Match gibdo functions and move to new entity structure

This commit is contained in:
Tal Hayon 2022-01-28 01:22:32 +02:00
parent a6817c4b9e
commit 3bac38339e
6 changed files with 239 additions and 404 deletions

View File

@ -1,95 +0,0 @@
.syntax unified
.text
push {r4, lr}
adds r4, r0, #0
adds r0, #0x41
ldrb r2, [r0]
cmp r2, #0x87
bne _080374D4
ldrb r0, [r4, #0xc]
cmp r0, #6
bne _080374BC
adds r0, r4, #0
bl sub_08037ACC
_080374BC:
movs r0, #8
strb r0, [r4, #0xc]
movs r0, #0x3c
strb r0, [r4, #0xe]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
adds r0, r4, #0
bl sub_08037B48
b _08037534
_080374D4:
ldrb r0, [r4, #0xc]
adds r1, r0, #0
cmp r1, #6
beq _0803752E
adds r0, r4, #0
adds r0, #0x3f
ldrb r0, [r0]
cmp r0, #0x27
bne _080374F2
cmp r2, #0x80
bne _080374F2
adds r0, r4, #0
bl sub_08037A14
b _08037534
_080374F2:
subs r0, r1, #1
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #1
bhi _08037534
movs r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
adds r0, #0x3e
ldrb r0, [r0]
movs r1, #0x10
eors r0, r1
adds r0, #4
movs r1, #0x18
ands r0, r1
strb r0, [r4, #0x15]
lsrs r0, r0, #3
strb r0, [r4, #0x14]
ldrb r1, [r4, #0x14]
adds r0, r4, #0
bl InitAnimationForceUpdate
adds r0, r4, #0
bl sub_08037810
cmp r0, #0
beq _08037534
movs r0, #4
strb r0, [r4, #0xe]
b _08037534
_0803752E:
adds r0, r4, #0
bl sub_08037A58
_08037534:
adds r0, r4, #0
adds r0, #0x43
ldrb r0, [r0]
cmp r0, #0
beq _08037546
adds r0, r4, #0
movs r1, #0x1c
bl sub_0804A9FC
_08037546:
ldr r1, _08037550 @ =gGibdo
adds r0, r4, #0
bl sub_0804AA30
pop {r4, pc}
.align 2, 0
_08037550: .4byte gGibdo
.syntax divided

View File

@ -1,39 +0,0 @@
.syntax unified
.text
push {r4, r5, lr}
adds r5, r0, #0
movs r4, #0x18
movs r0, #0x18
strb r0, [r5, #0xe]
movs r0, #8
strb r0, [r5, #0xf]
movs r1, #0x2e
ldrsh r0, [r5, r1]
movs r2, #0x32
ldrsh r1, [r5, r2]
adds r2, r5, #0
adds r2, #0x78
ldrh r2, [r2]
adds r3, r5, #0
adds r3, #0x7a
ldrh r3, [r3]
bl sub_080045D4
adds r0, #4
ands r0, r4
strb r0, [r5, #0x15]
lsrs r0, r0, #3
ldrb r1, [r5, #0x14]
cmp r0, r1
beq _080379BA
strb r0, [r5, #0x14]
adds r1, r0, #4
adds r0, r5, #0
bl InitAnimationForceUpdate
_080379BA:
pop {r4, r5, pc}
.syntax divided

View File

@ -1,36 +0,0 @@
.syntax unified
.text
push {lr}
adds r3, r0, #0
adds r0, #0x80
ldr r2, [r0]
cmp r2, #0
beq _08037C1E
movs r0, #0xf
strb r0, [r2, #0xe]
str r1, [r2, #0x50]
_08037C1E:
adds r0, r3, #0
adds r0, #0x84
ldr r2, [r0]
cmp r2, #0
beq _08037C2E
movs r0, #0xf
strb r0, [r2, #0xe]
str r1, [r2, #0x50]
_08037C2E:
ldr r2, [r3, #0x54]
cmp r2, #0
beq _08037C3A
movs r0, #0xf
strb r0, [r2, #0xe]
str r1, [r2, #0x50]
_08037C3A:
pop {pc}
.syntax divided

