mirror of https://github.com/zeldaret/tmc.git
Improve mask.c, update to latest Entity struct
Also ran format.sh which changed various files
This commit is contained in:
parent
d13da4af82
commit
31f1937534
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@ -1360,7 +1360,7 @@ gUnk_08122794:: @ 08122794
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gUnk_0812279C:: @ 0812279C
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gUnk_0812279C:: @ 0812279C
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.incbin "baserom.gba", 0x12279C, 0x0000008
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.incbin "baserom.gba", 0x12279C, 0x0000008
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gUnk_081227A4:: @ 081227A4
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MaskActionFuncs:: @ 081227A4
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.incbin "baserom.gba", 0x1227A4, 0x0000010
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.incbin "baserom.gba", 0x1227A4, 0x0000010
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gUnk_081227B4:: @ 081227B4
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gUnk_081227B4:: @ 081227B4
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@ -411,4 +411,4 @@ void BladeBrothers_Fusion(Entity* this) {
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this->frames.all &= 0xfe;
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this->frames.all &= 0xfe;
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sub_08068BEC(this, 0);
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sub_08068BEC(this, 0);
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}
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}
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}
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}
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@ -84,4 +84,4 @@ void nullsub_143(Entity* this){}
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void sub_0802A91C(Entity *this)
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void sub_0802A91C(Entity *this)
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{
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{
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this->currentHealth = 0;
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this->currentHealth = 0;
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}
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}
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@ -130,4 +130,4 @@ void ClearGlobalFlag(u32 flag) {
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void ClearRoomFlag(u32 flag) {
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void ClearRoomFlag(u32 flag) {
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ClearBit(&gRoomFlags, flag);
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ClearBit(&gRoomFlags, flag);
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}
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}
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@ -579,4 +579,4 @@ void (*const GreatFairy_Form2Behaviors[])(Entity*) = {
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sub_0808727C
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sub_0808727C
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};
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};
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//clang-format on
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//clang-format on
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@ -35,4 +35,4 @@ void (*const gItemFunctions[])(ItemBehavior*, u32) = {
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JarEmpty,
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JarEmpty,
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JarEmpty,
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JarEmpty,
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JarEmpty,
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JarEmpty,
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};
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};
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@ -131,4 +131,4 @@ void sub_08021EF0(Entity *this)
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this->field_0x78 = gUnk_080CB6D6[Random() & 0xf];
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this->field_0x78 = gUnk_080CB6D6[Random() & 0xf];
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this->itemCooldown = 0x3c;
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this->itemCooldown = 0x3c;
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InitializeAnimation(this, 0);
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InitializeAnimation(this, 0);
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}
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}
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69
src/mask.c
69
src/mask.c
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@ -3,39 +3,44 @@
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#include "room.h"
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#include "room.h"
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#include "random.h"
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#include "random.h"
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#define COORD_TO_TILE(entity) ((((entity->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 0x3fU) | (((entity->y.HALF.HI - gRoomControls.roomOriginY) >> 4) & 0x3fU) << 6)
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extern void (*gUnk_081227A4[])(Entity *);
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extern void DeleteThisEntity();
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extern u16 gUnk_030010A0[];
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extern bool32 CheckFlags(u16);
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extern void ClearFlag(u16);
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extern s16 sub_080001DA(u16, u32);
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extern void SetTile(u32, u16, u32);
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extern u16 sub_080002E0(u16, u32);
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extern void sub_08000148(u16, u16, u32);
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extern Entity gLinkEntity;
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extern Entity gLinkEntity;
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extern u16 gUnk_030010A0[];
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extern void (*MaskActionFuncs[])(Entity *);
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extern void DeleteThisEntity();
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extern bool32 CheckFlags(u16);
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extern void SetFlag(u16);
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extern void ClearFlag(u16);
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extern void SetTile(u32, u16, u32);
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extern void CreateFx(Entity *, u16, u16);
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extern void sub_08000148(u16, u16, u32);
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extern s16 sub_080001DA(u16, u32);
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extern u16 sub_080002E0(u16, u32);
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extern void sub_08004488(u32);
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extern void sub_08004488(u32);
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extern void sub_080044EC(Entity *, u16);
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extern void sub_080044EC(Entity *, u16);
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extern void CreateFx(Entity *, u16, u16);
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extern void sub_0805457C(Entity *, s32);
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extern void sub_0805457C(Entity *, s32);
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extern void SetFlag(u16);
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void Mask(Entity *this) {
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void Mask(Entity *this) {
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gUnk_081227A4[this->action](this);
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MaskActionFuncs[this->action](this);
