Merge pull request #155 from notyourav/moreply

more player
This commit is contained in:
notyourav 2021-05-01 17:20:30 -07:00 committed by GitHub
commit 3f1160c249
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 1131 additions and 2489 deletions

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,222 @@
.syntax unified
push {r4, r5, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
movs r2, #0xc
rsbs r2, r2, #0
adds r0, r4, #0
movs r1, #0
bl sub_0806F854
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _08072D7A
adds r0, r4, #0
bl sub_0806F69C
ldrb r0, [r4, #0xe]
subs r0, #1
b _08072E80
_08072D7A:
adds r0, r4, #0
bl sub_0806F730
adds r1, r4, #0
adds r1, #0x38
ldrb r1, [r1]
bl GetTileType
adds r2, r0, #0
ldrb r5, [r4, #0xf]
cmp r5, #1
beq _08072DD0
cmp r5, #1
bgt _08072D9C
cmp r5, #0
beq _08072DA6
b _08072E6C
_08072D9C:
cmp r5, #2
beq _08072DFA
cmp r5, #3
beq _08072E30
b _08072E6C
_08072DA6:
ldr r1, _08072DC8 @ =gUnk_0811BBD4
ldr r0, _08072DCC @ =gPlayerEntity
ldrb r0, [r0, #0x14]
lsrs r0, r0, #1
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r2, #0
bl sub_08007DD6
cmp r0, #0
beq _08072E6C
movs r0, #1
strb r0, [r4, #0xe]
strb r0, [r4, #0xf]
b _08072E6C
.align 2, 0
_08072DC8: .4byte gUnk_0811BBD4
_08072DCC: .4byte gPlayerEntity
_08072DD0:
ldr r1, _08072DEC @ =gUnk_0811BBD4
ldr r0, _08072DF0 @ =gPlayerEntity
ldrb r0, [r0, #0x14]
lsrs r0, r0, #1
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r2, #0
bl sub_08007DD6
cmp r0, #0
beq _08072DF4
strb r5, [r4, #0xe]
b _08072E6C
.align 2, 0
_08072DEC: .4byte gUnk_0811BBD4
_08072DF0: .4byte gPlayerEntity
_08072DF4:
movs r0, #2
strb r0, [r4, #0xf]
b _08072E6C
_08072DFA:
ldrb r0, [r4, #0x14]
movs r5, #4
eors r0, r5
strb r0, [r4, #0x14]
ldr r1, _08072E28 @ =gUnk_0811BBD4
ldr r0, _08072E2C @ =gPlayerEntity
ldrb r0, [r0, #0x14]
lsrs r0, r0, #1
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r2, #0
bl sub_08007DD6
cmp r0, #0
beq _08072E22
movs r0, #1
strb r0, [r4, #0xe]
movs r0, #3
strb r0, [r4, #0xf]
_08072E22:
ldrb r0, [r4, #0x14]
eors r0, r5
b _08072E6A
.align 2, 0
_08072E28: .4byte gUnk_0811BBD4
_08072E2C: .4byte gPlayerEntity
_08072E30:
ldrb r0, [r4, #0x14]
movs r1, #4
eors r0, r1
strb r0, [r4, #0x14]
ldr r1, _08072E58 @ =gUnk_0811BBD4
ldr r0, _08072E5C @ =gPlayerEntity
ldrb r0, [r0, #0x14]
lsrs r0, r0, #1
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r2, #0
bl sub_08007DD6
cmp r0, #0
beq _08072E60
movs r0, #1
strb r0, [r4, #0xe]
b _08072E64
.align 2, 0
_08072E58: .4byte gUnk_0811BBD4
_08072E5C: .4byte gPlayerEntity
_08072E60:
movs r0, #4
strb r0, [r4, #0xf]
_08072E64:
ldrb r0, [r4, #0x14]
movs r1, #4
eors r0, r1
_08072E6A:
strb r0, [r4, #0x14]
_08072E6C:
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _08072E7A
adds r0, r4, #0
bl sub_0806F69C
b _08072E7E
_08072E7A:
bl sub_08079E08
_08072E7E:
movs r0, #0
_08072E80:
strb r0, [r4, #0xe]
movs r1, #0x80
lsls r1, r1, #6
adds r0, r4, #0
bl sub_08003FC4
cmp r0, #0
bne _08072F10
ldrb r1, [r4, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
