Decompile itemOnGround.c

This commit is contained in:
Marcus Huderle 2020-09-24 19:33:15 -05:00
parent 82654cd402
commit 3b78407194
13 changed files with 990 additions and 1633 deletions

436
asm/code_0808091C.s Executable file
View File

@ -0,0 +1,436 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_08080A40
sub_08080A40: @ 0x08080A40
push {r4, r5, r6, r7, lr}
ldr r7, _08080A70 @ =gRoomControls
ldr r1, [r7, #0x30]
ldr r0, _08080A74 @ =gPlayerEntity
adds r2, r7, #0
cmp r1, r0
beq _08080A50
b _08080B5C
_08080A50:
ldr r0, _08080A78 @ =gPlayerState
ldrb r0, [r0, #2]
cmp r0, #0
beq _08080A5A
b _08080B5C
_08080A5A:
ldrb r0, [r1, #0xc]
subs r0, #1
cmp r0, #0x1c
bls _08080A64
b _08080B5C
_08080A64:
lsls r0, r0, #2
ldr r1, _08080A7C @ =_08080A80
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_08080A70: .4byte gRoomControls
_08080A74: .4byte gPlayerEntity
_08080A78: .4byte gPlayerState
_08080A7C: .4byte _08080A80
_08080A80: @ jump table
.4byte _08080AFA @ case 0
.4byte _08080B5C @ case 1
.4byte _08080B5C @ case 2
.4byte _08080B5C @ case 3
.4byte _08080B5C @ case 4
.4byte _08080B5C @ case 5
.4byte _08080B5C @ case 6
.4byte _08080B5C @ case 7
.4byte _08080AFA @ case 8
.4byte _08080B5C @ case 9
.4byte _08080B5C @ case 10
.4byte _08080B5C @ case 11
.4byte _08080B5C @ case 12
.4byte _08080B5C @ case 13
.4byte _08080AF4 @ case 14
.4byte _08080B5C @ case 15
.4byte _08080B5C @ case 16
.4byte _08080B5C @ case 17
.4byte _08080B5C @ case 18
.4byte _08080B5C @ case 19
.4byte _08080B5C @ case 20
.4byte _08080B5C @ case 21
.4byte _08080B5C @ case 22
.4byte _08080AFA @ case 23
.4byte _08080B5C @ case 24
.4byte _08080B5C @ case 25
.4byte _08080B5C @ case 26
.4byte _08080B5C @ case 27
.4byte _08080AFA @ case 28
_08080AF4:
ldrb r0, [r2, #4]
cmp r0, #0x48
beq _08080B5C
_08080AFA:
ldr r3, [r7, #0x30]
movs r0, #0x32
ldrsh r1, [r3, r0]
ldrh r0, [r7, #8]
subs r6, r1, r0
movs r0, #0x2e
ldrsh r1, [r3, r0]
ldrh r0, [r7, #6]
subs r5, r1, r0
asrs r0, r5, #4
movs r2, #0x3f
ands r0, r2
asrs r1, r6, #4
ands r1, r2
lsls r1, r1, #6
orrs r0, r1
adds r3, #0x38
ldrb r1, [r3]
bl sub_080002C8
adds r4, r0, #0
ldr r0, [r7, #0x30]
adds r0, #0x38
ldrb r2, [r0]
adds r0, r5, #0
adds r1, r6, #0
bl sub_080002A8
ldr r1, _08080B48 @ =gScreenTransition
strh r0, [r1, #0xa]
cmp r4, #0x3f
beq _08080B50
cmp r4, #0x3f
bhi _08080B4C
cmp r4, #0x29
bhi _08080B5C
cmp r4, #0x28
blo _08080B5C
b _08080B50
.align 2, 0
_08080B48: .4byte gScreenTransition
_08080B4C:
cmp r4, #0xf1
bne _08080B5C
_08080B50:
adds r0, r5, #0
adds r1, r6, #0
movs r2, #0xff
movs r3, #0xa
bl sub_080806BC
_08080B5C:
pop {r4, r5, r6, r7, pc}
.align 2, 0
thumb_func_start sub_08080B60
sub_08080B60: @ 0x08080B60
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
ldr r1, _08080B90 @ =0x00005004
adds r4, r0, r1
