diff --git a/constants/audio_constants.inc b/constants/audio_constants.inc deleted file mode 100644 index a94bfe59..00000000 --- a/constants/audio_constants.inc +++ /dev/null @@ -1,563 +0,0 @@ - .equiv SFX_NONE, 0x0 - .equiv BGM_CASTLE_TOURNAMENT, 0x1 - .equiv BGM_VAATI_MOTIF, 0x2 - .equiv BGM_TITLE_SCREEN, 0x3 - .equiv BGM_CASTLE_MOTIF, 0x4 - .equiv BGM_ELEMENT_GET, 0x5 - .equiv BGM_FAIRY_FOUNTAIN, 0x6 - .equiv BGM_FILE_SELECT, 0x7 - .equiv BGM_INTRO_CUTSCENE, 0x8 - .equiv BGM_CREDITS, 0x9 - .equiv BGM_GAMEOVER, 0xa - .equiv BGM_SAVING_ZELDA, 0xb - .equiv BGM_LTTP_TITLE, 0xc - .equiv BGM_VAATI_THEME, 0xd - .equiv BGM_EZLO_THEME, 0xe - .equiv BGM_STORY, 0xf - .equiv BGM_FESTIVAL_APPROACH, 0x10 - .equiv BGM_BEAT_VAATI, 0x11 - .equiv BGM_UNUSED_12, 0x12 - .equiv BGM_BEANSTALK, 0x13 - .equiv BGM_HOUSE, 0x14 - .equiv BGM_CUCCO_MINIGAME, 0x15 - .equiv BGM_SYRUP_THEME, 0x16 - .equiv BGM_DUNGEON, 0x17 - .equiv BGM_ELEMENT_THEME, 0x18 - .equiv BGM_HYRULE_FIELD, 0x19 - .equiv BGM_HYRULE_CASTLE, 0x1a - .equiv BGM_HYRULE_CASTLE_NOINTRO, 0x1b - .equiv BGM_MINISH_VILLAGE, 0x1c - .equiv BGM_MINISH_WOODS, 0x1d - .equiv BGM_CRENEL_STORM, 0x1e - .equiv BGM_CASTOR_WILDS, 0x1f - .equiv BGM_HYRULE_TOWN, 0x20 - .equiv BGM_ROYAL_VALLEY, 0x21 - .equiv BGM_CLOUD_TOPS, 0x22 - .equiv BGM_DARK_HYRULE_CASTLE, 0x23 - .equiv BGM_SECRET_CASTLE_ENTRANCE, 0x24 - .equiv BGM_DEEPWOOD_SHRINE, 0x25 - .equiv BGM_CAVE_OF_FLAMES, 0x26 - .equiv BGM_FORTRESS_OF_WINDS, 0x27 - .equiv BGM_TEMPLE_OF_DROPLETS, 0x28 - .equiv BGM_PALACE_OF_WINDS, 0x29 - .equiv BGM_EZLO_STORY, 0x2a - .equiv BGM_ROYAL_CRYPT, 0x2b - .equiv BGM_ELEMENTAL_SANCTUARY, 0x2c - .equiv BGM_FIGHT_THEME, 0x2d - .equiv BGM_BOSS_THEME, 0x2e - .equiv BGM_VAATI_REBORN, 0x2f - .equiv BGM_VAATI_TRANSFIGURED, 0x30 - .equiv BGM_CASTLE_COLLAPSE, 0x31 - .equiv BGM_VAATI_WRATH, 0x32 - .equiv BGM_FIGHT_THEME2, 0x33 - .equiv BGM_DIGGING_CAVE, 0x34 - .equiv BGM_SWIFTBLADE_DOJO, 0x35 - .equiv BGM_MINISH_CAP, 0x36 - .equiv BGM_MT_CRENEL, 0x37 - .equiv BGM_PICORI_FESTIVAL, 0x38 - .equiv BGM_LOST_WOODS, 0x39 - .equiv BGM_FAIRY_FOUNTAIN2, 0x3a - .equiv BGM_WIND_RUINS, 0x3b - .equiv BGM_UNUSED_3C, 0x3c - .equiv BGM_UNUSED_3D, 0x3d - .equiv BGM_UNUSED_3E, 0x3e - .equiv BGM_UNUSED_3F, 0x3f - .equiv BGM_UNUSED_40, 0x40 - .equiv BGM_UNUSED_41, 