Add data to previously decompiled code

This commit is contained in:
Tal Hayon 2022-01-10 07:22:21 +02:00
parent 177ac7fe63
commit 37d6730844
9 changed files with 79 additions and 99 deletions

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@ -1,33 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_080CFF78:: @ 080CFF78
.4byte sub_0803C180
.4byte sub_0803C198
.4byte sub_08001324
.4byte sub_0804A7D4
.4byte sub_08001242
.4byte nullsub_168
gUnk_080CFF90:: @ 080CFF90
.4byte sub_0803C1E0
.4byte sub_0803C234
.4byte sub_0803C2DC
.4byte sub_0803C344
.4byte sub_0803C400
gUnk_080CFFA4:: @ 080CFFA4
.incbin "bowMoblin/gUnk_080CFFA4.bin"
gUnk_080CFFAC:: @ 080CFFAC
.incbin "bowMoblin/gUnk_080CFFAC.bin"
gUnk_080CFFBC:: @ 080CFFBC
.incbin "bowMoblin/gUnk_080CFFBC.bin"
gUnk_080CFFC4:: @ 080CFFC4
.incbin "bowMoblin/gUnk_080CFFC4.bin"

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@ -1,24 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_080CF46C:: @ 080CF46C
.4byte sub_08037C84
.4byte sub_08037C9C
.4byte sub_08001324
.4byte sub_08037CC0
.4byte sub_08001242
.4byte sub_08037C84
gUnk_080CF484:: @ 080CF484
.4byte sub_08037CE4
.4byte sub_08037D0C
.4byte sub_08037D54
gUnk_080CF490:: @ 080CF490
.incbin "octorokGolden/gUnk_080CF490.bin"
gUnk_080CF498:: @ 080CF498
.incbin "octorokGolden/gUnk_080CF498.bin"

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@ -1,11 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_08120C80:: @ 08120C80
.incbin "barrelInside/gUnk_08120C80.bin"
gUnk_08120C92:: @ 08120C92
.incbin "barrelInside/gUnk_08120C92.bin"

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@ -1,10 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_08123484:: @ 08123484
.incbin "steam/gUnk_08123484.bin"

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@ -1048,7 +1048,7 @@ SECTIONS {
data/const/enemy/flyingPot.o(.rodata);
data/const/enemy/gibdo.o(.rodata);
data/animations/enemy/gibdo.o(.rodata);
data/const/enemy/octorokGolden.o(.rodata);
src/enemy/octorokGolden.o(.rodata);
data/const/enemy/tektiteGolden.o(.rodata);
data/const/enemy/ropeGolden.o(.rodata);
data/const/enemy/cloudPiranha.o(.rodata);
@ -1064,7 +1064,7 @@ SECTIONS {
src/enemy/mazaalBracelet.o(.rodata);
data/animations/enemy/mazaalBracelet.o(.rodata);
data/const/enemy/takkuri.o(.rodata);
data/const/enemy/bowMoblin.o(.rodata);
src/enemy/bowMoblin.o(.rodata);
data/animations/enemy/bowMoblin.o(.rodata);
src/enemy/lakitu.o(.rodata);
data/animations/enemy/lakitu.o(.rodata);
@ -1402,7 +1402,7 @@ SECTIONS {
data/animations/object/pressurePlate.o(.rodata);
data/const/object/bigBarrel.o(.rodata);
data/animations/object/bigBarrel.o(.rodata);
data/const/object/barrelInside.o(.rodata);
src/object/barrelInside.o(.rodata);
data/const/object/pushableStatue.o(.rodata);
data/animations/object/pushableStatue.o(.rodata);
data/const/object/ambientClouds.o(.rodata);
@ -1508,7 +1508,7 @@ SECTIONS {
data/const/object/macroDecorations.o(.rodata);
data/const/object/object79.o(.rodata);
data/animations/object/object79.o(.rodata);
data/const/object/steam.o(.rodata);
src/object/steam.o(.rodata);
data/const/object/pushableLever.o(.rodata);
data/animations/object/pushableLever.o(.rodata);
data/const/object/macroShoes.o(.rodata);

