Merge pull request #124 from Macrepeh/master

Gibdo
This commit is contained in:
notyourav 2021-02-26 14:50:11 -08:00 committed by GitHub
commit 399fc6b98f
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GPG Key ID: 4AEE18F83AFDEB23
11 changed files with 904 additions and 1043 deletions

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@ -0,0 +1,95 @@
.syntax unified
.text
push {r4, lr}
adds r4, r0, #0
adds r0, #0x41
ldrb r2, [r0]
cmp r2, #0x87
bne _080374D4
ldrb r0, [r4, #0xc]
cmp r0, #6
bne _080374BC
adds r0, r4, #0
bl sub_08037ACC
_080374BC:
movs r0, #8
strb r0, [r4, #0xc]
movs r0, #0x3c
strb r0, [r4, #0xe]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
adds r0, r4, #0
bl sub_08037B48
b _08037534
_080374D4:
ldrb r0, [r4, #0xc]
adds r1, r0, #0
cmp r1, #6
beq _0803752E
adds r0, r4, #0
adds r0, #0x3f
ldrb r0, [r0]
cmp r0, #0x27
bne _080374F2
cmp r2, #0x80
bne _080374F2
adds r0, r4, #0
bl sub_08037A14
b _08037534
_080374F2:
subs r0, r1, #1
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #1
bhi _08037534
movs r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
adds r0, #0x3e
ldrb r0, [r0]
movs r1, #0x10
eors r0, r1
adds r0, #4
movs r1, #0x18
ands r0, r1
strb r0, [r4, #0x15]
lsrs r0, r0, #3
strb r0, [r4, #0x14]
ldrb r1, [r4, #0x14]
adds r0, r4, #0
bl InitAnimationForceUpdate
adds r0, r4, #0
bl sub_08037810
cmp r0, #0
beq _08037534
movs r0, #4
strb r0, [r4, #0xe]
b _08037534
_0803752E:
adds r0, r4, #0
bl sub_08037A58
_08037534:
adds r0, r4, #0
adds r0, #0x43
ldrb r0, [r0]
cmp r0, #0
beq _08037546
adds r0, r4, #0
movs r1, #0x1c
bl sub_0804A9FC
_08037546:
ldr r1, _08037550 @ =gGibdo
adds r0, r4, #0
bl sub_0804AA30
pop {r4, pc}
.align 2, 0
_08037550: .4byte gGibdo
.syntax divided

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@ -0,0 +1,57 @@
.syntax unified
.text
push {r4, lr}
adds r4, r0, #0
bl sub_080379EC
cmp r0, #0
bne _0803773A
bl ResetPlayer
ldr r2, _08037724 @ =gPlayerState
ldrb r1, [r2, #0x1a]
movs r0, #0x80
orrs r1, r0
strb r1, [r2, #0x1a]
ldrb r1, [r2, #0xa]
orrs r0, r1
strb r0, [r2, #0xa]
ldr r0, _08037728 @ =gPlayerEntity
adds r1, r4, #0
bl CopyPositionAndSpriteOffset
adds r0, r4, #0
bl UpdateAnimationSingleFrame
adds r2, r4, #0
adds r2, #0x5a
ldrb r1, [r2]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _0803773A
adds r1, r4, #0
adds r1, #0x7c
ldrb r0, [r1]
subs r0, #1
strb r0, [r1]
lsls r0, r0, #0x18
cmp r0, #0
bne _0803772C
adds r0, r4, #0
bl sub_08037A58
b _0803773A
.align 2, 0
_08037724: .4byte gPlayerState
_08037728: .4byte gPlayerEntity
_0803772C:
ldrb r0, [r2]
movs r1, #1
eors r0, r1
strb r0, [r2]
adds r0, r4, #0
bl sub_08037B10
_0803773A:
pop {r4, pc}
.syntax divided

