Put cosnt data in itemBomb

This commit is contained in:
Tal Hayon 2022-04-16 20:53:27 +03:00
parent 3c6101e313
commit 456cf5f5b9
4 changed files with 13 additions and 26 deletions

View File

@ -40793,11 +40793,6 @@
"size": 76, "size": 76,
"type": "sprite_frame" "type": "sprite_frame"
}, },
{
"path": "itemBomb/gUnk_0811BDAC.bin",
"start": 1162668,
"size": 8
},
{ {
"path": "itemMoleMitts/gUnk_0811BE14.bin", "path": "itemMoleMitts/gUnk_0811BE14.bin",
"start": 1162772, "start": 1162772,

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@ -1,15 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_0811BD98:: @ 0811BD98
.4byte sub_08075FF8
.4byte 00000000
.4byte sub_08076488
.4byte sub_08076518
.4byte sub_080765E0
gUnk_0811BDAC:: @ 0811BDAC
.incbin "itemBomb/gUnk_0811BDAC.bin"

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@ -1311,7 +1311,7 @@ SECTIONS {
src/item/itemLantern.o(.rodata); src/item/itemLantern.o(.rodata);
src/item/itemBoomerang.o(.rodata); src/item/itemBoomerang.o(.rodata);
src/item/itemBow.o(.rodata); src/item/itemBow.o(.rodata);
data/const/item/itemBomb.o(.rodata); src/item/itemBomb.o(.rodata);
data/const/item/itemTryPickupObject.o(.rodata); data/const/item/itemTryPickupObject.o(.rodata);
src/item/itemPegasusBoots.o(.rodata); src/item/itemPegasusBoots.o(.rodata);
data/const/item/itemOcarina.o(.rodata); data/const/item/itemOcarina.o(.rodata);

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@ -5,19 +5,26 @@
#include "playeritem.h" #include "playeritem.h"
#include "functions.h" #include "functions.h"
extern void (*const gUnk_0811BD98[])(ItemBehavior*, u32); void sub_08075FF8(ItemBehavior*, u32);
void sub_08076488(ItemBehavior*, u32);
extern s8 gUnk_0811BDAC[]; void sub_08076518(ItemBehavior*, u32);
void sub_080765E0(ItemBehavior*, u32);
void ItemBomb(ItemBehavior* this, u32 idx) { void ItemBomb(ItemBehavior* this, u32 idx) {
gUnk_0811BD98[this->stateID](this, idx); static void (*const stateFuncs[])(ItemBehavior*, u32) = {
sub_08075FF8, NULL, sub_08076488, sub_08076518, sub_080765E0,
};
stateFuncs[this->stateID](this, idx);
} }
void sub_08075FF8(ItemBehavior* this, u32 idx) { void sub_08075FF8(ItemBehavior* this, u32 idx) {
static const s8 gUnk_0811BDAC[] = {
0, -8, 4, -1, 0, 2, -4, -1,
};
Entity* entity; Entity* entity;
u32 maxBombs; u32 maxBombs;
u32 bombCount; u32 bombCount;
s8* pos; const s8* pos;
s32 x; s32 x;
s32 y; s32 y;