ldr r2, _08080B94 @ =gUnk_080B37A0
mov r8, r2
movs r3, #0
ldr r1, _08080B98 @ =0x00003FFF
mov ip, r1
ldr r7, _08080B9C @ =gUnk_080B7910
ldr r2, _08080BA0 @ =0x0000B004
adds r1, r0, r2
adds r2, r0, #4
ldr r6, _08080BA4 @ =0xFFFFC000
ldr r5, _08080BA8 @ =0x00000FFF
_08080B80:
ldrh r0, [r2]
cmp r0, ip
bhi _08080BAC
lsls r0, r0, #1
adds r0, r0, r4
ldrh r0, [r0]
add r0, r8
b _08080BB0
.align 2, 0
_08080B90: .4byte 0x00005004
_08080B94: .4byte gUnk_080B37A0
_08080B98: .4byte 0x00003FFF
_08080B9C: .4byte gUnk_080B7910
_08080BA0: .4byte 0x0000B004
_08080BA4: .4byte 0xFFFFC000
_08080BA8: .4byte 0x00000FFF
_08080BAC:
adds r0, r0, r6
adds r0, r0, r7
_08080BB0:
ldrb r0, [r0]
strb r0, [r1]
adds r1, #1
adds r2, #2
adds r3, #1
cmp r3, r5
bls _08080B80
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
thumb_func_start sub_08080BC4
sub_08080BC4: @ 0x08080BC4
push {r4, r5, r6, lr}
ldr r3, _08080C40 @ =gRoomControls
movs r0, #0xa
ldrsh r1, [r3, r0]
ldrh r0, [r3, #6]
subs r5, r1, r0
movs r2, #0xf
ands r5, r2
movs r1, #0xc
ldrsh r0, [r3, r1]
ldrh r1, [r3, #8]
subs r0, r0, r1
ands r0, r2
adds r6, r0, #0
adds r6, #8
ldrh r2, [r3, #0x16]
adds r4, r2, #0
cmp r4, #0
beq _08080C50
subs r2, #1
strh r2, [r3, #0x16]
ldrb r0, [r3, #0x14]
lsls r0, r0, #4
movs r1, #0xe
ands r2, r1
adds r0, r0, r2
ldr r1, _08080C44 @ =gUnk_080169A4
adds r2, r0, r1
ldr r4, _08080C48 @ =gUnk_02025EB0
ldr r1, [r4]
cmp r1, #0
beq _08080C16
movs r0, #0
ldrsb r0, [r2, r0]
adds r0, r0, r5
strh r0, [r1, #2]
ldr r1, [r4]
movs r0, #1
ldrsb r0, [r2, r0]
adds r0, r0, r6
strh r0, [r1, #4]
_08080C16:
ldr r4, _08080C4C @ =gUnk_0200B650
ldr r1, [r4]
cmp r1, #0
beq _08080C30
movs r0, #0
ldrsb r0, [r2, r0]
adds r0, r0, r5
strh r0, [r1, #2]
ldr r1, [r4]
movs r0, #1
ldrsb r0, [r2, r0]
adds r0, r0, r6
strh r0, [r1, #4]
_08080C30:
ldrb r1, [r2]
adds r0, r3, #0
adds r0, #0x24
strb r1, [r0]
ldrb r1, [r2, #1]
adds r0, #1
strb r1, [r0]
b _08080C76
.align 2, 0
_08080C40: .4byte gRoomControls
_08080C44: .4byte gUnk_080169A4
_08080C48: .4byte gUnk_02025EB0
_08080C4C: .4byte gUnk_0200B650
_08080C50:
ldr r0, _08080C78 @ =gUnk_02025EB0
ldr r1, [r0]
cmp r1, #0
beq _08080C5E
strh r5, [r1, #2]
ldr r0, [r0]
strh r6, [r0, #4]
_08080C5E:
ldr r0, _08080C7C @ =gUnk_0200B650
ldr r1, [r0]
cmp r1, #0
beq _08080C6C
strh r5, [r1, #2]
ldr r0, [r0]
strh r6, [r0, #4]
_08080C6C:
adds r0, r3, #0
adds r0, #0x24
strb r4, [r0]
adds r0, #1
strb r4, [r0]
_08080C76:
pop {r4, r5, r6, pc}
.align 2, 0
_08080C78: .4byte gUnk_02025EB0
_08080C7C: .4byte gUnk_0200B650
thumb_func_start sub_08080C80
sub_08080C80: @ 0x08080C80
push {r4, lr}
bl sub_080197D4
ldr r0, _08080CA8 @ =gMapDataBottom
ldr r4, _08080CAC @ =gRoomControls
ldrh r1, [r4, #0x1e]
lsrs r1, r1, #4
ldrh r2, [r4, #0x20]
lsrs r2, r2, #4
bl sub_0807C8B0
ldr r0, _08080CB0 @ =gMapDataTop