0x41 - .equiv BGM_UNUSED_42, 0x42 - .equiv BGM_UNUSED_43, 0x43 - .equiv BGM_UNUSED_44, 0x44 - .equiv BGM_UNUSED_45, 0x45 - .equiv BGM_UNUSED_46, 0x46 - .equiv BGM_UNUSED_47, 0x47 - .equiv BGM_UNUSED_48, 0x48 - .equiv BGM_UNUSED_49, 0x49 - .equiv BGM_UNUSED_4A, 0x4a - .equiv BGM_UNUSED_4B, 0x4b - .equiv BGM_UNUSED_4C, 0x4c - .equiv BGM_UNUSED_4D, 0x4d - .equiv BGM_UNUSED_4E, 0x4e - .equiv BGM_UNUSED_4F, 0x4f - .equiv BGM_UNUSED_50, 0x50 - .equiv BGM_UNUSED_51, 0x51 - .equiv BGM_UNUSED_52, 0x52 - .equiv BGM_UNUSED_53, 0x53 - .equiv BGM_UNUSED_54, 0x54 - .equiv BGM_UNUSED_55, 0x55 - .equiv BGM_UNUSED_56, 0x56 - .equiv BGM_UNUSED_57, 0x57 - .equiv BGM_UNUSED_58, 0x58 - .equiv BGM_UNUSED_59, 0x59 - .equiv BGM_UNUSED_5A, 0x5a - .equiv BGM_UNUSED_5B, 0x5b - .equiv BGM_UNUSED_5C, 0x5c - .equiv BGM_UNUSED_5D, 0x5d - .equiv BGM_LEARN_SCROLL, 0x5e - .equiv BGM_EZLO_GET, 0x5f - .equiv BGM_UNUSED_60, 0x60 - .equiv BGM_UNUSED_61, 0x61 - .equiv BGM_UNUSED_62, 0x62 - .equiv BGM_UNUSED_63, 0x63 - .equiv SFX_BEEP, 0x64 - .equiv SFX_TEXTBOX_OPEN, 0x65 - .equiv SFX_TEXTBOX_CLOSE, 0x66 - .equiv SFX_TEXTBOX_NEXT, 0x67 - .equiv SFX_TEXTBOX_SWAP, 0x68 - .equiv SFX_TEXTBOX_CHOICE, 0x69 - .equiv SFX_TEXTBOX_SELECT, 0x6a - .equiv SFX_6B, 0x6b - .equiv SFX_MENU_CANCEL, 0x6c - .equiv SFX_MENU_ERROR, 0x6d - .equiv SFX_RUPEE_BOUNCE, 0x6e - .equiv SFX_RUPEE_GET, 0x6f - .equiv SFX_HEART_BOUNCE, 0x70 - .equiv SFX_HEART_GET, 0x71 - .equiv SFX_SECRET, 0x72 - .equiv SFX_SECRET_BIG, 0x73 - .equiv SFX_METAL_CLINK, 0x74 - .equiv SFX_PLY_VO1, 0x75 - .equiv SFX_PLY_VO2, 0x76 - .equiv SFX_PLY_VO3, 0x77 - .equiv SFX_PLY_VO4, 0x78 - .equiv SFX_PLY_VO5, 0x79 - .equiv SFX_PLY_VO6, 0x7a - .equiv SFX_PLY_VO7, 0x7b - .equiv SFX_PLY_JUMP, 0x7c - .equiv SFX_PLY_LAND, 0x7d - .equiv SFX_7E, 0x7e - .equiv SFX_PLY_LIFT, 0x7f - .equiv SFX_80, 0x80 - .equiv SFX_81, 0x81 - .equiv SFX_82, 0x82 - .equiv SFX_WATER_WALK, 0x83 - .equiv SFX_WATER_SPLASH, 0x84 - .equiv SFX_FALL_HOLE, 0x85 - .equiv SFX_86, 0x86 - .equiv SFX_PLY_DIE, 0x87 - .equiv SFX_88, 0x88 - .equiv SFX_BARREL_RELEASE, 0x89 - .equiv SFX_BARREL_ENTER, 0x8a - .equiv SFX_BARREL_ROLL, 0x8b - .equiv SFX_BARREL_ROLL_STOP, 0x8c - .equiv SFX_VO_EZLO1, 0x8d - .equiv SFX_VO_EZLO2, 0x8e - .equiv SFX_VO_EZLO3, 0x8f - .equiv SFX_VO_EZLO4, 0x90 - .equiv SFX_VO_EZLO5, 0x91 - .equiv SFX_VO_EZLO6, 0x92 - .equiv SFX_VO_EZLO7, 0x93 - .equiv SFX_VO_ZELDA1, 0x94 - .equiv SFX_VO_ZELDA2, 0x95 - .equiv SFX_VO_ZELDA3, 0x96 - .equiv SFX_VO_ZELDA4, 0x97 - .equiv SFX_VO_ZELDA5, 0x98 - .equiv SFX_VO_ZELDA6, 0x99 - .equiv SFX_VO_ZELDA7, 0x9a - .equiv SFX_9B, 0x9b - .equiv SFX_9C, 0x9c - .equiv SFX_9D, 0x9d - .equiv SFX_9E, 0x9e - .equiv SFX_9F, 0x9f - .equiv SFX_A0, 0xa0 - .equiv SFX_VO_TINGLE1, 0xa1 - .equiv SFX_VO_TINGLE2, 0xa2 - .equiv SFX_VO_KING1, 0xa3 - .equiv SFX_VO_KING2, 0xa4 - .equiv SFX_VO_KING3, 0xa5 - .equiv SFX_VO_KING4, 0xa6 - .equiv SFX_VO_KING5, 0xa7 - .equiv SFX_A8, 0xa8 - .equiv SFX_A9, 0xa9 - .equiv SFX_AA, 0xaa - .equiv SFX_SPIRITS_RELEASE, 0xab - .equiv SFX_AC, 0xac - .equiv SFX_VO_BEEDLE, 0xad - .equiv SFX_AE, 0xae - .equiv SFX_AF, 0xaf - .equiv SFX_B0, 0xb0 - .equiv SFX_VO_MINISH1, 0xb1 - .equiv SFX_VO_MINISH2, 0xb2 - .equiv SFX_VO_MINISH3, 0xb3 - .equiv SFX_VO_MINISH4, 0xb4 - .equiv SFX_B5, 0xb5 - .equiv SFX_B6, 0xb6 - .equiv SFX_B7, 0xb7 - .equiv SFX_B8, 0xb8 - .equiv SFX_B9, 0xb9 - .equiv SFX_BA, 0xba - .equiv SFX_BB, 0xbb - .equiv SFX_BC, 0xbc - .equiv SFX_BD, 0xbd - .equiv SFX_BE, 0xbe - .equiv SFX_BF, 0xbf - .equiv SFX_C0, 0xc0 - .equiv SFX_C1, 0xc1 - .equiv SFX_C2, 0xc2 - .equiv SFX_C3, 0xc3 - .equiv SFX_C4, 0xc4 - .equiv SFX_C5, 0xc5 - .equiv SFX_C6, 0xc6 - .equiv SFX_C7, 0xc7 - .equiv SFX_C8, 0xc8 - .equiv SFX_C9, 0xc9 - .equiv SFX_CA, 0xca - .equiv SFX_CB, 0xcb - .equiv SFX_REM_SLEEP, 0xcc - .equiv SFX_TASK_COMPLETE, 0xcd - .equiv SFX_KEY_APPEAR, 0xce - .equiv SFX_CF, 0xcf - .equiv SFX_D0, 0xd0 - .equiv SFX_VO_DOG, 0xd1 - .equiv SFX_VO_CAT, 0xd2 - .equiv SFX_VO_EPONA, 0xd3 - .equiv SFX_VO_COW, 0xd4 - .equiv SFX_VO_CUCCO_CALL, 0xd5 - .equiv SFX_VO_CHEEP, 0xd6 - .equiv SFX_ITEM_SWORD_CHARGE, 0xd7 - .equiv SFX_ITEM_SWORD_CHARGE_FINISH, 0xd8 - .equiv SFX_D9, 0xd9 - .equiv SFX_DA, 0xda - .equiv SFX_VO_STURGEON, 0xdb - .equiv SFX_HAMMER1, 0xdc - .equiv SFX_HAMMER2, 0xdd - .equiv SFX_HAMMER3, 0xde - .equiv SFX_HAMMER4, 0xdf - .equiv SFX_HAMMER5, 0xe0 - .equiv SFX_HAMMER6, 0xe1 - .equiv SFX_CUCCO_MINIGAME_BELL, 0xe2 - .equiv SFX_E3, 0xe3 - .equiv SFX_E4, 0xe4 - .equiv SFX_BUTTON_DEPRESS, 0xe5 - .equiv SFX_THUD_HEAVY, 0xe6 - .equiv SFX_WIND1, 0xe7 - .equiv SFX_WIND2, 0xe8 - .equiv SFX_WIND3, 0xe9 - .equiv SFX_EA, 0xea - .equiv SFX_EB, 0xeb - .equiv SFX_EC, 0xec - .equiv SFX_ED, 0xed - .equiv SFX_EE, 0xee - .equiv SFX_EF, 0xef - .equiv SFX_F0, 0xf0 - .equiv SFX_F1, 0xf1 - .equiv SFX_F2, 0xf2 - .equiv SFX_F3, 0xf3 - .equiv SFX_SUMMON, 0xf4 - .equiv SFX_F5, 0xf5 - .equiv SFX_EVAPORATE, 0xf6 - .equiv SFX_APPARATE, 0xf7 - .equiv SFX_F8, 0xf8 - .equiv SFX_TELEPORTER, 0xf9 - .equiv SFX_FA, 0xfa - .equiv SFX_FB, 0xfb - .equiv SFX_FC, 0xfc - .equiv SFX_ITEM_BOMB_EXPLODE, 0xfd - .equiv SFX_HIT, 0xfe - .equiv SFX_FF, 0xff - .equiv SFX_100, 0x100 - .equiv SFX_101, 0x101 - .equiv SFX_102, 0x102 - .equiv SFX_103, 0x103 - .equiv SFX_PLACE_OBJ, 0x104 - .equiv SFX_105, 0x105 - .equiv SFX_106, 0x106 - .equiv SFX_107, 0x107 - .equiv SFX_108, 0x108 - .equiv SFX_ITEM_GET, 0x109 - .equiv SFX_10A, 0x10a - .equiv SFX_10B, 0x10b - .equiv SFX_BUTTON_PRESS, 0x10c - .equiv SFX_10D, 0x10d - .equiv SFX_10E, 0x10e - .equiv SFX_10F, 0x10f - .equiv SFX_110, 0x110 - .equiv SFX_111, 0x111 - .equiv SFX_112, 0x112 - .equiv SFX_113, 0x113 - .equiv SFX_114, 0x114 - .equiv SFX_115, 0x115 - .equiv SFX_116, 0x116 - .equiv SFX_117, 0x117 - .equiv SFX_ITEM_SHIELD_BOUNCE, 0x118 - .equiv SFX_ITEM_GLOVES_KNOCKBACK, 0x119 - .equiv SFX_EM_ARMOS_ON, 0x11a - .equiv SFX_CHEST_OPEN, 0x11b - .equiv SFX_11C, 0x11c - .equiv SFX_11D, 0x11d - .equiv SFX_EM_MOBLIN_SPEAR, 0x11e - .equiv SFX_LOW_HEALTH, 0x11f - .equiv SFX_CHARGING_UP, 0x120 - .equiv SFX_STAIRS, 0x121 - .equiv SFX_122, 0x122 - .equiv SFX_123, 0x123 - .equiv SFX_124, 0x124 - .equiv SFX_125, 0x125 - .equiv SFX_126, 0x126 - .equiv SFX_BOSS_HIT, 0x127 - .equiv SFX_BOSS_DIE, 0x128 - .equiv SFX_BOSS_EXPLODE, 0x129 - .equiv SFX_12A, 0x12a - .equiv SFX_12B, 0x12b - .equiv SFX_12C, 0x12c - .equiv SFX_12D, 0x12d - .equiv SFX_12E, 0x12e - .equiv SFX_12F, 0x12f - .equiv SFX_130, 0x130 - .equiv SFX_131, 0x131 - .equiv SFX_132, 0x132 - .equiv SFX_133, 0x133 - .equiv SFX_134, 0x134 - .equiv SFX_135, 0x135 - .equiv SFX_136, 0x136 - .equiv SFX_137, 0x137 - .equiv SFX_138, 0x138 - .equiv SFX_139, 0x139 - .equiv SFX_13A, 0x13a - .equiv SFX_13B, 0x13b - .equiv SFX_13C, 0x13c - .equiv SFX_ITEM_LANTERN_ON, 0x13d - .equiv SFX_ITEM_LANTERN_OFF, 0x13e - .equiv SFX_ITEM_SWORD_BEAM, 0x13f - .equiv SFX_140, 0x140 - .equiv