Reformatting

This commit is contained in:
Reinmmar 2023-09-17 22:09:56 +02:00
parent 203f691dff
commit 2a9c11f8c7
2 changed files with 117 additions and 116 deletions

View File

@ -277,122 +277,122 @@ typedef enum {
} SwordMove;
typedef enum {
ANIM_DEFAULT = 0x100,
ANIM_DOOR = 0x104,
ANIM_BOUNCE = 0x114,
ANIM_SHIELD = 0x160,
ANIM_SHIELD_END = 0x164,
ANIM_SWORD_CHARGE_END = 0x168,
ANIM_SWORD_CHARGE = 0x16c,
ANIM_SWORD_CHARGE_BUMP = 0x170,
ANIM_DOWN_THRUST = 0x174,
ANIM_FALL = 0x1b8,
ANIM_GET_ITEM_BIG = 0x1b9,
ANIM_FALL_MINISH = 0x1ba,
ANIM_DIE1 = 0x1bc,
ANIM_GET_WHITE_SWORD = 0x1e2,
ANIM_TRAPPED_BY_GHINI = 0x25c,
ANIM_BOW_END = 0x280,
ANIM_BOW = 0x284,
ANIM_ROCS_CAPE = 0x288,
ANIM_SWIM_END = 0x28c,
ANIM_SWIM = 0x290,
ANIM_FROZEN = 0x294,
ANIM_DASH = 0x298,
ANIM_ROLL = 0x2ac,
ANIM_DIE2 = 0x2bd,
ANIM_DIVE = 0x2be,
ANIM_IN_LAVA = 0x2c1,
ANIM_PORTAL = 0x2c2,
ANIM_PORTAL_SHRINK = 0x2c3,
ANIM_DROWN_END = 0x2ce,
ANIM_DEFAULT = 0x100,
ANIM_DOOR = 0x104,
ANIM_BOUNCE = 0x114,
ANIM_SHIELD = 0x160,
ANIM_SHIELD_END = 0x164,
ANIM_SWORD_CHARGE_END = 0x168,
ANIM_SWORD_CHARGE = 0x16c,
ANIM_SWORD_CHARGE_BUMP = 0x170,
ANIM_DOWN_THRUST = 0x174,
ANIM_FALL = 0x1b8,
ANIM_GET_ITEM_BIG = 0x1b9,
ANIM_FALL_MINISH = 0x1ba,
ANIM_DIE1 = 0x1bc,
ANIM_GET_WHITE_SWORD = 0x1e2,
ANIM_TRAPPED_BY_GHINI = 0x25c,
ANIM_BOW_END = 0x280,
ANIM_BOW = 0x284,
ANIM_ROCS_CAPE = 0x288,
ANIM_SWIM_END = 0x28c,
ANIM_SWIM = 0x290,
ANIM_FROZEN = 0x294,
ANIM_DASH = 0x298,
ANIM_ROLL = 0x2ac,
ANIM_DIE2 = 0x2bd,
ANIM_DIVE = 0x2be,
ANIM_IN_LAVA = 0x2c1,
ANIM_PORTAL = 0x2c2,
ANIM_PORTAL_SHRINK = 0x2c3,
ANIM_DROWN_END = 0x2ce,
// I literally can't tell the difference in the following
ANIM_CLIMB = 0x2cf,
ANIM_CLIMB2 = 0x2d0,
ANIM_CLIMB3 = 0x2d1,
ANIM_CLIMB4 = 0x2d2,
ANIM_CLIMB_FROM_TOP = 0x2d3,
ANIM_CLIMB_LEFT = 0x2d4,
ANIM_CLIMB_RIGHT = 0x2d5,
ANIM_CLIMB_TO_TOP = 0x2d6,
ANIM_BOTTLE_DRINK = 0x2df,
ANIM_GET_ITEM_SMALL = 0x2e0,
ANIM_PUSH = 0x33c,
ANIM_PULL = 0x34c,
ANIM_CARRY = 0x348,
ANIM_CARRY_END = 0x350,
ANIM_FALL_ON_BACK = 0x3a0,
ANIM_3C0 = 0x3c0,
ANIM_EZLO_SEARCH = 0x3c5,
ANIM_EZLO_APPEAR_LEFT = 0x3c6,
ANIM_EZLO_EYES_UP = 0x3c7,
ANIM_EZLO_HEAD_DOWN = 0x3c8,
ANIM_EZLO_LEAVE_LEFT = 0x3c9,
ANIM_EZLO_APPEAR_RIGHT = 0x3ca,