ldrh r1, [r4, #0x1e]
lsrs r1, r1, #4
ldrh r2, [r4, #0x20]
lsrs r2, r2, #4
bl sub_0807C8B0
pop {r4, pc}
.align 2, 0
_08080CA8: .4byte gMapDataBottom
_08080CAC: .4byte gRoomControls
_08080CB0: .4byte gMapDataTop
thumb_func_start sub_08080CB4
sub_08080CB4: @ 0x08080CB4
push {r4, r5, lr}
adds r4, r0, #0
adds r1, r4, #0
adds r1, #0x58
ldrb r0, [r4, #0xa]
ldrb r1, [r1]
cmp r0, r1
beq _08080CF0
adds r1, r0, #0
adds r0, r4, #0
bl InitAnimationForceUpdate
ldrb r0, [r4, #0xa]
cmp r0, #0x5c
beq _08080CD4
b _08080E00
_08080CD4:
ldrb r0, [r4, #0xb]
lsls r0, r0, #3
ldr r1, _08080CEC @ =gUnk_080C9CBC
adds r0, r0, r1
ldrb r0, [r0]
movs r1, #0xf
ands r1, r0
lsls r0, r0, #4
orrs r0, r1
strb r0, [r4, #0x1a]
b _08080E00
.align 2, 0
_08080CEC: .4byte gUnk_080C9CBC
_08080CF0:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
ldrb r0, [r4, #0x18]
lsls r0, r0, #0x1e
cmp r0, #0
bne _08080D00
b _08080E00
_08080D00:
ldrb r0, [r4, #0xa]
subs r0, #0x40
cmp r0, #0x22
bhi _08080E00
lsls r0, r0, #2
ldr r1, _08080D14 @ =_08080D18
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_08080D14: .4byte _08080D18
_08080D18: @ jump table
.4byte _08080DEE @ case 0
.4byte _08080DEE @ case 1
.4byte _08080DEE @ case 2
.4byte _08080DEE @ case 3
.4byte _08080E00 @ case 4
.4byte _08080E00 @ case 5
.4byte _08080E00 @ case 6
.4byte _08080E00 @ case 7
.4byte _08080E00 @ case 8
.4byte _08080E00 @ case 9
.4byte _08080E00 @ case 10
.4byte _08080E00 @ case 11
.4byte _08080E00 @ case 12
.4byte _08080E00 @ case 13
.4byte _08080E00 @ case 14
.4byte _08080E00 @ case 15
.4byte _08080E00 @ case 16
.4byte _08080E00 @ case 17
.4byte _08080E00 @ case 18
.4byte _08080E00 @ case 19
.4byte _08080E00 @ case 20
.4byte _08080E00 @ case 21
.4byte _08080E00 @ case 22
.4byte _08080E00 @ case 23
.4byte _08080E00 @ case 24
.4byte _08080E00 @ case 25
.4byte _08080E00 @ case 26
.4byte _08080E00 @ case 27
.4byte _08080DEE @ case 28
.4byte _08080E00 @ case 29
.4byte _08080E00 @ case 30
.4byte _08080E00 @ case 31
.4byte _08080DA4 @ case 32
.4byte _08080E00 @ case 33
.4byte _08080DEE @ case 34
_08080DA4:
adds r5, r4, #0
adds r5, #0x6a
ldrb r0, [r5]
cmp r0, #0
beq _08080DB4
subs r0, #1
strb r0, [r5]
b _08080E00
_08080DB4:
bl Random
movs r1, #0x1f
ands r0, r1
adds r0, #0xa
strb r0, [r5]
adds r0, r4, #0
movs r1, #7
movs r2, #0
bl CreateFx
adds r1, r0, #0
cmp r1, #0
beq _08080E00
adds r0, r4, #0
adds r0, #0x62
ldrb r0, [r0]
adds r2, r1, #0
adds r2, #0x62
strb r0, [r2]
adds r0, r4, #0
adds r0, #0x63
ldrb r0, [r0]
adds r2, #1
strb r0, [r2]
adds r0, r4, #0
bl ResolveEntityOnTop
b _08080E00
_08080DEE:
ldr r0, _08080E04 @ =gScreenTransition
ldr r0, [r0]
movs r1, #0xf
ands r0, r1
cmp r0, #0
bne _08080E00
adds r0, r4, #0
bl CreateSparkle
_08080E00:
pop {r4, r5, pc}
.align 2, 0
_08080E04: .4byte gScreenTransition

