Merge pull request #60 from Ibot02:master

manager4.c and managerE.c: ok
This commit is contained in:
notyouraveragehooman 2020-08-17 21:33:41 -07:00 committed by GitHub
commit 38fab0754d
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9 changed files with 309 additions and 405 deletions

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@ -1,334 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_08057854
sub_08057854: @ 0x08057854
push {lr}
ldr r2, _08057868 @ =gUnk_08107C70
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08057868: .4byte gUnk_08107C70
thumb_func_start sub_0805786C
sub_0805786C: @ 0x0805786C
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
mov r8, r0
bl sub_080805F8
ldr r6, _080578D4 @ =gUnk_03004030
ldrb r0, [r6, #8]
cmp r0, #0
beq _08057914
ldr r0, [r6]
cmp r0, #0
bne _080578C0
movs r0, #0xff
strb r0, [r6, #0xa]
ldr r0, _080578D8 @ =gRoomControls
ldrb r5, [r0, #5]
ldr r7, _080578DC @ =gUnk_08107DC0
ldrb r0, [r0, #4]
lsls r0, r0, #2
adds r0, r0, r7
ldr r4, [r0]
adds r0, r4, #0
adds r1, r5, #0
bl sub_08057AA8
adds r4, r0, #0
cmp r4, #0
beq _080578C0
ldrb r5, [r4, #5]
ldrb r0, [r4, #4]
lsls r0, r0, #2
adds r0, r0, r7
ldr r4, [r0]
adds r0, r4, #0
adds r1, r5, #0
bl sub_08057AA8
adds r4, r0, #0
cmp r4, #0
beq _080578C0
str r4, [r6]
_080578C0:
ldr r0, _080578D8 @ =gRoomControls
ldrb r5, [r0, #5]
ldr r1, _080578DC @ =gUnk_08107DC0
ldrb r0, [r0, #4]
lsls r0, r0, #2
adds r0, r0, r1
ldr r4, [r0]
movs r6, #0x81
lsls r6, r6, #7
b _08057906
.align 2, 0
_080578D4: .4byte gUnk_03004030
_080578D8: .4byte gRoomControls
_080578DC: .4byte gUnk_08107DC0
_080578E0:
ldrh r1, [r4]
adds r1, #0x3f
adds r0, r6, #0
movs r2, #1
bl SetTile
ldrh r1, [r4]
adds r1, #0x40
adds r0, r6, #0
movs r2, #1
bl SetTile
ldrh r1, [r4]
adds r1, #0x41
adds r0, r6, #0
movs r2, #1
bl SetTile
adds r4, #8
_08057906:
adds r0, r4, #0
adds r1, r5, #0
bl sub_08057AA8
adds r4, r0, #0
cmp r4, #0
bne _080578E0
_08057914:
movs r0, #1
mov r1, r8
strb r0, [r1, #0xc]
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
thumb_func_start sub_08057920
sub_08057920: @ 0x08057920
push {r4, r5, r6, lr}
adds r6, r0, #0
ldr r0, _08057934 @ =gRoomControls
ldrb r5, [r0, #5]
ldr r1, _08057938 @ =gUnk_08107DC0
ldrb r0, [r0, #4]
lsls r0, r0, #2
adds r0, r0, r1
ldr r4, [r0]
b _0805793E
.align 2, 0
_08057934: .4byte gRoomControls
_08057938: .4byte gUnk_08107DC0
_0805793C:
adds r4, #8
_0805793E:
adds r0, r4, #0
adds r1, r5, #0
bl sub_08057AA8
adds r4, r0, #0
cmp r4, #0
beq _08057958
adds r0, r6, #0
adds r1, r4, #0
bl sub_0805795C
cmp r0, #0
beq _0805793C
_08057958:
pop {r4, r5, r6, pc}
.align 2, 0
thumb_func_start sub_0805795C
sub_0805795C: @ 0x0805795C
push {r4, r5, r6, r7, lr}
adds r7, r0, #0
adds r6, r1, #0
ldr r0, _080579BC @ =gUnk_03004030
ldrb r0, [r0, #8]
cmp r0, #0
beq _080579C8
ldr r1, _080579C0 @ =gPlayerEntity
ldr r3, _080579C4 @ =gRoomControls
ldrh r2, [r1, #0x2e]
ldrh r0, [r3, #6]
subs r2, r2, r0
lsls r2, r2, #0x10
lsrs r2, r2, #0x10
ldrh r0, [r1, #0x32]
ldrh r1, [r3, #8]
