mirror of https://github.com/zeldaret/tmc.git
cleanup headers
This commit is contained in:
parent
d602b93c8d
commit
3b9b1a388b
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@ -621,23 +621,23 @@ _0800439C: .4byte gSpritePtrs
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_080043A0: .4byte gSpritePtrs
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_080043A4: .4byte gGFXSlots+4
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thumb_func_start CreateDrownFX
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CreateDrownFX: @ 0x080043A8
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thumb_func_start CreateDrownFx
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CreateDrownFx: @ 0x080043A8
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movs r1, #0xb // FX_WATER_SPLASH
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b create_fx
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thumb_func_start CreateLavaDrownFX
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CreateLavaDrownFX: @ 0x080043AC
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thumb_func_start CreateLavaDrownFx
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CreateLavaDrownFx: @ 0x080043AC
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movs r1, #0xc // FX_LAVA_SPLASH
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b create_fx
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thumb_func_start CreateSwampDrownFX
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CreateSwampDrownFX: @ 0x080043AC
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thumb_func_start CreateSwampDrownFx
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CreateSwampDrownFx: @ 0x080043AC
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movs r1, #0x52 // FX_GREEN_SPLASH
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b create_fx
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thumb_func_start CreatePitFallFX
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CreatePitFallFX: @ 0x080043B4
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thumb_func_start CreatePitFallFx
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CreatePitFallFx: @ 0x080043B4
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movs r1, #0 // FX_FALL_DOWN
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create_fx:
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@ -62,10 +62,10 @@ sub_0800442E: @ 0x0800442E
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not_hazard:
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movs r0, #0
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pop {r1, pc}
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_0800444C: .4byte CreatePitFallFX
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_08004450: .4byte CreateDrownFX
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_08004454: .4byte CreateLavaDrownFX
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_08004458: .4byte CreateSwampDrownFX
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_0800444C: .4byte CreatePitFallFx
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_08004450: .4byte CreateDrownFx
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_08004454: .4byte CreateLavaDrownFx
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_08004458: .4byte CreateSwampDrownFx
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thumb_func_start sub_0800445C
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sub_0800445C: @ 0x0800445C
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@ -71,7 +71,7 @@ _08001230:
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ldr r3, _0800135C @ =UpdateAnimationVariableFrames
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bx r3
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_0800123E:
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ldr r3, _08001360 @ =CreatePitFallFX
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ldr r3, _08001360 @ =CreatePitFallFx
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bx r3
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non_word_aligned_thumb_func_start GenericConfused
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@ -155,9 +155,9 @@ _080012BA:
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gUnk_080012C8::
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.4byte 0x00000000
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_080012CC: .4byte sub_08001214
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_080012D0: .4byte CreateDrownFX
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_080012D4: .4byte CreateLavaDrownFX
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_080012D8: .4byte CreateSwampDrownFX
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_080012D0: .4byte CreateDrownFx
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_080012D4: .4byte CreateLavaDrownFx
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_080012D8: .4byte CreateSwampDrownFx
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thumb_func_start sub_080012DC
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sub_080012DC: @ 0x080012DC
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@ -241,7 +241,7 @@ _08001352:
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.align 2, 0
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_08001358: .4byte gEnemyFunctions
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_0800135C: .4byte UpdateAnimationVariableFrames
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_08001360: .4byte CreatePitFallFX
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_08001360: .4byte CreatePitFallFx
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_08001364: .4byte 0x00001800
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_08001368: .4byte gUnk_080012C8
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_0800136C: .4byte gUnk_080012C8
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@ -1,5 +1,5 @@
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thumb_func_start CreateDustFromScript
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CreateDustFromScript:
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push {lr}
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bl CreateDust
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bl CreateDeathFx
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pop {pc}
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@ -6,7 +6,7 @@ SCRIPT_START script_CutsceneMiscObjectOctorok1
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SetAnimation 0x0001
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EndBlock
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WaitForSyncFlagAndClear 0x00000001
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Call CreateDust
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Call CreateDeathFx
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DoPostScriptAction 0x0006
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SCRIPT_END
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.2byte 0x0000
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@ -6,7 +6,7 @@ SCRIPT_START script_CutsceneMiscObjectOctorok2
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SetAnimation 0x0002
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EndBlock
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WaitForSyncFlagAndClear 0x00000002
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Call CreateDust
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Call CreateDeathFx
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DoPostScriptAction 0x0006
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SCRIPT_END
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.2byte 0x0000
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@ -6,7 +6,7 @@ SCRIPT_START script_CutsceneMiscObjectOctorok3
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SetAnimation 0x0000
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EndBlock
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WaitForSyncFlagAndClear 0x00000004
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Call CreateDust
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Call CreateDeathFx
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DoPostScriptAction 0x0006
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SCRIPT_END
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.2byte 0x0000
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@ -6,7 +6,7 @@ SCRIPT_START script_CutsceneMiscObjectOctorok4
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SetAnimation 0x0003
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EndBlock
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WaitForSyncFlagAndClear 0x00000008
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Call CreateDust
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Call CreateDeathFx
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DoPostScriptAction 0x0006
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SCRIPT_END
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.2byte 0x0000
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@ -6,7 +6,7 @@ SCRIPT_START script_CutsceneMiscObjectTektite1
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SetAnimation 0x0000
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EndBlock
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WaitForSyncFlagAndClear 0x00000001
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Call CreateDust
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Call CreateDeathFx
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DoPostScriptAction 0x0006
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SCRIPT_END
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.2byte 0x0000
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@ -6,7 +6,7 @@ SCRIPT_START script_CutsceneMiscObjectTektite2
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SetAnimation 0x0000
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EndBlock
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WaitForSyncFlagAndClear 0x00000002
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Call CreateDust
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Call CreateDeathFx
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DoPostScriptAction 0x0006
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SCRIPT_END
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.2byte 0x0000
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@ -6,7 +6,7 @@ SCRIPT_START script_CutsceneMiscObjectTektite3
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SetAnimation 0x0000
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EndBlock
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WaitForSyncFlagAndClear 0x00000004
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Call CreateDust
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Call CreateDeathFx
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DoPostScriptAction 0x0006
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SCRIPT_END
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.2byte 0x0000
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@ -6,7 +6,7 @@ SCRIPT_START script_CutsceneMiscObjectTektite4
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SetAnimation 0x0000
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EndBlock
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WaitForSyncFlagAndClear 0x00000008
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Call CreateDust
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Call CreateDeathFx
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DoPostScriptAction 0x0006
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SCRIPT_END
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.2byte 0x0000
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@ -39,7 +39,7 @@ SCRIPT_START script_MinishEzloGoodbye
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Wait 0x001e
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SetSyncFlag 0x00000020
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StopBgm
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Call CreateDust
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Call CreateDeathFx
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Call sub_0806305C
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Call sub_080630A4
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_0807EF3C 0x0000, 0x0020
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@ -0,0 +1,21 @@
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#ifndef AFFINE_H
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#define AFFINE_H
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#include "gba/types.h"
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typedef struct {
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s16 x;
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s16 y;
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u16 _4;
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u16 _6;
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u16 _8;
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} OAMCommand;
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extern OAMCommand gOamCmd;
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extern void FlushSprites(void);
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extern void CopyOAM(void);
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extern void DrawEntities(void);
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extern void sub_080ADA04(OAMCommand*, void*);
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extern void DrawDirect(u32 spriteIndex, u32 frameIndex);
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#endif //AFFINE_H
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@ -106,4 +106,18 @@ typedef struct {
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*/
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extern u32 FindValueForKey(u32 key, const KeyValuePair* keyValuePairList);
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extern u32 GetTileIndex(u32 tilePos, u32 layer);
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extern void LinearMoveDirectionOLD(struct Entity_*, u32, u32);
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extern u16* DoTileInteraction(struct Entity_*, u32, u32, u32);
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extern void UpdateCollisionLayer(struct Entity_*);
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extern void sub_080028E0(struct Entity_*);
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extern void SnapToTile(struct Entity_*);
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extern u32 sub_0800419C(struct Entity_*, struct Entity_*, u32, u32);
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extern u32 sub_080041DC(struct Entity_*, u32, u32);
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extern void sub_080042BA(struct Entity_*, u32);
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extern void sub_080042D0(struct Entity_*, u32, u16);
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extern void sub_080044AE(struct Entity_*, u32, u32);
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extern void sub_0800451C(struct Entity_*);
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extern void sub_08004542(struct Entity_*);
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#endif // ASM_H
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@ -32,4 +32,7 @@ extern BgAnimation gBgAnimations[MAX_BG_ANIMATIONS];
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extern const u16* const gUnk_080B755C[];
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extern const u16 gUnk_080B77C0[];
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extern void LoadBgAnimations(u16*);
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extern void ClearBgAnimations(void);
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#endif // BACKGROUNDANIMATIONS_H
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@ -28,4 +28,21 @@ void LoadMapData(MapDataDefinition* dataDefinition);
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*/
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void RenderMapLayerToSubTileMap(u16* tileMap, MapLayer* mapLayer);
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extern void sub_0801AFE4(void);
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extern void SetBGDefaults(void);
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typedef struct {
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s16 tileIndex;
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s16 tilePosOffset;
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} TileData;
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/**
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* @brief Sets multiple tiles at once
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*
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* @param tileData [u16 tileIndex, s16 positionOffset], ends with 0xffff
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* @param basePosition the position the offsets in tileData are based on
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* @param layer the tile layer
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*/
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extern void SetMultipleTiles(const TileData* tileData, u32 basePosition, u32 layer);
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#endif // BEANSTALKSUBTASK_H
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@ -67,4 +67,6 @@ u32 sub_080176E4(Entity*);
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extern const u8 gMapTileTypeToActTile[]; // actTile for tileType?
