)
|
||||
.PHONY: tools
|
||||
tools: tools/bin
|
||||
|
||||
# kept for backwards compat
|
||||
compare: $(ROM)
|
||||
@$(SHA1) $(BUILD_NAME).sha1
|
||||
|
||||
setup: tools
|
||||
|
||||
# all tools are build at once
|
||||
# FIXME figure out why make builds multiple times when specifying all tools here
|
||||
tools: $(GFX)
|
||||
|
||||
$(GFX) $(AIF) $(MID) $(SCANINC) $(PREPROC) $(FIX) $(ASSET_PROCESSOR) tools/bin/agb2mid tools/bin/tmc_strings tools/bin/bin2c &:
|
||||
tools/bin:
|
||||
mkdir -p tools/cmake-build
|
||||
unset CC CXX AS LD LDFLAGS && cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=tools -S tools -B tools/cmake-build
|
||||
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=tools -S tools -B tools/cmake-build
|
||||
cmake --build tools/cmake-build -j --target install
|
||||
|
||||
# Automatically extract binary data
|
||||
build/extracted_assets_%: $(ASSET_CONFIGS) $(TRANSLATIONS)
|
||||
$(ASSET_PROCESSOR) extract $(GAME_VERSION) $(ASSET_BUILDDIR)
|
||||
touch $@
|
||||
|
||||
# Extract assets to human readable form
|
||||
extractassets:
|
||||
$(ASSET_PROCESSOR) convert $(GAME_VERSION) $(ASSET_BUILDDIR)
|
||||
|
||||
# Build the assets from the human readable form
|
||||
buildassets:
|
||||
$(ASSET_PROCESSOR) build $(GAME_VERSION) $(ASSET_BUILDDIR)
|
||||
|
||||
mostlyclean: tidy
|
||||
rm -f sound/direct_sound_samples/*.bin
|
||||
rm -f $(SONG_OBJS) $(MID_SUBDIR)/*.s
|
||||
find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} +
|
||||
rm -f $(AUTO_GEN_TARGETS)
|
||||
.PHONY: clean clean-tools
|
||||
clean:
|
||||
@$(MAKE) -f GBA.mk clean
|
||||
|
||||
clean-tools:
|
||||
rm -rf tools/bin
|
||||
rm -rf tools/cmake-build
|
||||
|
||||
clean: mostlyclean clean-tools
|
||||
|
||||
tidy:
|
||||
rm -f tmc.gba tmc.elf tmc.map
|
||||
rm -f tmc_demo_usa.gba tmc_demo_usa.elf tmc_demo_usa.map
|
||||
rm -f tmc_jp.gba tmc_jp.elf tmc_jp.map
|
||||
rm -f tmc_demo_jp.gba tmc_demo_jp.elf tmc_demo_jp.map
|
||||
rm -f tmc_eu.gba tmc_eu.elf tmc_eu.map
|
||||
rm -r build/*
|
||||
|
||||
|
||||
%.s: ;
|
||||
%.png: ;
|
||||
%.pal: ;
|
||||
%.aif: ;
|
||||
|
||||
%.1bpp: %.png ; $(GFX) $< $@
|
||||
%.4bpp: %.png ; $(GFX) $< $@
|
||||
%.8bpp: %.png ; $(GFX) $< $@
|
||||
%.gbapal: %.pal ; $(GFX) $< $@
|
||||
%.gbapal: %.png ; $(GFX) $< $@
|
||||
%.lz: % ; $(GFX) $< $@
|
||||
%.rl: % ; $(GFX) $< $@
|
||||
cd $(@D) && ../../$(MID) $(<F)
|
||||
translations/USA.bin: translations/USA.json ; tools/bin/tmc_strings -p --source $< --dest $@ --size 0x499E0
|
||||
translations/English.bin: translations/English.json ; tools/bin/tmc_strings -p --source $< --dest $@ --size 0x488C0
|
||||
translations/French.bin: translations/French.json ; tools/bin/tmc_strings -p --source $< --dest $@ --size 0x47A90
|
||||
translations/German.bin: translations/German.json ; tools/bin/tmc_strings -p --source $< --dest $@ --size 0x42FC0
|
||||
translations/Spanish.bin: translations/Spanish.json ; tools/bin/tmc_strings -p --source $< --dest $@ --size 0x41930
|
||||