subs r0, r0, r1
lsls r0, r0, #0x10
lsrs r4, r0, #0x10
ldrh r3, [r6]
movs r1, #0x3f
ands r1, r3
lsls r1, r1, #4
adds r1, #8
movs r0, #0xfc
lsls r0, r0, #4
ands r0, r3
lsls r0, r0, #0xe
movs r3, #0xc0
lsls r3, r3, #0xd
adds r0, r0, r3
lsrs r3, r0, #0x10
subs r2, r2, r1
adds r0, r2, #0
adds r0, #0x18
cmp r0, #0x30
bhi _08057A14
subs r0, r4, r3
adds r0, #8
cmp r0, #0x10
bhi _08057A14
cmp r4, r3
bhs _08057A00
adds r0, r2, #0
adds r0, #0xc
cmp r0, #0x18
bls _08057A14
b _08057A00
.align 2, 0
_080579BC: .4byte gUnk_03004030
_080579C0: .4byte gPlayerEntity
_080579C4: .4byte gRoomControls
_080579C8:
ldr r3, _08057A0C @ =gPlayerEntity
movs r1, #0x2e
ldrsh r0, [r3, r1]
ldr r2, _08057A10 @ =gRoomControls
ldrh r1, [r2, #6]
subs r0, r0, r1
asrs r4, r0, #4
movs r1, #0x3f
ands r4, r1
movs r0, #0x32
ldrsh r5, [r3, r0]
ldrh r2, [r2, #8]
subs r0, r5, r2
asrs r0, r0, #4
ands r0, r1
lsls r0, r0, #6
orrs r4, r0
ldrh r1, [r6]
cmp r4, r1
bne _08057A14
lsrs r0, r4, #6
lsls r0, r0, #4
adds r0, r2, r0
adds r0, #6
lsls r0, r0, #0x10
lsrs r3, r0, #0x10
cmp r5, r3
bge _08057A14
_08057A00:
adds r0, r7, #0
adds r1, r6, #0
bl sub_08057A18
movs r0, #1
b _08057A16
.align 2, 0
_08057A0C: .4byte gPlayerEntity
_08057A10: .4byte gRoomControls
_08057A14:
movs r0, #0
_08057A16:
pop {r4, r5, r6, r7, pc}
thumb_func_start sub_08057A18
sub_08057A18: @ 0x08057A18
push {r4, r5, r6, r7, lr}
adds r7, r0, #0
adds r5, r1, #0
bl sub_0805E5A8
ldr r6, _08057A94 @ =gUnk_03004030
ldrb r0, [r6, #9]
strb r0, [r6, #0xa]
ldr r3, _08057A98 @ =gRoomControls
ldrb r0, [r3, #4]
strb r0, [r6, #9]
ldr r1, _08057A9C @ =gScreenTransition
ldrb r0, [r5, #4]
strb r0, [r1, #0xc]
ldrb r0, [r5, #5]
strb r0, [r1, #0xd]
ldrb r0, [r5, #4]
strb r0, [r3, #4]
ldrb r0, [r5, #5]
strb r0, [r3, #5]
str r5, [r6]
ldr r4, _08057AA0 @ =gPlayerEntity
ldrh r1, [r4, #0x2e]
ldrh r0, [r3, #6]
subs r1, r1, r0
ldrh r2, [r5]
movs r0, #0x3f
ands r0, r2
lsls r0, r0, #4
subs r1, r1, r0
strh r1, [r6, #4]
ldrh r1, [r4, #0x32]
ldrh r0, [r3, #8]
subs r1, r1, r0
ldrh r2, [r5]
movs r0, #0xfc
lsls r0, r0, #4
ands r0, r2
lsrs r0, r0, #2
subs r1, r1, r0
strh r1, [r6, #6]
ldrb r1, [r6, #8]
cmp r1, #0
bne _08057A86
ldrb r0, [r5, #5]
movs r2, #0x80
orrs r0, r2
ldrb r3, [r6, #0xb]
cmp r0, r3
beq _08057A80
ldr r0, _08057AA4 @ =gUnk_02034480
strh r1, [r0]
_08057A80:
ldrb r0, [r5, #5]
orrs r0, r2
strb r0, [r6, #0xb]
_08057A86:
ldrb r0, [r5, #3]
bl sub_08080930
adds r0, r7, #0
bl sub_0805E900
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08057A94: .4byte gUnk_03004030
_08057A98: .4byte gRoomControls
_08057A9C: .4byte gScreenTransition
_08057AA0: .4byte gPlayerEntity
_08057AA4: .4byte gUnk_02034480
thumb_func_start sub_08057AA8
sub_08057AA8: @ 0x08057AA8
push {lr}
adds r2, r0, #0
ldrh r0, [r2]
ldr r3, _08057AC0 @ =0x0000FFFF
cmp r0, r3
beq _08057ACC
_08057AB4:
ldrb r0, [r2, #2]
cmp r0, r1
bne _08057AC4
adds r0, r2, #0
b _08057ACE
.align 2, 0
_08057AC0: .4byte 0x0000FFFF
_08057AC4:
adds r2, #8
ldrh r0, [r2]
cmp r0, r3
bne _08057AB4
_08057ACC:
movs r0, #0
_08057ACE:
pop {pc}

