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			Update ui.c
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							|  | @ -451,7 +451,7 @@ void DrawChargeBar(void) { | ||||||
|     bool32 tmp1; |     bool32 tmp1; | ||||||
|     u16* BufferPos; |     u16* BufferPos; | ||||||
|     returnValues ret; |     returnValues ret; | ||||||
|     //these names are almost certainly inaccurate
 |     // these names are almost certainly inaccurate
 | ||||||
|     u32 chargeTime; |     u32 chargeTime; | ||||||
|     u32 chargeState; |     u32 chargeState; | ||||||
|     u32 chargeFrame; |     u32 chargeFrame; | ||||||
|  | @ -476,7 +476,7 @@ void DrawChargeBar(void) { | ||||||
|         gHUD.unk_6 = 1; |         gHUD.unk_6 = 1; | ||||||
|         gHUD.unk_7 = chargeTime; |         gHUD.unk_7 = chargeTime; | ||||||
| 
 | 
 | ||||||
|         //this calls Div and returns the result in ret.values[0] and the remainder in ret.values[1]
 |         // this calls Div and returns the result in ret.values[0] and the remainder in ret.values[1]
 | ||||||
|         ret.raw = ((DivRem*)&Div)(chargeTime, 4);  |         ret.raw = ((DivRem*)&Div)(chargeTime, 4);  | ||||||
|         chargeState = ret.values[0]; |         chargeState = ret.values[0]; | ||||||
|         chargeFrame = ret.values[1]; |         chargeFrame = ret.values[1]; | ||||||
|  |  | ||||||
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