translations/Italian.bin: translations/Italian.json ; tools/bin/tmc_strings -p --source $< --dest $@ --size 0x438E0
|
||||
|
||||
ifeq ($(NODEP),1)
|
||||
$(C_BUILDDIR)/%.o: c_dep :=
|
||||
else
|
||||
$(C_BUILDDIR)/%.o: c_dep = $(shell $(SCANINC) -I include $(C_SUBDIR)/$*.c)
|
||||
endif
|
||||
|
||||
$(C_BUILDDIR)/%.o : $(C_SUBDIR)/%.c $$(c_dep)
|
||||
@$(CPP) $(CPPFLAGS) $< -o $(C_BUILDDIR)/$*.i
|
||||
$(PREPROC) $(BUILD_NAME) $(C_BUILDDIR)/$*.i charmap.txt | $(CC1) $(CFLAGS) -o $(C_BUILDDIR)/$*.s
|
||||
@echo -e "\t.text\n\t.align\t2, 0 @ Don't pad with nop\n" >> $(C_BUILDDIR)/$*.s
|
||||
$(AS) $(ASFLAGS) -o $@ $(C_BUILDDIR)/$*.s
|
||||
|
||||
ifeq ($(NODEP),1)
|
||||
$(ASM_BUILDDIR)/%.o: asm_dep :=
|
||||
else
|
||||
$(ASM_BUILDDIR)/%.o: asm_dep = $(shell $(SCANINC) -I . $(ASM_SUBDIR)/$*.s)
|
||||
endif
|
||||
|
||||
$(ASM_BUILDDIR)/%.o: $(ASM_SUBDIR)/%.s $$(asm_dep)
|
||||
$(PREPROC) $(BUILD_NAME) $< -- $(PREPROC_INC_PATHS) | $(AS) $(ASFLAGS) -o $@
|
||||
|
||||
$(ASM_ENUM_INCLUDE_DIR)/%.inc: include/%.h
|
||||
$(ENUM_PROCESSOR) $< $(CC) "-D__attribute__(x)=" "-D$(GAME_VERSION)" "-E" "-nostdinc" "-Itools/agbcc" "-Itools/agbcc/include" "-iquote include" > $@
|
||||
|
||||
ifeq ($(NODEP),1)
|
||||
$(DATA_ASM_BUILDDIR)/%.o: data_dep :=
|
||||
else
|
||||
$(DATA_ASM_BUILDDIR)/%.o: data_dep = $(shell $(SCANINC) -I . -I $(ASSET_SUBDIR) -I $(ASSET_BUILDDIR) -I $(ASM_ENUM_INCLUDE_DIR) $(DATA_ASM_SUBDIR)/$*.s)
|
||||
endif
|
||||
|
||||
$(DATA_ASM_BUILDDIR)/%.o: $(DATA_ASM_SUBDIR)/%.s $$(data_dep) $(ENUM_ASM_HEADERS)
|
||||
$(PREPROC) $(BUILD_NAME) $< charmap.txt -- $(PREPROC_INC_PATHS) | $(CPP) -I include -nostdinc -undef -Wno-unicode - | $(AS) $(ASFLAGS) -o $@
|
||||
|
||||
$(SONG_BUILDDIR)/%.o: $(SONG_SUBDIR)/%.s
|
||||
$(AS) $(ASFLAGS) -I sound -o $@ $<
|
||||
|
||||
$(OBJ_DIR)/linker.ld: linker.ld
|
||||
$(CPP) $(CPPFLAGS) -x c linker.ld | grep -v '^#' >$(OBJ_DIR)/linker.ld
|
||||
|
||||
$(ELF): $(OBJS) $(OBJ_DIR)/linker.ld
|
||||
cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -n -T linker.ld -o ../../$@ $(LIB)
|
||||
$(FIX) $@ -t"$(TITLE)" -c$(GAME_CODE) -m$(MAKER_CODE) -r$(REVISION) --silent
|
||||
|
||||
$(ROM): $(ELF)
|
||||
$(OBJCOPY) -O binary --gap-fill 0xFF --pad-to 0x9000000 $< $@
|
||||
|
||||
usa: ; @$(MAKE) GAME_VERSION=USA
|
||||
demo_usa: ; @$(MAKE) GAME_VERSION=DEMO_USA
|
||||
jp: ; @$(MAKE) GAME_VERSION=JP
|
||||
demo_jp: ; @$(MAKE) GAME_VERSION=DEMO_JP
|
||||
eu: ; @$(MAKE) GAME_VERSION=EU
|
||||
|
|
|
@ -0,0 +1,32 @@
|
|||
# ========
|
||||
# compiler
|
||||
# ========
|
||||
|
||||
ifneq (,$(shell which arm-none-eabi-gcc))
|
||||
PREFIX :=
|
||||
else ifdef DEVKITARM
|
||||
PREFIX := $(DEVKITARM)/bin/
|
||||
else
|
||||
$(error arm-none-eabi-gcc not found, please install (devkitPro supported))
|
||||
endif
|
||||
|
||||
|
||||
CC := $(PREFIX)arm-none-eabi-gcc
|
||||
CPP := $(CC) -E
|
||||
CXX := $(PREFIX)arm-none-eabi-g++
|
||||
AS := $(PREFIX)arm-none-eabi-as
|
||||
LD := $(PREFIX)arm-none-eabi-ld
|
||||
OBJCOPY := $(PREFIX)arm-none-eabi-objcopy
