Merge pull request #47 from notyouraveragehooman/master

strings, initializeLink.c OK
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notyouraveragehooman 2020-08-08 14:00:10 -07:00 committed by GitHub
commit 4b31d95660
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14 changed files with 2276 additions and 427 deletions

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@ -1,174 +0,0 @@
.include "asm/macros.inc"
.text
.syntax unified
thumb_func_start InitializeLink
InitializeLink: @ 0x080524A8
push {r4, r5, r6, lr}
bl sub_080784C8
ldr r0, _08052510 @ =gUnk_03000B80
movs r1, #0x70
bl _DmaZero
ldr r6, _08052514 @ =gLinkState
adds r0, r6, #0
movs r1, #0xb0
bl _DmaZero
movs r0, #1
rsbs r0, r0, #0
adds r1, r6, #0
adds r1, #0x40
movs r2, #0x40
bl _DmaFill32
ldr r4, _08052518 @ =gLinkEntity
adds r0, r4, #0
movs r1, #0x88
bl _DmaZero
ldr r0, _0805251C @ =gRoomControls
str r4, [r0, #0x30]
ldr r1, _08052520 @ =gUnk_080FCAC8
ldr r5, _08052524 @ =gScreenTransition
ldrb r0, [r5, #0xf]
adds r0, r0, r1
ldrb r0, [r0]
strb r0, [r6, #0xc]
movs r0, #0x14
bl CheckGlobalFlag
cmp r0, #0
bne _080524FA
ldr r0, [r6, #0x30]
movs r1, #8
orrs r0, r1
str r0, [r6, #0x30]
_080524FA:
ldrb r0, [r5, #0xf]
subs r0, #2
adds r2, r5, #0
cmp r0, #0xa
bhi _080525C2
lsls r0, r0, #2
ldr r1, _08052528 @ =_0805252C
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_08052510: .4byte gUnk_03000B80
_08052514: .4byte gLinkState
_08052518: .4byte gLinkEntity
_0805251C: .4byte gRoomControls
_08052520: .4byte gUnk_080FCAC8
_08052524: .4byte gScreenTransition
_08052528: .4byte _0805252C
_0805252C: @ jump table
.4byte _08052558 @ case 0
.4byte _08052576 @ case 1
.4byte _08052564 @ case 2
.4byte _080525C2 @ case 3
.4byte _08052558 @ case 4
.4byte _08052584 @ case 5
.4byte _08052584 @ case 6
.4byte _080525C2 @ case 7
.4byte _080525A0 @ case 8
.4byte _080525AC @ case 9
.4byte _080525B8 @ case 10
_08052558:
ldr r0, _08052560 @ =0x0000FF40
strh r0, [r4, #0x36]
b _080525C0
.align 2, 0
_08052560: .4byte 0x0000FF40
_08052564:
ldr r0, _0805257C @ =gLinkState
adds r0, #0x38
movs r1, #0x10
strb r1, [r0]
ldr r1, _08052580 @ =gScreenTransition
ldrb r0, [r1, #0xe]
lsls r0, r0, #2
strb r0, [r4, #0x15]
adds r2, r1, #0
_08052576:
movs r0, #0xe0
strh r0, [r4, #0x24]
b _080525C2
.align 2, 0
_0805257C: .4byte gLinkState
_08052580: .4byte gScreenTransition
_08052584:
ldr r1, _08052598 @ =gLinkState
adds r2, r1, #0
adds r2, #0x38
movs r0, #1
strb r0, [r2]
ldr r2, _0805259C @ =gScreenTransition
ldrb r0, [r2, #0xf]
adds r1, #0x39
strb r0, [r1]
b _080525C2
.align 2, 0
_08052598: .4byte gLinkState
_0805259C: .4byte gScreenTransition
_080525A0:
ldr r0, _080525A8 @ =gLinkState
adds r0, #0x38
movs r1, #1
b _080525BE
.align 2, 0
_080525A8: .4byte gLinkState
_080525AC:
ldr r0, _080525B4 @ =gLinkState
adds r0, #0x38
movs r1, #3
b _080525BE
.align 2, 0
_080525B4: .4byte gLinkState
_080525B8:
ldr r0, _08052614 @ =gLinkState
adds r0, #0x38
movs r1, #4
_080525BE:
strb r1, [r0]
_080525C0:
ldr r2, _08052618 @ =gScreenTransition
_080525C2:
movs r0, #1
strb r0, [r4, #8]
ldrb r1, [r4, #0x10]
movs r0, #0xa0
orrs r0, r1
strb r0, [r4, #0x10]
adds r3, r4, #0
adds r3, #0x29
ldrb r1, [r3]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #4
orrs r0, r1
strb r0, [r3]
ldr r0, _0805261C @ =gUnk_02002A40
adds r0, #0xaa
ldrb r0, [r0]
adds r1, r4, #0
adds r1, #0x45
strb r0, [r1]
ldrh r0, [r2, #0x10]
strh r0, [r4, #0x2e]
ldrh r0, [r2, #0x12]
strh r0, [r4, #0x32]
ldrb r0, [r2, #0xe]
strb r0, [r4, #0x14]
ldrb r1, [r2, #0x14]
adds r0, r4, #0
adds r0, #0x38
strb r1, [r0]
adds r0, r4, #0
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
movs r1, #1
bl sub_0805EA2C
bl sub_08017640
pop {r4, r5, r6, pc}
.align 2, 0
_08052614: .4byte gLinkState
_08052618: .4byte gScreenTransition
_0805261C: .4byte gUnk_02002A40