View File

@ -1,25 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gGibdo:: @ 080CF294
.4byte Gibdo_OnTick+1
.4byte sub_080374A4
.4byte sub_08001324
.4byte sub_0804A7D4
.4byte sub_08001242
.4byte nullsub_162
gUnk_080CF2AC:: @ 080CF2AC
.4byte sub_08037558
.4byte sub_08037580
.4byte sub_080375A4
.4byte sub_080375F8
.4byte sub_08037624
.4byte sub_08037690
.4byte sub_080376D0
.4byte sub_0803773C
.4byte sub_0803775C

View File

@ -1047,7 +1047,7 @@ SECTIONS {
src/enemy/octorokBoss.o(.rodata);
data/animations/enemy/octorokBoss.o(.rodata);
data/const/enemy/flyingPot.o(.rodata);
data/const/enemy/gibdo.o(.rodata);
src/enemy/gibdo.o(.rodata);
data/animations/enemy/gibdo.o(.rodata);
src/enemy/octorokGolden.o(.rodata);
data/const/enemy/tektiteGolden.o(.rodata);

View File

@ -5,32 +5,48 @@
* @brief Gibdo enemy
*/
#define NENT_DEPRECATED
#include "global.h"
#include "enemy.h"
#include "object.h"
#include "functions.h"
typedef struct {
Entity base;
u8 filler[0xc];
u16 field_0x74;
u8 field_0x76;
u8 field_0x77;
u16 field_0x78;
u16 field_0x7a;
u8 field_0x7c;
u8 field_0x7d;
u8 filler2[2];
Entity* field_0x80;
Entity* field_0x84;
} GibdoEntity;
// Gibudo
void sub_08037794(Entity*);
void sub_08037B10(Entity*);
void sub_0803797C(Entity*);
void sub_080379BC(Entity*);
void sub_08037C0C(Entity*, Entity*);
u32 sub_08037810(Entity*);
void sub_080377B0(Entity*);
u32 sub_080378B0(Entity*);
u32 sub_08037914(Entity*);
u32 sub_080379EC(Entity*);
void sub_08037A58(Entity*);
void sub_08037ACC(Entity*);
void sub_08037B48(Entity*);
void sub_08037A14(Entity*);
void sub_08037794(GibdoEntity*);
void sub_08037B10(GibdoEntity*);
void sub_0803797C(GibdoEntity*);
void sub_080379BC(GibdoEntity*);
void Gibdo_MoveObjectsToStalfos(GibdoEntity*, Entity*);
u32 sub_08037810(GibdoEntity*);
void sub_080377B0(GibdoEntity*);
u32 sub_080378B0(GibdoEntity*);
u32 sub_08037914(GibdoEntity*);
u32 sub_080379EC(GibdoEntity*);
void sub_08037A58(GibdoEntity*);
void sub_08037ACC(GibdoEntity*);
void Gibdo_CreateObjects(GibdoEntity*);
void sub_08037A14(GibdoEntity*);
extern void sub_0804A4E4(Entity*, Entity*);
u32 sub_0804A044(Entity*, Entity*, u32);
extern void (*const gGibdo[6])(Entity*);
extern void (*const gUnk_080CF2AC[9])(Entity*);
void (*const gGibdo[6])(Entity*);
void (*const gUnk_080CF2AC[9])(GibdoEntity*);
extern Entity* gUnk_020000B0;
void Gibdo(Entity* this) {
@ -38,35 +54,33 @@ void Gibdo(Entity* this) {
SetChildOffset(this, 0, 1, -0x15);
}
void Gibdo_OnTick(Entity* this) {
gUnk_080CF2AC[this->action](this);
void Gibdo_OnTick(GibdoEntity* this) {
gUnk_080CF2AC[super->action](this);
}
// Non-matching
NONMATCH("asm/non_matching/gibdo/sub_080374A4.inc", void sub_080374A4(Entity* this)) {
void sub_080374A4(GibdoEntity* this) {
u8 x;
if (this->bitfield == 0x87) {
if (this->action == 0x6) {
if (super->bitfield == 0x87) {
if (super->action == 0x6) {
sub_08037ACC(this);
}
this->action = 0x8;
this->actionDelay = 0x3c;
COLLISION_OFF(this);
sub_08037B48(this);
super->action = 0x8;
super->actionDelay = 0x3c;
COLLISION_OFF(super);