adds r0, r4, #0
adds r0, #0x38
ldrb r0, [r0]
cmp r0, #1
bne _08072EAA
adds r0, r4, #0
bl sub_0800455E
b _08072EB0
_08072EAA:
adds r0, r4, #0
bl sub_08004542
_08072EB0:
adds r0, r4, #0
movs r1, #7
bl sub_08008790
ldr r5, _08072EDC @ =gPlayerState
ldrb r0, [r5, #0x14]
cmp r0, #0
beq _08072EE0
bl sub_08008B22
cmp r0, #0
beq _08072F10
movs r0, #7
strb r0, [r5, #0x11]
ldr r0, [r5, #0x30]
movs r1, #0x80
ands r0, r1
cmp r0, #0
bne _08072F10
bl sub_080791BC
b _08072F10
.align 2, 0
_08072EDC: .4byte gPlayerState
_08072EE0:
ldr r0, [r5, #0x30]
movs r1, #8
ands r0, r1
cmp r0, #0
beq _08072EF4
ldr r0, _08072EF0 @ =0x00000424
b _08072EF8
.align 2, 0
_08072EF0: .4byte 0x00000424
_08072EF4:
movs r0, #0x82
lsls r0, r0, #4
_08072EF8:
strh r0, [r5, #8]
movs r1, #0
movs r0, #6
strb r0, [r4, #0xe]
movs r0, #3
strb r0, [r4, #0xd]
adds r0, r4, #0
adds r0, #0x42
strb r1, [r0]
movs r0, #0x7d
bl SoundReq
_08072F10:
pop {r4, r5, pc}
.align 2, 0
.syntax divided

View File

@ -659,7 +659,6 @@ SECTIONS {
asm/playerItem/playerItemPacciCane.o(.text);
asm/code_0807059C.o(.text);
src/player.o(.text);
asm/code_08070698.o(.text);
asm/stairsInteract.o(.text);
asm/code_080732D0.o(.text);
asm/item/itemDebug.o(.text);

View File

@ -8,6 +8,7 @@
#include "save.h"
#include "game.h"
#include "functions.h"
#include "object.h"
static void (*const sPlayerActions[])(Entity*);
extern void (*const gUnk_0811BA60[])(Entity*);
@ -40,6 +41,32 @@ extern void sub_0807A298();
extern u32 sub_08079B24();
extern void sub_08079708();
extern void sub_080792D8();
extern Entity* CreatePlayerBomb();
extern void sub_08072008();
extern void sub_080791BC();
extern void sub_08072168();
extern u32 sub_0806F854();
extern u32 sub_08019840();
extern void sub_08072260();
extern void sub_08079744();
extern void sub_0807AE20();
extern u32 sub_0807A894();
extern u32 sub_080797C4();
extern u32 Random();
extern u32 sub_0807AC54();
extern void sub_0800892E();
extern void sub_08078F24();
extern void sub_0807B068();
extern u32 sub_080001DA();
extern void sub_08072A60();
extern u32 sub_0807A2F8();
extern u32 sub_08052620();
extern u32 sub_0806F730();
extern u32 sub_08007DD6();
extern u32 sub_0807A1E8();
extern void sub_08073094();
extern void sub_08074808();
extern void sub_0805E4E0();
typedef struct {
u8 frame;
@ -746,7 +773,7 @@ void sub_0807193C(Entity* this) {
UpdateAnimationSingleFrame(this);
if (this->frames.all & 0x80) {
this->subAction++;
child = CreateObjectWithParent(this, 6, 0, 0);
child = CreateObjectWithParent(this, OBJECT_6, 0, 0);
this->attachedEntity = child;
if (child != NULL) {
if (this->animationState == 2)
@ -1027,6 +1054,887 @@ void sub_08071E74(Entity* this) {
sub_080791BC();
}
extern void (*const gUnk_0811BB48[])(Entity*);
void PlayerEmptyBottle(Entity* this) {
gUnk_0811BB48[this->subAction](this);
}
void sub_08071EB0(Entity* this) {
Entity* ent;
ResetPlayer();
ent = CreatePlayerBomb(this, 0xe);
if (ent != NULL) {
ent->field_0x68.HALF.LO = gPlayerState.field_0x38;