SFX_HEART_CONTAINER_SPAWN, 0x141 - .equiv SFX_SPARKLES, 0x142 - .equiv SFX_143, 0x143 - .equiv SFX_144, 0x144 - .equiv SFX_145, 0x145 - .equiv SFX_146, 0x146 - .equiv SFX_147, 0x147 - .equiv SFX_148, 0x148 - .equiv SFX_149, 0x149 - .equiv SFX_14A, 0x14a - .equiv SFX_14B, 0x14b - .equiv SFX_14C, 0x14c - .equiv SFX_14D, 0x14d - .equiv SFX_14E, 0x14e - .equiv SFX_14F, 0x14f - .equiv SFX_150, 0x150 - .equiv SFX_151, 0x151 - .equiv SFX_NEAR_PORTAL, 0x152 - .equiv SFX_153, 0x153 - .equiv SFX_154, 0x154 - .equiv SFX_155, 0x155 - .equiv SFX_156, 0x156 - .equiv SFX_157, 0x157 - .equiv SFX_158, 0x158 - .equiv SFX_159, 0x159 - .equiv SFX_15A, 0x15a - .equiv SFX_15B, 0x15b - .equiv SFX_15C, 0x15c - .equiv SFX_15D, 0x15d - .equiv SFX_15E, 0x15e - .equiv SFX_15F, 0x15f - .equiv SFX_160, 0x160 - .equiv SFX_161, 0x161 - .equiv SFX_162, 0x162 - .equiv SFX_163, 0x163 - .equiv SFX_164, 0x164 - .equiv SFX_165, 0x165 - .equiv SFX_166, 0x166 - .equiv SFX_167, 0x167 - .equiv SFX_168, 0x168 - .equiv SFX_169, 0x169 - .equiv SFX_16A, 0x16a - .equiv SFX_16B, 0x16b - .equiv SFX_16C, 0x16c - .equiv SFX_16D, 0x16d - .equiv SFX_16E, 0x16e - .equiv SFX_PLY_SHRINKING, 0x16f - .equiv SFX_PLY_GROW, 0x170 - .equiv SFX_171, 0x171 - .equiv SFX_172, 0x172 - .equiv SFX_EZLO_UI, 0x173 - .equiv SFX_174, 0x174 - .equiv SFX_175, 0x175 - .equiv SFX_176, 0x176 - .equiv SFX_177, 0x177 - .equiv SFX_178, 0x178 - .equiv SFX_179, 0x179 - .equiv SFX_17A, 0x17a - .equiv SFX_LAVA_TILE_STEP, 0x17b - .equiv SFX_LAVA_TILE_WOBBLE, 0x17c - .equiv SFX_LAVA_TILE_SINK, 0x17d - .equiv SFX_LAVA_TILE_FLIP, 0x17e - .equiv SFX_LAVA_TILE_LAND, 0x17f - .equiv SFX_180, 0x180 - .equiv SFX_181, 0x181 - .equiv SFX_182, 0x182 - .equiv SFX_183, 0x183 - .equiv SFX_184, 0x184 - .equiv SFX_185, 0x185 - .equiv SFX_186, 0x186 - .equiv SFX_STAIRS_ASCEND, 0x187 - .equiv SFX_STAIRS_DESCEND, 0x188 - .equiv SFX_189, 0x189 - .equiv SFX_18A, 0x18a - .equiv SFX_18B, 0x18b - .equiv SFX_18C, 0x18c - .equiv SFX_18D, 0x18d - .equiv SFX_18E, 0x18e - .equiv SFX_18F, 0x18f - .equiv SFX_190, 0x190 - .equiv SFX_191, 0x191 - .equiv SFX_192, 0x192 - .equiv SFX_193, 0x193 - .equiv SFX_194, 0x194 - .equiv SFX_195, 0x195 - .equiv SFX_196, 0x196 - .equiv SFX_197, 0x197 - .equiv SFX_198, 0x198 - .equiv SFX_199, 0x199 - .equiv SFX_19A, 0x19a - .equiv