Gibdo_CreateObjects(this);
} else {
if (this->action != 0x6) {
if (this->hitType == 0x27) {
if (this->bitfield == 0x80) {
sub_08037A14(this);
}
if (super->action != 0x6) {
if (super->hitType == 0x27 && super->bitfield == 0x80) {
sub_08037A14(this);
} else {
if ((u8)(this->action - 1) < 2) {
this->action = 1;
x = DirectionTurnAround(DirectionRoundUp(this->knockbackDirection));
this->direction = x;
this->animationState = x >> 3;
InitAnimationForceUpdate(this, this->animationState);
if ((u8)(super->action - 1) < 2) {
super->action = 1;
x = DirectionRoundUp(DirectionTurnAround(super->knockbackDirection));
super->direction = x;
super->animationState = x >> 3;
InitAnimationForceUpdate(super, super->animationState);
if (sub_08037810(this) != 0) {
this->actionDelay = 4;
super->actionDelay = 4;
}
}
}
@ -74,41 +88,40 @@ NONMATCH("asm/non_matching/gibdo/sub_080374A4.inc", void sub_080374A4(Entity* th
sub_08037A58(this);
}
}
if (this->field_0x43 != 0) {
sub_0804A9FC(this, 0x1c);
if (super->field_0x43 != 0) {
sub_0804A9FC(super, 0x1c);
}
sub_0804AA30(this, gGibdo);
}
END_NONMATCH
void nullsub_162(Entity* this) {
sub_0804AA30(super, gGibdo);
}
void sub_08037558(Entity* this) {
sub_0804A720(this);
this->animationState = Random() & 0x3;
this->field_0x76.HALF.LO = 0;
this->field_0x76.HALF.HI = 0;
void nullsub_162(GibdoEntity* this) {
}
void sub_08037558(GibdoEntity* this) {
sub_0804A720(super);
super->animationState = Random() & 0x3;
this->field_0x76 = 0;
this->field_0x77 = 0;
sub_08037794(this);
}
void sub_08037580(Entity* this) {
void sub_08037580(GibdoEntity* this) {
if (sub_08037810(this) == 0) {
if (!(--this->field_0x74.HWORD)) {
if (!(--this->field_0x74)) {
sub_080377B0(this);
}
}
}
void sub_080375A4(Entity* this) {
void sub_080375A4(GibdoEntity* this) {
if (sub_080378B0(this) == 0) {
if (sub_08037810(this) == 0) {
if (!(--this->field_0x74.HWORD)) {
if (!(--this->field_0x74)) {
sub_08037794(this);
} else {
UpdateAnimationSingleFrame(this);
if (ProcessMovement(this) == 0) {
if (!(--this->field_0xf)) {
UpdateAnimationSingleFrame(super);
if (ProcessMovement(super) == 0) {
if (!(--super->field_0xf)) {
sub_080379BC(this);
}
}
@ -117,30 +130,30 @@ void sub_080375A4(Entity* this) {
}
}
void sub_080375F8(Entity* this) {
void sub_080375F8(GibdoEntity* this) {
if (sub_080378B0(this) == 0) {
if (!(--this->actionDelay)) {
this->action = 4;
this->actionDelay = 0x18;
InitAnimationForceUpdate(this, this->animationState + 4);
if (!(--super->actionDelay)) {
super->action = 4;
super->actionDelay = 0x18;
InitAnimationForceUpdate(super, super->animationState + 4);
}
}
}
void sub_08037624(Entity* this) {
void sub_08037624(GibdoEntity* this) {
if (sub_080378B0(this) == 0) {
if (sub_08037914(this) == 0) {
if (!(--this->field_0x74.HWORD)) {
if (!(--this->field_0x74)) {
sub_08037794(this);
} else {
UpdateAnimationSingleFrame(this);
UpdateAnimationSingleFrame(this);
if (ProcessMovement(this) == 0) {
if (!(--this->field_0xf)) {
UpdateAnimationSingleFrame(super);
UpdateAnimationSingleFrame(super);