File diff suppressed because it is too large Load Diff

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@ -99,10 +99,7 @@ typedef struct Entity {
/*0x45*/ u8 currentHealth; /*0x45*/ u8 currentHealth;
/*0x46*/ u16 field_0x46; /*0x46*/ u16 field_0x46;
/*0x48*/ BoundingBox* boundingBox; /*0x48*/ BoundingBox* boundingBox;
/*0x4c*/ u8 field_0x4c; /*0x4c*/ struct Entity* field_0x4c;
/*0x4d*/ u8 field_0x4d;
/*0x4e*/ u8 field_0x4e;
/*0x4f*/ u8 field_0x4f;
/*0x50*/ struct Entity* parent; /*0x50*/ struct Entity* parent;
/*0x54*/ struct Entity* attachedEntity; /*0x54*/ struct Entity* attachedEntity;
/*0x58*/ u8 animIndex; /*0x58*/ u8 animIndex;
@ -125,7 +122,7 @@ typedef struct Entity {
/*0x68*/ union SplitHWord field_0x68; /*0x68*/ union SplitHWord field_0x68;
/*0x6a*/ union SplitHWord field_0x6a; /*0x6a*/ union SplitHWord field_0x6a;
/*0x6c*/ union SplitHWord field_0x6c; /*0x6c*/ union SplitHWord field_0x6c;
/*0x6e*/ u8 filler4[2]; /*0x6e*/ union SplitHWord field_0x6e;
/*0x70*/ union SplitWord field_0x70; /*0x70*/ union SplitWord field_0x70;
/*0x74*/ union SplitHWord field_0x74; /*0x74*/ union SplitHWord field_0x74;
/*0x76*/ union SplitHWord field_0x76; /*0x76*/ union SplitHWord field_0x76;

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@ -221,7 +221,7 @@ extern u32 sub_0807CF88(u32, u8*);
extern u32 sub_0807D008(u32, void*); extern u32 sub_0807D008(u32, void*);
extern void sub_0807D184(u32, char*); extern void sub_0807D184(u32, char*);
extern u32 sub_0806F520(); extern u32 sub_0806F520();
extern void sub_0806F4E8(); extern void sub_0806F4E8(Entity*);
extern u32 sub_0806F3E4(Entity*); extern u32 sub_0806F3E4(Entity*);
extern void sub_0804A7D4(Entity*); extern void sub_0804A7D4(Entity*);
extern void sub_08033744(Entity*); extern void sub_08033744(Entity*);
@ -262,4 +262,9 @@ extern void sub_08004542(Entity*);
extern void sub_08077B20(); extern void sub_08077B20();
extern u32 sub_080040A8(Entity*); extern u32 sub_080040A8(Entity*);
extern u32 sub_08017850(Entity*); extern u32 sub_08017850(Entity*);
extern void sub_080809D4(void);
extern void sub_08080CB4(Entity*);
extern u32 GetTileTypeByEntity(Entity*);
extern u32 sub_0800442E(Entity*);
extern void sub_08081404(Entity*, u32);
#endif #endif

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@ -12,32 +12,34 @@ typedef struct {
*/ */
typedef struct { typedef struct {
u16 unk2; /*0x00*/ u16 unk2;
u8 unk3; /*0x02*/ u8 unk3;
u8 unk4; /*0x03*/ u8 unk4;
u8 areaID; /*0x04*/ u8 areaID;
u8 roomID; /*0x05*/ u8 roomID;
u16 roomOriginX; /*0x06*/ u16 roomOriginX;
u16 roomOriginY; /*0x08*/ u16 roomOriginY;
s16 roomScrollX; /*0x0A*/ s16 roomScrollX;
s16 roomScrollY; /*0x0C*/ s16 roomScrollY;
u8 unk5; /*0x0E*/ u8 unk5;
u8 unk6; /*0x0F*/ u8 unk6;
u8 filler[4]; /*0x10*/ u8 filler[4];
u8 screenShakeMagnitude; /*0x14*/ u8 screenShakeMagnitude;
u8 unk7; /*0x15*/ u8 unk7;
u16 screenShakeTime; /*0x16*/ u16 screenShakeTime;
u16 filler2[3]; /*0x18*/ u16 filler2[3];
u16 width; /*0x1E*/ u16 width;
u16 height; /*0x20*/ u16 height;
u8 filler3[6]; /*0x22*/ u8 filler3[6];
union SplitWord bg3OffsetX; /*0x28*/ union SplitWord bg3OffsetX;
union SplitWord bg3OffsetY; /*0x2C*/ union SplitWord bg3OffsetY;
Entity* cameraTarget; /*0x30*/ Entity* cameraTarget;
} RoomControls; } RoomControls;
typedef struct { typedef struct {
u8 filler[6]; u8 filler[4];
u8 field_0x4;
u8 filler1[1];
u8 itemForSaleIndex; u8 itemForSaleIndex;
u8 field_0x7; u8 field_0x7;
u8 field_0x8; u8 field_0x8;