ANIM_EZLO_EYES_MIDDLE = 0x3cc,
ANIM_EZLO_LEAVE_RIGHT = 0x3cd,
ANIM_DEFAULT_NOCAP = 0x400,
ANIM_DOOR_NOCAP = 0x404,
ANIM_SHIELD_NOCAP = 0x410,
ANIM_SHIELD_END_NOCAP = 0x414,
ANIM_PORTAL_LEAVE_NOCAP = 0x41c,
ANIM_JUMP_NOCAP = 0x420,
ANIM_LAND_NOCAP = 0x424,
ANIM_ROLL_NOCAP = 0x438,
ANIM_DROWN_NOCAP = 0x44c,
ANIM_FALL_NOCAP = 0x458,
ANIM_DIE1_NOCAP = 0x459,
ANIM_DIE2_NOCAP = 0x45a,
ANIM_GET_ITEM_BIG_NOCAP = 0x45b,
ANIM_GET_ITEM_SMALL_NOCAP = 0x45e,
ANIM_GET_ITEM_SWORD = 0x45f,
ANIM_524 = 0x524,
ANIM_ENTER_POT = 0x52c,
ANIM_IN_POT = 0x530,
ANIM_LANTERN_END = 0x604,
ANIM_LANTERN = 0x608,
ANIM_BOTTLE_EMPTY = 0x610,
ANIM_BOTTLE_SWING = 0x614,
ANIM_FALL_IN_HOLE = 0x61c,
ANIM_IN_HOLE = 0x620,
ANIM_ROLL_IN_HOLE = 0x624,
ANIM_PARACHUTE = 0x700,
ANIM_PARACHUTE2 = 0x708,
ANIM_MINECART_END = 0x70c,
ANIM_MINECART = 0x710,
ANIM_DROWN = 0x72c,
ANIM_PARACHUTE_FALL = 0x730,
ANIM_PUT_ON_EZLO = 0x734,
ANIM_SLEEP = 0x736,
ANIM_WAKEUP = 0x737,
ANIM_PORTAL_ACTIVATE = 0x738,
ANIM_SLEEP_NOCAP = 0x73a,
ANIM_WAKEUP_NOCAP = 0x73b,
ANIM_73C = 0x73c,
ANIM_PORTAL_LEAVE = 0x80c,
ANIM_JUMP = 0x810,
ANIM_LAND = 0x820,
ANIM_MOLDWORM_CAPTURED = 0x8b0,
ANIM_GET_NEW_SWORD = 0x8bf,
ANIM_GET_LAST_SWORD = 0x8e3,
ANIM_GET_NEWCAP = 0x8e4,
ANIM_CARRY_END_NOCAP = 0x92c,
ANIM_CARRY_NOCAP = 0x934,
ANIM_PUSH_NOCAP = 0x93c,
ANIM_PULL_NOCAP = 0x944,
ANIM_FALL_IN_HOLE_NOCAP = 0x950,
ANIM_IN_HOLE_NOCAP = 0x954,
ANIM_SWORD_MINISH = 0xc00,
ANIM_WALK_MINISH = 0xc04,
ANIM_ROLL_MINISH = 0xc08,
ANIM_SWIM_MINISH = 0xc0c,
ANIM_C10 = 0xc10,
ANIM_C14 = 0xc14,
ANIM_BOUNCE_MINISH = 0xc18,
ANIM_DROWN_MINISH = 0xc19,
ANIM_DIE1_MINISH = 0xc1a,
ANIM_DIE2_MINISH = 0xc1b,
ANIM_C1C = 0xc1c,
ANIM_CLIMB = 0x2cf,
ANIM_CLIMB2 = 0x2d0,
ANIM_CLIMB3 = 0x2d1,
ANIM_CLIMB4 = 0x2d2,
ANIM_CLIMB_FROM_TOP = 0x2d3,
ANIM_CLIMB_LEFT = 0x2d4,
ANIM_CLIMB_RIGHT = 0x2d5,
ANIM_CLIMB_TO_TOP = 0x2d6,
ANIM_BOTTLE_DRINK = 0x2df,
ANIM_GET_ITEM_SMALL = 0x2e0,
ANIM_PUSH = 0x33c,
ANIM_PULL = 0x34c,
ANIM_CARRY = 0x348,
ANIM_CARRY_END = 0x350,
ANIM_FALL_ON_BACK = 0x3a0,
ANIM_3C0 = 0x3c0,
ANIM_EZLO_SEARCH = 0x3c5,
ANIM_EZLO_APPEAR_LEFT = 0x3c6,
ANIM_EZLO_EYES_UP = 0x3c7,
ANIM_EZLO_HEAD_DOWN = 0x3c8,
ANIM_EZLO_LEAVE_LEFT = 0x3c9,