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extern u32 sub_0801766C(Entity*);
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#endif // COLLISION_H
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@ -143,4 +143,6 @@ typedef struct {
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u32 mapDataOffset;
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} DungeonLayout;
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extern void sub_0801E104(void);
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#endif // COMMON_H
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@ -115,4 +115,23 @@ typedef enum {
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FX_6C
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} Effect;
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Entity* CreateFx(Entity* parent, Effect type, u32 type2);
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void CreateDeathFx(Entity* parent);
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void CreateDeathFxAt(s32 xOff, s32 yOff, u32 layer);
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void CreateDashFx(Entity* parent);
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void CreateExplosionBrokenFx(Entity* parent);
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void CreateWaterSplashFx(Entity* parent);
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Entity* CreateRippleFx(Entity* parent);
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void CreateRippleFxRandom(Entity* parent, s32 range);
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Entity* CreateLargeRippleFx(Entity* parent);
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void CreateLargeRippleFxRandom(Entity* parent, s32 minDistance, s32 maxDistance);
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void CreateSparkleFx(Entity* parent);
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extern void CreateDrownFx(Entity*);
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extern void CreateLavaDrownFx(Entity* parent);
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extern void CreateSwampDrownFx(Entity* parent);
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extern void CreatePitFallFx(Entity* parent);
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void CreateMagicSparklesFxAt(u32 baseX, u32 baseY, u32 layer);
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#endif // EFFECTS_H
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@ -77,6 +77,11 @@ bool32 PlayerInRange(Entity*, u32, s32);
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void EnemyCopyParams(Entity*, Entity*);
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void GenericKnockback2(Entity*);
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extern void sub_08001318(Entity*);
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extern void StealRupees(Entity*);
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extern void EnemyDisableRespawn(Enemy*);
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enum {
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/*0x00*/ OCTOROK,
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/*0x01*/ CHUCHU,
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@ -0,0 +1,8 @@
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#ifndef ARMOS_H
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#define ARMOS_H
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#include "gba/types.h"
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void Armos_SetFlagFromTransition(u32 armosId);
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#endif //ARMOS_H
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@ -325,10 +325,7 @@ bool32 ProcessMovement0(Entity*);
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Entity* GetEmptyEntity(void);
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Entity* CreateEnemy(u32 id, u32 type);
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Entity* CreateNPC(u32 id, u32 type, u32 type2);
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Entity* CreateObject(u32 id, u32 type, u32 type2);
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Entity* CreateObjectWithParent(Entity* parent, u32 id, u32 type, u32 type2);
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Entity* CreateAuxPlayerEntity(void);
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Entity* CreateFx(Entity* parent, u32 type, u32 type2);
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/// @}
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/**
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@ -1,9 +1,9 @@
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#ifndef FILESELECT_H
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#define FILESELECT_H
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#include "sound.h"
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#include "global.h"
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#include "save.h"
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#include "message.h"
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typedef struct {
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/*0x00*/ u8 unk_0x0;
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@ -23,19 +23,6 @@ static_assert(sizeof(ChooseFileState) == 0x30);
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// TODO: This occupies the same memory region as gMenu
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extern ChooseFileState gChooseFileState;
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// typedef struct {
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// u8 unk00 : 4;
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// u8 unk04 : 4;
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// u8 unk1;
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// u8 charColor;
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// u8 bgColor;
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// u16 unk4;
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// u16 unk6;
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// u8* unk8;
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// } struct_02036540;
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extern struct_020227E8 gUnk_020227E8[];
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typedef struct {
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/*0x00*/ u8 isTransitioning;
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/*0x01*/ u8 unk1;
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@ -51,13 +38,9 @@ typedef struct {
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extern struct_02019EE0 gMapDataBottomSpecial;
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// TODO size: 0x8000 from ClearTileMaps?
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extern void sub_08056FEC(u32, struct_020227E8*);
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extern u32 ShowTextBox(u32 textIndexOrPtr, const Font* font);
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extern void ClearTileMaps(void);
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extern void ResetSaveFile(u32);
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extern WStruct* sub_0805F2C8(void);
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extern u32 sub_0805F7DC(u32, WStruct*);
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extern void sub_0805F300(WStruct*);
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extern void sub_08050A64(u32);
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extern void sub_08050AFC(u32);
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extern void sub_08050384();
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@ -2,104 +2,8 @@
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#define FUNCTIONS_H
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#include "global.h"
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#include "entity.h"
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#include "manager.h"
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#include "physics.h"
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#include "player.h"
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#include "room.h"
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#include "structures.h"
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#include "script.h"
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#include "map.h"
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// Identified - to be sorted into header files
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extern u32 CheckRegionOnScreen(u32, u32, u32, u32);
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extern void CopyOAM(void);
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extern void CreateLavaDrownFX(Entity*);
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extern Entity* CreateGroundItem(Entity*, u32, u32);
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extern Entity* CreateGroundItemWithFlags(Entity*, u32, u32, u32);
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extern void CreatePitFallFX(Entity*);
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extern void CreateMagicSparkles(u32, u32, u32);
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extern void CreateMinishEntrance(u32 tile);
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extern u32 CreateRandomItemDrop(Entity*, u32);
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extern void DrawDirect(u32 spriteIndex, u32 frameIndex);
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extern void DrawEntities(void);
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extern void FlushSprites(void);
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extern u32 GetTileIndex(u32 tilePos, u32 layer);
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extern u32 GiveItem(u32, u32);
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extern bool32 LoadFixedGFX(Entity*, u32);
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extern void LoadResources(void);
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extern bool32 LoadSwapGFX(Entity*, u16, u32);
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extern void MenuFadeIn(u32, u32);
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extern void SetDirtTile(u32);
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/**
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* @brief Sets multiple tiles at once
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*
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* @param tileData [u16 tileIndex, s16 positionOffset], ends with 0xffff
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* @param basePosition the position the offsets in tileData are based on
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* @param layer the tile layer
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*/
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extern void SetMultipleTiles(const TileData* tileData, u32 basePosition, u32 layer);
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extern void TryLoadPrologueHyruleTown(void);
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extern void UnloadGFXSlots(Entity*);
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extern void UnloadOBJPalette(Entity*);
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extern void UpdateDisplayControls(void);
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extern void ClearBgAnimations(void);
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extern void SetBGDefaults(void);
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// Unidentified
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extern s32 sub_080012DC(Entity*);
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extern void sub_08001318(Entity*);
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extern void LinearMoveDirectionOLD(Entity*, u32, u32);
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extern void sub_080028E0(Entity*);
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extern u32 sub_080040A2(Entity*);
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extern u32 sub_080040D8(Entity*, u8*, s32, s32);
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extern void SnapToTile(Entity*);
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extern u32 sub_0800419C(Entity*, Entity*, u32, u32);
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extern u32 sub_080041DC(Entity*, u32, u32);
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extern void sub_080042BA(Entity*, u32);
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extern void sub_080042D0(Entity*, u32, u16);
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extern void CreateDrownFX(Entity*);
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extern u32 sub_0800445C(Entity*);
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extern void sub_080044AE(Entity*, u32, u32);
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extern u32 BounceUpdate(Entity*, u32);
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extern void sub_0800451C(Entity*);
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extern void sub_08004542(Entity*);
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extern void sub_080085B0(Entity*);
|
||||
extern u16* DoTileInteraction(Entity*, u32, u32, u32);
|
||||
extern void UpdateCollisionLayer(Entity*);
|
||||
extern u32 sub_0801766C(Entity*);
|
||||
extern void sub_0801AFE4(void);
|
||||
extern void UpdateUIElements(void);
|
||||
extern void sub_0801E104(void);
|
||||
extern void sub_08030118(u32);
|
||||
extern void sub_0803C0AC(Entity*);
|
||||
extern void EnemyDisableRespawn(Entity*);
|
||||
extern u32 sub_0804A024(Entity*, u32, u32);
|
||||
extern u32 IsMinishItem(u32);
|
||||
extern void DisableRandomDrops();
|
||||
extern void EnableRandomDrops(void);
|
||||
extern s32 sub_08056338(void);
|
||||
extern void sub_080575C8(u32);
|
||||
extern void sub_08057688(void);
|
||||
extern void sub_080580B0(u32);
|
||||
extern void sub_08058324(u32);
|
||||
extern void sub_08059278(void);
|
||||
extern void LoadStaticBackground(u32);
|
||||
extern void sub_0805EC60(Entity*);
|
||||
extern void InitPlayerMacro(PlayerMacroEntry*);
|
||||
extern u32* sub_0805F25C(u32);
|
||||
extern void sub_0805F8E4(u32 r0, WStruct* r1);
|
||||
extern void sub_0806D0B0(Entity*);
|
||||
extern bool32 DoApplicableTransition(u32, u32, u32, u32);
|
||||
extern void DoExitTransitionWithType(const Transition* screenTransition, u32 transitionType);
|
||||
extern void sub_080809D4(void);
|
||||
extern void sub_08080CB4(Entity*);
|
||||
extern u32 sub_0808288C(Entity*, u32, u32, u32);
|
||||
extern bool32 sub_08083734(Entity*, u32);
|
||||
extern void sub_08095C48(Entity*);
|
||||
extern void sub_080A57F4(void);
|
||||
extern void sub_080A71C4(u32, u32, u32, u32);
|
||||
extern void sub_080ADD70(void);
|
||||
extern void sub_080AF284(void);
|
||||
extern u32 sub_0804A024(struct Entity_*, u32, u32);
|
||||
extern void sub_0805EC60(struct Entity_*);
|
||||
|
||||
#endif // FUNCTIONS_H
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
#include "global.h"
|
||||
#include "area.h"
|
||||
#include "structures.h"
|
||||
#include "message.h"
|
||||
|
||||
/**
|
||||
* Change the light level of the room.