this->subAction++;
switch (gPlayerState.field_0x38) {
case 0x20:
gPlayerState.field_0x8 = 0x614;
break;
case 0x21 ... 0x25:
gPlayerState.field_0x8 = 0x2df;
break;
default:
gPlayerState.field_0x8 = 0x610;
sub_0807CAA0(gPlayerState.field_0x38, 2);
break;
}
}
}
void sub_08071F14(Entity* this) {
UpdateAnimationSingleFrame(this);
if (this->frames.all & 0x80) {
gPlayerState.field_0x2c = NULL;
sub_0807921C();
}
}
extern void (*const gUnk_0811BB50[])(Entity*);
void PlayerFrozen(Entity* this) {
gUnk_0811BB50[this->subAction](this);
}
void sub_08071F50(Entity* this) {
this->flags &= ~0x80;
this->actionDelay = 0x78;
this->subAction++;
gPlayerState.field_0x8 = 0x294;
sub_08077B20();
SoundReq(SFX_195);
}
void sub_08071F80(Entity* this) {
if (sub_08003FC4(this, 0x2000) == 0) {
UpdateSpriteForCollisionLayer(this);
gPlayerState.jumpStatus = 0;
if (gPlayerState.field_0x14 == 0) {
if (sub_08079D48() == 0) {
sub_08072008(this);
return;
}
}
}
if (sub_08079B24() == 0) {
sub_08079708(this);
} else {
if (gPlayerState.flags.all & 0x800) {
if (sub_0807953C() != 0) {
this->actionDelay -= 3;
this->spriteOffsetX = 2;
} else {
this->spriteOffsetX = 0;
}
if ((s8)this->actionDelay > 0) {
return;
}
}
}
sub_08072008(this);
}
void sub_08072008(Entity* this) {
this->iframes = 160;
this->field_0x42 = 0;
this->flags |= 0x80;
this->spriteOffsetX = 0;
gPlayerState.flags.all &= ~(0x800 | 0x1);
CreateFx(this, 0xd, 0);
sub_080791BC();
}
extern void (*const gUnk_0811BB58[])(Entity*);
void sub_0807204C(Entity* this) {
gUnk_0811BB58[this->subAction](this);
}
void sub_08072064(Entity* this) {
this->subAction = 1;
this->flags &= ~0x80;
this->actionDelay = gPlayerState.field_0x3a;
gPlayerState.field_0x8 = gPlayerState.field_0x38 | (gPlayerState.field_0x39 << 8);
ResetPlayer();
}
void sub_08072098(Entity* this) {
UpdateAnimationSingleFrame(this);
if (this->actionDelay != 0)
if (--this->actionDelay != 0xFF)
return;
else
;
else if ((this->frames.all & 0x80) == 0)
return;
if (this->currentHealth != 0)
this->flags |= 0x80;
sub_080791BC();
}
extern void (*const gUnk_0811BB60[])(Entity*);
void sub_080720DC(Entity* this) {
if (sub_08078EFC() == 0)
gUnk_0811BB60[this->subAction](this);
}
void sub_08072100(Entity* this) {
this->spriteSettings.b.draw = 3;
this->speed = 0x140;
this->hitbox = &gUnk_08114F88;
this->actionDelay = gPlayerState.field_0x38;
this->subAction = 1;
this->flags &= ~0x80;
if (gPlayerState.field_0x39)
this->direction = 0xff;
if ((gPlayerState.flags.all & 8)) {
gPlayerState.field_0x8 = 0x404;
} else {
gPlayerState.field_0x8 = 0x104;
}
ResetPlayer();
sub_08072168(this);
}
void sub_08072168(Entity* this) {
u32 i;
UpdateAnimationSingleFrame(this);
i = (u16)sub_0806F854(this, 0, -12) ? 0x4000 : 0x2000;
sub_08003FC4(this, i);
if (gPlayerState.field_0x3a) {
sub_0806F69C(this);
} else {
sub_08079E08();
}
gPlayerState.field_0xd = this->direction;
sub_08019840();
if (--this->actionDelay == 0xff) {
this->field_0x42 = 0;
this->flags |= 0x80;
UpdateSpriteForCollisionLayer(this);