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}
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}
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void sub_080929A4(Entity *this) {
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void sub_080929A4(Entity *this) {
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if (this->entityType.parameter2 & 0xC0) {
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if (this->entityType.parameter & 0xC0) {
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if (CheckFlags(this->field_0x86)) {
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if (CheckFlags(this->field_0x86)) {
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s32 field_0x0a;
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s32 field_0x0a;
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switch (this->entityType.parameter2 & 0xC0) {
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switch (this->entityType.parameter & 0xC0) {
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case 0x40:
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case 0x40:
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field_0x0a = gUnk_030010A0[0x5];
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field_0x0a = gUnk_030010A0[0x5];
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switch (field_0x0a) {
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switch (field_0x0a) {
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default:
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break;
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case 0x44D ... 0x44F:
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case 0x44D ... 0x44F:
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case 0x182:
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case 0x182:
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DeleteThisEntity();
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DeleteThisEntity();
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@ -57,10 +62,10 @@ void sub_080929A4(Entity *this) {
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this->field_0x78 = ((Random() & 7) << 10) | 0x2000;
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this->field_0x78 = ((Random() & 7) << 10) | 0x2000;
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this->field_0xf = this->parameter3 >> 1;
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this->field_0xf = this->actionDelay >> 1;
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this->parameter3 = 0;
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this->actionDelay = 0;
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this->animationList = this->entityType.parameter2 & 0x3f;
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this->frameIndex = this->entityType.parameter & 0x3f;
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this->field_0x7c.HALF.HI = COORD_TO_TILE(this);
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this->field_0x7c.HALF.HI = COORD_TO_TILE(this);
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this->field_0x7c.HALF.LO = sub_080001DA(this->field_0x7c.HALF.HI, 1);
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this->field_0x7c.HALF.LO = sub_080001DA(this->field_0x7c.HALF.HI, 1);
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@ -70,7 +75,9 @@ void sub_080929A4(Entity *this) {
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SetTile(0x4022, this->field_0x7c.HALF.HI, 1);
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SetTile(0x4022, this->field_0x7c.HALF.HI, 1);
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}
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}
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// Probably related to knocking it down
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void sub_08092A94(Entity *this) {
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void sub_08092A94(Entity *this) {
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// Check for the first frame of bonking animation
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if (gLinkEntity.action != 6) {
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if (gLinkEntity.action != 6) {
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return;
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return;
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}
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}
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@ -79,6 +86,7 @@ void sub_08092A94(Entity *this) {
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return;
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return;
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}
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}
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// Check if link is close enough to the mask
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if (this->y.HALF.HI + 40 < gLinkEntity.y.HALF.HI) {
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if (this->y.HALF.HI + 40 < gLinkEntity.y.HALF.HI) {
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return;
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return;
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}
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}
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@ -87,21 +95,26 @@ void sub_08092A94(Entity *this) {
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return;
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return;
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}
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}
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// Presumably, make the mask fall
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SetTile((u16)this->field_0x7c.HALF.LO, this->field_0x7c.HALF.HI, 1);
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SetTile((u16)this->field_0x7c.HALF.LO, this->field_0x7c.HALF.HI, 1);
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sub_08000148(this->itemCooldown, this->field_0x7c.HALF.HI, 1);
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sub_08000148(this->itemCooldown, this->field_0x7c.HALF.HI, 1);
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this->action = 2;
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this->action = 2;
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this->height.HALF.HI -= 0x20;
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this->height.HALF.HI -= 0x20;
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this->y.HALF.HI += 0x20;
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this->y.HALF.HI += 0x20;
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this->spriteOrder.b3 = 2;
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this->spriteOrder.b3 = 2;
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}
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}
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// Probably falling down
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void sub_08092B0C(Entity *this) {
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void sub_08092B0C(Entity *this) {
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if (this->parameter3 == 1) {
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if (this->actionDelay == 1) {
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this->action = 3;
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this->action = 3;
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this->parameter3 = 0;
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switch (this->entityType.parameter2 & 0xC0)
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this->actionDelay = 0;
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switch (this->entityType.parameter & 0xC0)
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{
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{
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case 0x80:
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case 0x80:
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sub_08004488(0x72);
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sub_08004488(0x72);
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@ -110,18 +123,20 @@ void sub_08092B0C(Entity *this) {
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break;
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break;
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}
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}
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CreateFx(this, 5, 0);
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CreateFx(this, 5, 0);
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sub_0805457C(this, 3);
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sub_0805457C(this, 3);
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}
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}
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else {
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else {
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sub_080044EC(this, this->field_0x78);
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sub_080044EC(this, this->field_0x78);
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if (this->height.HALF.HI == 0) {
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if (this->height.HALF.HI == 0) {
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this->parameter3++;
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this->actionDelay++;
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}
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}
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}
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}
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}
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}
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void sub_08092B6C(Entity *this) {
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void Mask_Delete(Entity *this) {
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DeleteThisEntity();
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DeleteThisEntity();
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}
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}
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@ -135,4 +135,4 @@ void (*const gNPCFunctions[][3])(Entity* ent) = {
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{ DeleteEntity, NULL, NULL }
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{ DeleteEntity, NULL, NULL }
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};
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};
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//clang-format on
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//clang-format on
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const u8 npc_unk[] = { 0x04, 0x05, 0x06, 0x06 };
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const u8 npc_unk[] = { 0x04, 0x05, 0x06, 0x06 };
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@ -198,4 +198,4 @@ void (*const gObjectFunctions[])(Entity*) = {
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EnemyItem,
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EnemyItem,
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ObjectC1,
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ObjectC1,
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};
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};
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//clang-format on
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//clang-format on
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@ -53,4 +53,4 @@ void ResolveEntityOnTop(Entity *param_1,Entity *param_2)
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void sub_0806FAD8(Entity *param_1,Entity *param_2)
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void sub_0806FAD8(Entity *param_1,Entity *param_2)
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{
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{
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param_2->ticks.b0 = gUnk_08114F80[param_1->ticks.b0];
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param_2->ticks.b0 = gUnk_08114F80[param_1->ticks.b0];
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}
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}
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@ -52,4 +52,4 @@ void sub_0806A3D8(Entity *this)
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uVar1 = StartCutscene(this,&gUnk_08012F0C);
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uVar1 = StartCutscene(this,&gUnk_08012F0C);
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*(u32 *)&this->cutsceneBeh = (u32)uVar1;
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*(u32 *)&this->cutsceneBeh = (u32)uVar1;
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sub_0807DD94(this, 0);
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sub_0807DD94(this, 0);
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}
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}
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@ -65,4 +65,4 @@ void sub_0806C2A0(u32 *param_1,struct_0806C2A0 *param_2)
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DoFade(0xc, 4);
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DoFade(0xc, 4);
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break;
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break;
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}
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}
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}
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}
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@ -74,4 +74,4 @@ void sub_0806A26C(Entity *this)
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{
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{
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asm(".include \"asm/non_matching/syrup/sub_0806A26C.inc\"");
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asm(".include \"asm/non_matching/syrup/sub_0806A26C.inc\"");
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}
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}
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#endif
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#endif
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@ -327,4 +327,4 @@ const s16 gCosineTable[] = {
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Q_8_8(0.99609375), // sin(317*(π/128))
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Q_8_8(0.99609375), // sin(317*(π/128))
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Q_8_8(0.99609375), // sin(318*(π/128))
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Q_8_8(0.99609375), // sin(318*(π/128))
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Q_8_8(0.99609375), // sin(319*(π/128))
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Q_8_8(0.99609375), // sin(319*(π/128))
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};
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};
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@ -22,4 +22,4 @@ void WindTribeFlag(Entity *this)
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if (this->frameDuration == 0xff) {
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if (this->frameDuration == 0xff) {
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this->frameDuration = (Random() & 0xf) + 0x10;
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this->frameDuration = (Random() & 0xf) + 0x10;
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}
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}
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}
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}
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@ -38,4 +38,4 @@ void Windcrest_Unlock(Entity *this)
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PlaySFX(0x72);
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PlaySFX(0x72);
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gUnk_02002A40.windcrests = gUnk_02002A40.windcrests | 1 << (this->entityType.parameter + 0x18);
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gUnk_02002A40.windcrests = gUnk_02002A40.windcrests | 1 << (this->entityType.parameter + 0x18);
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CreateFx(this, 0x46, 0);
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CreateFx(this, 0x46, 0);
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}
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}
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