|
||||
|
|
|
|||
|
|
@ -5,6 +5,12 @@
|
|||
#include "entity.h"
|
||||
#include "player.h"
|
||||
|
||||
extern u32 GiveItem(u32, u32);
|
||||
extern u32 CreateRandomItemDrop(Entity*, u32);
|
||||
extern void DisableRandomDrops();
|
||||
extern void EnableRandomDrops(void);
|
||||
extern u32 IsMinishItem(u32);
|
||||
|
||||
void CreateItemEntity(u32, u32, u32);
|
||||
extern void ExecuteItemFunction(ItemBehavior* this, u32 index);
|
||||
|
||||
|
|
@ -153,7 +159,11 @@ typedef enum {
|
|||
} Item;
|
||||
|
||||
/** Slot that the item is equipped in. */
|
||||
typedef enum { EQUIP_SLOT_A, EQUIP_SLOT_B, EQUIP_SLOT_NONE } EquipSlot;
|
||||
typedef enum {
|
||||
EQUIP_SLOT_A,
|
||||
EQUIP_SLOT_B,
|
||||
EQUIP_SLOT_NONE,
|
||||
} EquipSlot;
|
||||
|
||||
/** Function used to create the item. */
|
||||
typedef enum {
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@
|
|||
#include "global.h"
|
||||
#include "entity.h"
|
||||
|
||||
extern void CreateMinishEntrance(u32 tile);
|
||||
extern void sub_08018C58(u32);
|
||||
|
||||
typedef enum {
|
||||
|
|
|
|||
|
|
@ -2,10 +2,10 @@
|
|||
#define MAIN_H
|
||||
|
||||
#include "global.h"
|
||||
#include "structures.h"
|
||||
#include "room.h"
|
||||
#include "script.h"
|
||||
#include "screen.h"
|
||||
#include "vram.h"
|
||||
|
||||
/** File signature */
|
||||
#define SIGNATURE 'MCZ3'
|
||||
|
|
@ -158,6 +158,7 @@ extern void DemoTask(void);
|
|||
extern u8 gUnk_03003DE4[0xC];
|
||||
extern u16 gPaletteBuffer[];
|
||||
|
||||
extern u32 CheckRegionOnScreen(u32, u32, u32, u32);
|
||||
extern u32 CheckRegionsOnScreen(const u16* arr);
|
||||
|
||||
#endif // MAIN_H
|
||||
|
|
|
|||
|
|
@ -11,4 +11,6 @@ typedef struct {
|
|||
u32 unk_3c;
|
||||
} HorizontalMinishPathBackgroundManager;
|
||||
|
||||
extern void sub_080580B0(u32);
|
||||
|
||||
#endif // HORIZONTALMINISHPATHBACKGROUNDMANAGER_H
|
||||
|
|
|
|||
|
|
@ -10,4 +10,6 @@ typedef struct {
|
|||
u8 gfxGroup2;
|
||||
} HyruleTownTileSetManager;
|
||||
|
||||
extern void TryLoadPrologueHyruleTown(void);
|
||||
|
||||
#endif // HYRULETOWNTILESETMANAGER_H
|
||||
|
|
|
|||
|
|
@ -9,4 +9,6 @@ typedef struct {
|
|||
u32 unk_3c;
|
||||
} MinishRaftersBackgroundManager;
|
||||
|
||||
extern void sub_08058324(u32);
|
||||
|
||||
#endif // MINISHRAFTERSBACKGROUNDMANAGER_H
|
||||
|
|
|
|||
|
|
@ -12,4 +12,7 @@ typedef struct {
|
|||
u16 flag2;
|
||||
} MiscManager;
|
||||
|
||||
extern void sub_08059278(void);
|
||||
extern void SetDirtTile(u32);
|
||||
|
||||
#endif // MISCMANAGER_H
|
||||
|
|
|
|||
|
|
@ -8,4 +8,6 @@ typedef struct {
|
|||
u32 field_0x20;
|
||||
} StaticBackgroundManager;
|
||||
|
||||
extern void LoadStaticBackground(u32);
|
||||
|
||||
#endif // STATICBACKGROUNDMANAGER_H
|
||||
|
|
|
|||
|
|
@ -10,4 +10,7 @@ typedef struct {
|
|||
void* field_0x3c;
|
||||
} VerticalMinishPathBackgroundManager;
|
||||
|
||||
extern void sub_080575C8(u32);
|
||||
extern void sub_08057688(void);
|
||||
|
||||
#endif // VERTICALMINISHPATHBACKGROUNDMANAGER_H
|
||||
|
|
|
|||
|
|
@ -3,10 +3,54 @@
|
|||
|
||||
#include "global.h"
|
||||
#include "entity.h"
|
||||
#include "structures.h"
|
||||
|
||||
#define MESSAGE_ACTIVE 0x7f
|
||||
|
||||
typedef struct {
|
||||
u8 unk00 : 1;
|
||||
u8 unk01 : 3;
|
||||
u8 unk04 : 4;
|
||||
u8 unk1;
|
||||
u8 charColor;
|
||||
u8 bgColor;
|
||||
u16 unk4;
|
||||
u16 unk6;
|
||||
void* unk8;
|
||||
} WStruct;
|
||||
|
||||
static_assert(sizeof(WStruct) == 12);
|
||||
|
||||
typedef union {
|
||||
char s[8];
|
||||
u32 w[2];
|
||||
} String8;
|
||||
|
||||
extern String8 gUnk_020227E8[];
|
||||
extern u32 NumberToAscii(u32, String8*);
|
||||
extern WStruct* sub_0805F2C8(void);
|
||||
extern u32 sub_0805F7DC(u32, WStruct*);
|
||||
extern void sub_0805F300(WStruct*);
|
||||
extern void sub_0805F8E4(u32 r0, WStruct* r1);
|
||||
extern s32 sub_08056338(void);
|
||||
|
||||
typedef struct {
|
||||
u16* dest;
|
||||
void* gfx_dest;
|
||||
void* buffer_loc;
|
||||
u32 _c;
|
||||
u16 gfx_src;
|
||||
u8 width;
|
||||
u8 right_align : 1;
|
||||
u8 sm_border : 1;
|
||||
u8 unused : 1;
|
||||
u8 draw_border : 1;
|
||||
u8 border_type : 4;
|
||||
u8 fill_type;
|
||||
u8 charColor;
|
||||
u8 _16;
|
||||
u8 stylized;
|
||||
} Font;
|
||||
|
||||
typedef struct {
|
||||
u8 state;
|
||||
u8 unk;
|
||||
|
|
@ -45,9 +89,11 @@ typedef struct {
|
|||
Token curToken;
|
||||
WStruct _50;
|
||||
char player_name[10];
|
||||
u8 _66[0x10];
|
||||
u8 _76;
|
||||
u8 _77[0x11];
|
||||
u8 _66[2];
|
||||
String8 _68;
|
||||
String8 _70;
|
||||
String8 _78;
|
||||
String8 _80;
|
||||
u8 msgStatus;
|
||||
u8 renderStatus;
|
||||
u8 newlineDelay;
|
||||
|
|
@ -138,7 +184,7 @@ void MessageClose(void);
|
|||
|
||||
void DispMessageFrame(u16*, s32, s32, u32);
|
||||
|
||||
void sub_08057044(u32, struct_020227E8*, u32);
|
||||
