Decompile ObjectC1

This commit is contained in:
octorock 2022-02-26 20:24:55 +01:00
parent 7a596ed3a2
commit 28301855fd
8 changed files with 135 additions and 371 deletions

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@ -1,44 +0,0 @@
.syntax unified
.text
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
subs r0, r4, #1
cmp r0, #0x1e
bhi _08054456
cmp r1, #1
bhi _08054456
movs r2, #0
cmp r1, #0
bne _0805442A
movs r2, #1
_0805442A:
ldr r0, _08054458 @ =gSave
adds r0, #0xb4
adds r6, r1, r0
ldrb r7, [r6]
adds r5, r2, r0
ldrb r3, [r5]
ldr r2, _0805445C @ =gItemMetaData
lsls r1, r3, #3
adds r1, r1, r2
lsls r0, r4, #3
adds r0, r0, r2
ldrb r1, [r1]
ldrb r0, [r0]
cmp r1, r0
bne _0805444A
adds r3, r7, #0
_0805444A:
strb r4, [r6]
strb r3, [r5]
ldr r1, _08054460 @ =gUnk_0200AF00
movs r0, #0x7f
strb r0, [r1, #0x13]
strb r0, [r1, #0x14]
_08054456:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08054458: .4byte gSave
_0805445C: .4byte gItemMetaData
_08054460: .4byte gUnk_0200AF00
.syntax divided

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@ -1,12 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start ObjectBF
ObjectBF: @ 0x080A2444
bx lr
.align 2, 0

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@ -1,272 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start ObjectC1
ObjectC1: @ 0x080A2560
push {lr}
ldr r2, _080A2574 @ =gUnk_08125084
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080A2574: .4byte gUnk_08125084
thumb_func_start sub_080A2578
sub_080A2578: @ 0x080A2578
push {lr}
movs r1, #8
strb r1, [r0, #0xc]
bl sub_080A259C
pop {pc}
thumb_func_start sub_080A2584
sub_080A2584: @ 0x080A2584
push {lr}
bl ResetPlayerEventPriority
ldr r1, _080A2598 @ =gUnk_02034490
movs r0, #0
strb r0, [r1]
bl DeleteThisEntity
pop {pc}
.align 2, 0
_080A2598: .4byte gUnk_02034490
thumb_func_start sub_080A259C
sub_080A259C: @ 0x080A259C
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
ldr r5, _080A25DC @ =gPlayerEntity
ldrb r1, [r5, #0x10]
movs r7, #0x7f
adds r0, r7, #0
ands r0, r1
strb r0, [r5, #0x10]
ldrb r1, [r5, #0x18]
movs r6, #4
rsbs r6, r6, #0
adds r0, r6, #0
ands r0, r1
strb r0, [r5, #0x18]
ldrb r1, [r5, #0x1a]
lsls r1, r1, #0x1c
lsrs r1, r1, #0x1c
ldrb r2, [r4, #0x1a]
movs r0, #0x10
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x1a]
ldrb r0, [r4, #0xd]
cmp r0, #1
beq _080A269C
cmp r0, #1
bgt _080A25E0
cmp r0, #0
beq _080A25E6
b _080A273C
.align 2, 0
_080A25DC: .4byte gPlayerEntity
_080A25E0:
cmp r0, #2
beq _080A26B4
b _080A273C
_080A25E6:
movs r0, #1
movs r2, #1
strb r0, [r4, #0xd]
ldrb r1, [r4, #0x18]
adds r0, r6, #0
ands r0, r1
orrs r0, r2
strb r0, [r4, #0x18]
adds r0, r5, #0
adds r0, #0x38
ldrb r1, [r0]
adds r0, r4, #0
adds r0, #0x38
strb r1, [r0]
adds r0, r5, #0
adds r0, #0x29
ldrb r1, [r0]
lsls r1, r1, #0x1d
adds r3, r4, #0
adds r3, #0x29
lsrs r1, r1, #0x1d
ldrb r2, [r3]
movs r0, #8
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r3]
ldrb r2, [r5, #0x19]
lsrs r2, r2, #6
lsls r2, r2, #6
ldrb r3, [r4, #0x19]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r3
orrs r0, r2
strb r0, [r4, #0x19]
ldrb r0, [r5, #0x1b]
lsrs r0, r0, #6
lsls r0, r0, #6
ldrb r2, [r4, #0x1b]
ands r1, r2
orrs r1, r0
strb r1, [r4, #0x1b]
ldrb r1, [r4, #0x18]
movs r0, #0x41
rsbs r0, r0, #0
ands r0, r1
strb r0, [r4, #0x18]
movs r0, #4
strb r0, [r4, #0x14]
adds r0, r4, #0
movs r1, #6
bl SetDefaultPriority
ldr r0, _080A2670 @ =gPlayerState
ldr r0, [r0, #0x30]
movs r1, #8
ands r0, r1
cmp r0, #0
beq _080A2678
ldrb r0, [r4, #0xa]
bl sub_080542AC
ldr r1, _080A2674 @ =0x0000045B
cmp r0, #0
beq _080A2688
adds r1, #3
b _080A2688
.align 2, 0
_080A2670: .4byte gPlayerState
_080A2674: .4byte 0x0000045B
_080A2678:
ldrb r0, [r4, #0xa]
bl sub_080542AC
ldr r1, _080A2698 @ =0x000001B9
cmp r0, #0
beq _080A2688
movs r1, #0xb8
lsls r1, r1, #2
_080A2688:
lsrs r0, r1, #8
strh r0, [r4, #0x12]
movs r0, #0xff
ands r1, r0
adds r0, r4, #0
bl InitAnimationForceUpdate
b _080A273C
.align 2, 0
_080A2698: .4byte 0x000001B9
_080A269C:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r0, [r0]
cmp r0, #0
beq _080A273C
ldrb r0, [r4, #0xd]
adds r0, #1
strb r0, [r4, #0xd]
b _080A273C
_080A26B4:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
ldr r0, _080A2764 @ =gMessage
ldrb r1, [r0]
adds r0, r7, #0
ands r0, r1
cmp r0, #0
bne _080A2762
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080A273C
movs r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
adds r0, #0x69
ldrb r0, [r0]
strb r0, [r5, #0x10]
adds r0, r4, #0
adds r0, #0x68
ldrb r1, [r0]
movs r0, #3
ands r1, r0
ldrb r2, [r5, #0x18]
adds r0, r6, #0
ands r0, r2
orrs r0, r1
strb r0, [r5, #0x18]
adds r0, r4, #0
adds r0, #0x6a
ldrb r1, [r0]
adds r0, r5, #0
adds r0, #0x3d
strb r1, [r0]
ldr r1, _080A2768 @ =gPlayerState
adds r0, r4, #0
adds r0, #0x6b
ldrb r0, [r0]
strb r0, [r1, #7]
adds r0, r4, #0
adds r0, #0x6c
ldrb r0, [r0]
strb r0, [r1, #0xb]
adds r0, r4, #0
adds r0, #0x6d
ldrb r0, [r0]
strb r0, [r1, #0xa]
adds r0, r4, #0
adds r0, #0x6e
ldrb r0, [r0]
adds r2, r1, #0
adds r2, #0x27
strb r0, [r2]
adds r0, r4, #0
adds r0, #0x6f
ldrb r0, [r0]
strb r0, [r1, #0x1a]
ldr r0, [r4, #0x70]
str r0, [r1, #0x30]
adds r0, r4, #0
adds r0, #0x74
ldrb r0, [r0]
adds r1, #0x8a
strb r0, [r1]
_080A273C:
ldr r5, [r4, #0x50]
cmp r5, #0
beq _080A2762
adds r0, r4, #0
adds r1, r5, #0
bl PositionEntityOnTop
ldrh r0, [r4, #0x12]
ldrb r1, [r4, #0x1e]
bl GetSpriteSubEntryOffsetDataPointer
ldrb r1, [r0]
adds r2, r5, #0
adds r2, #0x62
strb r1, [r2]
ldrb r1, [r0, #1]
adds r0, r5, #0
adds r0, #0x63
strb r1, [r0]
_080A2762:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080A2764: .4byte gMessage
_080A2768: .4byte gPlayerState