SFX_19B, 0x19b - .equiv SFX_19C, 0x19c - .equiv SFX_19D, 0x19d - .equiv SFX_19E, 0x19e - .equiv SFX_19F, 0x19f - .equiv SFX_1A0, 0x1a0 - .equiv SFX_1A1, 0x1a1 - .equiv SFX_1A2, 0x1a2 - .equiv SFX_1A3, 0x1a3 - .equiv SFX_1A4, 0x1a4 - .equiv SFX_1A5, 0x1a5 - .equiv SFX_1A6, 0x1a6 - .equiv SFX_1A7, 0x1a7 - .equiv SFX_1A8, 0x1a8 - .equiv SFX_1A9, 0x1a9 - .equiv SFX_1AA, 0x1aa - .equiv SFX_1AB, 0x1ab - .equiv SFX_1AC, 0x1ac - .equiv SFX_1AD, 0x1ad - .equiv SFX_1AE, 0x1ae - .equiv SFX_1AF, 0x1af - .equiv SFX_1B0, 0x1b0 - .equiv SFX_ICE_BLOCK_SLIDE, 0x1b1 - .equiv SFX_ICE_BLOCK_STOP, 0x1b2 - .equiv SFX_ICE_BLOCK_MELT, 0x1b3 - .equiv SFX_1B4, 0x1b4 - .equiv SFX_1B5, 0x1b5 - .equiv SFX_1B6, 0x1b6 - .equiv SFX_VO_GORON1, 0x1b7 - .equiv SFX_VO_GORON2, 0x1b8 - .equiv SFX_VO_GORON3, 0x1b9 - .equiv SFX_VO_GORON4, 0x1ba - .equiv SFX_EM_DEKUSCRUB_HIT, 0x1bb - .equiv SFX_1BC, 0x1bc - .equiv SFX_1BD, 0x1bd - .equiv SFX_1BE, 0x1be - .equiv SFX_1BF, 0x1bf - .equiv SFX_1C0, 0x1c0 - .equiv SFX_1C1, 0x1c1 - .equiv SFX_1C2, 0x1c2 - .equiv SFX_1C3, 0x1c3 - .equiv SFX_1C4, 0x1c4 - .equiv SFX_1C5, 0x1c5 - .equiv SFX_1C6, 0x1c6 - .equiv SFX_1C7, 0x1c7 - .equiv SFX_1C8, 0x1c8 - .equiv SFX_1C9, 0x1c9 - .equiv SFX_1CA, 0x1ca - .equiv SFX_1CB, 0x1cb - .equiv SFX_1CC, 0x1cc - .equiv SFX_ELEMENT_PLACE, 0x1cd - .equiv SFX_ELEMENT_FLOAT, 0x1ce - .equiv SFX_ELEMENT_CHARGE, 0x1cf - .equiv SFX_1D0, 0x1d0 - .equiv SFX_ELEMENT_INFUSE, 0x1d1 - .equiv SFX_1D2, 0x1d2 - .equiv SFX_1D3, 0x1d3 - .equiv SFX_1D4, 0x1d4 - .equiv SFX_1D5, 0x1d5 - .equiv SFX_VO_CUCCO1, 0x1d6 - .equiv SFX_VO_CUCCO2, 0x1d7 - .equiv SFX_VO_CUCCO3, 0x1d8 - .equiv SFX_VO_CUCCO4, 0x1d9 - .equiv SFX_VO_CUCCO5, 0x1da - .equiv SFX_1DB, 0x1db - .equiv SFX_1DC, 0x1dc - .equiv SFX_1DD, 0x1dd - .equiv SFX_1DE, 0x1de - .equiv SFX_1DF, 0x1df - .equiv SFX_1E0, 0x1e0 - .equiv SFX_1E1, 0x1e1 - .equiv SFX_1E2, 0x1e2 - .equiv SFX_1E3, 0x1e3 - .equiv SFX_1E4, 0x1e4 - .equiv SFX_1E5, 0x1e5 - .equiv SFX_1E6, 0x1e6 - .equiv SFX_1E7, 0x1e7 - .equiv SFX_1E8, 0x1e8 - .equiv SFX_1E9, 0x1e9 - .equiv SFX_1EA, 0x1ea - .equiv SFX_1EB, 0x1eb - .equiv SFX_1EC, 0x1ec - .equiv SFX_1ED, 0x1ed - .equiv SFX_1EE, 0x1ee - .equiv SFX_1EF, 0x1ef - .equiv SFX_1F0, 0x1f0 - .equiv SFX_1F1, 0x1f1 - .equiv SFX_1F2, 0x1f2 - .equiv SFX_1F3, 0x1f3 - .equiv