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@ -37,16 +37,16 @@ extern Entity* sub_08049DF4(u32);
extern u32 sub_0806FC80(Entity*, Entity*, s32);
void sub_0803C664(BowMoblinEntity*);
extern void (*const gUnk_080CFF78[])(BowMoblinEntity*);
extern void (*const gUnk_080CFF90[])(BowMoblinEntity*);
void (*const gUnk_080CFF78[])(Entity*);
void (*const gUnk_080CFF90[])(BowMoblinEntity*);
extern const s8 gUnk_080CFFC4[8];
extern const s8 gUnk_080CFFA4[8];
extern const s8 gUnk_080CFFAC[16];
extern const u16 gUnk_080CFFBC[4];
const s8 gUnk_080CFFA4[8];
const s8 gUnk_080CFFAC[16];
const u16 gUnk_080CFFBC[4];
const s8 gUnk_080CFFC4[8];
void BowMoblin(Entity* this) {
EnemyFunctionHandler(this, (EntityActionArray)gUnk_080CFF78);
EnemyFunctionHandler(this, gUnk_080CFF78);
SetChildOffset(this, 0, 1, -0x18);
}
@ -389,3 +389,31 @@ void sub_0803C714(BowMoblinEntity* this) {
PositionRelative(super, child, offsetX, offsetY);
}
void (*const gUnk_080CFF78[])(Entity*) = {
(EntityActionPtr)sub_0803C180, (EntityActionPtr)sub_0803C198, sub_08001324, sub_0804A7D4, sub_08001242,
(EntityActionPtr)nullsub_168,
};
void (*const gUnk_080CFF90[])(BowMoblinEntity*) = {
sub_0803C1E0, sub_0803C234, sub_0803C2DC, sub_0803C344, sub_0803C400,
};
const s8 gUnk_080CFFA4[8] = {
0x18, 0x20, 0x30, 0x40, 0x60, 0x6c, 0x78, 0x91,
};
const s8 gUnk_080CFFAC[16] = {
0xf8, 0xc, 0xf4, 0x8, 0x4, 0xfa, 0x6, 0xfc, 0x0, 0xfd, 0x1, 0x3, 0xff, 0x2, 0x0, 0xfe,
};
const u16 gUnk_080CFFBC[4] = {
0xe,
0xe000,
0xe0,
0xe00,
};
const s8 gUnk_080CFFC4[8] = {
-5, -20, 15, -12, 4, -4, -15, -12,
};

View File

@ -2,11 +2,11 @@
#include "enemy.h"
#include "functions.h"
void (*const gUnk_080CF46C[])(Entity*);
void (*const gUnk_080CF484[])(Entity*);
extern void (*const gUnk_080012C8[])(Entity*);
extern void (*const gUnk_080CF46C[])(Entity*);
extern void (*const gUnk_080CF484[])(Entity*);
extern s8 gUnk_080CF490[];
extern u8 gUnk_080CF498[];
const s8 gUnk_080CF490[];
const u8 gUnk_080CF498[];
extern u16* GetLayerByIndex(u32);
extern s32 sub_080012DC(Entity*);
@ -82,7 +82,7 @@ void sub_08037D54(Entity* this) {
if (this->frame & 0x2) {
Entity* proj = CreateProjectileWithParent(this, 1, 0);
if (proj) {
s8* ptr;
const s8* ptr;
s32 dir;
proj->direction = this->direction;
ptr = gUnk_080CF490 + (this->direction >> 2);
@ -110,7 +110,7 @@ void sub_08037D54(Entity* this) {
void sub_08037E14(Entity* this) {
u32 dir;
u16* pLayer;
s8* ptr;
const s8* ptr;
s32 x, y;
this->actionDelay = 0x8;
dir = (GetFacingDirection(this, &gPlayerEntity) + 4) & 0x18;
@ -144,3 +144,21 @@ bool32 sub_08037E90(Entity* this) {
return 0;
}
void (*const gUnk_080CF46C[])(Entity*) = {
sub_08037C84, sub_08037C9C, sub_08001324, sub_08037CC0, sub_08001242, sub_08037C84,
};
void (*const gUnk_080CF484[])(Entity*) = {
sub_08037CE4,
sub_08037D0C,
sub_08037D54,
};
const s8 gUnk_080CF490[] = {
0, -3, 4, 0, 0, 2, -4, 0,
};
const u8 gUnk_080CF498[] = {
0, -12, 12, 0, 0, 12, -12, 0,
};

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@ -1,10 +1,10 @@
#include "entity.h"
extern u8 gUnk_08120C80[];
extern u8 gUnk_08120C92[];
const u8 gUnk_08120C80[];
const u8 gUnk_08120C92[];
void BarrelInside(Entity* this) {
u8* ptr;
const u8* ptr;
if (this->action == 0) {
this->action = 1;
this->spriteSettings.draw = 1;
@ -27,3 +27,11 @@ void BarrelInside(Entity* this) {
}
}
}
const u8 gUnk_08120C80[] = {
2, 5, 2, 2, 5, 2, 3, 4, 2, 3, 6, 3, 3, 5, 3, 3, 6, 3,
};
const u8 gUnk_08120C92[] = {
4, 6, 7, 0, 0, 0,
};

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@ -5,7 +5,7 @@
#include "room.h"
#include "asm.h"
extern u8 gUnk_08123484[];
const u8 gUnk_08123484[];
typedef struct {
Entity base;
@ -57,3 +57,7 @@ void Steam(Entity* _this) {
super->spriteOffsetX = gUnk_08123484[super->field_0xf];
super->spriteOffsetY = gUnk_08123484[super->field_0xf] + *ptr;
}
const u8 gUnk_08123484[] = {
0xfc, 0xfd, 0xfe, 0xff, 0x0, 0x1, 0x2, 0x3, 0x4, 0x3, 0x2, 0x1, 0x0, 0xff, 0xfe, 0xfd,
};