void NumberToAsciiPad3Digits(u32, String8*, u32);
|
||||
|
||||
typedef enum {
|
||||
TEXT_SAVE,
|
||||
|
|
|
|||
|
|
@ -2,22 +2,7 @@
|
|||
#define NPC_H
|
||||
|
||||
#include "global.h"
|
||||
#include "asm.h"
|
||||
#include "common.h"
|
||||
|
||||
#include "sound.h"
|
||||
#include "effects.h"
|
||||
#include "room.h"
|
||||
#include "flags.h"
|
||||
#include "physics.h"
|
||||
#include "message.h"
|
||||
#include "script.h"
|
||||
#include "save.h"
|
||||
|
||||
#include "entity.h"
|
||||
#include "player.h"
|
||||
|
||||
#include "structures.h"
|
||||
|
||||
typedef enum {
|
||||
DIALOG_ROOM_FLAG,
|
||||
|
|
|
|||
|
|
@ -0,0 +1,8 @@
|
|||
#ifndef BIGGORON_H
|
||||
#define BIGGORON_H
|
||||
|
||||
#include "global.h"
|
||||
|
||||
extern void sub_0806D0B0(struct Entity_*);
|
||||
|
||||
#endif //BIGGORON_H
|
||||
|
|
@ -2,36 +2,8 @@
|
|||
#define OBJECT_H
|
||||
|
||||
#include "global.h"
|
||||
#include "asm.h"
|
||||
#include "common.h"
|
||||
|
||||
#include "sound.h"
|
||||
#include "flags.h"
|
||||
#include "effects.h"
|
||||
#include "room.h"
|
||||
#include "physics.h"
|
||||
|
||||
#include "definitions.h"
|
||||
#include "entity.h"
|
||||
#include "player.h"
|
||||
|
||||
void AddInteractablePedestal(Entity*);
|
||||
void AddInteractableCheckableObject(Entity*);
|
||||
void sub_0808C650(Entity*, u32);
|
||||
u32 sub_0808C67C(void);
|
||||
void sub_0808C688(void);
|
||||
void SyncPlayerToPlatform(Entity*, bool32);
|
||||
void UpdateRailMovement(Entity*, u16**, u16*);
|
||||
void sub_080A2AF4(Entity*, s32, s32);
|
||||
Entity* CreateLargeWaterTrace(Entity*);
|
||||
void CreateSparkle(Entity*);
|
||||
|
||||
void CreateDust(Entity* parent);
|
||||
void CreateDustAt(s32, s32, u32);
|
||||
void CreateDustSmall(Entity* parent);
|
||||
Entity* CreateWaterTrace(Entity*);
|
||||
Entity* CreateSpeechBubbleQuestionMark(Entity*, s32, s32);
|
||||
Entity* CreateSpeechBubbleExclamationMark(Entity*, s32, s32);
|
||||
Entity* CreateSpeechBubbleSleep(Entity*, s32, s32);
|
||||
|
||||
typedef enum {
|
||||
GROUND_ITEM,
|
||||
|
|
@ -230,6 +202,27 @@ typedef enum {
|
|||
LINK_ANIMATION,
|
||||
} Object;
|
||||
|
||||
|
||||
Entity* CreateLinkAnimation(Entity* parent, u32 type, u32 type2);
|
||||
void ObjectInit(Entity* this);
|
||||
u32 LoadObjectSprite(Entity* this, s32 type, const ObjectDefinition* definition);
|
||||
Entity* CreateObject(Object id, u32 type, u32 type2);
|
||||
Entity* CreateObjectWithParent(Entity* parent, Object id, u32 type, u32 type2);
|
||||
extern Entity* CreateGroundItem(Entity*, u32 item, u32 subvalue);
|
||||
extern Entity* CreateGroundItemWithFlags(Entity*, u32 item, u32 subvalue, u32 flags);
|
||||
void SyncPlayerToPlatform(Entity* this, bool32 param_2);
|
||||
void UpdateRailMovement(Entity* this, u16** param_2, u16* param_3);
|
||||
Entity* CreateSpeechBubbleExclamationMark(Entity* parent, s32 offsetX, s32 offsetY);
|
||||
Entity* CreateSpeechBubbleQuestionMark(Entity* parent, s32 offsetX, s32 offsetY);
|
||||
Entity* CreateSpeechBubbleSleep(Entity* parent, s32 offsetX, s32 offsetY);
|
||||
|
||||
void AddInteractablePedestal(Entity*);
|
||||
void AddInteractableCheckableObject(Entity*);
|
||||
void sub_0808C650(Entity*, u32);
|
||||
u32 sub_0808C67C(void);
|
||||
void sub_0808C688(void);
|
||||
|
||||
|
||||
void ItemOnGround();
|
||||
void DeathFx();
|
||||
void ItemForSale();
|
||||
|
|
|
|||
|
|
@ -0,0 +1,8 @@
|
|||
#ifndef CUTSCENEMISCOBJECT_H
|
||||
#define CUTSCENEMISCOBJECT_H
|
||||
|
||||
#include "global.h"
|
||||
|
||||
extern void sub_08095C48(struct Entity_*);
|
||||
|
||||
#endif //CUTSCENEMISCOBJECT_H
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
#ifndef LOCKEDDOOR_H
|
||||
#define LOCKEDDOOR_H
|
||||
|
||||
#include "global.h"
|
||||
|
||||
extern bool32 sub_08083734(struct Entity_*, u32);
|
||||
|
||||
#endif //LOCKEDDOOR_H
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
#ifndef POT_H
|
||||
#define POT_H
|
||||
|
||||
#include "global.h"
|
||||
|
||||
extern u32 sub_0808288C(struct Entity_*, u32, u32, u32);
|
||||
|
||||
#endif //POT_H
|
||||
|
|
@ -55,8 +55,11 @@ extern bool32 ProcessMovement4(Entity*);
|
|||
extern bool32 ProcessMovement5(Entity*);
|
||||
extern bool32 ProcessMovement6(Entity*);
|
||||
extern bool32 ProcessMovementInternal(Entity*, s32, s32, u32);
|
||||
extern void sub_080AF284(void);
|
||||
|
||||
extern const s16 gSineTable[64];
|
||||
extern const s16 gCosineTable[256];
|
||||
|
||||
extern u32 BounceUpdate(Entity*, u32);
|
||||
|
||||
#endif // PHYSICS_H
|
||||
|
|
|
|||
|
|
@ -609,6 +609,17 @@ typedef struct {
|
|||
/*0x18*/ Entity* field_0x18;
|
||||
} ItemBehavior;
|
||||
|
||||
typedef enum { ACTIVE_ITEM_0, ACTIVE_ITEM_1, ACTIVE_ITEM_2, ACTIVE_ITEM_LANTERN, MAX_ACTIVE_ITEMS } ActiveItemIndex;
|
||||
/**
|
||||
* Currently active items.
|
||||
* 0: Active items?