ANIM_EZLO_APPEAR_RIGHT = 0x3ca,
ANIM_EZLO_EYES_MIDDLE = 0x3cc,
ANIM_EZLO_LEAVE_RIGHT = 0x3cd,
ANIM_DEFAULT_NOCAP = 0x400,
ANIM_DOOR_NOCAP = 0x404,
ANIM_SHIELD_NOCAP = 0x410,
ANIM_SHIELD_END_NOCAP = 0x414,
ANIM_PORTAL_LEAVE_NOCAP = 0x41c,
ANIM_JUMP_NOCAP = 0x420,
ANIM_LAND_NOCAP = 0x424,
ANIM_ROLL_NOCAP = 0x438,
ANIM_DROWN_NOCAP = 0x44c,
ANIM_FALL_NOCAP = 0x458,
ANIM_DIE1_NOCAP = 0x459,
ANIM_DIE2_NOCAP = 0x45a,
ANIM_GET_ITEM_BIG_NOCAP = 0x45b,
ANIM_GET_ITEM_SMALL_NOCAP = 0x45e,
ANIM_GET_ITEM_SWORD = 0x45f,
ANIM_524 = 0x524,
ANIM_ENTER_POT = 0x52c,
ANIM_IN_POT = 0x530,
ANIM_LANTERN_END = 0x604,
ANIM_LANTERN = 0x608,
ANIM_BOTTLE_EMPTY = 0x610,
ANIM_BOTTLE_SWING = 0x614,
ANIM_FALL_IN_HOLE = 0x61c,
ANIM_IN_HOLE = 0x620,
ANIM_ROLL_IN_HOLE = 0x624,
ANIM_PARACHUTE = 0x700,
ANIM_PARACHUTE2 = 0x708,
ANIM_MINECART_END = 0x70c,
ANIM_MINECART = 0x710,
ANIM_DROWN = 0x72c,
ANIM_PARACHUTE_FALL = 0x730,
ANIM_PUT_ON_EZLO = 0x734,
ANIM_SLEEP = 0x736,
ANIM_WAKEUP = 0x737,
ANIM_PORTAL_ACTIVATE = 0x738,
ANIM_SLEEP_NOCAP = 0x73a,
ANIM_WAKEUP_NOCAP = 0x73b,
ANIM_73C = 0x73c,
ANIM_PORTAL_LEAVE = 0x80c,
ANIM_JUMP = 0x810,
ANIM_LAND = 0x820,
ANIM_MOLDWORM_CAPTURED = 0x8b0,
ANIM_GET_NEW_SWORD = 0x8bf,
ANIM_GET_LAST_SWORD = 0x8e3,
ANIM_GET_NEWCAP = 0x8e4,
ANIM_CARRY_END_NOCAP = 0x92c,
ANIM_CARRY_NOCAP = 0x934,
ANIM_PUSH_NOCAP = 0x93c,
ANIM_PULL_NOCAP = 0x944,
ANIM_FALL_IN_HOLE_NOCAP = 0x950,
ANIM_IN_HOLE_NOCAP = 0x954,
ANIM_SWORD_MINISH = 0xc00,
ANIM_WALK_MINISH = 0xc04,
ANIM_ROLL_MINISH = 0xc08,
ANIM_SWIM_MINISH = 0xc0c,
ANIM_C10 = 0xc10,
ANIM_C14 = 0xc14,
ANIM_BOUNCE_MINISH = 0xc18,
ANIM_DROWN_MINISH = 0xc19,
ANIM_DIE1_MINISH = 0xc1a,
ANIM_DIE2_MINISH = 0xc1b,
ANIM_C1C = 0xc1c,
} PlayerAnimation;
typedef struct {

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@ -1578,7 +1578,8 @@ void sub_08079064(Entity* this) {
} else if ((gPlayerState.swim_state & 0x80) != 0) {
gPlayerState.animation = ANIM_DIVE;
} else {
if (gPlayerState.animation == ANIM_LANTERN || gPlayerState.animation == ANIM_DOOR || gPlayerState.animation == ANIM_DOOR_NOCAP) {
if (gPlayerState.animation == ANIM_LANTERN || gPlayerState.animation == ANIM_DOOR ||
gPlayerState.animation == ANIM_DOOR_NOCAP) {
sub_080790E4(this);
}
}