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@ -1,39 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_08125084:: @ 08125084
.4byte sub_080A2578
.4byte sub_080A2584
.4byte sub_080A2584
.4byte sub_080A2584
.4byte sub_080A2584
.4byte sub_080A2584
.4byte sub_080A2584
.4byte sub_080A2584
.4byte sub_080A259C
.4byte sub_080A2584
.4byte sub_080A2584
.4byte sub_080A2584
.4byte sub_080A2584
.4byte sub_080A2584
.4byte sub_080A2584
.4byte sub_080A2584
.4byte sub_080A2584
.4byte sub_080A2584
.4byte sub_080A2584
.4byte sub_080A2584
.4byte sub_080A2584
.4byte sub_080A2584
.4byte sub_080A2584
.4byte sub_080A2584
.4byte sub_080A2584
.4byte sub_080A2584
.4byte sub_080A2584
.4byte sub_080A2584
.4byte sub_080A2584
.4byte sub_080A2584
.4byte sub_080A2584
.4byte sub_080A2584

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@ -419,7 +419,7 @@ void ObjectBD(Entity*);
void Pinwheel(Entity*);
void ObjectBF(Entity*);
void EnemyItem();
void ObjectC1(Entity*);
void ObjectC1();
extern void (*const gObjectFunctions[194])(Entity*);