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@ -1,60 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_08058E60
sub_08058E60: @ 0x08058E60
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _08058E80
movs r0, #1
strb r0, [r4, #0xc]
ldrh r0, [r4, #0x3e]
bl CheckFlags
cmp r0, #0
beq _08058E80
adds r0, r4, #0
bl sub_0805E900
b _08058EC8
_08058E80:
ldrh r0, [r4, #0x3e]
bl CheckFlags
cmp r0, #0
beq _08058EC8
ldrb r0, [r4, #0xb]
cmp r0, #0
beq _08058E9E
movs r0, #0
strb r0, [r4, #0xb]
movs r0, #0xff
bl sub_08078A90
bl sub_08078B48
_08058E9E:
ldrh r1, [r4, #0x3a]
movs r2, #0x3a
ldrsh r0, [r4, r2]
cmp r0, #0
bne _08058EC4
movs r1, #0x38
ldrsh r0, [r4, r1]
cmp r0, #0
beq _08058EB4
bl PlaySFX
_08058EB4:
ldrb r0, [r4, #0xa]
bl GetCurrentRoomProperty
bl LoadRoomEntityList
bl DeleteThisEntity
b _08058EC8
_08058EC4:
subs r0, r1, #1
strh r0, [r4, #0x3a]
_08058EC8:
pop {r4, pc}
.align 2, 0