sub_080791BC();
}
}
extern void (*const gUnk_0811BB68[])(Entity*);
void PlayerPull(Entity* this) {
gPlayerState.field_0xa8 = 0x1a;
gUnk_0811BB68[this->subAction](this);
gUnk_0200AF00.filler25[9] = 8;
}
void sub_08072214(Entity* this) {
this->subAction = 1;
this->speed = 128;
this->actionDelay = gPlayerState.field_0x38;
this->direction = (this->animationState ^ 4) << 2;
if (!(gPlayerState.flags.all & 8)) {
gPlayerState.field_0x8 = 0x34c;
} else {
gPlayerState.field_0x8 = 0x944;
}
gPlayerState.flags.all |= 1;
sub_08072260(this);
}
void sub_08072260(Entity* this) {
gPlayerState.field_0x80 = 0;
sub_08079E08();
UpdateAnimationSingleFrame(this);
if (--this->actionDelay == 0) {
gPlayerState.flags.all &= ~0x1;
if (!(gPlayerState.flags.all & 8)) {
gPlayerState.field_0x8 = 0x34c;
} else {
gPlayerState.field_0x8 = 0x944;
}
this->field_0x42 = 0;
sub_080791BC();
}
}
extern void (*const gUnk_0811BB70[])(Entity*);
void PlayerLava(Entity* this) {
gPlayerState.field_0xa8 = 10;
gUnk_0811BB70[this->subAction](this);
}
void sub_080722DC(Entity* this) {
Entity* ent;
this->flags &= ~0x80;
if (!(gPlayerState.flags.all & 0x80)) {
this->subAction = 1;
this->field_0x20 = 0x28000;
ent = CreateObject(OBJECT_42, 0x80, 0);
if (ent != NULL) {
ent->attachedEntity = this;
}
gPlayerState.field_0x8 = 0x114;
} else {
this->spriteSettings.b.draw = 0;
this->subAction = 3;
this->field_0x42 = 10;
}
gPlayerState.flags.all |= (0x400 | 0x1);
ResetPlayer();
SoundReq(SFX_124);
SoundReq(SFX_PLY_VO6);
}
void sub_08072354(Entity* this) {
sub_0806F854(this, 0, -12);
UpdateAnimationSingleFrame(this);
sub_08079744(this);
if (sub_08003FC4(this, 0x2000))
return;
this->spritePriority.b1 = 0;
this->field_0x42 = 0;
this->subAction = 2;
this->actionDelay = 0x3c;
gPlayerState.field_0x8 = 0x2c1;
gPlayerState.flags.all &= ~0x400;
UpdateSpriteForCollisionLayer(this);
CreateFx(this, 0xc, 0);
SoundReq(SFX_1A6);
}
void sub_080723D0(Entity* this) {
UpdateAnimationSingleFrame(this);
if (--this->actionDelay == 0xff) {
this->spritePriority.b1 = 1;
this->iframes = 0x14;
ModHealth(-2);
RespawnPlayer();
}
}
void sub_0807240C(Entity* this) {
if (--this->field_0x42 == 0xff) {
this->spriteSettings.b.draw = 3;
this->iframes = 0x14;
gPlayerState.flags.all &= ~0x400;
ModHealth(-2);
RespawnPlayer();
}
}
extern void (*const gUnk_0811BB80[])(Entity*);
void sub_08072454(Entity* this) {
gUnk_0811BB80[this->subAction](this);
}
void sub_0807246C(Entity* this) {
this->subAction = 1;
this->actionDelay = gPlayerState.field_0x38;
gPlayerState.field_0x8 = 0x3c0;
SoundReq(0x7b);
}
void sub_08072490(Entity* this) {
if (--this->actionDelay != 0xff) {
UpdateAnimationSingleFrame(this);
sub_08079E08();
} else {
this->iframes = 60;
ModHealth(-8);
sub_080791D0();
}
}
extern void (*const gUnk_0811BB88[])(Entity*);
void PlayerRoomTransition(Entity* this) {
gUnk_0811BB88[this->subAction](this);
}
void sub_080724DC(Entity* this) {
this->field_0x42 = 0;
sub_0807A108();
if (sub_080002B8(this) != 0x29) {
if ((gPlayerState.field_0x82[7] == 0) && (gPlayerState.swimState != 0)) {