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@ -669,8 +669,9 @@ SECTIONS {
src/code_0807CC3C.o(.text); src/code_0807CC3C.o(.text);
asm/code_0807CC3C.o(.text); asm/code_0807CC3C.o(.text);
src/code_0808091C.o(.text); src/code_0808091C.o(.text);
asm/code_0808091C.o(.text);
/* objects */ /* objects */
asm/itemOnGround.o(.text); src/object/itemOnGround.o(.text);
asm/deathFx.o(.text); asm/deathFx.o(.text);
asm/itemForSale.o(.text); asm/itemForSale.o(.text);
src/object/button.o(.text); src/object/button.o(.text);

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@ -5,10 +5,12 @@
#include "room.h" #include "room.h"
extern void sub_0805E5A8(); extern void sub_0805E5A8();
extern void sub_08080BC4(void);
extern RoomControls gRoomControls; extern RoomControls gRoomControls;
extern u32 gUnk_0200B650; extern u32 gUnk_0200B650;
extern u32 gUnk_02025EB0; extern u32 gUnk_02025EB0;
extern u8 gUnk_02000070;
extern void DoExitTransition(ScreenTransitionData*); extern void DoExitTransition(ScreenTransitionData*);
extern void sub_080809D4(); extern void sub_080809D4();
@ -53,7 +55,6 @@ void sub_08080930(void)
} }
u32* GetLayerByIndex(u32 param_1) u32* GetLayerByIndex(u32 param_1)
{ {
if (param_1 == 2) { if (param_1 == 2) {
@ -64,9 +65,79 @@ u32* GetLayerByIndex(u32 param_1)
} }
void sub_08080964(u16 time, u32 magnitude) void sub_08080964(u16 time, u32 magnitude)
{ {
gRoomControls.screenShakeTime = time; gRoomControls.screenShakeTime = time;
gRoomControls.screenShakeMagnitude = magnitude & 7; gRoomControls.screenShakeMagnitude = magnitude & 7;
return; return;
} }
void sub_08080974(u32 arg0, u32 arg1) {
u32 var0, var1;
RoomControls* roomControls = &gRoomControls;
var0 = roomControls->roomOriginX;
if (arg0 <= var0 + 120) {
roomControls->roomScrollX = var0;
} else {
var0 += roomControls->width;
var1 = var0 - 120;
if (arg0 < var1) {
var1 = arg0;
}
roomControls->roomScrollX = var1 - 120;
}
var0 = roomControls->roomOriginY;
if (arg1 <= var0 + 80) {
roomControls->roomScrollY = var0;
} else {
var0 += roomControls->height;
var1 = var0 - 80;
if (arg1 < var1) {
var1 = arg1;
}
roomControls->roomScrollY = var1 - 80;
}
sub_080809D4();
gUnk_02000070 = 1;
}
void sub_080809D4(void) {
register Entity* target asm("r4");
int x, y;
int var1, var0;
RoomControls* roomControls = &gRoomControls;
roomControls->unk6 &= 0xFB;
target = roomControls->cameraTarget;
x = target->x.HALF.HI;
var0 = roomControls->roomOriginX;
if (x <= var0 + 120) {
roomControls->roomScrollX = var0;
} else {
var0 += roomControls->width;
var1 = var0 - 120;
if (x < var1) {
var1 = (u16)target->x.HALF.HI;
}
roomControls->roomScrollX = var1 - 120;
}
target = roomControls->cameraTarget;
y = target->y.HALF.HI;
var0 = roomControls->roomOriginY;
if (y <= var0 + 80) {
roomControls->roomScrollY = var0;
} else {
var0 += roomControls->height;
var1 = var0 - 80;
if (y < var1) {
var1 = (u16)target->y.HALF.HI;
}
roomControls->roomScrollY = var1 - 80;
}
sub_08080BC4();
gUnk_02000070 = 1;
}

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@ -316,8 +316,8 @@ void sub_08031E48(Entity* this, Entity* child) {
child->field_0x6c.HALF.LO = this->field_0x6c.HALF.LO; child->field_0x6c.HALF.LO = this->field_0x6c.HALF.LO;
child->field_0x70.HALF.LO = this->field_0x70.HALF.LO; child->field_0x70.HALF.LO = this->field_0x70.HALF.LO;
child->field_0x70.HALF.HI = this->field_0x70.HALF.HI; child->field_0x70.HALF.HI = this->field_0x70.HALF.HI;
child->filler4[0] = this->filler4[0]; child->field_0x6e.HALF.LO = this->field_0x6e.HALF.LO;
child->filler4[1] = this->filler4[1]; child->field_0x6e.HALF.HI = this->field_0x6e.HALF.HI;
child->field_0x7c.WORD = (s32)this; child->field_0x7c.WORD = (s32)this;
} }