if (ProcessMovement(super) == 0) {
if (!(--super->field_0xf)) {
sub_080379BC(this);
}
} else {
if (!(--this->actionDelay)) {
if (!(--super->actionDelay)) {
sub_0803797C(this);
}
}
@ -149,172 +162,172 @@ void sub_08037624(Entity* this) {
}
}
void sub_08037690(Entity* this) {
UpdateAnimationSingleFrame(this);
if ((this->frame & 0x80) != 0) {
this->field_0x76.HALF.HI = 0x14;
void sub_08037690(GibdoEntity* this) {
UpdateAnimationSingleFrame(super);
if ((super->frame & 0x80) != 0) {
this->field_0x77 = 0x14;
sub_08037794(this);
} else {
if ((this->frame & 1) != 0) {
this->hitType = 0x27;
ProcessMovement(this);
if ((super->frame & 1) != 0) {
super->hitType = 0x27;
ProcessMovement(super);
}
}
}
void sub_080376D0(Entity* this) {
void sub_080376D0(GibdoEntity* this) {
u8* x;
if (sub_080379EC(this) == 0) {
ResetPlayer();
gPlayerState.mobility = gPlayerState.mobility | 0x80;
gPlayerState.field_0xa = gPlayerState.field_0xa | 0x80;
CopyPositionAndSpriteOffset(&gPlayerEntity, this);
UpdateAnimationSingleFrame(this);
if ((this->frame & 0x1) != 0) {
if (--this->field_0x7c.BYTES.byte0 == 0) {
CopyPositionAndSpriteOffset(&gPlayerEntity, super);
UpdateAnimationSingleFrame(super);
if ((super->frame & 0x1) != 0) {
if (--this->field_0x7c == 0) {
sub_08037A58(this);
} else {
this->frame ^= 1;
super->frame ^= 1;
sub_08037B10(this);
}
}
}
}
void sub_0803773C(Entity* this) {
UpdateAnimationSingleFrame(this);
if ((this->frame & 0x80) != 0) {
void sub_0803773C(GibdoEntity* this) {
UpdateAnimationSingleFrame(super);
if ((super->frame & 0x80) != 0) {
sub_08037794(this);
}
}
// Turn into Stalfos
void sub_0803775C(Entity* this) {
void sub_0803775C(GibdoEntity* this) {
Entity* x;
if (!(--this->actionDelay)) {
if (!(--super->actionDelay)) {
x = CreateEnemy(STALFOS, 0);
if (x != 0) {
sub_0804A4E4(this, x);
sub_08037C0C(this, x);
sub_0804A4E4(super, x);
Gibdo_MoveObjectsToStalfos(this, x);
}
DeleteEntity(this);
DeleteEntity(super);
}
}
void sub_08037794(Entity* this) {
this->action = 1;
this->field_0x74.HWORD = 0x1e;
this->hitType = 0x26;
InitAnimationForceUpdate(this, this->animationState);
void sub_08037794(GibdoEntity* this) {
super->action = 1;
this->field_0x74 = 0x1e;
super->hitType = 0x26;
InitAnimationForceUpdate(super, super->animationState);
}
void sub_080377B0(Entity* this) {
void sub_080377B0(GibdoEntity* this) {
u32 r1;
u32 r2;
this->action = 2;
this->field_0xf = 8;
super->action = 2;
super->field_0xf = 8;
r1 = Random();
this->field_0x74.HWORD = (r1 & 0x38) + 0x78;
this->speed = 0x40;
this->field_0x74 = (r1 & 0x38) + 0x78;
super->speed = 0x40;
r2 = Random();
if (!sub_08049FA0(this) && (r2 & 3)) {
this->direction = DirectionRoundUp(sub_08049EE4(this));
if (!sub_08049FA0(super) && (r2 & 3)) {
super->direction = DirectionRoundUp(sub_08049EE4(super));
} else {
this->direction = DirectionRound(r2);
super->direction = DirectionRound(r2);
}
this->animationState = this->direction / 8;
InitAnimationForceUpdate(this, this->animationState + 4);
super->animationState = super->direction / 8;