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@ -101,6 +101,7 @@ UNK_0105 = 01 05
UNK_0106 = 01 06
UNK_0107 = 01 07
COLOR = 02 @ use a color listed below right after
UNK_0300DB = 03 00 DB
UNK_03005F = 03 00 5F
UNK_03008D = 03 00 8D
UNK_03008E = 03 00 8E
@ -180,6 +181,7 @@ UNK_03020C = 03 02 0C
UNK_03020D = 03 02 0D
UNK_03020E = 03 02 0E
UNK_03021A = 03 02 1A
UNK_0300CC = 03 00 CC
@ UNK_030D = 03 0D
@ UNK_0412 = 04 12
UNK_0413 = 04 13
@ -190,7 +192,12 @@ UNK_041006 = 04 10 06
UNK_041007 = 04 10 07
UNK_04100C = 04 10 0C
UNK_041206 = 04 12 06
UNK_041506 = 04 15 06
CHOICE_UNK = 05 1D 06
CHOICE_3003 = 05 30 03
CHOICE_3109 = 05 31 09
CHOICE_310A = 05 31 0A
CHOICE_310B = 05 31 0B
CHOICE_030D = 05 03 0D
CHOICE_0309 = 05 03 09
CHOICE_0301 = 05 03 01
@ -248,9 +255,33 @@ CHOICE_058F = 05 05 8F
CHOICE_057C = 05 05 7C
CHOICE_057D = 05 05 7D
CHOICE_057E = 05 05 7E
CHOICE_2C0C = 05 2C 0C
CHOICE_2C17 = 05 2C 17
CHOICE_2C1D = 05 2C 1D
CHOICE_2D0A = 05 2D 0A
CHOICE_311A = 05 31 1A
CHOICE_3120 = 05 31 20
CHOICE_3126 = 05 31 26
CHOICE_3208 = 05 32 08
CHOICE_465F = 05 46 5F
CHOICE_463F = 05 46 3F
CHOICE_4636 = 05 46 36
CHOICE_460B = 05 46 0B
CHOICE_4613 = 05 46 13
CHOICE_461B = 05 46 1B
CHOICE_4624 = 05 46 24
CHOICE_462D = 05 46 2D
CHOICE_4603 = 05 46 03
CHOICE_4006 = 05 40 06
CHOICE_4205 = 05 42 05
CHOICE_4219 = 05 42 19
CHOICE_421A = 05 42 1A
CHOICE_431E = 05 43 1E
CHOICE_4317 = 05 43 17
PLAYER = 06 00
STR_VAR_1 = 06 01
STR_VAR_2 = 06 02
STR_VAR_3 = 06 03
UNK_070584 = 07 05 84
UNK_070506 = 07 05 06
UNK_070585 = 07 05 85
@ -269,12 +300,33 @@ UNK_072913 = 07 29 13
UNK_072915 = 07 29 15
UNK_072B0F = 07 2B 0F
UNK_072C14 = 07 2C 14
UNK_072D00 = 07 2D 00
UNK_073102 = 07 31 02
UNK_07310E = 07 31 0E
UNK_073128 = 07 31 28
UNK_073129 = 07 31 29
UNK_07312A = 07 31 2A
UNK_074902 = 07 49 02
UNK_074A04 = 07 4A 04
UNK_074667 = 07 46 67
UNK_074666 = 07 46 66
UNK_074660 = 07 46 60
UNK_074661 = 07 46 61
UNK_074662 = 07 46 62
UNK_074663 = 07 46 63
UNK_074664 = 07 46 64
UNK_074665 = 07 46 65
UNK_074502 = 07 45 02
UNK_074506 = 07 45 06
UNK_074302 = 07 43 02
UNK_074402 = 07 44 02
UNK_08FF = 08 FF
BUTTON_A = 0C 00
BUTTON_B = 0C 01
LEFT = 0C 02
RIGHT = 0C 03
UNK_BUTTON = 0C05
BUTTON_UP = 0C 04
UNK_BUTTON = 0C 05
DPAD = 0C 08
T_07 = 0F 07
T_08 = 0F 08
@ -289,12 +341,15 @@ T_10 = 0F 10
T_11 = 0F 11
'&' = 0F 0D
'/' = 0F 15
SYM_SHELL = 0F 12
SYM_UNK = 0F 16
SYM_UNK2 = 0F 1F
@ colors
WHITE = 00
GREEN = 01
RED = 02
YELLOW = 03
BLUE = 04
@ sound and music