sub_0807AE20(this);
}
if (gRoomControls.unk2 == 0) {
this->scriptedScene = this->scriptedScene2;
sub_080728AC(this);
} else if (gPlayerState.field_0x1c == 0) {
UpdateAnimationSingleFrame(this);
}
} else {
this->spriteSettings.b.draw = 3;
this->subAction = 1;
if (gRoomVars.filler[0] == 0) {
if (gPlayerState.flags.all & 0x80) {
gPlayerState.field_0x8 = 0xc18;
} else {
gPlayerState.field_0x8 = 0x104;
}
this->direction = this->animationState << 2;
}
}
}
void sub_0807258C(Entity* this) {
if (gRoomControls.unk2 == 0) {
if (sub_0807A894(this) == 0x29) {
sub_08079E08();
if (sub_080797C4() != 0) {
gPlayerState.startPosX = gPlayerEntity.x.HALF.HI;
gPlayerState.startPosY = gPlayerEntity.y.HALF.HI;
this->scriptedScene = this->scriptedScene2;
sub_080728AC(this);
} else {
UpdateAnimationSingleFrame(this);
}
} else {
gPlayerState.startPosX = gPlayerEntity.x.HALF.HI;
gPlayerState.startPosY = gPlayerEntity.y.HALF.HI;
this->scriptedScene = this->scriptedScene2;
sub_080728AC(this);
}
}
if ((gPlayerState.field_0x82[7] == 0) && (gPlayerState.swimState != 0)) {
sub_0807AE20(this);
}
}
extern void (*const gUnk_0811BB90[])(Entity*);
void PlayerRoll(Entity* this) {
gPlayerState.field_0xa8 = 9;
gUnk_0811BB90[this->subAction](this);
}
void sub_08072650(Entity* this) {
u32 temp;
if ((gPlayerState.flags.all & 0x200000) == 0) {
sub_0806F948(&gPlayerEntity);
this->direction = this->animationState << 2;
}
this->subAction = 1;
this->actionDelay = 0;
ResetPlayer();
temp = gPlayerState.flags.all;
if (gPlayerState.flags.all & 0x80) {
this->spritePriority.b1 = 0;
gPlayerState.field_0x8 = 0xc08;
} else {
*(u8*)&this->field_0x40 = 0x1e;
if (temp & 8) {
gPlayerState.field_0x8 = 0x438;
} else {
gPlayerState.field_0x8 = 0x2ac;
}
}
gPlayerState.flags.all |= 0x40000;
if (Random() & 1) {
SoundReq(SFX_PLY_VO5);
} else {
SoundReq(SFX_PLY_VO4);
}
SoundReq(SFX_7E);
}
void sub_080726F4(Entity* this) {
if (((gPlayerState.flags.all & (0x40000 | 0x80000)) != 0x40000) ||
(!(gPlayerState.flags.all & 0x200000) && (this->iframes != 0) && (this->bitfield & 0x80))) {
gPlayerState.flags.all &= ~0x40000;
if (!sub_08078EFC())
sub_080728AC(this);
return;
}
this->direction = (this->animationState & 6) << 2;
if (((gPlayerState.flags.all & 0x80) == 0) && (--this->actionDelay == 0xff)) {
CreateFx(&gPlayerEntity, 0x11, 0x40);
this->actionDelay = 4;
}
if ((gPlayerState.flags.all & 2) == 0) {
sub_0807A1B8();
}
if (sub_08078EFC()) {
gPlayerState.flags.all &= ~0x40000;
return;
}
if ((gPlayerState.flags.all & 0x80000) != 0) {
gPlayerState.flags.all &= ~0x40000;
return;
}
if (sub_0807AC54(this)) {
return;
}
if (gPlayerState.flags.all & 0x250) {
gPlayerState.flags.all &= ~0x40000;
sub_080728AC(this);
return;
}
if (gPlayerState.field_0x10[2] == 0x17) {
sub_0800892E(this);
} else {
switch (this->frames.all & 0xf) {
case 0:
if ((this->frames.all & 0xf) == 0) {
this->speed = 0x200;
}
break;
case 1:
this->speed += 0x20;
break;
case 2:
this->speed = 0x300;
break;
case 3:
this->speed = 0;