InitAnimationForceUpdate(super, super->animationState + 4);
}
u32 sub_08037810(Entity* this) {
u32 sub_08037810(GibdoEntity* this) {
u32 x;
u32 y;
if (this->field_0x76.HALF.LO == 0) {
if (sub_08049FDC(this, 1) != 0) {
if (EntityWithinDistance(this, gUnk_020000B0->x.HALF.HI, gUnk_020000B0->y.HALF.HI, 0x40) != 0) {
x = GetFacingDirection(this, gUnk_020000B0);
if (((x - this->direction + 6) & 0x1f) <= 0xc) {
this->action = 3;
this->actionDelay = 0x18;
this->field_0xf = 0x8;
this->speed = 0xc0;
this->direction = DirectionRoundUp(GetFacingDirection(this, gUnk_020000B0));
this->animationState = this->direction >> 3;
this->field_0x74.HWORD = 300;
this->field_0x78.HWORD = gUnk_020000B0->x.HALF.HI;
this->field_0x7a.HWORD = gUnk_020000B0->y.HALF.HI;
InitAnimationForceUpdate(this, this->animationState);
if (this->field_0x76 == 0) {
if (sub_08049FDC(super, 1) != 0) {
if (EntityWithinDistance(super, gUnk_020000B0->x.HALF.HI, gUnk_020000B0->y.HALF.HI, 0x40) != 0) {
x = GetFacingDirection(super, gUnk_020000B0);
if (((x - super->direction + 6) & 0x1f) <= 0xc) {
super->action = 3;
super->actionDelay = 0x18;
super->field_0xf = 0x8;
super->speed = 0xc0;
super->direction = DirectionRoundUp(GetFacingDirection(super, gUnk_020000B0));
super->animationState = super->direction >> 3;
this->field_0x74 = 300;
this->field_0x78 = gUnk_020000B0->x.HALF.HI;
this->field_0x7a = gUnk_020000B0->y.HALF.HI;
InitAnimationForceUpdate(super, super->animationState);
return 1;
}
}
}
} else {
this->field_0x76.HALF.LO--;
this->field_0x76--;
}
return 0;
}
u32 sub_080378B0(Entity* this) {
if (this->field_0x76.HALF.HI == 0) {
u32 sub_080378B0(GibdoEntity* this) {
if (this->field_0x77 == 0) {
if (sub_08049DF4(1) != 0) {
if (sub_0804A044(this, gUnk_020000B0, 0xa) == this->direction)
if (EntityWithinDistance(this, gUnk_020000B0->x.HALF.HI, gUnk_020000B0->y.HALF.HI, 0x18) != 0) {
this->action = 5;
this->speed = 0x100;
InitAnimationForceUpdate(this, this->animationState + 8);
if (sub_0804A044(super, gUnk_020000B0, 0xa) == super->direction)
if (EntityWithinDistance(super, gUnk_020000B0->x.HALF.HI, gUnk_020000B0->y.HALF.HI, 0x18) != 0) {
super->action = 5;
super->speed = 0x100;
InitAnimationForceUpdate(super, super->animationState + 8);
return 1;
}
}
} else {
this->field_0x76.HALF.HI--;
this->field_0x77--;
}
return 0;
}
u32 sub_08037914(Entity* this) {
if (sub_08049FDC(this, 1) != 0) {
if (EntityWithinDistance(gUnk_020000B0, this->field_0x78.HWORD, this->field_0x7a.HWORD, 0x28) == 0) {
this->field_0x78.HWORD = gUnk_020000B0->x.HALF_U.HI;
this->field_0x7a.HWORD = gUnk_020000B0->y.HALF_U.HI;
u32 sub_08037914(GibdoEntity* this) {
if (sub_08049FDC(super, 1) != 0) {
if (EntityWithinDistance(gUnk_020000B0, this->field_0x78, this->field_0x7a, 0x28) == 0) {
this->field_0x78 = gUnk_020000B0->x.HALF_U.HI;
this->field_0x7a = gUnk_020000B0->y.HALF_U.HI;
sub_0803797C(this);
return 0;
}
if (EntityWithinDistance(this, this->field_0x78.HWORD, this->field_0x7a.HWORD, 0x8) == 0) {
if (EntityWithinDistance(super, this->field_0x78, this->field_0x7a, 0x8) == 0) {