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@ -0,0 +1,86 @@
.syntax unified
.text
push {r4, r5, r6, lr}
adds r5, r0, #0
adds r1, r5, #0
adds r1, #0x76
ldrb r0, [r1]
cmp r0, #0
bne _080378A8
adds r0, r5, #0
movs r1, #1
bl sub_08049FDC
cmp r0, #0
beq _080378AC
ldr r6, _080378A4 @ =gUnk_020000B0
ldr r0, [r6]
movs r2, #0x2e
ldrsh r1, [r0, r2]
movs r3, #0x32
ldrsh r2, [r0, r3]
adds r0, r5, #0
movs r3, #0x40
bl sub_0806FCB8
cmp r0, #0
beq _080378AC
ldr r1, [r6]
adds r0, r5, #0
bl GetFacingDirection
ldrb r1, [r5, #0x15]
subs r0, r0, r1
adds r0, #6
movs r1, #0x1f
ands r0, r1
cmp r0, #0xc
bhi _080378AC
movs r0, #3
strb r0, [r5, #0xc]
movs r4, #0x18
movs r0, #0x18
strb r0, [r5, #0xe]
movs r0, #8
strb r0, [r5, #0xf]
movs r0, #0xc0
strh r0, [r5, #0x24]
ldr r1, [r6]
adds r0, r5, #0
bl GetFacingDirection
adds r0, #4
ands r0, r4
strb r0, [r5, #0x15]
lsrs r0, r0, #3
strb r0, [r5, #0x14]
adds r1, r5, #0
adds r1, #0x74
movs r0, #0x96
lsls r0, r0, #1
strh r0, [r1]
ldr r2, [r6]
ldrh r1, [r2, #0x2e]
adds r0, r5, #0
adds r0, #0x78
strh r1, [r0]
ldrh r0, [r2, #0x32]
adds r3, r5, #0
adds r3, #0x7a
strh r0, [r3]
ldrb r1, [r5, #0x14]
adds r0, r5, #0
bl InitAnimationForceUpdate
movs r0, #1
b _080378AE
.align 2, 0
_080378A4: .4byte gUnk_020000B0
_080378A8:
subs r0, #1
strb r0, [r1]
_080378AC:
movs r0, #0
_080378AE:
pop {r4, r5, r6, pc}
.syntax divided

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@ -0,0 +1,39 @@
.syntax unified
.text
push {r4, r5, lr}
adds r5, r0, #0
movs r4, #0x18
movs r0, #0x18
strb r0, [r5, #0xe]
movs r0, #8
strb r0, [r5, #0xf]
movs r1, #0x2e
ldrsh r0, [r5, r1]
movs r2, #0x32
ldrsh r1, [r5, r2]
adds r2, r5, #0
adds r2, #0x78
ldrh r2, [r2]
adds r3, r5, #0
adds r3, #0x7a
ldrh r3, [r3]
bl sub_080045D4
adds r0, #4
ands r0, r4
strb r0, [r5, #0x15]
lsrs r0, r0, #3
ldrb r1, [r5, #0x14]
cmp r0, r1
beq _080379BA
strb r0, [r5, #0x14]
adds r1, r0, #4
adds r0, r5, #0
bl InitAnimationForceUpdate
_080379BA:
pop {r4, r5, pc}
.syntax divided

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@ -0,0 +1,64 @@
.syntax unified
.text
push {r4, lr}
adds r4, r0, #0
bl sub_08037ACC
movs r0, #7
strb r0, [r4, #0xc]
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
subs r0, #0xf
ands r0, r1
movs r1, #4
orrs r0, r1
strb r0, [r2]
adds r3, r4, #0
adds r3, #0x3d
movs r0, #0
ldrsb r0, [r3, r0]
cmp r0, #0
bne _08037A84
movs r0, #0xec
strb r0, [r3]
_08037A84:
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0x26
strb r0, [r1]
adds r2, r4, #0
adds r2, #0x3b
ldrb r0, [r2]
movs r1, #1
orrs r0, r1
strb r0, [r2]
movs r0, #0xf4
strb r0, [r3]
ldrb r0, [r4, #0x14]
lsls r0, r0, #3
movs r1, #0x10
eors r0, r1
adds r1, r4, #0
adds r1, #0x3e
strb r0, [r1]
adds r1, #4
movs r0, #8
strb r0, [r1]
adds r1, #4
movs r0, #0xc0
lsls r0, r0, #1
strh r0, [r1]
adds r1, #0x30
movs r0, #0x3c
strb r0, [r1]
ldrb r1, [r4, #0x14]
adds r1, #0x10
adds r0, r4, #0
bl InitAnimationForceUpdate
pop {r4, pc}
.align 2, 0
.syntax divided