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@ -0,0 +1,95 @@
sub_0805795C: @ 0x0805795C
push {r4, r5, r6, r7, lr}
add r7, r0, #0
add r6, r1, #0
ldr r0, _080579BC @ =gUnk_03004030
ldrb r0, [r0, #8]
cmp r0, #0
beq _080579C8
ldr r1, _080579C0 @ =gPlayerEntity
ldr r3, _080579C4 @ =gRoomControls
ldrh r2, [r1, #0x2e]
ldrh r0, [r3, #6]
sub r2, r2, r0
lsl r2, r2, #0x10
lsr r2, r2, #0x10
ldrh r0, [r1, #0x32]
ldrh r1, [r3, #8]
sub r0, r0, r1
lsl r0, r0, #0x10
lsr r4, r0, #0x10
ldrh r3, [r6]
mov r1, #0x3f
and r1, r3
lsl r1, r1, #4
add r1, #8
mov r0, #0xfc
lsl r0, r0, #4
and r0, r3
lsl r0, r0, #0xe
mov r3, #0xc0
lsl r3, r3, #0xd
add r0, r0, r3
lsr r3, r0, #0x10
sub r2, r2, r1
add r0, r2, #0
add r0, #0x18
cmp r0, #0x30
bhi _08057A14
sub r0, r4, r3
add r0, #8
cmp r0, #0x10
bhi _08057A14
cmp r4, r3
bhs _08057A00
add r0, r2, #0
add r0, #0xc
cmp r0, #0x18
bls _08057A14
b _08057A00
.align 2, 0
_080579BC: .4byte gUnk_03004030
_080579C0: .4byte gPlayerEntity
_080579C4: .4byte gRoomControls
_080579C8:
ldr r3, _08057A0C @ =gPlayerEntity
mov r1, #0x2e
ldrsh r0, [r3, r1]
ldr r2, _08057A10 @ =gRoomControls
ldrh r1, [r2, #6]
sub r0, r0, r1
asr r4, r0, #4
mov r1, #0x3f
and r4, r1
mov r0, #0x32
ldrsh r5, [r3, r0]
ldrh r2, [r2, #8]
sub r0, r5, r2
asr r0, r0, #4
and r0, r1
lsl r0, r0, #6
orr r4, r0
ldrh r1, [r6]
cmp r4, r1
bne _08057A14
lsr r0, r4, #6
lsl r0, r0, #4
add r0, r2, r0
add r0, #6
lsl r0, r0, #0x10
lsr r3, r0, #0x10
cmp r5, r3
bge _08057A14
_08057A00:
add r0, r7, #0
add r1, r6, #0
bl sub_08057A18
mov r0, #1
b _08057A16
.align 2, 0
_08057A0C: .4byte gPlayerEntity
_08057A10: .4byte gRoomControls
_08057A14:
mov r0, #0
_08057A16:
pop {r4, r5, r6, r7, pc}

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@ -3,6 +3,13 @@
#include "global.h"
union SplitSHWord {
s16 SHWORD;
struct {
u8 LO, HI;
} PACKED HALF;
} PACKED;
typedef struct {
u8 unk_00[0x0a];
u8 unk_0a;
@ -18,10 +25,8 @@ typedef struct {
u8 unk_28[0x0D];
u8 unk_35;
u16 unk_36;
u8 unk_38;
u8 unk_39;
u8 unk_3a;
u8 unk_3b;
union SplitSHWord unk_38;
union SplitSHWord unk_3a;
u16 unk_3c;
u16 unk_3e;
} Manager;
@ -43,4 +48,25 @@ typedef struct {
} PACKED field_0x07;
} UnkManagerHelperStruct;
typedef struct {
u16 unk_00;
u8 source_roomID;
u8 unk_03;
u8 target_areaID;
u8 target_roomID;
u16 unk_06;
} DiggingCaveEntrance;
extern struct {
DiggingCaveEntrance* unk_00;
u16 unk_04;
u16 unk_06;
u8 unk_08;
u8 unk_09;
u8 unk_0a;
u8 unk_0b;
} gUnk_03004030;
extern DiggingCaveEntrance* gUnk_08107DC0[];
#endif

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@ -147,4 +147,10 @@ typedef struct {
extern struct_02024490 gUnk_02024490;
#endif
typedef struct {
u16 unk_00;
u8 unk_02[0xE];
} struct_02034480;
extern struct_02034480 gUnk_02034480;
#endif