|
||||
* 1: Boots, Cape
|
||||
* 2: would be used by CreateItem1 if gActiveItems[1] was already filled
|
||||
* 3: Lamp
|
||||
*/
|
||||
extern ItemBehavior gActiveItems[MAX_ACTIVE_ITEMS];
|
||||
static_assert(sizeof(gActiveItems) == 0x70);
|
||||
|
||||
extern void (*const gPlayerItemFunctions[])(Entity*);
|
||||
|
||||
typedef struct {
|
||||
|
|
@ -778,6 +789,8 @@ bool32 HasSwordEquipped();
|
|||
u32 GetPlayerPalette(bool32 use);
|
||||
void PlayerShrinkByRay(void);
|
||||
|
||||
extern void InitPlayerMacro(PlayerMacroEntry*);
|
||||
|
||||
// player.s
|
||||
extern u32 PlayerCheckNEastTile();
|
||||
extern u32* DoTileInteractionHere(Entity*, u32);
|
||||
|
|
@ -786,6 +799,7 @@ extern void sub_08008AC6(Entity*);
|
|||
extern void sub_08008926(Entity*);
|
||||
extern void sub_08008AC6(Entity*);
|
||||
extern void sub_08008AA0(Entity*);
|
||||
extern void sub_080085B0(Entity*);
|
||||
|
||||
// zelda.c
|
||||
void SetZeldaFollowTarget(Entity* target);
|
||||
|
|
|
|||
|
|
@ -1,6 +1,8 @@
|
|||
#ifndef PLAYERITEM_H
|
||||
#define PLAYERITEM_H
|
||||
|
||||
#include "global.h"
|
||||
|
||||
typedef enum {
|
||||
PLAYER_ITEM_NONE,
|
||||
PLAYER_ITEM_SWORD,
|
||||
|
|
@ -29,4 +31,6 @@ typedef enum {
|
|||
PLAYER_ITEM_CELL_OVERWRITE_SET2,
|
||||
} PlayerItem;
|
||||
|
||||
extern u32 sub_080040D8(struct Entity_*, u8*, s32, s32);
|
||||
|
||||
#endif // PLAYERITEM_H
|
||||
|
|
|
|||
|
|
@ -233,8 +233,6 @@ Entity* LoadRoomEntity(const EntityData*);
|
|||
void LoadRoomEntityList(const EntityData* listPtr);
|
||||
void* GetRoomProperty(u32 area, u32 room, u32 property);
|
||||
|
||||
bool32 LoadFixedGFX(Entity*, u32);
|
||||
void UnloadGFXSlots(Entity*);
|
||||
void LoadSmallChestTile2(TileEntity*);
|
||||
void sub_0804B0B0(u32 arg0, u32 arg1);
|
||||
|
||||
|
|
|
|||
|
|
@ -3,11 +3,22 @@
|
|||
|
||||
#include "global.h"
|
||||
#include "player.h"
|
||||
#include "structures.h"
|
||||
#include "room.h"
|
||||
|
||||
#define FILENAME_LENGTH 6
|
||||
|
||||
typedef struct {
|
||||
int signature;
|
||||
u8 saveFileId;
|
||||
u8 msg_speed;
|
||||
u8 brightness;
|
||||
u8 language;
|
||||
u8 name[6];
|
||||
u8 invalid;
|
||||
u8 initialized;
|
||||
} SaveHeader;
|
||||
#define gSaveHeader ((SaveHeader*)(0x2000000))
|
||||
|
||||
typedef enum {
|
||||
SAVE_BUSY = 0,
|
||||
SAVE_OK = 1,
|
||||
|
|
|
|||
|
|
@ -76,17 +76,6 @@ typedef struct {
|
|||
// /*0x78*/ u32 _78;
|
||||
} Screen;
|
||||
|
||||
typedef struct {
|
||||
s16 x;
|
||||
s16 y;
|
||||
u16 _4;
|
||||
u16 _6;
|
||||
u16 _8;
|
||||
} OAMCommand;
|
||||
|
||||
extern Screen gScreen;
|
||||
extern OAMCommand gOamCmd;
|
||||
|
||||
extern void sub_080ADA04(OAMCommand*, void*);
|
||||
|
||||
#endif // SCREEN_H
|
||||
|
|
|
|||
|
|
@ -2,8 +2,15 @@
|
|||
#define SCROLL_H
|
||||
|
||||
#include "global.h"
|
||||
#include "transitions.h"
|
||||
|
||||
extern bool32 DoApplicableTransition(u32, u32, u32, u32);
|
||||
extern void DoExitTransitionWithType(const Transition* screenTransition, u32 transitionType);
|
||||
|
||||
void UpdateIsDiggingCave(void);
|
||||
void sub_08080930(u32);
|
||||
|
||||
extern void sub_080809D4(void);
|
||||
extern void sub_08080CB4(struct Entity_*);
|
||||
|
||||
#endif // SCROLL_H
|
||||
|
|
|
|||
|
|
@ -3,19 +3,6 @@
|
|||
|
||||
#include "global.h"
|
||||
#include "entity.h"
|
||||
#include "player.h"
|
||||
|
||||
typedef struct {
|
||||
int signature;
|
||||
u8 saveFileId;
|
||||
u8 msg_speed;
|
||||
u8 brightness;
|
||||
u8 language;
|
||||
u8 name[6];
|
||||
u8 invalid;
|
||||
u8 initialized;
|
||||
} SaveHeader;
|
||||
#define gSaveHeader ((SaveHeader*)(0x2000000))
|
||||
|
||||
typedef struct {
|
||||
u8 unk_00;
|
||||
|
|
@ -141,47 +128,6 @@ typedef struct {
|
|||
} HUD;
|
||||
extern HUD gHUD;
|
||||
|
||||
#define MAX_GFX_SLOTS 44
|
||||
|
||||
typedef enum {
|
||||
GFX_SLOT_FREE,
|
||||
GFX_SLOT_UNLOADED, // some sort of free? no longer in use?
|
||||
GFX_SLOT_STATUS2, // some sort of free?
|
||||
GFX_SLOT_FOLLOWER, // Set by SetGFXSlotStatus for the following slots
|
||||
GFX_SLOT_RESERVED, // maybe ready to be loaded?
|
||||
GFX_SLOT_GFX,
|
||||
GFX_SLOT_PALETTE
|
||||
} GfxSlotStatus;
|
||||
|
||||
typedef enum {
|
||||
GFX_VRAM_0,
|
||||
GFX_VRAM_1, // uploaded to vram?
|
||||
GFX_VRAM_2,
|
||||
GFX_VRAM_3, // not yet uploaded to vram?
|
||||
} GfxSlotVramStatus;
|
||||
|
||||
typedef struct {
|
||||
/*0x00*/ u8 status : 4;
|
||||
/*0x00*/ u8 vramStatus : 4; // Whether the gfx was uploaded to the vram?
|
||||
/*0x01*/ u8 slotCount;
|
||||
/*0x02*/ u8 referenceCount; /**< How many entities use this gfx slot */
|
||||
/*0x03*/ u8 unk_3;
|
||||
/*0x04*/ u16 gfxIndex;
|
||||
/*0x06*/ u16 paletteIndex;
|
||||
/*0x08*/ const void* palettePointer;
|
||||
} GfxSlot;
|
||||
|
||||
typedef struct {
|
||||
/*0x00*/ u8 unk0;
|
||||
/*0x01*/ u8 unk_1;
|
||||
/*0x02*/ u8 unk_2;
|
||||
/*0x03*/ u8 unk_3;
|
||||
/*0x04*/ GfxSlot slots[MAX_GFX_SLOTS];
|
||||
} GfxSlotList;
|
||||
extern GfxSlotList gGFXSlots;
|
||||
|
||||
static_assert(sizeof(GfxSlotList) == 0x214);
|
||||
|
||||
typedef struct {
|
||||
u16 unk_00;
|
||||
u8 unk_02[0xE];
|
||||
|
|
@ -193,16 +139,6 @@ extern u16 gBG1Buffer[0x400];
|
|||
extern u16 gBG2Buffer[0x400];
|
||||
extern u16 gBG3Buffer[0x800];
|
||||
|
||||
typedef enum { ACTIVE_ITEM_0, ACTIVE_ITEM_1, ACTIVE_ITEM_2, ACTIVE_ITEM_LANTERN, MAX_ACTIVE_ITEMS } ActiveItemIndex;
|
||||
/**
|
||||
* Currently active items.
|
||||
* 0: Active items?
|
||||
* 1: Boots, Cape
|
||||
* 2: would be used by CreateItem1 if gActiveItems[1] was already filled
|
||||
* 3: Lamp
|
||||
*/
|
||||
extern ItemBehavior gActiveItems[MAX_ACTIVE_ITEMS];
|
||||
static_assert(sizeof(gActiveItems) == 0x70);
|
||||
|
||||
typedef struct {
|
||||
u8 event_priority; // system requested priority
|
||||
|
|
@ -230,20 +166,6 @@ typedef struct {
|
|||
extern PauseMenuOptions gPauseMenuOptions;
|
||||
static_assert(sizeof(PauseMenuOptions) == 0x18);
|
||||
|
||||
typedef struct {
|
||||
u8 unk00 : 1;
|
||||
u8 unk01 : 3;
|
||||
u8 unk04 : 4;
|
||||
u8 unk1;
|
||||
u8 charColor;
|
||||
u8 bgColor;
|
||||
u16 unk4;
|
||||
u16 unk6;
|
||||
void* unk8;
|
||||
} WStruct;
|
||||
|
||||
static_assert(sizeof(WStruct) == 12);
|
||||
|
||||
typedef struct {
|
||||
u8 unk0;
|
||||
u8 unk1;
|
||||
|
|
@ -267,11 +189,6 @@ typedef struct {
|
|||
} OAMControls;
|
||||
extern OAMControls gOAMControls;
|
||||
|
||||
typedef struct {
|
||||
union SplitWord _0;
|
||||
union SplitWord _4;
|
||||
} struct_020227E8;
|
||||
|
||||
typedef struct {
|
||||
s8 x;
|
||||
s8 y;
|
||||
|
|
@ -318,24 +235,6 @@ typedef struct {
|
|||
|
||||
extern SpritePtr gSpritePtrs[];
|
||||
|
||||
typedef struct {
|
||||
u16* dest;
|
||||
void* gfx_dest;
|
||||
void* buffer_loc;
|
||||
u32 _c;
|
||||
u16 gfx_src;
|
||||
u8 width;
|
||||
u8 right_align : 1;
|
||||
u8 sm_border : 1;
|
||||
u8 unused : 1;
|
||||
u8 draw_border : 1;
|
||||
u8 border_type : 4;
|
||||
u8 fill_type;
|
||||
u8 charColor;
|
||||
u8 _16;
|
||||
u8 stylized;
|
||||
} Font;
|
||||
|
||||
typedef struct {
|
||||
u8 unk_0;
|
||||
u8 unk_1;
|
||||
|
|
@ -351,11 +250,6 @@ typedef struct {
|
|||
|
||||
extern struct_02018EB0 gUnk_02018EB0;
|
||||
|
||||
typedef struct {
|
||||
s16 tileIndex;
|
||||
s16 tilePosOffset;
|
||||
} TileData;
|
||||
|
||||
typedef struct {
|
||||
/*0x00*/ bool8 isOnlyActiveFirstFrame; /**< Is the behavior for this item only created on the first frame */
|
||||
/*0x01*/ u8 priority;
|
||||
|
|
|
|||
|
|
@ -117,4 +117,7 @@ extern const struct_gUnk_08128E94 gUnk_08128E94[];
|
|||
#define DRAW_DIRECT_SPRITE_INDEX 0x1fb
|
||||
#endif
|
||||
|
||||
extern void MenuFadeIn(u32, u32);
|
||||
extern void sub_080A71C4(u32, u32, u32, u32);
|
||||
|
||||
#endif // SUBTASK_H
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@
|
|||
#include "global.h"
|
||||
|
||||
extern void DrawUIElements(void);
|
||||
extern void UpdateUIElements(void);
|
||||
extern void CreateUIElement(u32, u32);
|
||||
extern void sub_0801C2F0(u32, u32);
|
||||
extern void sub_0801C25C(void);
|
||||
|
|
|
|||
|
|
@ -0,0 +1,53 @@
|
|||
#ifndef VRAM_H
|
||||
#define VRAM_H
|
||||
|
||||
#include "global.h"
|
||||
#include "entity.h"
|
||||
|
||||
#define MAX_GFX_SLOTS 44
|
||||
|
||||
typedef enum {
|
||||
GFX_SLOT_FREE,
|
||||
GFX_SLOT_UNLOADED, // some sort of free? no longer in use?