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@ -838,9 +838,9 @@ SECTIONS {
asm/object/litArea.o(.text);
asm/object/objectBD.o(.text);
src/object/pinwheel.o(.text);
asm/object/objectBF.o(.text);
src/object/objectBF.o(.text);
src/object/enemyItem.o(.text);
asm/object/objectC1.o(.text);
src/object/objectC1.o(.text);
/* END objects */
src/objectUtils.o(.text);
asm/objectUtils.o(.text);
@ -1594,7 +1594,7 @@ SECTIONS {
data/const/object/objectBD.o(.rodata);
data/const/object/pinwheel.o(.rodata);
data/animations/object/pinwheel.o(.rodata);
data/const/object/objectC1.o(.rodata);
src/object/objectC1.o(.rodata);
src/objectDefinitions.o(.rodata);
src/playerItemDefinitions.o(.rodata);
data/data_08125104.o(.rodata);

4
src/object/objectBF.c Normal file
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@ -0,0 +1,4 @@
#include "entity.h"
void ObjectBF(Entity* this) {
}

127
src/object/objectC1.c Normal file
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@ -0,0 +1,127 @@
/**
* @file objectC1.c
* @ingroup Objects
*
* @brief ObjectC1 object
*/
#define NENT_DEPRECATED
#include "global.h"
#include "object.h"
#include "functions.h"
#include "message.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unk_68;
/*0x69*/ u8 unk_69;
/*0x6a*/ u8 unk_6a;
/*0x6b*/ u8 unk_6b;
/*0x6c*/ u8 unk_6c;
/*0x6d*/ u8 unk_6d;
/*0x6e*/ u8 unk_6e;
/*0x6f*/ u8 unk_6f;
/*0x70*/ u32 unk_70;
/*0x74*/ u8 unk_74;
} ObjectC1Entity;
void ObjectC1_Init(ObjectC1Entity*);
void ObjectC1_Action1(ObjectC1Entity*);
void ObjectC1_Action8(ObjectC1Entity*);
void ObjectC1(ObjectC1Entity* this) {
static void (*const ObjectC1_Actions[])(ObjectC1Entity*) = {
ObjectC1_Init, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1,
ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action8, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1,
ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1,
ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1,
ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1,
ObjectC1_Action1, ObjectC1_Action1,
};
ObjectC1_Actions[super->action](this);
}
void ObjectC1_Init(ObjectC1Entity* this) {
super->action = 8;
ObjectC1_Action8(this);
}
void ObjectC1_Action1(ObjectC1Entity* this) {
ResetPlayerEventPriority();
gUnk_02034490.unk0 = 0;
DeleteThisEntity();
}
void ObjectC1_Action8(ObjectC1Entity* this) {
u32 one;
u32 tmp;
Entity* parent;
u8* ptr;
gPlayerEntity.flags &= ~ENT_COLLIDE;
gPlayerEntity.spriteSettings.draw = 0;
super->palette.b.b0 = gPlayerEntity.palette.b.b0;
switch (super->subAction) {
case 0:
one = 1;
super->subAction = one;
super->spriteSettings.draw = one;
super->collisionLayer = gPlayerEntity.collisionLayer;
super->spritePriority.b0 = gPlayerEntity.spritePriority.b0;
super->spriteRendering.b3 = gPlayerEntity.spriteRendering.b3;
super->spriteOrientation.flipY = gPlayerEntity.spriteOrientation.flipY;
super->spriteSettings.flipX = 0;
super->animationState = 4;
SetDefaultPriority(super, 6);
if ((gPlayerState.flags & PL_NO_CAP) != 0) {
if (sub_080542AC(super->type)) {
tmp = 0x45e;
} else {
tmp = 0x45b;
}
} else {
if (sub_080542AC(super->type)) {
tmp = 0x2e0;
} else {
tmp = 0x1b9;
}
}
super->spriteIndex = (tmp >> 8);
InitAnimationForceUpdate(super, tmp & 0xff);
break;
case 1:
UpdateAnimationSingleFrame(super);
if (super->frame != 0) {
super->subAction++;
}
break;
case 2:
UpdateAnimationSingleFrame(super);
if ((gMessage.doTextBox & 0x7f) != 0) {
return;
}
if ((super->frame & 0x80) != 0) {
super->action = 1;
gPlayerEntity.flags = this->unk_69;
gPlayerEntity.spriteSettings.draw = this->unk_68;
gPlayerEntity.iframes = this->unk_6a;
gPlayerState.field_0x7 = this->unk_6b;
gPlayerState.keepFacing = this->unk_6c;
gPlayerState.field_0xa = this->unk_6d;
gPlayerState.field_0x27[0] = this->unk_6e;
gPlayerState.mobility = this->unk_6f;
gPlayerState.flags = this->unk_70;
gPlayerState.field_0x82[8] = this->unk_74;
}
break;
}
parent = super->parent;
if (parent != NULL) {
PositionEntityOnTop(super, parent);
ptr = GetSpriteSubEntryOffsetDataPointer((u16)super->spriteIndex, super->frameIndex);
parent->spriteOffsetX = *ptr;
parent->spriteOffsetY = ptr[1];
}
}