mirror of https://github.com/zeldaret/tmc.git
Reformatting
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203f691dff
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230
include/player.h
230
include/player.h
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@ -277,122 +277,122 @@ typedef enum {
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} SwordMove;
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typedef enum {
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ANIM_DEFAULT = 0x100,
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ANIM_DOOR = 0x104,
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ANIM_BOUNCE = 0x114,
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ANIM_SHIELD = 0x160,
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ANIM_SHIELD_END = 0x164,
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ANIM_SWORD_CHARGE_END = 0x168,
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ANIM_SWORD_CHARGE = 0x16c,
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ANIM_SWORD_CHARGE_BUMP = 0x170,
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ANIM_DOWN_THRUST = 0x174,
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ANIM_FALL = 0x1b8,
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ANIM_GET_ITEM_BIG = 0x1b9,
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ANIM_FALL_MINISH = 0x1ba,
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ANIM_DIE1 = 0x1bc,
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ANIM_GET_WHITE_SWORD = 0x1e2,
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ANIM_TRAPPED_BY_GHINI = 0x25c,
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ANIM_BOW_END = 0x280,
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ANIM_BOW = 0x284,
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ANIM_ROCS_CAPE = 0x288,
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ANIM_SWIM_END = 0x28c,
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ANIM_SWIM = 0x290,
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ANIM_FROZEN = 0x294,
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ANIM_DASH = 0x298,
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ANIM_ROLL = 0x2ac,
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ANIM_DIE2 = 0x2bd,
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ANIM_DIVE = 0x2be,
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ANIM_IN_LAVA = 0x2c1,
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ANIM_PORTAL = 0x2c2,
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ANIM_PORTAL_SHRINK = 0x2c3,
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ANIM_DROWN_END = 0x2ce,
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ANIM_DEFAULT = 0x100,
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ANIM_DOOR = 0x104,
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ANIM_BOUNCE = 0x114,
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ANIM_SHIELD = 0x160,
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ANIM_SHIELD_END = 0x164,
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ANIM_SWORD_CHARGE_END = 0x168,
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ANIM_SWORD_CHARGE = 0x16c,
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ANIM_SWORD_CHARGE_BUMP = 0x170,
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ANIM_DOWN_THRUST = 0x174,
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ANIM_FALL = 0x1b8,
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ANIM_GET_ITEM_BIG = 0x1b9,
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ANIM_FALL_MINISH = 0x1ba,
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ANIM_DIE1 = 0x1bc,
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ANIM_GET_WHITE_SWORD = 0x1e2,
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ANIM_TRAPPED_BY_GHINI = 0x25c,
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ANIM_BOW_END = 0x280,
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ANIM_BOW = 0x284,
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ANIM_ROCS_CAPE = 0x288,
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ANIM_SWIM_END = 0x28c,
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ANIM_SWIM = 0x290,
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ANIM_FROZEN = 0x294,
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ANIM_DASH = 0x298,
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ANIM_ROLL = 0x2ac,
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ANIM_DIE2 = 0x2bd,
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ANIM_DIVE = 0x2be,
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ANIM_IN_LAVA = 0x2c1,
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ANIM_PORTAL = 0x2c2,
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ANIM_PORTAL_SHRINK = 0x2c3,
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ANIM_DROWN_END = 0x2ce,
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// I literally can't tell the difference in the following
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ANIM_CLIMB = 0x2cf,
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ANIM_CLIMB2 = 0x2d0,
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ANIM_CLIMB3 = 0x2d1,
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ANIM_CLIMB4 = 0x2d2,
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ANIM_CLIMB_FROM_TOP = 0x2d3,
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ANIM_CLIMB_LEFT = 0x2d4,
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ANIM_CLIMB_RIGHT = 0x2d5,
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ANIM_CLIMB_TO_TOP = 0x2d6,
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ANIM_BOTTLE_DRINK = 0x2df,
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ANIM_GET_ITEM_SMALL = 0x2e0,
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ANIM_PUSH = 0x33c,
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ANIM_PULL = 0x34c,
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ANIM_CARRY = 0x348,
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ANIM_CARRY_END = 0x350,
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ANIM_FALL_ON_BACK = 0x3a0,
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ANIM_3C0 = 0x3c0,
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ANIM_EZLO_SEARCH = 0x3c5,
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ANIM_EZLO_APPEAR_LEFT = 0x3c6,
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ANIM_EZLO_EYES_UP = 0x3c7,
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ANIM_EZLO_HEAD_DOWN = 0x3c8,
