FlyingPot OK

This commit is contained in:
Elliptic Ellipsis 2022-03-18 00:04:33 +00:00
parent 3357984494
commit 3904407d4c
2 changed files with 227 additions and 2 deletions

View File

@ -378,7 +378,7 @@ SECTIONS {
src/enemy/mazaalMacro.o(.text);
src/enemy/mazaalHand.o(.text);
src/enemy/octorokBoss.o(.text);
asm/enemy/flyingPot.o(.text);
src/enemy/flyingPot.o(.text);
src/enemy/gibdo.o(.text);
src/enemy/octorokGolden.o(.text);
src/enemy/tektiteGolden.o(.text);
@ -1017,7 +1017,7 @@ SECTIONS {
data/animations/enemy/mazaalHand.o(.rodata);
src/enemy/octorokBoss.o(.rodata);
data/animations/enemy/octorokBoss.o(.rodata);
data/const/enemy/flyingPot.o(.rodata);
src/enemy/flyingPot.o(.rodata);
src/enemy/gibdo.o(.rodata);
data/animations/enemy/gibdo.o(.rodata);
src/enemy/octorokGolden.o(.rodata);

225
src/enemy/flyingPot.c Normal file
View File

@ -0,0 +1,225 @@
/**
* @file flyingPot.c
* @ingroup Enemies
*
* @brief Flying pot enemy
*/
#include "functions.h"
#include "enemy.h"
#include "player.h"
#include "room.h"
extern void (*const gUnk_080012C8[])(Entity*);
extern Hitbox gUnk_080FD34C;
void sub_0803708C(Entity*);
void sub_080370A4(Entity*);
void sub_0803712C(Entity*);
void sub_08037144(Entity*);
void sub_0803715C(Entity*);
void sub_0803718C(Entity*);
void sub_080371F8(Entity*);
void nullsub_161(Entity*);
void sub_08037218(Entity*);
void sub_08037220(Entity*);
void sub_08037280(Entity*);
void sub_080372E8(Entity*);
void sub_0803737C(Entity*);
void sub_080373B0(Entity*);
void sub_080373C8(Entity*);
void sub_080373E0(Entity*);
void sub_08037408(Entity*);
void sub_08037418(Entity*);
void (*const gUnk_080CF244[])(Entity*) = {
sub_0803708C, sub_080370A4, GenericKnockback, GenericDeath, GenericConfused, sub_0803712C,
};
void FlyingPot(Entity* this) {
s32 index = sub_080012DC(this);
if (index != 0) {
gUnk_080012C8[index](this);
} else {
gUnk_080CF244[GetNextFunction(this)](this);
}
}
void sub_0803708C(Entity* this) {
static void (*const gUnk_080CF25C[])(Entity*) = {
sub_08037220, sub_08037280, sub_080372E8, sub_0803737C, sub_080373B0, sub_080373C8, sub_080373E0,
};
gUnk_080CF25C[this->action](this);
}
void sub_080370A4(Entity* this) {
sub_08037418(this);
if (this->bitfield == 0x9D) {
this->action = 6;
this->flags &= 0x7F;
this->zVelocity = 0x2A000;
this->spritePriority.b1 = 1;
SetTile(this->field_0x74.HWORD, TILE(this->x.HALF.HI, this->y.HALF.HI), this->collisionLayer);
} else if (this->z.HALF.HI != 0) {
sub_08037408(this);
}
EnemyFunctionHandlerAfterCollision(this, gUnk_080CF244);
}
void sub_0803712C(Entity* this) {
static void (*const gUnk_080CF278[])(Entity*) = {
sub_08037144, sub_0803715C, sub_0803718C, sub_080371F8, nullsub_161, sub_08037218,
};
gUnk_080CF278[this->subAction](this);
}
void sub_08037144(Entity* this) {
sub_08037418(this);
this->subAction = 1;
this->actionDelay = 0;
this->field_0x1d = 0x30;
}
void sub_0803715C(Entity* this) {
sub_08037418(this);
if (sub_0806F520(this)) {
sub_0806F4E8(this);
} else {
this->spriteOffsetX = 0;
if (this->z.HALF.HI != 0) {
sub_08037408(this);
}
}
}
void sub_0803718C(Entity* this) {
if (this->actionDelay == 0) {
sub_08037418(this);
this->actionDelay = 1;
this->flags &= 0x7F;
this->spriteOffsetX = 0;
SetTile(this->field_0x74.HWORD, TILE(this->x.HALF.HI, this->y.HALF.HI), this->collisionLayer);
}
if (sub_0806F520(this)) {
sub_0806F3E4(this);
} else {
sub_08037408(this);
}
}
void sub_080371F8(Entity* this) {
if (!(gPlayerState.field_0x1c & 0xF)) {
sub_08037408(this);
}
}
void nullsub_161(Entity* this) {
}
void sub_08037218(Entity* this) {
sub_08037408(this);
}
void sub_08037220(Entity* this) {
u32 tile;
this->action = 1;
this->field_0x1c = 2;
this->y.HALF.HI += 3;
tile = TILE(this->x.HALF.HI, this->y.HALF.HI);
this->field_0x74.HWORD = GetTileIndex(tile, this->collisionLayer);
SetTile(0x4000, tile, this->collisionLayer);
InitializeAnimation(this, 5);
}
void sub_08037280(Entity* this) {
sub_08037418(this);
if (GetTileTypeByEntity(this) != 0x4000) {
SetTile(this->field_0x74.HWORD, TILE(this->x.HALF.HI, this->y.HALF.HI), this->collisionLayer);
sub_08037408(this);
}
if (PlayerInRange(this, 1, 0x40)) {
this->action = 2;
this->actionDelay = 30;
}
}
void sub_080372E8(Entity* this) {
static const u8 gUnk_080CF290[] = { -1, 1, 1, -1 };
sub_08037418(this);
this->spriteOffsetX += gUnk_080CF290[this->actionDelay & 3];
if (--this->actionDelay == 0) {
this->action = 3;
this->spritePriority.b1 = 1;
this->spriteOffsetX = 0;
this->hitType = 0xA0;
this->flags2 = 0xF;
this->hitbox = &gUnk_080FD34C;
SetTile(this->field_0x74.HWORD, TILE(this->x.HALF.HI, this->y.HALF.HI), this->collisionLayer);
}
}
void sub_0803737C(Entity* this) {
this->z.WORD -= 0x10000;
if (this->z.HALF.HI <= -6) {
this->action = 4;
this->actionDelay = 10;
this->direction = GetFacingDirection(this, &gPlayerEntity);
}
}
void sub_080373B0(Entity* this) {
if (--this->actionDelay == 0) {
this->action = 5;
}
}
void sub_080373C8(Entity* this) {
ProcessMovement2(this);
if (this->collisions != 0) {
sub_08037408(this);
}
}
void sub_080373E0(Entity* this) {
if (this->zVelocity < 0) {
this->spriteSettings.flipY = 1;
}
if (GravityUpdate(this, 0x2000) == 0) {
sub_08037408(this);
}
}
void sub_08037408(Entity* this) {
CreateFx(this, 5, 0);
DeleteThisEntity();
}
void sub_08037418(Entity* this) {
u32 tile = COORD_TO_TILE(this);
if (GetTileIndex(tile, this->collisionLayer) == 0x4067) {
SetTile(this->field_0x74.HWORD, tile, this->collisionLayer);
DeleteThisEntity();
}
}