break;
}
sub_08078F24();
sub_08079E08();
}
if (((this->frames.all & 0x10) == 0) && ((gPlayerState.flags.all & 0x80) == 0)) {
*(u8*)&this->field_0x40 = 0;
}
if ((this->frames.all & 0x40) != 0) {
sub_08077698(this);
}
if (((this->frames.all & 0x80) != 0) || (gPlayerState.field_0x3[1] != 0)) {
sub_080791D0();
}
if ((this->frames.all & 0x80) != 0) {
gPlayerState.flags.all &= ~(0x200000 | 0x40000);
}
UpdateAnimationSingleFrame(this);
}
void sub_080728AC(Entity* this) {
sub_08079938();
if (gPlayerState.flags.all & 0x80)
sub_0807B068(this);
else
sub_08078F60();
if (gPlayerState.swimState != 0)
this->speed = 0;
if (!(gPlayerState.flags.all & 0x40))
gPlayerEntity.spriteSettings.b.draw = 3;
if (!(gPlayerState.flags.all & 0x80))
gPlayerEntity.spritePriority.b1 = 1;
if (!(gRoomControls.unk6 & 4)) {
if ((gPlayerState.flags.all & 0x40))
this->flags |= 0x80;
sub_080791D0();
}
if (!(gPlayerState.flags.all & 2)) {
sub_0807A1B8();
}
}
extern void (*const gUnk_0811BB98[])(Entity*);
void PlayerInHole(Entity* this) {
gPlayerState.field_0xa8 = 0x17;
gUnk_0811BB98[this->subAction](this);
}
void sub_08072970(Entity* this) {
if (this->currentHealth != 0) {
this->subAction = 1;
this->x.HALF.HI = (this->x.HALF.HI & ~0xF) | 8;
this->y.HALF.HI = (this->y.HALF.HI & ~0XF) | 10;
this->flags &= ~0x80;
this->spritePriority.b0 = 7;
this->spritePriority.b1 = 0;
this->actionDelay = 0;
gPlayerState.flags.all |= 0x100000;
if (gPlayerState.flags.all & 8) {
gPlayerState.field_0x8 = 0x950;
} else {
gPlayerState.field_0x8 = 0x61c;
if (sub_080001DA(COORD_TO_TILE(this), this->collisionLayer) == 0x4020) {
this->actionDelay = 1;
}
}
SetTile(0x4070, COORD_TO_TILE(this), this->collisionLayer);
ResetPlayer();
sub_08072A60(this);
SoundReq(0x81);
}
}
void sub_08072A60(Entity* this) {
if (this->frames.all & 0x80) {
if (this->actionDelay == 1) {
this->subAction = 3;
this->actionDelay = 0x28;
this->spritePriority.b1 = 1;
gPlayerState.field_0x8 = 0x624;
return;
}
this->subAction = 2;
if (gPlayerState.flags.all & 8) {
gPlayerState.field_0x8 = 0x954;
} else {
gPlayerState.field_0x8 = 0x620;
}
} else {
UpdateAnimationSingleFrame(this);
}
}
void sub_08072ACC(Entity* this) {
if (gPlayerState.field_0xd == 0xff) {
this->field_0xf = 0;
} else if (this->field_0xf > 7) {
this->flags |= 0x80;
this->direction = gPlayerState.field_0xd;
this->field_0x20 = 0x1a000;
this->speed = 0x78;
this->spritePriority.b0 = 4;
this->spritePriority.b1 = 1;
gPlayerState.jumpStatus = 0x41;
sub_0807921C();
sub_0807BA8C(COORD_TO_TILE(this), this->collisionLayer);
} else {
this->animationState = gPlayerState.field_0xd >> 2;
this->field_0xf++;
}
}
void sub_08072B5C(Entity* this) {
u32 temp;
sub_080042BA(this, ((0x28 - this->actionDelay) >> 4) + 1);
sub_0806F948(this);
if (this->actionDelay != 0) {
this->actionDelay--;
return;
}
SetTile(0x4021, COORD_TO_TILE(this), this->collisionLayer);
this->direction = this->animationState << 2;
temp = sub_0807A2F8(1);
if (!temp) {
this->flags |= 0x80;
this->spritePriority.b0 = 4;