|
||||
GFX_SLOT_STATUS2, // some sort of free?
|
||||
GFX_SLOT_FOLLOWER, // Set by SetGFXSlotStatus for the following slots
|
||||
GFX_SLOT_RESERVED, // maybe ready to be loaded?
|
||||
GFX_SLOT_GFX,
|
||||
GFX_SLOT_PALETTE
|
||||
} GfxSlotStatus;
|
||||
|
||||
typedef enum {
|
||||
GFX_VRAM_0,
|
||||
GFX_VRAM_1, // uploaded to vram?
|
||||
GFX_VRAM_2,
|
||||
GFX_VRAM_3, // not yet uploaded to vram?
|
||||
} GfxSlotVramStatus;
|
||||
|
||||
typedef struct {
|
||||
/*0x00*/ u8 status : 4;
|
||||
/*0x00*/ u8 vramStatus : 4; // Whether the gfx was uploaded to the vram?
|
||||
/*0x01*/ u8 slotCount;
|
||||
/*0x02*/ u8 referenceCount; /**< How many entities use this gfx slot */
|
||||
/*0x03*/ u8 unk_3;
|
||||
/*0x04*/ u16 gfxIndex;
|
||||
/*0x06*/ u16 paletteIndex;
|
||||
/*0x08*/ const void* palettePointer;
|
||||
} GfxSlot;
|
||||
|
||||
typedef struct {
|
||||
/*0x00*/ u8 unk0;
|
||||
/*0x01*/ u8 unk_1;
|
||||
/*0x02*/ u8 unk_2;
|
||||
/*0x03*/ u8 unk_3;
|
||||
/*0x04*/ GfxSlot slots[MAX_GFX_SLOTS];
|
||||
} GfxSlotList;
|
||||
extern GfxSlotList gGFXSlots;
|
||||
|
||||
static_assert(sizeof(GfxSlotList) == 0x214);
|
||||
|
||||
extern bool32 LoadFixedGFX(Entity*, u32);
|
||||
extern bool32 LoadSwapGFX(Entity*, u32, u32);
|
||||
extern void UnloadGFXSlots(Entity*);
|
||||
extern void sub_080ADD70(void);
|
||||
|
||||
#endif //VRAM_H
|
||||
|
|
@ -1,3 +1,4 @@
|
|||
#include "affine.h"
|
||||
#include "global.h"
|
||||
#include "structures.h"
|
||||
#include "main.h"
|
||||
|
|
|
|||
|
|
@ -8,7 +8,8 @@
|
|||
#include "asm.h"
|
||||
#include "assets/gfx_offsets.h"
|
||||
#include "common.h"
|
||||
#include "functions.h"
|
||||
#include "structures.h"
|
||||
#include "room.h"
|
||||
|
||||
void LoadBgAnimationGfx(const BgAnimationGfx*);
|
||||
u32 GetBgAnimationTimer(const s32*);
|
||||
|
|
|
|||
|
|
@ -4,7 +4,6 @@
|
|||
#include "collision.h"
|
||||
#include "common.h"
|
||||
#include "fade.h"
|
||||
#include "functions.h"
|
||||
#include "game.h"
|
||||
#include "item.h"
|
||||
#include "main.h"
|
||||
|
|
@ -12,10 +11,16 @@
|
|||
#include "manager/diggingCaveEntranceManager.h"
|
||||
#include "menu.h"
|
||||
#include "object.h"
|
||||
#include "asm.h"
|
||||
#include "flags.h"
|
||||
#include "room.h"
|
||||
#include "player.h"
|
||||
#include "screen.h"
|
||||
#include "scroll.h"
|
||||
#include "structures.h"
|
||||
#include "tiles.h"
|
||||
#include "affine.h"
|
||||
#include "subtask.h"
|
||||
|
||||
extern void sub_0807C898(void);
|
||||
extern void sub_0805BB74(s32);
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
#include "asm.h"
|
||||
#include "global.h"
|
||||
#include "entity.h"
|
||||
#include "functions.h"
|
||||
|
||||
#include "map.h"
|
||||
#include "player.h"
|
||||
#include "room.h"
|
||||
|
|
|
|||
|
|
@ -3,11 +3,13 @@
|
|||
#include "common.h"
|
||||
#include "enemy.h"
|
||||
#include "entity.h"
|
||||
#include "functions.h"
|
||||
#include "game.h"
|
||||
#include "structures.h"
|
||||
#include "global.h"
|
||||
#include "item.h"
|
||||
#include "object.h"
|
||||
#include "sound.h"
|
||||
#include "effects.h"
|
||||
#include "physics.h"
|
||||
#include "player.h"
|
||||
#include "save.h"
|
||||
#include "tiles.h"
|
||||
|
|
|
|||
|
|
@ -7,6 +7,7 @@
|
|||
#include "fileselect.h"
|
||||
#include "main.h"
|
||||
#include "physics.h"
|
||||
#include "structures.h"
|
||||
|
||||
extern Palette gUnk_02001A3C;
|
||||
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@
|
|||
#include "area.h"
|
||||
#include "asm.h"
|
||||
#include "flags.h"
|
||||
#include "functions.h"
|
||||
#include "physics.h"
|
||||
#include "game.h"
|
||||
#include "global.h"
|
||||
#include "item.h"
|
||||
|
|
@ -15,6 +15,7 @@
|
|||
#include "save.h"
|
||||
#include "screen.h"
|
||||
#include "sound.h"
|
||||
#include "subtask.h"
|
||||
#include "structures.h"
|
||||
|
||||
extern u8 gUnk_03003DE0;
|
||||
|
|
@ -97,9 +98,8 @@ typedef struct {
|
|||
u8 y;
|
||||
} PACKED DungeonMapObject;
|
||||
|
||||
// More like PrepareTileEntitesForDungeonMap or so
|
||||
|
||||
u32 DecToHex(u32 value) {
|
||||
u32 EncodeBCD(u32 value) {
|
||||
u32 result;
|
||||
FORCE_REGISTER(u32 r1, r1);
|
||||
|
||||
|
|
|
|||
|
|
@ -8,14 +8,22 @@
|
|||
#include "enemy.h"
|
||||
#include "fade.h"
|
||||
#include "fileselect.h"
|
||||
#include "functions.h"
|
||||
#include "structures.h"
|
||||
#include "game.h"
|
||||
#include "main.h"
|
||||
#include "menu.h"
|
||||
#include "npc.h"
|
||||
#include "object.h"
|
||||
#include "common.h"
|
||||
#include "sound.h"
|
||||
#include "flags.h"
|
||||
#include "room.h"
|
||||
#include "screen.h"
|
||||
#include "subtask.h"
|
||||
#include "beanstalkSubtask.h"
|
||||
#include "tiles.h"
|
||||
#include "backgroundAnimations.h"
|
||||
#include "manager/staticBackgroundManager.h"
|
||||
|
||||
void sub_08051F78(void);
|
||||
void sub_08051FF0(void);
|
||||
|
|
|
|||
|
|
@ -6,13 +6,14 @@
|
|||
*/
|
||||
|
||||
#include "common.h"
|
||||
#include "functions.h"
|
||||
#include "game.h"
|
||||
#include "main.h"
|
||||
#include "menu.h"
|
||||
#include "message.h"
|
||||
#include "screen.h"
|
||||
#include "sound.h"
|
||||
#include "save.h"
|
||||
#include "structures.h"
|
||||
|
||||
void sub_0805FA04(void);
|
||||
void sub_0805FA98(void);
|
||||
|
|
|
|||
|
|
@ -7,7 +7,6 @@
|
|||
|
||||
#include "common.h"
|
||||
#include "fileselect.h"
|
||||
#include "functions.h"
|
||||
#include "game.h"
|
||||
#include "global.h"
|
||||
#include "main.h"
|
||||
|
|
@ -15,6 +14,9 @@
|
|||
#include "message.h"
|
||||
#include "screen.h"
|
||||
#include "menu.h"
|
||||
#include "sound.h"
|
||||
#include "affine.h"
|
||||
#include "structures.h"
|
||||
|
||||
void sub_080A30AC(void);
|
||||
void sub_080A2E40(void);
|
||||
|
|
|
|||
|
|
@ -5,7 +5,8 @@
|
|||
* @brief Acro Bandits enemy
|
||||
*/
|
||||
#include "enemy.h"
|
||||
#include "functions.h"
|
||||
#include "player.h"
|
||||
#include "physics.h"
|
||||
|
||||
typedef struct {
|
||||
/*0x00*/ Entity base;
|
||||
|
|
|
|||
|
|
@ -4,14 +4,17 @@
|
|||
*
|
||||
* @brief Armos enemy
|
||||
*/
|
||||
#include "enemy/armos.h"
|
||||
#include "collision.h"