View File

@ -186,7 +186,6 @@ void sub_08023330(Entity* this) {
} }
} }
extern u32 GetTileTypeByEntity(Entity*);
void sub_08023A68(Entity*); void sub_08023A68(Entity*);
void sub_08023AB0(Entity*); void sub_08023AB0(Entity*);

View File

@ -12,7 +12,6 @@ extern const s8 gUnk_080CA5D4[];
void sub_080205F8(Entity*); void sub_080205F8(Entity*);
void sub_08020604(Entity*); void sub_08020604(Entity*);
extern u32 sub_0800442E(Entity*);
extern u32 sub_08049F1C(Entity*, Entity*, u32); extern u32 sub_08049F1C(Entity*, Entity*, u32);
extern void sub_0804AA1C(Entity*); extern void sub_0804AA1C(Entity*);

View File

@ -72,7 +72,7 @@ void sub_08033650(Entity* this) {
} }
void sub_08033658(Entity* this) { void sub_08033658(Entity* this) {
sub_0806F4E8(); sub_0806F4E8(this);
} }
void sub_08033660(Entity* this) { void sub_08033660(Entity* this) {
@ -146,4 +146,4 @@ void sub_08033744(Entity* this) {
} }
} }
this->direction = temp; this->direction = temp;
} }

442
src/object/itemOnGround.c Executable file
View File

@ -0,0 +1,442 @@
#include "global.h"
#include "entity.h"
#include "flags.h"
#include "functions.h"
#include "player.h"
static void sub_08081150(Entity*);
static u8 sub_0808147C(u32);
static void sub_080814A4(Entity*);
static u32 sub_080814C0(Entity*);
static void sub_08081500(Entity*);
static void sub_0808153C(Entity*);
static void sub_08081598(Entity*);
static void sub_080813BC(Entity*);
static void sub_080810FC(Entity*);
static bool32 CheckShouldPlayItemGetCutscene(Entity*);
extern u32 sub_080002D0(Entity*);
extern u32 sub_080177A0(Entity*, Entity*);
extern void GiveItem(u32, u32);
extern u32 sub_0805E40C(Entity*);
extern void (*const gUnk_0811E7D4[])(Entity*);
extern void (*const gUnk_0811E7E8[])(Entity*);
extern void (*const gUnk_0811E814[])(Entity*);
extern void (*const gUnk_0811E840[])(Entity*);
extern BoundingBox gUnk_080FD1A8;
typedef struct {
u8 unk0[3];
u8 unk3;
u8 unk4[4];
} Unk_080FD5B4;
extern const Unk_080FD5B4 gUnk_080FD5B4[];
typedef struct {
u8 unk0[2];
u16 sfx;
u8 unk4;
u8 unk5[3];
} Unk_0811E84C;
extern const Unk_0811E84C gUnk_0811E84C[];
void ItemOnGround(Entity* this) {
if (this->bitfield & 0x80) {
switch (this->bitfield & 0x7F) {
case 20:
this->action = 3;
this->flags &= 0x7F;
this->spriteSettings.b.draw = 1;
this->field_0x3c |= 0x10;
this->attachedEntity = this->field_0x4c;
break;
case 0:
case 1:
case 4:
case 5:
case 6:
case 8:
case 9:
case 10:
case 11:
case 12:
case 30:
sub_08081598(this);
break;
}
}
if (sub_0806F520(this)) {
sub_080813BC(this);
} else {
gUnk_0811E7D4[this->action](this);
}
if (this->entityType.form == 0x5C) {
gRoomVars.field_0x4++;
}
sub_08080CB4(this);
}
void sub_08080F20(Entity* this) {
if (this->field_0x86 && CheckFlags(this->field_0x86)) {
DeleteThisEntity();
}
if (this->entityType.form != 0x60) {
this->spriteSettings.b.draw = 1;
this->spritePriority.b1 = 3;
this->spriteSettings.b.shadow = 0;
this->damageType = 7;
this->field_0x3c = 0x47;
this->field_0x40 = 0x44;
this->currentHealth = 0xFF;
this->boundingBox = &gUnk_080FD1A8;
switch (this->entityType.form - 0x3F) {
case 0:
case 21:
case 22:
case 23:
case 24:
case 25:
case 29:
case 30:
case 31:
case 32:
this->flags2 = 0x17;
break;
default:
this->flags2 = 0x11;
break;
}
this->field_0x68.HALF.HI = this->actionDelay;
this->field_0x6a.HALF.LO = 0;
this->field_0x6c.HWORD = 0;
this->field_0x68.HALF.LO = 0;
this->actionDelay = 0;
sub_0805E3A0(this, 3);
this->field_0x1c = sub_0808147C(this->entityType.form);