return 0;
}
this->field_0x76.HALF.LO = 0x3c;
this->field_0x76 = 0x3c;
}
sub_08037794(this);
return 1;
}
NONMATCH("asm/non_matching/gibdo/sub_0803797C.inc", void sub_0803797C(Entity* this)) {
u32 z;
void sub_0803797C(GibdoEntity* this) {
u32 m;
this->actionDelay = 0x18;
this->field_0xf = 0x8;
z = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, this->field_0x78.HWORD, this->field_0x7a.HWORD);
m = (z + 4) & 0x18;
this->direction = m;
super->actionDelay = 0x18;
super->field_0xf = 8;
m = super->direction =
(sub_080045D4(super->x.HALF.HI, super->y.HALF.HI, this->field_0x78, this->field_0x7a) + 4) & 0x18;
;
m = m / 8;
if (m != this->animationState) {
this->animationState = m;
InitAnimationForceUpdate(this, m + 4);
if (m != super->animationState) {
super->animationState = m;
InitAnimationForceUpdate(super, m + 4);
}
}
END_NONMATCH
void sub_080379BC(Entity* this) {
void sub_080379BC(GibdoEntity* this) {
u32 r;
this->actionDelay = 0x18;
this->field_0xf = 0x8;
super->actionDelay = 0x18;
super->field_0xf = 0x8;
r = Random();
this->animationState = ((this->animationState + (r & 2)) - 1) & 3;
this->direction = DirectionFromAnimationState(this->animationState);
InitAnimationForceUpdate(this, this->animationState + 4);
super->animationState = ((super->animationState + (r & 2)) - 1) & 3;
super->direction = DirectionFromAnimationState(super->animationState);
InitAnimationForceUpdate(super, super->animationState + 4);
}
u32 sub_080379EC(Entity* this) {
u32 sub_080379EC(GibdoEntity* this) {
if (sub_0807953C() != 0) {
if (!(--this->actionDelay)) {
if (!(--super->actionDelay)) {
sub_08037A58(this);
return 1;
}
@ -322,96 +335,113 @@ u32 sub_080379EC(Entity* this) {
return 0;
}
void sub_08037A14(Entity* this) {
this->action = 6;
this->actionDelay = 0x18;
this->spritePriority.b0 = (this->spritePriority.b0 & (this->actionDelay - 0x20));
this->spritePriority.b0 |= 3;
this->flags2 &= 0xfe;
this->field_0x7c.BYTES.byte0 = 5;
CopyPosition(this, this->field_0x4c);
InitAnimationForceUpdate(this, this->animationState + 0xc);
}
// Take Damage maybe?
void sub_08037A58(Entity* this) {
sub_08037ACC(this);
this->action = 7;
this->spritePriority.b0 = 4;
if (this->iframes == 0) {
this->iframes = 0xec;
}
this->hitType = 0x26;
this->flags2 |= 1;
this->iframes = 0xf4;
this->knockbackDirection = DirectionFromAnimationState(this->animationState) ^ 0x10;
this->knockbackDuration = 8;
this->field_0x46 = 0x180;
this->field_0x76.HALF.LO = 0x3c;
InitAnimationForceUpdate(this, this->animationState + 0x10);
void sub_08037A14(GibdoEntity* this) {
super->action = 6;
super->actionDelay = 0x18;
super->spritePriority.b0 = (super->spritePriority.b0 & (super->actionDelay - 0x20));
super->spritePriority.b0 |= 3;
super->flags2 &= 0xfe;
this->field_0x7c = 5;
CopyPosition(super, super->field_0x4c);
InitAnimationForceUpdate(super, super->animationState + 0xc);
}
void sub_08037ACC(Entity* this) {
// Take Damage maybe?
void sub_08037A58(GibdoEntity* this) {
sub_08037ACC(this);
super->action = 7;
super->spritePriority.b0 = 4;