|
||||
#include "common.h"
|
||||
#include "enemy.h"
|
||||
#include "flags.h"
|
||||
#include "functions.h"
|
||||
#include "physics.h"
|
||||
#include "global.h"
|
||||
#include "hitbox.h"
|
||||
#include "tiles.h"
|
||||
#include "room.h"
|
||||
#include "player.h"
|
||||
|
||||
typedef struct {
|
||||
/*0x00*/ Entity base;
|
||||
|
|
@ -68,11 +71,11 @@ void sub_080300E8(void) {
|
|||
}
|
||||
}
|
||||
|
||||
void sub_08030118(u32 armosId) {
|
||||
void Armos_SetFlagFromTransition(u32 armosId) {
|
||||
if (((gRoomTransition.armos_data.field_0xac >> armosId) & 1) != 0) {
|
||||
SetLocalFlagByBank(FLAG_BANK_3, armosId + 0x67);
|
||||
SetLocalFlagByBank(FLAG_BANK_3, armosId + AMOS_00_00);
|
||||
} else {
|
||||
ClearLocalFlagByBank(FLAG_BANK_3, armosId + 0x67);
|
||||
ClearLocalFlagByBank(FLAG_BANK_3, armosId + AMOS_00_00);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -6,7 +6,8 @@
|
|||
*/
|
||||
#include "enemy.h"
|
||||
#include "entity.h"
|
||||
#include "functions.h"
|
||||
#include "room.h"
|
||||
#include "physics.h"
|
||||
|
||||
typedef struct {
|
||||
Entity base;
|
||||
|
|
|
|||
|
|
@ -5,7 +5,8 @@
|
|||
* @brief Beetle enemy
|
||||
*/
|
||||
#include "enemy.h"
|
||||
#include "functions.h"
|
||||
#include "player.h"
|
||||
#include "physics.h"
|
||||
|
||||
typedef struct {
|
||||
/*0x00*/ Entity base;
|
||||
|
|
|
|||
|
|
@ -4,10 +4,10 @@
|
|||
*
|
||||
* @brief Blade Trap enemy
|
||||
*/
|
||||
#include "entity.h"
|
||||
#include "object.h"
|
||||
#include "room.h"
|
||||
#include "sound.h"
|
||||
#include "room.h"
|
||||
#include "physics.h"
|
||||
|
||||
typedef struct {
|
||||
/*0x00*/ Entity base;
|
||||
|
|
|
|||
|
|
@ -7,9 +7,11 @@
|
|||
#include "asm.h"
|
||||
#include "collision.h"
|
||||
#include "enemy.h"
|
||||
#include "functions.h"
|
||||
#include "object.h"
|
||||
#include "sound.h"
|
||||
#include "effects.h"
|
||||
#include "physics.h"
|
||||
#include "player.h"
|
||||
|
||||
typedef struct {
|
||||
/*0x00*/ Entity base;
|
||||
|
|
@ -177,7 +179,7 @@ void sub_0802C91C(BobombEntity* this) {
|
|||
sub_0802CBC4(this);
|
||||
} else {
|
||||
if ((super->timer & 0xf) == 8) {
|
||||
CreateDustSmall(super);
|
||||
CreateDashFx(super);
|
||||
}
|
||||
sub_0802CC18(this);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,6 +9,8 @@
|
|||
#include "entity.h"
|
||||
#include "functions.h"
|
||||
#include "object.h"
|
||||
#include "room.h"
|
||||
#include "physics.h"
|
||||
#include "player.h"
|
||||
|
||||
typedef struct {
|
||||
|
|
|
|||
|
|
@ -5,9 +5,10 @@
|
|||
* @brief Bombarossa enemy
|
||||
*/
|
||||
#include "enemy.h"
|
||||
#include "entity.h"
|
||||
#include "object.h"
|
||||
#include "asm.h"
|
||||
#include "room.h"
|
||||
#include "physics.h"
|
||||
|
||||
typedef struct {
|
||||
Entity base;
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
*/
|
||||
#include "enemy.h"
|
||||
#include "entity.h"
|
||||
#include "functions.h"
|
||||
#include "physics.h"
|
||||
|
||||
typedef struct {
|
||||
Entity base;
|
||||
|
|
|
|||
|
|
@ -6,14 +6,13 @@
|
|||
*/
|
||||
#include "asm.h"
|
||||
#include "enemy.h"
|
||||
#include "functions.h"
|
||||
#include "game.h"
|
||||
#include "item.h"
|
||||
#include "kinstone.h"
|
||||
#include "message.h"
|
||||
#include "npc.h"
|
||||
#include "save.h"
|
||||
#include "tiles.h"
|
||||
#include "vram.h"
|
||||
|
||||
struct SalesOffering {
|
||||
u8 field_0x0;
|
||||
|
|
|
|||
|
|
@ -4,9 +4,13 @@
|
|||
*
|
||||
* @brief Business Scrub Prologue enemy
|
||||
*/
|
||||
#include "object/cutsceneMiscObject.h"
|
||||
#include "enemy.h"
|
||||
#include "entity.h"
|
||||
#include "functions.h"
|
||||
#include "script.h"
|
||||
#include "physics.h"
|
||||
#include "room.h"
|
||||
#include "player.h"
|
||||
|
||||
typedef struct {
|
||||
Entity base;
|
||||
|
|
|
|||
|
|
@ -6,6 +6,8 @@
|
|||
*/
|
||||
#include "enemy.h"
|
||||
#include "functions.h"
|
||||
#include "player.h"
|
||||
#include "physics.h"
|
||||
|
||||
extern void (*const Chaser_Functions[])(Entity*);
|
||||
extern void (*const gUnk_080CD298[])(Entity*);
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
*/
|
||||
#include "asm.h"
|
||||
#include "enemy.h"
|
||||
#include "functions.h"
|
||||
#include "physics.h"
|
||||
#include "tiles.h"
|
||||
|
||||
typedef struct {
|
||||
|
|
@ -73,7 +73,7 @@ void Chuchu(ChuchuEntity* this) {
|
|||
/* ... */
|
||||
break;
|
||||
case 2:
|
||||
CreateDrownFX(super);
|
||||
CreateDrownFx(super);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,9 +5,19 @@
|
|||
* @brief Chuchu Boss enemy
|
||||
*/
|
||||
#include "enemy.h"
|
||||
#include "functions.h"
|
||||
#include "object.h"
|
||||
#include "asm.h"
|
||||
#include "common.h"
|
||||
#include "sound.h"
|
||||
#include "effects.h"
|
||||
#include "room.h"
|
||||
#include "physics.h"
|
||||
#include "player.h"
|
||||
#include "tiles.h"
|
||||
#include "structures.h"
|
||||
#ifndef EU
|
||||
#include "vram.h"
|
||||
#endif
|
||||
|
||||
typedef struct {
|
||||
u8 unk_00;
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
*/
|
||||
#include "collision.h"
|
||||
#include "enemy.h"
|
||||
#include "functions.h"
|
||||
#include "room.h"
|
||||
#include "physics.h"
|
||||
#include "tiles.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
*/
|
||||
#include "enemy.h"
|
||||
#include "entity.h"
|
||||
#include "functions.h"
|
||||
#include "physics.h"
|
||||
|
||||
typedef struct {
|
||||
Entity base;
|
||||
|
|
|
|||
|
|
@ -6,7 +6,9 @@
|
|||
*/
|
||||
#include "enemy.h"
|
||||
#include "entity.h"
|
||||
#include "functions.h"
|
||||
#include "room.h"
|
||||
#include "player.h"
|
||||
#include "physics.h"
|
||||
|
||||
typedef struct {
|
||||
Entity base;
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
* @brief Cucco Chick Aggr enemy
|
||||
*/
|
||||
#include "enemy.h"
|
||||
#include "functions.h"
|
||||
#include "player.h"
|
||||
|
||||
void sub_08022A88(Entity*);
|
||||
void sub_08022AA4(Entity*);
|
||||
|
|
|
|||
|
|
@ -5,7 +5,6 @@
|
|||
* @brief Dark Nut enemy
|
||||
*/
|
||||
#include "enemy.h"
|
||||
#include "functions.h"
|
||||
|
||||
typedef struct {