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@ -473,7 +473,7 @@ SECTIONS {
src/manager/manager2.o(.text);
asm/manager2.o(.text);
asm/manager3.o(.text);
asm/manager4.o(.text);
src/manager/manager4.o(.text);
asm/manager5.o(.text);
src/manager/manager6.o(.text);
asm/manager7.o(.text);
@ -483,7 +483,7 @@ SECTIONS {
asm/managerB.o(.text);
asm/managerC.o(.text);
asm/managerD.o(.text);
asm/managerE.o(.text);
src/manager/managerE.o(.text);
asm/managerF.o(.text);
asm/manager10.o(.text);
asm/manager11.o(.text);

132
src/manager/manager4.c Normal file
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@ -0,0 +1,132 @@
#include "global.h"
#include "player.h"
#include "room.h"
#include "manager.h"
#include "structures.h"
extern void (*gUnk_08107C70[])(Manager*);
void sub_08057854(Manager* this) {
gUnk_08107C70[this->unk_0c](this);
}
extern void sub_080805F8(void);
extern void SetTile(u32, u32, u32);
extern DiggingCaveEntrance* sub_08057AA8(DiggingCaveEntrance*, int);
void sub_0805786C(Manager* this) {
DiggingCaveEntrance* tmp;
u8 roomID;
u8 areaID;
u16 uVar = 0x81<<7;
sub_080805F8();
if (gUnk_03004030.unk_08 != 0) {
if (gUnk_03004030.unk_00 == 0) {
gUnk_03004030.unk_0a = 0xFF;
roomID = gRoomControls.roomID;
tmp = gUnk_08107DC0[gRoomControls.areaID];
tmp = sub_08057AA8(tmp, roomID);
if (tmp != 0) {
roomID = tmp->target_roomID;
tmp = gUnk_08107DC0[tmp->target_areaID];
tmp = sub_08057AA8(tmp, roomID);
if (tmp != 0) {
gUnk_03004030.unk_00 = tmp;
}
}
}
roomID = gRoomControls.roomID;
tmp = gUnk_08107DC0[gRoomControls.areaID];
uVar = 0x81<<7;
for (tmp = sub_08057AA8(tmp, roomID); tmp != 0; tmp = sub_08057AA8(tmp, roomID)){
SetTile(uVar, tmp->unk_00 + 0x3F, 1);
SetTile(uVar, tmp->unk_00 + 0x40, 1);
SetTile(uVar, tmp->unk_00 + 0x41, 1);
tmp++;
}
}
this->unk_0c = 1;
}
extern u32 sub_0805795C(Manager*, DiggingCaveEntrance*);
void sub_08057920(Manager* this) {
DiggingCaveEntrance* tmp;
u8 roomID;
roomID = gRoomControls.roomID;
for (tmp = gUnk_08107DC0[gRoomControls.areaID];(tmp = sub_08057AA8(tmp, roomID)) != 0 && !sub_0805795C(this, tmp);tmp++);
}
void sub_08057A18(Manager*, DiggingCaveEntrance*);
#ifdef NON_MATCHING
u32 sub_0805795C(Manager* this, DiggingCaveEntrance* entr) {
u16 offsetX, offsetY, offsetX2, offsetY2;
u32 tmp;
if (gUnk_03004030.unk_08) {
offsetX = gPlayerEntity.x.HALF.HI - gRoomControls.roomOriginX;
offsetY = gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY;
offsetX2 = (entr->unk_00 & 0x3F) * 16 + 8;
offsetY2 = ((entr->unk_00 & 0xFC0)>> 6) * 16 + 0x18;
if ((u32)(offsetX - offsetX2) + 0x18 > 0x30) return 0;
if (
(u32)(offsetY - offsetY2) + 8 > 0x10) return 0;
if (
((offsetY < offsetY2)))
if (
(u32)(offsetX - offsetX2) + 0xC <= 0x18) return 0;
} else {
//offsetX = ((gPlayerEntity.x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 0x3F;
//offsetY = ((gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY) >> 4) & 0x3F;
//tmp = offsetX | (offsetY << 6);
tmp = COORD_TO_TILE((&gPlayerEntity));
if (tmp != entr->unk_00) return 0;
offsetY = gRoomControls.roomOriginY + ((tmp>>6) * 16) + 6;
if (gPlayerEntity.y.HALF.HI >= offsetY) return 0;
}
sub_08057A18(this, entr);
return 1;
}
#else
NAKED
u32 sub_0805795C(Manager* this, DiggingCaveEntrance* entr) {
asm(".include \"asm/non_matching/manager4/sub_0805795C.inc\"");
}
#endif
extern void sub_0805E5A8(void);
extern void sub_0805E900(Manager*);
extern void sub_08080930();
void sub_08057A18(Manager* this, DiggingCaveEntrance* entr) {
u16 tmp;
sub_0805E5A8();
gUnk_03004030.unk_0a = gUnk_03004030.unk_09;
gUnk_03004030.unk_09 = gRoomControls.areaID;
gScreenTransition.areaID = entr->target_areaID;
gScreenTransition.roomID = entr->target_roomID;
gRoomControls.areaID = entr->target_areaID;
gRoomControls.roomID = entr->target_roomID;
gUnk_03004030.unk_00 = entr;
gUnk_03004030.unk_04 = gPlayerEntity.x.HALF.HI - gRoomControls.roomOriginX - ((entr->unk_00 & 0x3F)*16);
gUnk_03004030.unk_06 = gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY - ((entr->unk_00 & 0xFC0) >> 2);
tmp = gUnk_03004030.unk_08;
if (!tmp) {
if ((entr->target_roomID | 0x80) != gUnk_03004030.unk_0b) {
gUnk_02034480.unk_00 = gUnk_03004030.unk_08;
}
gUnk_03004030.unk_0b = entr->target_roomID | 0x80;
}
sub_08080930(entr->unk_03);
sub_0805E900(this);
}
DiggingCaveEntrance* sub_08057AA8(DiggingCaveEntrance* entr, int roomID){
for (;entr->unk_00 != 0xFFFF;entr++) {
if (entr->source_roomID == roomID) return entr;
}
return 0;
}