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ANIM_EZLO_LEAVE_LEFT = 0x3c9,
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ANIM_EZLO_APPEAR_RIGHT = 0x3ca,
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ANIM_EZLO_EYES_MIDDLE = 0x3cc,
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ANIM_EZLO_LEAVE_RIGHT = 0x3cd,
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ANIM_DEFAULT_NOCAP = 0x400,
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ANIM_DOOR_NOCAP = 0x404,
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ANIM_SHIELD_NOCAP = 0x410,
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ANIM_SHIELD_END_NOCAP = 0x414,
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ANIM_PORTAL_LEAVE_NOCAP = 0x41c,
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ANIM_JUMP_NOCAP = 0x420,
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ANIM_LAND_NOCAP = 0x424,
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ANIM_ROLL_NOCAP = 0x438,
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ANIM_DROWN_NOCAP = 0x44c,
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ANIM_FALL_NOCAP = 0x458,
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ANIM_DIE1_NOCAP = 0x459,
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ANIM_DIE2_NOCAP = 0x45a,
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ANIM_GET_ITEM_BIG_NOCAP = 0x45b,
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ANIM_GET_ITEM_SMALL_NOCAP = 0x45e,
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ANIM_GET_ITEM_SWORD = 0x45f,
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ANIM_524 = 0x524,
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ANIM_ENTER_POT = 0x52c,
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ANIM_IN_POT = 0x530,
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ANIM_LANTERN_END = 0x604,
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ANIM_LANTERN = 0x608,
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ANIM_BOTTLE_EMPTY = 0x610,
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ANIM_BOTTLE_SWING = 0x614,
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ANIM_FALL_IN_HOLE = 0x61c,
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ANIM_IN_HOLE = 0x620,
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ANIM_ROLL_IN_HOLE = 0x624,
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ANIM_PARACHUTE = 0x700,
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ANIM_PARACHUTE2 = 0x708,
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ANIM_MINECART_END = 0x70c,
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ANIM_MINECART = 0x710,
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ANIM_DROWN = 0x72c,
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ANIM_PARACHUTE_FALL = 0x730,
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ANIM_PUT_ON_EZLO = 0x734,
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ANIM_SLEEP = 0x736,
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ANIM_WAKEUP = 0x737,
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ANIM_PORTAL_ACTIVATE = 0x738,
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ANIM_SLEEP_NOCAP = 0x73a,
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ANIM_WAKEUP_NOCAP = 0x73b,
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ANIM_73C = 0x73c,
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ANIM_PORTAL_LEAVE = 0x80c,
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ANIM_JUMP = 0x810,
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ANIM_LAND = 0x820,
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ANIM_MOLDWORM_CAPTURED = 0x8b0,
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ANIM_GET_NEW_SWORD = 0x8bf,
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ANIM_GET_LAST_SWORD = 0x8e3,
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ANIM_GET_NEWCAP = 0x8e4,
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ANIM_CARRY_END_NOCAP = 0x92c,
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ANIM_CARRY_NOCAP = 0x934,
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ANIM_PUSH_NOCAP = 0x93c,
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ANIM_PULL_NOCAP = 0x944,
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ANIM_FALL_IN_HOLE_NOCAP = 0x950,
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ANIM_IN_HOLE_NOCAP = 0x954,
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ANIM_SWORD_MINISH = 0xc00,
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ANIM_WALK_MINISH = 0xc04,
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ANIM_ROLL_MINISH = 0xc08,
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ANIM_SWIM_MINISH = 0xc0c,
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ANIM_C10 = 0xc10,
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ANIM_C14 = 0xc14,
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ANIM_BOUNCE_MINISH = 0xc18,
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ANIM_DROWN_MINISH = 0xc19,
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ANIM_DIE1_MINISH = 0xc1a,
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ANIM_DIE2_MINISH = 0xc1b,
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ANIM_C1C = 0xc1c,
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ANIM_CLIMB = 0x2cf,
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ANIM_CLIMB2 = 0x2d0,
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ANIM_CLIMB3 = 0x2d1,
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ANIM_CLIMB4 = 0x2d2,
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ANIM_CLIMB_FROM_TOP = 0x2d3,
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ANIM_CLIMB_LEFT = 0x2d4,
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ANIM_CLIMB_RIGHT = 0x2d5,
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ANIM_CLIMB_TO_TOP = 0x2d6,
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ANIM_BOTTLE_DRINK = 0x2df,
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ANIM_GET_ITEM_SMALL = 0x2e0,
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ANIM_PUSH = 0x33c,
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ANIM_PULL = 0x34c,
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ANIM_CARRY = 0x348,
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ANIM_CARRY_END = 0x350,
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ANIM_FALL_ON_BACK = 0x3a0,
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ANIM_3C0 = 0x3c0,
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ANIM_EZLO_SEARCH = 0x3c5,
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ANIM_EZLO_APPEAR_LEFT = 0x3c6,