if (super->iframes == 0) {
super->iframes = 0xec;
}
super->hitType = 0x26;
super->flags2 |= 1;
super->iframes = 0xf4;
super->knockbackDirection = DirectionFromAnimationState(super->animationState) ^ 0x10;
super->knockbackDuration = 8;
super->field_0x46 = 0x180;
this->field_0x76 = 0x3c;
InitAnimationForceUpdate(super, super->animationState + 0x10);
}
void sub_08037ACC(GibdoEntity* this) {
gPlayerState.flags &= ~PL_DISABLE_ITEMS;
COLLISION_ON(&gPlayerEntity);
gPlayerEntity.iframes = 0x1e;
gPlayerEntity.knockbackDirection = DirectionFromAnimationState(this->animationState);
gPlayerEntity.knockbackDirection = DirectionFromAnimationState(super->animationState);
gPlayerEntity.knockbackDuration = 4;
gPlayerEntity.field_0x46 = 0x180;
}
// Damage player maybe?
void sub_08037B10(Entity* this) {
void sub_08037B10(GibdoEntity* this) {
u32 h;
gPlayerEntity.iframes = 0xc;
h = ModHealth(-8);
SoundReqClipped(&gPlayerEntity, 0x7a);
SoundReqClipped(&gPlayerEntity, SFX_PLY_VO6);
if (h == 0) {
sub_08037A58(this);
this->field_0x76.HALF.LO = 0xf0;
this->field_0x76 = 0xf0;
}
}
void sub_08037B48(Entity* this) {
void Gibdo_CreateObjects(GibdoEntity* this) {
Entity* E;
E = CreateObject(OBJECT_2A, 3, 0);
if (E != 0) {
E->type2 = this->actionDelay;
E->type2 = super->actionDelay;
E->spritePriority.b0 = 3;
E->spriteOffsetX = 0;
E->spriteOffsetY = 0xfc;
E->parent = this;
E->parent = super;
}
*(Entity**)&this->field_0x80.HWORD = E;
this->field_0x80 = E;
E = CreateObject(OBJECT_2A, 3, 0);
if (E != 0) {
E->type2 = this->actionDelay;
E->type2 = super->actionDelay;
E->spritePriority.b0 = 3;
E->spriteOffsetX = 0xfd;
E->spriteOffsetY = 0xf8;
E->parent = this;
E->parent = super;
}
*(Entity**)&this->cutsceneBeh.HWORD = E;
this->field_0x84 = E;
E = CreateObject(OBJECT_2A, 3, 0);
if (E != 0) {
E->type2 = this->actionDelay;
E->type2 = super->actionDelay;
E->spritePriority.b0 = 3;
E->spriteOffsetX = 0x5;
E->spriteOffsetY = 0xf5;
E->parent = this;
E->parent = super;
}
this->child = E;
super->child = E;
}
NONMATCH("asm/non_matching/gibdo/sub_08037C0C.inc", void sub_08037C0C(Entity* this, Entity* that)) {
if (this->field_0x80.HWORD != 0) {
this->actionDelay = 0xf;
this->parent = that;
void Gibdo_MoveObjectsToStalfos(GibdoEntity* this, Entity* that) {
Entity* ent = this->field_0x80;
if (ent != NULL) {
ent->actionDelay = 0xf;
ent->parent = that;
}
if (this->cutsceneBeh.HWORD != 0) {
this->actionDelay = 0xf;
this->parent = that;
ent = this->field_0x84;
if (ent != NULL) {
ent->actionDelay = 0xf;
ent->parent = that;
}
if (this->child != 0) {
this->actionDelay = 0xf;
this->parent = that;
ent = super->child;
if (ent != NULL) {
ent->actionDelay = 0xf;
ent->parent = that;
}
}
END_NONMATCH
void (*const gGibdo[6])(Entity*) = {
(EntityActionPtr)Gibdo_OnTick, (EntityActionPtr)sub_080374A4, sub_08001324, sub_0804A7D4, sub_08001242,
(EntityActionPtr)nullsub_162,
};
void (*const gUnk_080CF2AC[9])(GibdoEntity*) = {
sub_08037558, sub_08037580, sub_080375A4, sub_080375F8, sub_08037624,
sub_08037690, sub_080376D0, sub_0803773C, sub_0803775C,
};