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@ -0,0 +1,106 @@
.syntax unified
.text
push {r4, lr}
adds r4, r0, #0
movs r0, #0x2a
movs r1, #3
movs r2, #0
bl CreateObject
adds r3, r0, #0
cmp r3, #0
beq _08037B88
ldrb r0, [r4, #0xe]
movs r2, #0
strb r0, [r3, #0xb]
movs r0, #0x29
adds r0, r0, r3
mov ip, r0
ldrb r1, [r0]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #3
orrs r0, r1
mov r1, ip
strb r0, [r1]
adds r0, r3, #0
adds r0, #0x62
strb r2, [r0]
adds r1, r3, #0
adds r1, #0x63
movs r0, #0xfc
strb r0, [r1]
str r4, [r3, #0x50]
_08037B88:
adds r0, r4, #0
adds r0, #0x80
str r3, [r0]
movs r0, #0x2a
movs r1, #3
movs r2, #0
bl CreateObject
adds r3, r0, #0
cmp r3, #0
beq _08037BCA
ldrb r0, [r4, #0xe]
strb r0, [r3, #0xb]
movs r0, #0x29
adds r0, r0, r3
mov ip, r0
ldrb r1, [r0]
movs r2, #8
rsbs r2, r2, #0
adds r0, r2, #0
ands r0, r1
movs r1, #3
orrs r0, r1
mov r1, ip
strb r0, [r1]
adds r1, r3, #0
adds r1, #0x62
movs r0, #0xfd
strb r0, [r1]
adds r0, r3, #0
adds r0, #0x63
strb r2, [r0]
str r4, [r3, #0x50]
_08037BCA:
adds r0, r4, #0
adds r0, #0x84
str r3, [r0]
movs r0, #0x2a
movs r1, #3
movs r2, #0
bl CreateObject
adds r3, r0, #0
cmp r3, #0
beq _08037C06
ldrb r0, [r4, #0xe]
strb r0, [r3, #0xb]
adds r2, r3, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #3
orrs r0, r1
strb r0, [r2]
adds r1, r3, #0
adds r1, #0x62
movs r0, #5
strb r0, [r1]
adds r1, #1
movs r0, #0xf5
strb r0, [r1]
str r4, [r3, #0x50]
_08037C06:
str r3, [r4, #0x54]
pop {r4, pc}
.align 2, 0
.syntax divided

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@ -0,0 +1,36 @@
.syntax unified
.text
push {lr}
adds r3, r0, #0
adds r0, #0x80
ldr r2, [r0]
cmp r2, #0
beq _08037C1E
movs r0, #0xf
strb r0, [r2, #0xe]
str r1, [r2, #0x50]
_08037C1E:
adds r0, r3, #0
adds r0, #0x84
ldr r2, [r0]
cmp r2, #0
beq _08037C2E
movs r0, #0xf
strb r0, [r2, #0xe]
str r1, [r2, #0x50]
_08037C2E:
ldr r2, [r3, #0x54]
cmp r2, #0
beq _08037C3A
movs r0, #0xf
strb r0, [r2, #0xe]
str r1, [r2, #0x50]
_08037C3A:
pop {pc}
.syntax divided

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@ -1344,7 +1344,7 @@ gUnk_080CF278:: @ 080CF278
gUnk_080CF290:: @ 080CF290
.incbin "baserom.gba", 0x0CF290, 0x0000004
gUnk_080CF294:: @ 080CF294
gGibdo:: @ 080CF294
.incbin "baserom.gba", 0x0CF294, 0x0000018
gUnk_080CF2AC:: @ 080CF2AC

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@ -392,7 +392,7 @@ SECTIONS {
asm/mazaalHand.o(.text);
asm/octorokBoss.o(.text);
asm/flyingPot.o(.text);
asm/gibdo.o(.text);
src/enemy/gibdo.o(.text);
asm/octorokGolden.o(.text);
src/enemy/tektiteGolden.o(.text);
asm/ropeGolden.o(.text);