|
||||
/*0x00*/ Entity base;
|
||||
|
|
|
|||
|
|
@ -5,9 +5,13 @@
|
|||
* @brief Door Mimic enemy
|
||||
*/
|
||||
#include "enemy.h"
|
||||
#include "functions.h"
|
||||
#include "sound.h"
|
||||
#include "tiles.h"
|
||||
#include "object.h"
|
||||
#include "asm.h"
|
||||
#include "common.h"
|
||||
#include "effects.h"
|
||||
#include "room.h"
|
||||
|
||||
typedef struct {
|
||||
/*0x00*/ Entity base;
|
||||
|
|
@ -51,7 +55,7 @@ void DoorMimic_OnCollision(DoorMimicEntity* this) {
|
|||
void DoorMimic_OnDeath(DoorMimicEntity* this) {
|
||||
SetTile(this->unk_7c, this->unk_7e, super->collisionLayer);
|
||||
CreateFx(super, FX_POT_SHATTER, 0);
|
||||
EnemyDisableRespawn(super);
|
||||
EnemyDisableRespawn((Enemy*)super);
|
||||
DeleteThisEntity();
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -9,9 +9,13 @@
|
|||
#include "entity.h"
|
||||
#include "hitbox.h"
|
||||
#include "object.h"
|
||||
#include "common.h"
|
||||
#include "sound.h"
|
||||
#include "flags.h"
|
||||
#include "effects.h"
|
||||
#include "room.h"
|
||||
#include "physics.h"
|
||||
#include "player.h"
|
||||
#include "room.h"
|
||||
|
||||
typedef struct {
|
||||
Entity base;
|
||||
|
|
|
|||
|
|
@ -6,7 +6,8 @@
|
|||
*/
|
||||
#include "enemy.h"
|
||||
#include "entity.h"
|
||||
#include "functions.h"
|
||||
#include "room.h"
|
||||
#include "physics.h"
|
||||
|
||||
typedef struct {
|
||||
/*0x00*/ Entity base;
|
||||
|
|
|
|||
|
|
@ -6,8 +6,9 @@
|
|||
*/
|
||||
#include "area.h"
|
||||
#include "enemy.h"
|
||||
#include "functions.h"
|
||||
#include "physics.h"
|
||||
#include "player.h"
|
||||
#include "room.h"
|
||||
|
||||
typedef struct {
|
||||
/*0x00*/ Entity base;
|
||||
|
|
|
|||
|
|
@ -6,8 +6,11 @@
|
|||
*/
|
||||
#include "enemy.h"
|
||||
#include "fade.h"
|
||||
#include "functions.h"
|
||||
#include "scroll.h"
|
||||
#include "physics.h"
|
||||
#include "tiles.h"
|
||||
#include "room.h"
|
||||
#include "player.h"
|
||||
|
||||
typedef struct {
|
||||
/*0x00*/ Entity base;
|
||||
|
|
|
|||
|
|
@ -5,7 +5,6 @@
|
|||
* @brief EnemyE enemy
|
||||
*/
|
||||
#include "enemy.h"
|
||||
#include "functions.h"
|
||||
|
||||
void sub_08023000(Entity*, int);
|
||||
|
||||
|
|
|
|||
|
|
@ -6,9 +6,14 @@
|
|||
*/
|
||||
#include "enemy.h"
|
||||
#include "fade.h"
|
||||
#include "functions.h"
|
||||
#include "hitbox.h"
|
||||
#include "object.h"
|
||||
#include "asm.h"
|
||||
#include "sound.h"
|
||||
#include "flags.h"
|
||||
#include "effects.h"
|
||||
#include "room.h"
|
||||
#include "physics.h"
|
||||
#include "tiles.h"
|
||||
|
||||
typedef struct {
|
||||
|
|
|
|||
|
|
@ -5,7 +5,9 @@
|
|||
* @brief Falling Boulder enemy
|
||||
*/
|
||||
#include "enemy.h"
|
||||
#include "functions.h"
|
||||
#include "room.h"
|
||||
#include "player.h"
|
||||
#include "physics.h"
|
||||
|
||||
typedef struct {
|
||||
/*0x00*/ Entity base;
|
||||
|
|
|
|||
|
|
@ -5,7 +5,8 @@
|
|||
* @brief Fireball Guy enemy
|
||||
*/
|
||||
#include "enemy.h"
|
||||
#include "functions.h"
|
||||
#include "player.h"
|
||||
#include "physics.h"
|
||||
|
||||
typedef struct {
|
||||
/*0x00*/ Entity base;
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
*/
|
||||
#include "collision.h"
|
||||
#include "enemy.h"
|
||||
#include "functions.h"
|
||||
#include "physics.h"
|
||||
#include "player.h"
|
||||
#include "room.h"
|
||||
#include "tiles.h"
|
||||
|
|
|
|||
|
|
@ -4,12 +4,15 @@
|
|||
*
|
||||
* @brief Flying Skull enemy
|
||||
*/
|
||||
#include "object/pot.h"
|
||||
#include "collision.h"
|
||||
#include "enemy.h"
|
||||
#include "entity.h"
|
||||
#include "functions.h"
|
||||
#include "physics.h"
|
||||
#include "hitbox.h"
|
||||
#include "tiles.h"
|
||||
#include "room.h"
|
||||
#include "player.h"
|
||||
|
||||
typedef struct {
|
||||
Entity base;
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
*/
|
||||
#include "area.h"
|
||||
#include "enemy.h"
|
||||
#include "functions.h"
|
||||
#include "player.h"
|
||||
#include "physics.h"
|
||||
|
||||
typedef struct {
|
||||
|
|
|
|||
|
|
@ -5,8 +5,12 @@
|
|||
* @brief Gibdo enemy
|
||||
*/
|
||||
#include "enemy.h"
|
||||
#include "functions.h"
|
||||
#include "object.h"
|
||||
#include "asm.h"
|
||||
#include "sound.h"
|
||||
#include "effects.h"
|
||||
#include "physics.h"
|
||||
#include "player.h"
|
||||
|
||||
typedef struct {
|
||||
Entity base;
|
||||
|
|
|
|||
|
|
@ -6,10 +6,17 @@
|
|||
*/
|
||||
#include "enemy.h"
|
||||
#include "entity.h"
|
||||
#include "functions.h"
|
||||
#include "object.h"
|
||||
#include "asm.h"
|
||||
#include "common.h"
|
||||
#include "sound.h"
|
||||
#include "flags.h"
|
||||
#include "effects.h"
|
||||
#include "room.h"
|
||||
#include "physics.h"
|
||||
#include "player.h"
|
||||
#include "screen.h"
|
||||
#include "structures.h"
|
||||
|
||||
typedef struct {
|
||||
union SplitHWord unk0;
|
||||
|
|
|
|||
|
|
@ -6,8 +6,9 @@
|
|||
*/
|
||||
#include "asm.h"
|
||||
#include "enemy/gyorg.h"
|
||||
#include "functions.h"
|
||||
#include "room.h"
|
||||
#include "player.h"
|
||||
#include "physics.h"
|
||||
|
||||
void GyorgChild_OnTick(GyorgChildEntity*);
|
||||
void GyorgChild_OnCollision(GyorgChildEntity*);
|
||||
|
|
|
|||
|
|
@ -12,7 +12,8 @@
|
|||
#include "sound.h"
|
||||
#include "assets/map_offsets.h"
|
||||
#include "game.h"
|
||||
#include "functions.h"
|
||||
#include "player.h"
|
||||
#include "room.h"
|
||||
|
||||
extern u8 gEntCount;
|
||||
extern u8 gMapDataTopSpecial[];
|
||||
|
|
|
|||
|
|
@ -7,8 +7,8 @@
|
|||
#include "enemy.h"
|
||||
#include "enemy/gyorg.h"
|
||||
#include "entity.h"
|
||||
#include "functions.h"
|
||||
#include "player.h"
|
||||
#include "room.h"
|
||||
|
||||
void GyorgFemaleEye_OnTick(GyorgFemaleEyeEntity*);
|
||||
void GyorgFemaleEye_OnCollision(GyorgFemaleEyeEntity*);
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@
|
|||
#include "enemy.h"
|
||||
#include "enemy/gyorg.h"
|
||||
#include "fileselect.h"
|
||||
#include "functions.h"
|
||||
#include "physics.h"
|
||||
#include "player.h"
|
||||
|
||||
// todo: wrong types
|
||||
|
|
|
|||
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue