mirror of https://github.com/zeldaret/tmc.git
Merge pull request #677 from tonyjih/match_sub_0802C334
True match sub_0802C334
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commit
3359557489
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@ -65,45 +65,42 @@ void sub_0802C318(Entity* this) {
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}
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void sub_0802C334(Entity* this) {
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register Entity* ent asm("r2");
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u32 diff;
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u16 tmp;
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Entity* ent;
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u32 roomOriginY, tmp;
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s32 y, i;
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if (this->field_0x7c.HALF_U.LO == 0) {
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u32 tmp = gRoomControls.origin_y;
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roomOriginY = gRoomControls.origin_y;
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ent = &gPlayerEntity;
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if (ent == NULL)
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return;
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if (ent->y.HALF.HI - tmp <= 0x38) {
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tmp = ent->y.HALF.HI;
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if (0x38 >= tmp - roomOriginY)
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return;
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}
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this->field_0x7c.HALF_U.LO = 1;
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this->spriteSettings.draw = 1;
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}
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GetNextFrame(this);
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this->field_0x7c.HALF.HI = COORD_TO_TILE(this);
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if (sub_080044EC(this, *(u32*)&this->cutsceneBeh) == 1) {
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EnqueueSFX(0x14c);
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COLLISION_ON(this);
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this->field_0x7a.HWORD = 0xc;
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this->field_0x7a.HWORD = 12;
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sub_0802C4B0(this);
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} else {
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s32 y;
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if (this->field_0x7a.HWORD) {
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tmp = --this->field_0x7a.HWORD;
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switch (tmp) {
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switch (--this->field_0x7a.HWORD) {
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case 0:
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COLLISION_OFF(this);
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break;
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case 8:
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if (this->type2 != 0 && !sub_08049FA0(this)) {
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diff = 0;
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for (y = 1; y > -1; y--) {
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for (i = 0; i < 2; i++) {
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ent = CreateFx(this, FX_ROCK2, 0);
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if (ent) {
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ent->x.HALF.HI = ent->x.HALF.HI + 12 - diff;
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ent->x.HALF.HI += 12 - i * 0x18;
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}
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diff += 0x18;
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}
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sub_0802C62C(this);
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this->field_0x7a.HWORD = (Random() & 0xff) | 0x100;
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@ -112,11 +109,9 @@ void sub_0802C334(Entity* this) {
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break;
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}
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}
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{
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FORCE_REGISTER(RoomControls * tmp, r0) = &gRoomControls;
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y = tmp->origin_y + tmp->height - this->y.HALF.HI;
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}
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roomOriginY = gRoomControls.origin_y;
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tmp = gRoomControls.height;
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y = roomOriginY + tmp - this->y.HALF.HI;
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if (y >= 5) {
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ProcessMovement1(this);
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@ -131,6 +126,7 @@ void sub_0802C334(Entity* this) {
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}
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}
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}
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this->collisionLayer = 3;
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this->spritePriority.b0 = 1;
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UpdateSpriteForCollisionLayer(this);
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