gUnk_0811E7E8[this->field_0x68.HALF.HI](this);
} else {
Entity* entity = CreateObject(0x40, 0x60, 0);
if (entity) {
entity->actionDelay = 0;
if (this->actionDelay == 1) {
entity->entityType.parameter = 2;
}
CopyPosition(this, entity);
DeleteThisEntity();
}
}
}
static void sub_080810A8(Entity* this) {
this->action = 1;
sub_080814A4(this);
if (this->direction & 0x80) {
this->direction &= 0x1F;
if (this->nonPlanarMovement == 0) {
this->nonPlanarMovement = 0x100;
}
} else {
this->direction |= 0xFF;
}
if (this->field_0x20 == 0) {
this->field_0x20 = 0x1E000;
}
if (this->collisionLayer == 2) {
sub_08016A30(this);
}
}
static void sub_080810FC(Entity* this) {
if (this->entityType.form != 0x5F) {
sub_08081598(this);
} else {
this->action = 2;
this->previousActionFlag = 0;
this->flags |= 0x80;
this->flags2 = 0x11;
CopyPosition(&gPlayerEntity, this);
}
}
void sub_08081134(Entity* this) {
sub_080814A4(this);
this->field_0x6c.HWORD += 80;
sub_08081150(this);
}
static void sub_08081150(Entity* this) {
this->action = 2;
this->flags |= 0x80;
this->height.HALF.HI = -0x80;
this->spriteOrientation.flipY = 1;
this->spriteRendering.b3 = 1;
PlaySFX(0x12D);
}
static void sub_08081188(Entity* this) {
this->action = 2;
this->flags |= 0x80;
if (this->collisionLayer == 2) {
sub_08016A30(this);
}
}
void sub_080811AC(Entity* this) {
this->action = 2;
this->spriteSettings.b.draw = 0;
this->field_0x6e.HWORD = GetTileTypeByEntity(this);
}
void sub_080811C8(Entity* this) {
this->action = 2;
this->spriteSettings.b.draw = 0;
}
void sub_080811D8(Entity* this) {
sub_08081188(this);
PlaySFX(0x215);
}
void sub_080811EC(Entity* this) {
if (this->field_0x68.HALF.HI != 6) {
sub_080AEFE0(this);
} else {
sub_0806F69C(this);
}
sub_08003FC4(this, 0x2800);
if (this->field_0x20 <= 0) {
this->action = 2;
this->flags |= 0x80;
sub_080814A4(this);
}
}
void sub_0808122C(Entity* this) {
gUnk_0811E814[this->field_0x68.HALF.HI](this);
}
void sub_08081248(Entity* this) {
sub_08081500(this);
if (sub_080814C0(this)) {
sub_08081404(this, 0);
} else {
sub_0800442E(this);
}
}
void sub_0808126C(Entity* this) {
UpdateAnimationSingleFrame(this);
sub_0808153C(this);
}
void sub_0808127C(Entity* this) {
if (sub_080814C0(this)) {
sub_08081404(this, 0);
} else {
sub_0808153C(this);
}
}
void nullsub_113(Entity* this) {
}
void sub_080812A0(Entity* this) {
sub_08081500(this);
}
void sub_080812A8(Entity* this) {
if (sub_080002D0(this) != 0xF && this->field_0x6e.HWORD != GetTileTypeByEntity(this)) {
this->direction = 0;
this->nonPlanarMovement = 0;
this->spriteSettings.b.draw = 1;
this->field_0x68.HALF.HI = 0;
sub_080810A8(this);
}
}
void sub_080812E8(Entity* this) {
PlayerState* playerState = &gPlayerState;
if ((playerState->swimState & 0x80) &&
!(playerState->flags.all & 0x80) &&
sub_080177A0(this, &gPlayerEntity)) {
sub_080810FC(this);
}
}
void nullsub_510(Entity* this) {
}
void sub_08081328(Entity* this) {
Entity* other = this->attachedEntity;
if (!(other->entityType.type == 8 && other->entityType.subtype == 3)) {
sub_08081404(this, 0);
} else {
CopyPosition(other, this);
this->height.HALF.HI--;
other = &gPlayerEntity;
if (sub_080177A0(this, other)) {
sub_080810FC(this);
}
}
}
void sub_0808136C(Entity* this) {
if (--this->actionDelay) {
Entity* other = this->attachedEntity;
this->x.WORD = other->x.WORD;
this->y.WORD = other->y.WORD;
this->spriteOrientation.flipY = other->spriteOrientation.flipY;
this->spriteRendering.b3 = other->spriteRendering.b3;
