diff --git a/asm/non_matching/leever/sub_0801FED4.inc b/asm/non_matching/leever/sub_0801FED4.inc deleted file mode 100644 index 70d3ea26..00000000 --- a/asm/non_matching/leever/sub_0801FED4.inc +++ /dev/null @@ -1,72 +0,0 @@ - .include "asm/macros.inc" - - .include "constants/constants.inc" - - .syntax unified - - .text - - push {r4, lr} - adds r4, r0, #0 - movs r1, #1 - bl sub_08049FDC - cmp r0, #0 - bne _0801FEEA - adds r1, r4, #0 - adds r1, #0x74 - movs r0, #1 - strh r0, [r1] -_0801FEEA: - adds r0, r4, #0 - adds r0, #0x5a - ldrb r0, [r0] - movs r2, #0xf - adds r1, r2, #0 - ands r1, r0 - lsls r1, r1, #5 - strh r1, [r4, #0x24] - ldrb r0, [r4, #0xa] - cmp r0, #0 - bne _0801FF28 - ldrb r1, [r4, #0xf] - adds r0, r1, #1 - strb r0, [r4, #0xf] - adds r0, r2, #0 - ands r0, r1 - cmp r0, #0 - bne _0801FF4E - ldr r0, _0801FF24 @ =gUnk_020000B0 - ldr r1, [r0] - adds r0, r4, #0 - bl sub_0800132C - adds r1, r0, #0 - adds r0, r4, #0 - bl sub_08004596 - b _0801FF4E - .align 2, 0 -_0801FF24: .4byte gUnk_020000B0 -_0801FF28: - adds r0, r1, #0 - adds r0, #0x40 - strh r0, [r4, #0x24] - ldrb r1, [r4, #0xf] - adds r0, r1, #1 - strb r0, [r4, #0xf] - movs r0, #7 - ands r0, r1 - cmp r0, #0 - bne _0801FF4E - ldr r0, _0801FF58 @ =gUnk_020000B0 - ldr r1, [r0] - adds r0, r4, #0 - bl sub_0800132C - adds r1, r0, #0 - adds r0, r4, #0 - bl sub_08004596 -_0801FF4E: - adds r0, r4, #0 - bl sub_080AEF88 - pop {r4, pc} - .align 2, 0 -_0801FF58: .4byte gUnk_020000B0 -.syntax divided \ No newline at end of file diff --git a/src/enemy/leever.c b/src/enemy/leever.c index baefa4fd..93db5f00 100644 --- a/src/enemy/leever.c +++ b/src/enemy/leever.c @@ -22,115 +22,100 @@ extern Entity* gUnk_020000B0; extern u8 gUnk_080CA4C8[]; extern u16 gUnk_080CA4CA[]; extern s16 gSineTable[]; -void Leever(Entity *this) -{ - EnemyFunctionHandler(this, gUnk_080CA49C); - SetChildOffset(this, 0, 1, -0x10); +void Leever(Entity* this) { + EnemyFunctionHandler(this, gUnk_080CA49C); + SetChildOffset(this, 0, 1, -0x10); } -void sub_0801FC28(Entity *this) -{ - gUnk_080CA4B4[this->action](this); +void sub_0801FC28(Entity* this) { + gUnk_080CA4B4[this->action](this); } -void sub_0801FC40(Entity *this) -{ - if (this->bitfield == 0x80) { - if (this->action == 3) { - this->field_0x74 = 1; +void sub_0801FC40(Entity* this) { + if (this->bitfield == 0x80) { + if (this->action == 3) { + this->field_0x74 = 1; + } + } else { + if (this->field_0x43 != 0) { + sub_0804A9FC(this, 0x1c); + } } - } - else { - if (this->field_0x43 != 0) { - sub_0804A9FC(this, 0x1c); - } - } - sub_0804AA30(this, gUnk_080CA49C); + sub_0804AA30(this, gUnk_080CA49C); } -void sub_0801FC7C(Entity *this) -{ - if ((this->entityType).form == 0) { - sub_0804A7D4(this); - } - else { - CreateDeathFx(this, 0xf1, 0); - } -} - -void sub_0801FC9C(Entity *this) -{ - sub_0804A720(this); - this->action = 1; - this->actionDelay = Random(); -} - -void sub_0801FCB0(Entity *this) -{ - if (--this->actionDelay == 0) { - if (sub_0801FE68(this, Random() & 0x1f) != 0) { - this->action = 2; - this->spriteSettings.b.draw = TRUE; - this->direction = (GetFacingDirection(this, gUnk_020000B0) + gUnk_080CA4C8[Random() & 1]) & 0x1f; - InitializeAnimation(this, 0); - UpdateSpriteForCollisionLayer(this); - } - else { - this->actionDelay = (Random() & 0x18) + 8; - } - } -} - -void sub_0801FD2C(Entity *this) -{ - - GetNextFrame(this); - - if (this->frames.b.f3 != 0) { - this->action = 3; - if (this->entityType.form == 0) { - this->field_0x74 = 0xb4; - } - else { - this->field_0x74 = 0x6e; - } - InitializeAnimation(this,2); - } - else if (this->frames.b.f0 != 0) { - this->frames.all &= 0xfe; - this->flags |= 0x80; +void sub_0801FC7C(Entity* this) { + if ((this->entityType).form == 0) { + sub_0804A7D4(this); + } else { + CreateDeathFx(this, 0xf1, 0); } } -void sub_0801FD80(Entity *this) -{ - - sub_0801FED4(this); - GetNextFrame(this); - - if (--this->field_0x74 == 0) { - this->action = 4; - this->flags &= 0x7f; - InitializeAnimation(this, 1); - } -} - -void sub_0801FDB4(Entity *this) -{ - sub_0801FED4(this); - GetNextFrame(this); - if ((this->frames.b.f3) != 0) { +void sub_0801FC9C(Entity* this) { + sub_0804A720(this); this->action = 1; - this->actionDelay = 0xf0; - this->spriteSettings.b.draw = FALSE; - } + this->actionDelay = Random(); } -u32 sub_0801FDE4(Entity *ent, s32 x, s32 y) -{ +void sub_0801FCB0(Entity* this) { + if (--this->actionDelay == 0) { + if (sub_0801FE68(this, Random() & 0x1f) != 0) { + this->action = 2; + this->spriteSettings.b.draw = TRUE; + this->direction = (GetFacingDirection(this, gUnk_020000B0) + gUnk_080CA4C8[Random() & 1]) & 0x1f; + InitializeAnimation(this, 0); + UpdateSpriteForCollisionLayer(this); + } else { + this->actionDelay = (Random() & 0x18) + 8; + } + } +} + +void sub_0801FD2C(Entity* this) { + + GetNextFrame(this); + + if (this->frames.b.f3 != 0) { + this->action = 3; + if (this->entityType.form == 0) { + this->field_0x74 = 0xb4; + } else { + this->field_0x74 = 0x6e; + } + InitializeAnimation(this, 2); + } else if (this->frames.b.f0 != 0) { + this->frames.all &= 0xfe; + this->flags |= 0x80; + } +} + +void sub_0801FD80(Entity* this) { + + sub_0801FED4(this); + GetNextFrame(this); + + if (--this->field_0x74 == 0) { + this->action = 4; + this->flags &= 0x7f; + InitializeAnimation(this, 1); + } +} + +void sub_0801FDB4(Entity* this) { + sub_0801FED4(this); + GetNextFrame(this); + if ((this->frames.b.f3) != 0) { + this->action = 1; + this->actionDelay = 0xf0; + this->spriteSettings.b.draw = FALSE; + } +} + +u32 sub_0801FDE4(Entity* ent, s32 x, s32 y) { u32 uVar3; - u16 *puVar4; - + u16* puVar4; + if (sub_080002D4(x, y, gUnk_020000B0->collisionLayer) != 0) { return 0; } else { @@ -147,60 +132,48 @@ u32 sub_0801FDE4(Entity *ent, s32 x, s32 y) } } -bool32 sub_0801FE68(Entity *ent, s32 arg2) -{ - s32 sin, cos; - s32 x, y; - u32 i; +bool32 sub_0801FE68(Entity* ent, s32 arg2) { + s32 sin, cos; + s32 x, y; + u32 i; - - if (sub_08049FDC(ent, 1) == 0) { - return 0; - } - else { - x = gUnk_020000B0->x.WORD; - y = gUnk_020000B0->y.WORD; - sin = gSineTable[arg2 * 8] << 11; - cos = gSineTable[arg2 * 8 + 0x40] << 11; - for (i = 0; i < 8; i++) { - x += sin; - y += -cos; - if (sub_0801FDE4(ent, x >> 0x10, y >> 0x10) == 0) { - return 0; - } + if (sub_08049FDC(ent, 1) == 0) { + return 0; + } else { + x = gUnk_020000B0->x.WORD; + y = gUnk_020000B0->y.WORD; + sin = gSineTable[arg2 * 8] << 11; + cos = gSineTable[arg2 * 8 + 0x40] << 11; + for (i = 0; i < 8; i++) { + x += sin; + y += -cos; + if (sub_0801FDE4(ent, x >> 0x10, y >> 0x10) == 0) { + return 0; + } + } + return 1; } - return 1; - } } -#if NON_MATCHING -void sub_0801FED4(Entity *this) -{ - s16 sVar2; - - if (sub_08049FDC(this, 1) == 0) { - this->field_0x74 = 1; - } - sVar2 = (this->frames.all & 0xf) * 0x20; - this->nonPlanarMovement = sVar2; - if (this->entityType.form == 0) { - this->field_0xf++; - if ((this->field_0xf & 0xf) == 0) { - sub_08004596(this, sub_0800132C(this, gUnk_020000B0)); +extern u32 sub_0800132C(Entity*, Entity*); + +void sub_0801FED4(Entity* this) { + s16 sVar2; + + if (sub_08049FDC(this, 1) == 0) { + this->field_0x74 = 1; } - } - else { - this->nonPlanarMovement = sVar2 + 0x40; - this->field_0xf++; - if ((this->field_0xf & 0x7) == 0) { - sub_08004596(this, sub_0800132C(this, gUnk_020000B0)); + sVar2 = (this->frames.all & 0xf) * 0x20; + this->nonPlanarMovement = sVar2; + if (this->entityType.form == 0) { + if ((this->field_0xf++ & 0xf) == 0) { + sub_08004596(this, sub_0800132C(this, gUnk_020000B0)); + } + } else { + this->nonPlanarMovement = sVar2 + 0x40; + if ((this->field_0xf++ & 0x7) == 0) { + sub_08004596(this, sub_0800132C(this, gUnk_020000B0)); + } } - } - sub_080AEF88(this); + sub_080AEF88(this); } -#else -NAKED -void sub_0801FED4(Entity *this) { - asm(".include \"asm/non_matching/leever/sub_0801FED4.inc\""); -} -#endif \ No newline at end of file