View File

@ -21,10 +21,10 @@ void sub_08058398(Manager* this) {
if (CheckFlags(this->unk_3c) != 0) {
DeleteThisEntity();
}
this->unk_24 = this->unk_3a<<3;
this->unk_26 = this->unk_3b<<3;
this->unk_20 = this->unk_24 + (this->unk_38<<4);
this->unk_22 = this->unk_26 + (this->unk_39<<4);
this->unk_24 = this->unk_3a.HALF.LO<<3;
this->unk_26 = this->unk_3a.HALF.HI<<3;
this->unk_20 = this->unk_24 + (this->unk_38.HALF.LO<<4);
this->unk_22 = this->unk_26 + (this->unk_38.HALF.HI<<4);
sub_0805E3A0(this, 0x06);
if (this->unk_3e == 0) {
this->unk_0c = 2;

39
src/manager/managerE.c Normal file
View File

@ -0,0 +1,39 @@
#include "global.h"
#include "entity.h"
#include "manager.h"
#include "flags.h"
#include "room.h"
extern Entity* GetCurrentRoomProperty(u8);
extern void LoadRoomEntityList(Entity*);
extern void DeleteThisEntity(void);
extern void sub_0805E900(Manager*);
extern void sub_08078A90(u32);
extern void sub_08078B48(void);
extern void PlaySFX(u32);
void sub_08058E60(Manager* this) {
if (!this->unk_0c) {
this->unk_0c = 1;
if (CheckFlags(this->unk_3e)) {
sub_0805E900(this);
return;
}
}
if (!CheckFlags(this->unk_3e))
return;
if (this->unk_0b != 0) {
this->unk_0b = 0;
sub_08078A90(0xff);
sub_08078B48();
}
if (this->unk_3a.SHWORD == 0){
if (this->unk_38.SHWORD != 0) {
PlaySFX(this->unk_38.SHWORD);
}
LoadRoomEntityList(GetCurrentRoomProperty(this->unk_0a));
DeleteThisEntity();
} else {
this->unk_3a.SHWORD -= 1;
}
}