this->speed = 0x40;
this->field_0x20 = 0x39000;
this->height.WORD--;
gPlayerState.jumpStatus = 0x41;
sub_0806F854(this, 0, -12);
sub_0807921C();
return;
}
if (!sub_08052620()) {
sub_08004542(this);
}
this->subAction++;
temp <<= 4;
temp -= 4;
temp <<= 12;
this->field_0x20 = temp;
this->speed = 0x100;
gPlayerState.field_0x8 = 0x810;
SoundReq(0x7c);
}
void sub_08072C48(Entity* this) {
UpdateAnimationSingleFrame(this);
sub_0806F69C(this);
if (sub_08003FC4(this, 0x2000))
return;
sub_08008790(this, 7);
if (gPlayerState.field_0x14) {
if (sub_08008B22()) {
gPlayerState.field_0x10[1] = 7;
if (!(gPlayerState.flags.all & 0x80)) {
sub_080791BC();
}
}
} else {
sub_0807921C();
}
}
extern void (*const gUnk_0811BBAC[])(Entity*);
void sub_08072C9C(Entity* this) {
gPlayerState.field_0xa8 = 0x11;
gUnk_0811BBAC[this->subAction](this);
}
void sub_08072CC0(Entity* this) {
this->subAction = 1;
this->flags &= ~0x80;
this->field_0xf = (gPlayerState.field_0x3a >> 2) + 1;
this->direction = gPlayerState.field_0x39;
this->speed = 0x400;
gPlayerState.field_0x8 = 0x524;
gPlayerState.heldObject = 0;
}
void sub_08072CFC(Entity* this) {
sub_080042BA(this, 2);
if (--this->field_0xf != 0xff) {
sub_0806F69C(this);
return;
}
this->subAction = 2;
if (gPlayerState.field_0x38 < 8) {
gPlayerState.field_0x38 = 8;
}
this->field_0x20 = gPlayerState.field_0x38 << 0xc;
this->speed = 0x200;
gPlayerState.field_0x8 = 0x810;
this->actionDelay = 5;
this->field_0xf = 0;
ResetPlayer();
}
extern const u16* gUnk_0811BBD4[];
NONMATCH("asm/non_matching/player/sub_08072D54.s", void sub_08072D54(Entity* this)) {
u32 bVar1;
u32 uVar2;
u32 iVar3;
UpdateAnimationSingleFrame(this);
sub_0806F854(this, 0, -12);
if (this->actionDelay != 0) {
sub_0806F69C(this);
} else {
uVar2 = sub_0806F730(this);
uVar2 = GetTileType(uVar2, this->collisionLayer);
switch (this->field_0xf) {
case 0:
if (sub_08007DD6(uVar2, gUnk_0811BBD4[gPlayerEntity.animationState >> 1])) {
this->actionDelay = 1;
this->field_0xf = 1;
}
break;
case 1:
if (sub_08007DD6(uVar2, gUnk_0811BBD4[gPlayerEntity.animationState >> 1])) {
this->actionDelay = 1;
this->field_0xf = 1;
}
break;
case 3:
if (this->actionDelay == 0) {
sub_08079E08();
} else {
sub_0806F69C(this);
}
break;
case 2:
this->animationState ^= 4;
if (sub_08007DD6(uVar2, gUnk_0811BBD4[gPlayerEntity.animationState >> 1]) != 0) {
this->actionDelay = 1;
this->field_0xf = 3;
}
break;
default:
this->animationState ^= 4;
if (sub_08007DD6(uVar2, gUnk_0811BBD4[gPlayerEntity.animationState >> 1])) {
this->field_0xf = 4;
} else {
this->actionDelay = 1;
}
break;
}
if (this->actionDelay != 0) {
sub_0806F69C(this);
} else {
sub_08079E08();
}
this->actionDelay = 0;
}
this->actionDelay = bVar1;
if (!sub_08003FC4(this, 0x2000)) {
this->flags |= 0x80;
if (this->collisionLayer == 1) {
sub_0800455E(this);
} else {
sub_08004542(this);
}
sub_08008790(this, 7);
if (gPlayerState.field_0x14 != 0) {
if (!sub_08008B22() != 0) {
gPlayerState.field_0x10[1] = 7;
if (!(gPlayerState.flags.all & 0x80)) {
sub_080791BC();