|
||||
|
||||
# ============
|
||||
# custom tools
|
||||
# ============
|
||||
|
||||
CC1 := tools/agbcc/bin/agbcc
|
||||
SHA1 := $(shell { command -v sha1sum || command -v shasum; } 2>/dev/null) -c
|
||||
|
||||
SCANINC := tools/bin/scaninc
|
||||
PREPROC := tools/bin/preproc
|
||||
ASSET_PROCESSOR := tools/bin/asset_processor
|
||||
ENUM_PROCESSOR := tools/extract_include_enum.py
|
||||
FIX := tools/bin/gbafix
|
|
@ -880,7 +880,7 @@ SECTIONS {
|
|||
src/gba/m4a.o(.text);
|
||||
asm/lib/libagbsyscall.o(.text);
|
||||
src/eeprom.o(.text);
|
||||
*libc.a:memcpy.o(.text);
|
||||
libc.a(.text);
|
||||
/* handwritten assembly in arm mode */
|
||||
asm/src/intr.o(.text);
|
||||
|
||||
|
|
|
@ -29,7 +29,7 @@ AsmFile::AsmFile(std::string path) {
|
|||
FILE* fp = std::fopen(path.c_str(), "rb");
|
||||
|
||||
if (fp == NULL)
|
||||
fatal_error("Failed to open \"%s\" for reading.\n", path.c_str());
|
||||
fatal_error("Failed to open \"{}\" for reading.\n", path.c_str());
|
||||
|
||||
std::fseek(fp, 0, SEEK_END);
|
||||
|
||||
|
@ -40,7 +40,7 @@ AsmFile::AsmFile(std::string path) {
|
|||
std::rewind(fp);
|
||||
|
||||
if (std::fread(m_buffer, m_size, 1, fp) != 1)
|
||||
fatal_error("Failed to read \"%s\".\n", path.c_str());
|
||||
fatal_error("Failed to read \"{}\".\n", path.c_str());
|
||||
|
||||
std::fclose(fp);
|
||||
|
||||
|
@ -159,7 +159,7 @@ void AsmFile::SkipString() {
|
|||
fatal_error(INPUT_ERROR_MESSAGE("unexpected EOF in string\n"));
|
||||
|
||||
if (c == '\\') {
|
||||
c = GetChar();
|
||||
c = GetChar();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,7 +26,7 @@ CFile::CFile(std::string path) {
|
|||
FILE* fp = std::fopen(path.c_str(), "rb");
|
||||
|
||||
if (fp == NULL)
|
||||
fatal_error("Failed to open \"%s\" for reading.\n", path.c_str());
|
||||
fatal_error("Failed to open \"{}\" for reading.\n", path.c_str());
|
||||
|
||||
std::fseek(fp, 0, SEEK_END);
|
||||
|
||||
|
@ -38,7 +38,7 @@ CFile::CFile(std::string path) {
|
|||
std::rewind(fp);
|
||||
|
||||
if (std::fread(m_buffer, m_size, 1, fp) != 1)
|
||||
fatal_error("Failed to read \"%s\".\n", path.c_str());
|
||||
fatal_error("Failed to read \"{}\".\n", path.c_str());
|
||||
|
||||
std::fclose(fp);
|
||||
|
||||
|
|
|
@ -25,7 +25,7 @@ SourceFileType GetFileType(std::string& path) {
|
|||
std::size_t pos = path.find_last_of('.');
|
||||
|
||||
if (pos == std::string::npos)
|
||||
fatal_error("no file extension in path \"%s\"\n", path.c_str());
|
||||
fatal_error("no file extension in path \"{}\"\n", path.c_str());
|
||||
|
||||
std::string extension = path.substr(pos + 1);
|
||||
|
||||
|
@ -38,7 +38,7 @@ SourceFileType GetFileType(std::string& path) {
|
|||
else if (extension == "inc")
|
||||
return SourceFileType::Inc;
|
||||
else
|
||||
fatal_error("Unrecognized extension \"%s\"\n", extension.c_str());
|
||||
fatal_error("Unrecognized extension \"{}\"\n", extension.c_str());
|
||||
|
||||
// Unreachable
|
||||
return SourceFileType::Cpp;
|
||||
|
|
Loading…
Reference in New Issue