SFX_1F4, 0x1f4 - .equiv SFX_1F5, 0x1f5 - .equiv SFX_1F6, 0x1f6 - .equiv SFX_1F7, 0x1f7 - .equiv SFX_1F8, 0x1f8 - .equiv SFX_1F9, 0x1f9 - .equiv SFX_1FA, 0x1fa - .equiv SFX_1FB, 0x1fb - .equiv SFX_1FC, 0x1fc - .equiv SFX_1FD, 0x1fd - .equiv SFX_1FE, 0x1fe - .equiv SFX_1FF, 0x1ff - .equiv SFX_200, 0x200 - .equiv SFX_201, 0x201 - .equiv SFX_202, 0x202 - .equiv SFX_203, 0x203 - .equiv SFX_204, 0x204 - .equiv SFX_205, 0x205 - .equiv SFX_206, 0x206 - .equiv SFX_207, 0x207 - .equiv SFX_208, 0x208 - .equiv SFX_209, 0x209 - .equiv SFX_20A, 0x20a - .equiv SFX_20B, 0x20b - .equiv SFX_20C, 0x20c - .equiv SFX_20D, 0x20d - .equiv SFX_20E, 0x20e - .equiv SFX_20F, 0x20f - .equiv SFX_210, 0x210 - .equiv SFX_211, 0x211 - .equiv SFX_212, 0x212 - .equiv SFX_213, 0x213 - .equiv SFX_214, 0x214 - .equiv SFX_215, 0x215 - .equiv SFX_216, 0x216 - .equiv SFX_217, 0x217 - .equiv SFX_218, 0x218 - .equiv SFX_219, 0x219 - .equiv SFX_21A, 0x21a - .equiv SFX_21B, 0x21b - .equiv SFX_21C, 0x21c - .equiv SFX_21D, 0x21d - .equiv SFX_21E, 0x21e - .equiv SFX_21F, 0x21f - .equiv SFX_PICOLYTE, 0x220 - .equiv SFX_221, 0x221 - .equiv SONG_STOP_ALL, 0x80010000 - .equiv SONG_MUTE, 0x80020000 - .equiv SONG_PLAY_VOL_RESET_ALL, 0x80030000 - .equiv SONG_VSYNC_OFF, 0x80040000 - .equiv SONG_STOP, 0x80050000 - .equiv SONG_VSYNC_ON, 0x80060000 - .equiv SONG_CONTINUE, 0x80070000 - .equiv SONG_VOL_FADE_OUT, 0x80080000 - .equiv SONG_FADE_IN, 0x80090000 - .equiv SONG_FADE_IN_CONTINUE, 0x800a0000 - .equiv SONG_PLAY_VOL_RESET, 0x800b0000 - .equiv SONG_PLAY_TEMPO_CONTROL, 0x800c0000 - .equiv SONG_FADE_OUT_BGM, 0x800d0000 - .equiv SONG_FADE_IN_BGM, 0x800e0000 - .equiv SONG_INIT, 0x800f0000 - .equiv SONG_STOP_BGM, 0x80100000 - .equiv SONG_BGM_0, 0x80110000 diff --git a/constants/constants.inc b/constants/constants.inc index 4d2251a1..5562798b 100644 --- a/constants/constants.inc +++ b/constants/constants.inc @@ -1,4 +1,3 @@ .include "constants/gba_constants.inc" .include "constants/m4a_constants.inc" - .include "constants/audio_constants.inc" .include "constants/misc_constants.inc" diff --git a/data/scripts.s b/data/scripts.s index 5007fed0..24770f6c 100644 --- a/data/scripts.s +++ b/data/scripts.s @@ -5,6 +5,7 @@ .include "flags.inc" .include "message.inc" + .include "sound.inc" .syntax unified .text