}
}
} else {
if ((gPlayerState.flags.all & 8)) {
gPlayerState.field_0x8 = 0x424;
} else {
gPlayerState.field_0x8 = 0x820;
}
this->actionDelay = 6;
this->subAction = 3;
this->field_0x42 = 0;
SoundReq(0x7d);
}
}
}
END_NONMATCH
void sub_08072F14(Entity* this) {
if (--this->actionDelay != 0xff) {
sub_0807921C();
} else {
UpdateAnimationSingleFrame(this);
}
}
extern void (*const gUnk_0811BBE4[])(Entity*);
void sub_08072F34(Entity* this) {
if (!sub_08078EFC()) {
gPlayerState.field_0xa8 = 0x18;
gPlayerState.field_0x10[2] = sub_0807A1E8(this, 0, 0);
gUnk_0811BBE4[this->subAction](this);
if (this->field_0x42 != 0) {
sub_080792D8();
if (this->field_0x42 == 0) {
this->action = 0x1d;
this->subAction = 0;
this->y.HALF.LO = 0;
gPlayerState.field_0x8 = 0x2cf;
}
}
}
}
void sub_08072F94(Entity* this) {
u32 bVar1;
switch (gPlayerState.field_0x10[2]) {
default:
sub_0807921C();
break;
case 0x1E:
case 0x2A ... 0x2C:
this->spritePriority.b1 = 0;
bVar1 = gPlayerState.field_0xd;
if ((gPlayerState.field_0xd & 0x80) == 0) {
this->direction = gPlayerState.field_0xd;
if ((gPlayerState.field_0xd == 8) || (gPlayerState.field_0xd == 0x18)) {
if (gPlayerState.field_0x10[2] == 0x1e) {
return;
}
if ((this->frames.all & 0x10)) {
gPlayerState.field_0x8 = 0x2d4;
} else {
gPlayerState.field_0x8 = 0x2d5;
}
sub_08073094(this);
} else {
if ((gPlayerState.field_0x10[2] == 0x1e) && ((bVar1 & 7) != 0)) {
this->direction = (bVar1 + 8) & 0x10;
}
if (this->direction & 0x10) {
if (this->frames.all & 0x10) {
gPlayerState.field_0x8 = 0x2d1;
} else {
gPlayerState.field_0x8 = 0x2d2;
}
} else {
if (this->frames.all & 0x10) {
gPlayerState.field_0x8 = 0x2cf;
} else {
gPlayerState.field_0x8 = 0x2d0;
}
}
}
this->subAction++;
} else {
if (this->frames.all & 0x10) {
gPlayerState.field_0x8 = 0x2d4;
} else {
gPlayerState.field_0x8 = 0x2d5;
}
}
break;
}
}
extern const u16 gUnk_0811BBEC[];
void sub_08073094(Entity* this) {
this->spritePriority.b1 = 0;
this->speed = gUnk_0811BBEC[this->frames.all & 0xf];
sub_08079E08();
if (!sub_08019840()) {
gPlayerState.pushedObject = gPlayerState.pushedObject ^ 0x80;
if ((gPlayerState.field_0x10[2] != 0x2a) && (gPlayerState.field_0x10[2] != 0x2c)) {
sub_0807A1B8();
}
if (sub_08078EFC() == 0) {
switch (gPlayerState.field_0x10[2]) {
case 0x2a:
case 0x2c:
this->field_0x42 = 0;
gPlayerState.flags.all |= 0x20000000;
UpdateAnimationSingleFrame(this);
if ((this->frames.all & 0x40) != 0) {
sub_0807A1B8();
if (!sub_08078EFC()) {
this->subAction--;
}
}
break;
case 0x19:
sub_08074808(this);
sub_080791D0();
break;
default:
sub_0807921C();
break;
case 0x1e:
case 0x2b:
UpdateAnimationSingleFrame(this);
if ((this->frames.all & 0x40) != 0) {
sub_0807A1B8();
if (!sub_08078EFC()) {
this->subAction--;
}
}
break;
}
}
}
}
extern void (*const gUnk_0811BBF8[])(Entity*);
void PlayerUseEntrance(Entity* this) {
gPlayerState.field_0xa8 = 0x1c;
sub_0805E4E0(NULL, 8);
gUnk_0811BBF8[this->subAction](this);
}
void PlayerInit(Entity*);
void PlayerNormal(Entity*);
void PlayerInit(Entity*);