sub_08003FC4(this, 0x2800);
} else {
sub_08081404(this, 1);
}
}
static void sub_080813BC(Entity* this) {
gUnk_0811E840[this->previousActionFlag](this);
}
void sub_080813D4(Entity* this) {
this->previousActionFlag = 1;
this->field_0x1d = 1;
this->spriteSettings.b.draw = 1;
}
void sub_080813E8(Entity* this) {
sub_0806F4E8(this);
}
void sub_080813F0(Entity* this) {
if (sub_0806F3E4(this)) {
sub_080810FC(this);
}
}
void sub_08081404(Entity* this, u32 arg1) {
if (arg1 && this->field_0x86) {
SetFlag(this->field_0x86);
}
DeleteThisEntity();
}
bool32 sub_08081420(Entity* this) {
if (CheckShouldPlayItemGetCutscene(this)) {
sub_0805E3A0(this, 6);
CreateItemEntity(this->entityType.form, this->entityType.parameter, 0);
return TRUE;
} else {
GiveItem(this->entityType.form, this->entityType.parameter);
return FALSE;
}
}
static bool32 CheckShouldPlayItemGetCutscene(Entity* this) {
bool32 result = FALSE;
if ((gUnk_080FD5B4[this->entityType.form].unk0[3] & 0x2) || !GetInventoryValue(this->entityType.form)) {
result = TRUE;
}
return result;
}
static u8 sub_0808147C(u32 arg0) {
const Unk_0811E84C* var0 = &gUnk_0811E84C[arg0];
return var0->unk4;
}
void sub_0808148C(u32 arg0) {
const Unk_0811E84C* var0 = &gUnk_0811E84C[arg0];
if (var0->sfx) {
PlaySFX(var0->sfx);
}
}
static void sub_080814A4(Entity* this) {
if (this->field_0x68.HALF.HI == 10) {
this->field_0x6c.HWORD = 120;
} else {
this->field_0x6c.HWORD = 600;
}
}
static u32 sub_080814C0(Entity* this) {
if (!sub_0805E40C(this)) {
if (--this->field_0x6c.HWORD == 0) {
return TRUE;
}
if (this->field_0x6c.HWORD < 90) {
this->spriteSettings.b.draw ^= 1;
}
}
return FALSE;
}
static void sub_08081500(Entity* this) {
if (this->field_0x68.HALF.LO == 0) {
u32 var0 = sub_080044EC(this, 0x2800);
if (var0 == 0) {
this->field_0x68.HALF.LO = 1;
} else {
if (var0 == 1) {
sub_0808148C(this->entityType.form);
UpdateSpriteForCollisionLayer(this);
}
sub_080AEFE0(this);
}
}
}
static void sub_0808153C(Entity* this) {
if (this->field_0x68.HALF.LO > 1)
return;
if (this->field_0x68.HALF.LO == 0) {
if (!sub_08003FC4(this, 0x1000) && !sub_0800442E(this)) {
this->field_0x68.HALF.LO = 1;
this->field_0x20 = 0x1E000;
sub_0808148C(this->entityType.form);
UpdateSpriteForCollisionLayer(this);
}
} else {
if (!sub_08003FC4(this, 0x2800)) {
this->field_0x68.HALF.LO = 2;
sub_0808148C(this->entityType.form);
}
}
}
static void sub_08081598(Entity* this) {
if (this->currentHealth == 0) {
sub_08081404(this, 1);
}
this->flags &= 0x7F;
this->action = 4;
this->actionDelay = 14;
this->field_0x20 = 0x20000;
this->spriteSettings.b.draw = 1;
this->spritePriority.b1 = 2;
this->spritePriority.b0 = 3;
this->attachedEntity = &gPlayerEntity;
CopyPosition(this->attachedEntity, this);
this->height.HALF.HI -= 4;
if (this->entityType.form != 0x5F && sub_08081420(this)) {
sub_08081404(this, 1);
}
}

View File

@ -18,11 +18,9 @@ extern BoundingBox gUnk_080FD340; // TODO: should be const
extern u32 sub_08016A30(Entity*); extern u32 sub_08016A30(Entity*);
extern u32 sub_080001DA(u32, u32); extern u32 sub_080001DA(u32, u32);
extern u32 GetTileTypeByEntity(Entity*);
extern void sub_08078930(Entity*); extern void sub_08078930(Entity*);
extern u32 sub_080002B8(Entity*); extern u32 sub_080002B8(Entity*);
extern void sub_08016A6C(Entity*); extern void sub_08016A6C(Entity*);
extern u32 sub_0800442E(Entity*);
void Pot(Entity* this) { void Pot(Entity* this) {
gUnk_0811F090[this->action](this); gUnk_0811F090[this->action](this);