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ANIM_EZLO_EYES_UP = 0x3c7,
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ANIM_EZLO_HEAD_DOWN = 0x3c8,
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ANIM_EZLO_LEAVE_LEFT = 0x3c9,
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ANIM_EZLO_APPEAR_RIGHT = 0x3ca,
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ANIM_EZLO_EYES_MIDDLE = 0x3cc,
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ANIM_EZLO_LEAVE_RIGHT = 0x3cd,
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ANIM_DEFAULT_NOCAP = 0x400,
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ANIM_DOOR_NOCAP = 0x404,
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ANIM_SHIELD_NOCAP = 0x410,
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ANIM_SHIELD_END_NOCAP = 0x414,
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ANIM_PORTAL_LEAVE_NOCAP = 0x41c,
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ANIM_JUMP_NOCAP = 0x420,
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ANIM_LAND_NOCAP = 0x424,
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ANIM_ROLL_NOCAP = 0x438,
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ANIM_DROWN_NOCAP = 0x44c,
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ANIM_FALL_NOCAP = 0x458,
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ANIM_DIE1_NOCAP = 0x459,
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ANIM_DIE2_NOCAP = 0x45a,
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ANIM_GET_ITEM_BIG_NOCAP = 0x45b,
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ANIM_GET_ITEM_SMALL_NOCAP = 0x45e,
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ANIM_GET_ITEM_SWORD = 0x45f,
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ANIM_524 = 0x524,
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ANIM_ENTER_POT = 0x52c,
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ANIM_IN_POT = 0x530,
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ANIM_LANTERN_END = 0x604,
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ANIM_LANTERN = 0x608,
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ANIM_BOTTLE_EMPTY = 0x610,
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ANIM_BOTTLE_SWING = 0x614,
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ANIM_FALL_IN_HOLE = 0x61c,
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ANIM_IN_HOLE = 0x620,
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ANIM_ROLL_IN_HOLE = 0x624,
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ANIM_PARACHUTE = 0x700,
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ANIM_PARACHUTE2 = 0x708,
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ANIM_MINECART_END = 0x70c,
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ANIM_MINECART = 0x710,
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ANIM_DROWN = 0x72c,
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ANIM_PARACHUTE_FALL = 0x730,
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ANIM_PUT_ON_EZLO = 0x734,
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ANIM_SLEEP = 0x736,
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ANIM_WAKEUP = 0x737,
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ANIM_PORTAL_ACTIVATE = 0x738,
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ANIM_SLEEP_NOCAP = 0x73a,
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ANIM_WAKEUP_NOCAP = 0x73b,
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ANIM_73C = 0x73c,
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ANIM_PORTAL_LEAVE = 0x80c,
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ANIM_JUMP = 0x810,
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ANIM_LAND = 0x820,
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ANIM_MOLDWORM_CAPTURED = 0x8b0,
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ANIM_GET_NEW_SWORD = 0x8bf,
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ANIM_GET_LAST_SWORD = 0x8e3,
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ANIM_GET_NEWCAP = 0x8e4,
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ANIM_CARRY_END_NOCAP = 0x92c,
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ANIM_CARRY_NOCAP = 0x934,
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ANIM_PUSH_NOCAP = 0x93c,
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ANIM_PULL_NOCAP = 0x944,
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ANIM_FALL_IN_HOLE_NOCAP = 0x950,
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ANIM_IN_HOLE_NOCAP = 0x954,
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ANIM_SWORD_MINISH = 0xc00,
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ANIM_WALK_MINISH = 0xc04,
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ANIM_ROLL_MINISH = 0xc08,
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ANIM_SWIM_MINISH = 0xc0c,
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ANIM_C10 = 0xc10,
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ANIM_C14 = 0xc14,
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ANIM_BOUNCE_MINISH = 0xc18,
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ANIM_DROWN_MINISH = 0xc19,
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ANIM_DIE1_MINISH = 0xc1a,
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ANIM_DIE2_MINISH = 0xc1b,
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ANIM_C1C = 0xc1c,
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} PlayerAnimation;
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typedef struct {
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@ -1578,7 +1578,8 @@ void sub_08079064(Entity* this) {
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} else if ((gPlayerState.swim_state & 0x80) != 0) {
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gPlayerState.animation = ANIM_DIVE;
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} else {
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if (gPlayerState.animation == ANIM_LANTERN || gPlayerState.animation == ANIM_DOOR || gPlayerState.animation == ANIM_DOOR_NOCAP) {
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if (gPlayerState.animation == ANIM_LANTERN || gPlayerState.animation == ANIM_DOOR ||
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gPlayerState.animation == ANIM_DOOR_NOCAP) {
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sub_080790E4(this);
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}
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}
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