419
src/enemy/gibdo.c Normal file
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@ -0,0 +1,419 @@
#include "global.h"
#include "entity.h"
#include "sprite.h"
#include "functions.h"
#include "enemy.h"
// Gibudo
void sub_08037794();
void sub_08037B10();
void sub_0803797C();
void sub_080379BC();
void sub_08037C0C();
u32 sub_08037810();
void sub_080377B0();
u32 sub_080378B0();
u32 sub_08037914();
u32 sub_080379EC();
void sub_08037A58();
void sub_08037ACC();
void sub_08037B48();
void sub_08037A14();
extern void sub_0804A4E4(Entity*, Entity*);
extern Entity* sub_08049DF4(u32);
u32 sub_0804A044(Entity*, Entity*, u32);
extern void sub_0800449C(Entity*, u32);
extern void (*const gGibdo[6])(Entity*);
extern void (*const gUnk_080CF2AC[9])(Entity*);
extern Entity* gUnk_020000B0;
void Gibdo(Entity* this) {
EnemyFunctionHandler(this, gGibdo);
SetChildOffset(this, 0, 1, -0x15);
}
void Gibdo_OnTick(Entity* this) {
gUnk_080CF2AC[this->action](this);
}
// Non-matching
NONMATCH("asm/non_matching/gibdo/sub_080374A4.inc", void sub_080374A4(Entity* this)) {
u8 x;
if (this->bitfield == 0x87) {
if (this->action == 0x6) {
sub_08037ACC(this);
}
this->action = 0x8;
this->actionDelay = 0x3c;
this->flags &= 0x7F;
sub_08037B48(this);
} else {
if (this->action != 0x6) {
if (this->damageType == 0x27) {
if (this->bitfield == 0x80) {
sub_08037A14(this);
}
} else {
if ((u8)(this->action - 1) < 2) {
this->action = 1;
x = DirectionTurnAround(this->field_0x3e);
this->direction = x;
this->animationState = x >> 3;
InitAnimationForceUpdate(this, this->animationState);
if (sub_08037810(this) != 0) {
this->actionDelay = 4;
}
}
}
} else {
sub_08037A58(this);
}
}
if (this->field_0x43 != 0) {
sub_0804A9FC(this, 0x1c);
}
sub_0804AA30(this, gGibdo);
}
END_NONMATCH
void nullsub_162() {
}
void sub_08037558(Entity* this) {
sub_0804A720(this);
this->animationState = Random() & 0x3;
this->field_0x76.HALF.LO = 0;
this->field_0x76.HALF.HI = 0;
sub_08037794(this);
}
void sub_08037580(Entity* this) {
if (sub_08037810(this) == 0) {
if (!(--this->field_0x74.HWORD)) {
sub_080377B0(this);
}
}
}
void sub_080375A4(Entity* this) {
if (sub_080378B0(this) == 0) {
if (sub_08037810(this) == 0) {
if (!(--this->field_0x74.HWORD)) {
sub_08037794(this);
} else {
UpdateAnimationSingleFrame(this);
if (ProcessMovement(this) == 0) {
if (!(--this->field_0xf)) {
sub_080379BC(this);
}
}
}
}
}
}
void sub_080375F8(Entity* this) {
if (sub_080378B0(this) == 0) {
if (!(--this->actionDelay)) {
this->action = 4;
this->actionDelay = 0x18;
InitAnimationForceUpdate(this, this->animationState + 4);
}
}
}
void sub_08037624(Entity* this) {
if (sub_080378B0(this) == 0) {
if (sub_08037914(this) == 0) {
if (!(--this->field_0x74.HWORD)) {
sub_08037794(this);
} else {
UpdateAnimationSingleFrame(this);
UpdateAnimationSingleFrame(this);
if (ProcessMovement(this) == 0) {
if (!(--this->field_0xf)) {
sub_080379BC(this);
}
} else {
if (!(--this->actionDelay)) {
sub_0803797C(this);
}
}
}
}
}
}
void sub_08037690(Entity* this) {
UpdateAnimationSingleFrame(this);
if ((this->frames.all & 0x80) != 0) {
this->field_0x76.HALF.HI = 0x14;
sub_08037794(this);
} else {
if ((this->frames.all & 1) != 0) {
this->damageType = 0x27;
ProcessMovement(this);
}
}
}
// Non-matching
NONMATCH("asm/non_matching/gibdo/sub_080376D0.inc", void sub_080376D0(Entity* this)) {
u8* x;
if (sub_080379EC(this) == 0) {
ResetPlayer();
gPlayerState.field_0x1a[0] = gPlayerState.field_0x1a[0] | 0x80;
gPlayerState.field_0xa = gPlayerState.field_0xa | 0x80;
CopyPositionAndSpriteOffset(&gPlayerEntity, this);
UpdateAnimationSingleFrame(this);
x = &this->frames.all;
if ((*x & 0x1) != 0) {
if (!(--this->field_0x7c.BYTES.byte0)) {
sub_08037A58(this);
}
} else {
*x = *x ^ 1;
sub_08037B10(this);
}
}
}
END_NONMATCH
void sub_0803773C(Entity* this) {
UpdateAnimationSingleFrame(this);
if ((this->frames.all & 0x80) != 0) {
sub_08037794(this);
}
}
// Turn into Stalfos
void sub_0803775C(Entity* this) {
Entity* x;
if (!(--this->actionDelay)) {
x = CreateEnemy(0x42, 0);
if (x != 0) {
sub_0804A4E4(this, x);
sub_08037C0C(this, x);
}
DeleteEntity(this);
}
}
void sub_08037794(Entity* this) {
this->action = 1;
this->field_0x74.HWORD = 0x1e;
this->damageType = 0x26;
InitAnimationForceUpdate(this, this->animationState);
}
void sub_080377B0(Entity* this) {
u32 r1;
u32 r2;
this->action = 2;
this->field_0xf = 8;
r1 = Random();
this->field_0x74.HWORD = (r1 & 0x38) + 0x78;
this->nonPlanarMovement = 0x40;
r2 = Random();
if (!sub_08049FA0(this) && (r2 & 3)) {
this->direction = DirectionRoundUp(sub_08049EE4(this));
} else {
this->direction = DirectionRound(r2);
}
this->animationState = this->direction / 8;
InitAnimationForceUpdate(this, this->animationState + 4);
}
// Nonmatching
NONMATCH("asm/non_matching/gibdo/sub_08037810.inc", u32 sub_08037810(Entity* this)) {
u32 x;
u32 y;
if (this->field_0x76.HALF.LO == 0) {
if (sub_08049FDC(this, 1) != 0) {
if (sub_0806FCB8(this, gUnk_020000B0->x.HALF.HI, gUnk_020000B0->y.HALF.HI, 0x40) != 0) {
x = GetFacingDirection(this, gUnk_020000B0);
if (((x - this->direction + 6) & 0x1f) <= 0xc) {
this->action = 3;
this->actionDelay = 0x18;
this->field_0xf = 0x8;
this->nonPlanarMovement = 0xc0;
y = DirectionRoundUp(GetFacingDirection(this, gUnk_020000B0));
this->direction = y;
this->animationState = y / 8;
this->field_0x74.HWORD = 300;
this->field_0x78.HWORD = gUnk_020000B0->x.HALF.HI;
this->field_0x7a.HWORD = gUnk_020000B0->y.HALF.HI;
InitAnimationForceUpdate(this, this->animationState);
return 1;
}
}
}
} else {
this->field_0x76.HALF.LO--;
}
return 0;
}
END_NONMATCH
u32 sub_080378B0(Entity* this) {
if (this->field_0x76.HALF.HI == 0) {
if (sub_08049DF4(1) != 0) {
if (sub_0804A044(this, gUnk_020000B0, 0xa) == this->direction)
if (sub_0806FCB8(this, gUnk_020000B0->x.HALF.HI, gUnk_020000B0->y.HALF.HI, 0x18) != 0) {
this->action = 5;
this->nonPlanarMovement = 0x100;
InitAnimationForceUpdate(this, this->animationState + 8);
return 1;
}
}
} else {
this->field_0x76.HALF.HI--;
}
return 0;
}
u32 sub_08037914(Entity* this) {
if (sub_08049FDC(this, 1) != 0) {
if (sub_0806FCB8(gUnk_020000B0, this->field_0x78.HWORD, this->field_0x7a.HWORD, 0x28) == 0) {
this->field_0x78.HWORD = gUnk_020000B0->x.HALF_U.HI;
this->field_0x7a.HWORD = gUnk_020000B0->y.HALF_U.HI;
sub_0803797C(this);
return 0;
}
if (sub_0806FCB8(this, this->field_0x78.HWORD, this->field_0x7a.HWORD, 0x8) == 0) {
return 0;
}
this->field_0x76.HALF.LO = 0x3c;
}
sub_08037794(this);
return 1;
}
NONMATCH("asm/non_matching/gibdo/sub_0803797C.inc", void sub_0803797C(Entity* this)) {
u32 z;
u32 m;
this->actionDelay = 0x18;
this->field_0xf = 0x8;
z = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, this->field_0x78.HWORD, this->field_0x7a.HWORD);
m = (z + 4) & 0x18;
this->direction = m;
m = m / 8;
if (m != this->animationState) {
this->animationState = m;
InitAnimationForceUpdate(this, m + 4);
}
}
END_NONMATCH
void sub_080379BC(Entity* this) {
u32 r;
this->actionDelay = 0x18;
this->field_0xf = 0x8;
r = Random();
this->animationState = ((this->animationState + (r & 2)) - 1) & 3;
this->direction = DirectionFromAnimationState(this->animationState);
InitAnimationForceUpdate(this, this->animationState + 4);
}
u32 sub_080379EC(Entity* this) {
if (sub_0807953C() != 0) {
if (!(--this->actionDelay)) {
sub_08037A58(this);
return 1;
}
}
return 0;
}
void sub_08037A14(Entity* this) {
this->action = 6;
this->actionDelay = 0x18;
this->spritePriority.b0 = (this->spritePriority.b0 & (this->actionDelay - 0x20));
this->spritePriority.b0 |= 3;
this->flags2 &= 0xfe;
this->field_0x7c.BYTES.byte0 = 5;
CopyPosition(this, this->field_0x4c);
InitAnimationForceUpdate(this, this->animationState + 0xc);
}
// Not match
// Take Damage maybe?
NONMATCH("asm/non_matching/gibdo/sub_08037A58.inc", void sub_08037A58(Entity* this)) {
sub_08037ACC(this);
this->action = 7;
this->spritePriority.b0 = (this->spritePriority.b0 & 0xf8) | 4;
if (this->hurtBlinkTime == 0) {
this->hurtBlinkTime = 0xec;
}
this->damageType = 0x26;
this->flags2 |= 1;
this->hurtBlinkTime = 0xf4;
this->field_0x3e = (this->animationState << 3) ^ 0x10;
this->field_0x42 = 8;
this->field_0x46 = 0x180;
this->field_0x76.HALF.LO = 0x3c;
InitAnimationForceUpdate(this, this->animationState + 0x10);
}
END_NONMATCH
void sub_08037ACC(Entity* this) {
gPlayerState.flags.all &= 0xFFFFFEFF;
gPlayerEntity.flags |= 0x80;
gPlayerEntity.hurtBlinkTime = 0x1e;
gPlayerEntity.field_0x3e = DirectionFromAnimationState(this->animationState);
gPlayerEntity.field_0x42 = 4;
gPlayerEntity.field_0x46 = 0x180;
}
// Damage player maybe?
void sub_08037B10(Entity* this) {
u32 h;
gPlayerEntity.hurtBlinkTime = 0xc;
h = ModHealth(-8);
sub_0800449C(&gPlayerEntity, 0x7a);
if (h == 0) {
sub_08037A58(this);
this->field_0x76.HALF.LO = 0xf0;
}
}
NONMATCH("asm/non_matching/gibdo/sub_08037B48.inc", void sub_08037B48(Entity* this)) {
Entity* E;
E = CreateObject(0x2a, 3, 0);
if (E != 0) {
E->entityType.parameter = this->actionDelay;
E->spritePriority.b0 = (E->spritePriority.b0 & 0xf8) | 3;
E->spriteOffsetX = 0;
E->spriteOffsetY = 0xfc;
E->parent = this;
}
*(Entity**)&this->field_0x80.HWORD = E;
E = CreateObject(0x2a, 3, 0);
if (E != 0) {
E->entityType.parameter = this->actionDelay;
E->spritePriority.b0 = (E->spritePriority.b0 & 0xf8) | 3;
E->spriteOffsetX = 0xfd;
E->spriteOffsetY = 0xf8;
E->parent = this;
}
*(Entity**)&this->cutsceneBeh.HWORD = E;
E = CreateObject(0x2a, 3, 0);
if (E != 0) {
E->entityType.parameter = this->actionDelay;
E->spritePriority.b0 = (E->spritePriority.b0 & 0xf8) | 3;
E->spriteOffsetX = 0x5;
E->spriteOffsetY = 0xf5;
E->parent = this;
}
this->attachedEntity = E;
}
END_NONMATCH
NONMATCH("asm/non_matching/gibdo/sub_08037C0C.inc", void sub_08037C0C(Entity* this, Entity* that)) {
if (this->field_0x80.HWORD != 0) {
this->actionDelay = 0xf;
this->parent = that;
}
if (this->cutsceneBeh.HWORD != 0) {
this->actionDelay = 0xf;
this->parent = that;
}
if (this->attachedEntity != 0) {
this->actionDelay = 0xf;
this->parent = that;
}
}
END_NONMATCH