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@ -4,6 +4,9 @@
.section .rodata
.align 2
gUnk_089FB780:: @ 089FB780
.incbin "baserom.gba", 0x9FB780, 0x0000F44
gUnk_089FC6C4:: @ 089FC6C4
.incbin "baserom.gba", 0x9FC6C4, 0x0000090

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@ -41,6 +41,7 @@ extern void CopyPositionAndSpriteOffset(Entity*, Entity*);
extern u8* GetSpriteSubEntryOffsetDataPointer(u32, u32);
extern u32 LoadFixedGFX(Entity*, u32);
extern void ExecuteScriptCommandSet(Entity*, void *);
extern void _DmaFill32(u32, void*, u32);
// Unidentified
extern void sub_0806ED78(Entity*);
@ -228,4 +229,6 @@ extern u32 sub_0806F3E4(Entity*);
extern void sub_0804A7D4(Entity*);
extern void sub_08033744(Entity*);
extern void sub_0800417E(Entity*, u32);
extern void sub_080784C8();
extern void sub_08017640();
#endif

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@ -62,7 +62,8 @@ typedef struct {
u8 playerState;
u8 field_0xf;
Coords playerStartPos;
u16 playerLayer;
u8 playerLayer;
u8 field_0x13;
u8 field_0x14[0xa];
u16 field_0x20;
u16 field_0x22;

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@ -448,9 +448,7 @@ SECTIONS {
src/sub_08050024.o(.text);
asm/code_08050038.o(.text);
asm/sub_08052418.o(.text);
asm/initializeLink.o(.text);
src/sub_08052620.o(.text);
src/sub_08052638.o(.text);
src/initializeLink.o(.text);
src/area.o(.text);
src/modHealth.o(.text);
src/modRupees.o(.text);

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@ -1,6 +1,17 @@
#include "global.h"
#include "entity.h"
extern u8 gArea;
extern u8 gUnk_08127D30[];
bool32 sub_08052620(u32 r0) {
return gArea == 0x81;
}
bool32 sub_08052638(u32 r0) {
return gUnk_08127D30[r0 * 4] == 0x81;
}
u32 sub_08052654() {
return (gArea >> 7) & 1;

68
src/initializeLink.c Normal file
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@ -0,0 +1,68 @@
#include "global.h"
#include "entity.h"
#include "link.h"
#include "structures.h"
#include "functions.h"
#include "room.h"
#include "flags.h"
extern u32 gUnk_03000B80;
extern u32 gUnk_03003FC0;
extern Entity gLinkEntity;
extern u8 gUnk_080FCAC8[];
void InitializeLink(void)
{
Entity* pl;
sub_080784C8();
_DmaZero((void *)&gUnk_03000B80, 0x70);
_DmaZero((void *)&gLinkState, 0xb0);
_DmaFill32(0xffffffff, &gLinkState.field_0x40, 0x40);
pl = &gLinkEntity;
_DmaZero((void *)pl, 0x88);
gRoomControls.cameraTarget = pl;
gLinkState.linkAction = gUnk_080FCAC8[gScreenTransition.field_0xf];
if (!CheckGlobalFlag(0x14)) {
gLinkState.flags.all |= 8;
}
switch (gScreenTransition.field_0xf) {
case 0x2:
case 0x6:
pl->height.HALF.HI = -0xc0;
break;
case 0x4:
gLinkState.field_0x34[4] = 0x10;
pl->direction = gScreenTransition.playerState << 2;
case 0x3:
pl->nonPlanarMovement = 0xe0;
break;
case 0x7:
case 0x8:
gLinkState.field_0x34[4] = 1;
gLinkState.field_0x34[5] = gScreenTransition.field_0xf;
break;
case 0xa:
gLinkState.field_0x34[4] = 1;
break;
case 0xb:
gLinkState.field_0x34[4] = 3;
break;
case 0xc:
gLinkState.field_0x34[4] = 4;
}
pl->entityType.type = 1;
pl->flags |= 0xa0;
pl->spritePriority.b0 = 4;
pl->currentHealth = gUnk_02002A40.stats.health;
pl->x.HALF.HI = gScreenTransition.playerStartPos.HALF.x;
pl->y.HALF.HI = gScreenTransition.playerStartPos.HALF.y;
pl->animationState = gScreenTransition.playerState;
pl->collisionLayer = gScreenTransition.playerLayer;
UpdateSpriteForCollisionLayer(pl);
sub_0805EA2C(pl, 1);
sub_08017640();
}

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@ -1,7 +0,0 @@
#include "global.h"
extern u8 gArea;
bool32 sub_08052620(u32 r0) {
return gArea == 0x81;
}

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@ -1,10 +0,0 @@
#include "global.h"
extern u8 gUnk_08127D30[69];
u32 sub_08052638(u32 r0) {
// u32 r1 = gUnk_08127D30;
// u32 r1 = gUnk_08127D30;
return gUnk_08127D30[r0 * 4] == 129;
}